In 2.79 there was an "Item" panel with only to give access to rename
from the 3D view.
Add this functionality for context sensitive renaming.
Currently this works for objects/bones/sequence strips & nodes.
This uses F2 for a window level shortcut, replacing the file-io menu.
See: T61480
A hard coded threshold was used to ignore cursor motion,
make this a preference since tablet users may want to increase it
since a pen hovering isn't as easy to keep still as a mouse.
Resolves T56278
Unlike most transform operators that use an orientation and values,
Mirror uses the constraint axes to define which axes are mirrored.
Now constraint axes are shown in this case.
Other changes:
- Use 'EXEC_DEFAULT' for mirror menu items.
- Show mirror on local axis when not in edit-mode since this is useful
in object mode too.
- Remove mirror vertex groups since this is in the vertex group menu and
this menu isn't currently used for general symmetry operators which
are currently in other menus.
- Consolidate each brush section (Color, Palette, Gradient) and make them distinct
- Remove the lock icons and move these items into an Options sub-panel, together with other toggles
- They now have more descriptive names
- Use an enum for view vs scene brush unit
- Use Property Split layout and sub-panels in line with the rest of 2.8
- Rename Curve panel to Falloff
Reviewed by: campbellbarton, pablovazquez
Maniphest Tasks: D4529
Differential Revision: https://developer.blender.org/D4529
-Use property split
-Use sub-panels for Options panel
-Slightly re-organize Options panel
-Remove redundant Deflect Emitter from Options panel (it was already in the tool settings for the Comb tool)
This commit groups several options that were tested in grease pencil branch:
- Changes to fill algorithms and improves, specially in small areas and stroke corners.
New options has been added in order to define how the fill is working and internally there are optimizations in detect the small areas in the extremes.
Kudos to @charlie for coding this fill improvements.
- New 3D cursor view plane option.
Now it's possible to lock the drawing plane to the 3D cursor and use the 3D cursor orientation. This allows more flexibility when you are drawing and reduce the need to create geometry to draw over surfaces.
- Canvas Grid now can be locked to 3D cursor.
- New option to reproject stroke using 3D cursor.
- Small tweaks and fixes.
Changes reviewed by @pepeland and @mendio
This was already supported for Cycles shader nodes, but now also works for
Eevee and compositing nodes. Instead of a generic NodeCustomGroup, now
there is ShaderNodeCustomGroup and CompositorNodeCustomGroup that can be
subclassed and registered.
Differential Revision: https://developer.blender.org/D4370
X3D has been (basically) ported in rBAe8da70ab73d2dd5ff46, and 3DS has
been downgraded to 'community' support, so we can get rid of that ugly
'slience warning' hack.
The billboard particles were only used by Blender Internal. So until it is
supported by Cycles of Eevee there is no reason to keep it in the code and
UI.
Fix T61695 Billboard particles not displaying in Eevee viewport, render
We already have dedicated outliner visibility operators that not only
take precedent over those ones, but also unhide collections as well.
No change for the end user. That said, since I added the outliner
hide/unhide operators I assumed that newly visible objects are to be
selected. That can change in a separate commit, but it should be done
by changing OUTLINER_OT_unhide_all.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4527
This mimics RNA style class registration,
keeping the same internal data types.
Currently there is a template which shows an example of adding a tool
group with a keymap.
Icon generation still needs to be exposed for general use.
Prepare for exposing tool registration to the Python API.
- Generated tools can use their own prefix so naming collisions
won't happen between hard coded & generated tools.
- Add-on authors can use the add-on name as a prefix.
Currently the names match, renaming will happen next.
For full keymaps, ensure keymap items are lists to allow predictable
manipulation at runtime.
When calling `keymap_init_from_data` directly, allow any sequence type
to allow tools to define their keymaps as tuples.