Commit Graph

349 Commits

Author SHA1 Message Date
d4284056c7 Fix T37471: Copy/Paste objects broke relative paths 2013-11-26 13:37:49 +11:00
b5e1c48ca7 startup.blend: add a function BLO_update_defaults_startup_blend to change
default settings in the startup.blend without having to actually save and embed
the file, which can be a tricky process and is problematic in branches and
patches.

This function can be emptied each time a new startup.blend is committed.
2013-09-10 13:25:35 +00:00
8ef934c73f ghash/bli-listbase edits, rename BLI_ghash_pop -> BLI_ghash_popkey (since it takes a key as an arg and isnt popping any element from the hash as you might expect).
add BLI_pophead/tail, since getting the first element from a list and removing it is a common task.
2013-08-26 23:37:08 +00:00
d2dbc0b85e more consistent use of checks of BLI_open(), check 'fd < 0' rather then -1. packedfile incorrectly treated 0 as an error value. best not be vague/sloppy with this. 2013-08-04 17:30:47 +00:00
423ee06625 use booleans for bpath api. 2013-06-24 03:06:32 +00:00
447e9a4cd5 add option to enable auto-execute scripts, but exclude certain directories. 2013-06-18 18:11:52 +00:00
860fce4eb9 Code cleanup: removed some unused UI button types
* CHARTAB: not needed anymore with improved copy/paste support and text input.
* IDPOIN: replaced by SEARCH_MENU.
* ICONROW/ICONTEXTROW: replaced by RNA enums.
* NUMABS: can use min/max limits instead.
* BUT_TOGDUAL, TOG3, TOGR, SLI: not used in 2.5 interface.
2013-06-09 18:05:50 +00:00
dc39ecf010 code cleanup: remove old/unused bmesh bevel transform mode, remove commented character list UI widget and the members these used in 'G' global. 2013-05-28 13:01:31 +00:00
c77179a3c2 code cleanup: comment/remove unused defines 2013-05-28 01:15:59 +00:00
526d79d688 Fix: jittered brushes are not jittered, reported by kursad karatas.
Issue is sharing using global random generator which is shared with
particle system which resets the seed due to some scene/option
combination. Since it may be desirable to get predictable results with
particles, made sure brushes allocate their own random number generator
on startup and use that for jittering.
2013-03-19 14:25:12 +00:00
09c41019a8 use const pointers for file loading and booleans for animation system return values passed as pointers. 2013-03-17 19:13:04 +00:00
7d585ed475 patch [#34103] check_for_dupid.patch
from Lawrence D'Oliveiro (ldo)

- more comments
- more uses of bool type
- define symbol for length of in_use array in check_for_dupid
2013-03-10 05:46:24 +00:00
dab6f8f559 Bug fix #34534
Fix for 2.66a

The new Copy/Paste objects feature could hang in eternal loop.
Only happens for objects that refer to another scene via linkage.

This fix then crashed Blender, needed to add a NULL check for screens.
2013-03-05 11:19:21 +00:00
20220d47e3 Dependency Graph: some refactoring which should have no user visible impact
besides performance in some cases.

* DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in
  most cases. This will clear the dependency graph, and only rebuild it right
  before it's needed again when the scene is re-evaluated.

  This is done because DAG_scene_sort is slow when called many times from
  python operators. Further the scene argument is not needed because most
  operations can potentially affect more than the current scene.

* DAG_scene_relations_update will now rebuild the dependency graph if it's not
  there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare
  cases that need it.

* Remove various places where ob->recalc was set manually. This should go
  through DAG_id_tag_update() in nearly all cases instead since this is now
  a fast operation. Also removed DAG_ids_flush_update that goes along with
  such manual tagging of ob->recalc.
2013-02-21 19:33:04 +00:00
fa759d8ffd Mac HiDPI ("retina") handling:
OK - so you have this nice crisp screen, and still you want to add extra 
monitors to the laptop! That means Blender should switch back and forth to HiDPI 
modes, when you move a window to another monitor.

This code makes the pixelsize scale factor a window property, and handles
an event when a window moves to another monitor. It then changes the
native pixelsize nicely and refreshes entire UI.

You can also have one Blender window on high, and other on low resolution.

Stretching a Blender window from 1 monitor to the other works too, but that
is Apple magic handling it.
2013-01-12 17:07:49 +00:00
79c2571e56 user-preferences for addons. currently unused, example & docs still to come. 2012-12-29 10:24:42 +00:00
b61958c80d Bugfix 33560
Setup: 2 windows, 2 scenes, shared objects and groups.

Errors:
- editing in 1 window, didn't correctly update shared stuff in the other
  (like child - parent relations)
- deleting group members in 1 scene, could crash the other.

Fixes:
- On load, only a depsgraph was created for the "active" scene. Now it makes
  depsgraphs for all visible scenes.
- "DAG ID flushes" were only working on active scenes too, they now take
  the other visible into account as well.
- Delete object - notifier was only sent to the active scene.

All in all it's a real depsgraph fix (for once!) :) Using multi-window and
multi-scene setups now is more useful.
2012-12-17 12:03:31 +00:00
695468a3b9 Finished themes for transparent Button regions in Blender.
Notes and image:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability

- now each editor has own settings for "show panel header" and
  "show panel background", and colors+alpha for this.

- this setting used to be global for all editors, but it can conflict
  with looks of specific editors. 

- Now you can set for editors to show panels with a 100% transparent
  tool/properties region. 

Note: read XML theme files now might get an error, Campbell will fix.
2012-12-15 16:22:18 +00:00
a6bee579e9 move pbvh into BKE, it used many BKE bad level includes.
now blenlib/BLI doesn't depend on any blenkern/BKE functions,
there are still some bad level includes but these are only to access G.background and the blender version define.
2012-12-15 15:59:25 +00:00
21a9fa9089 move bpath module from BLI to BKE, it was making many bad level calls into BKE. 2012-12-15 15:31:50 +00:00
0082b25eec remove BKE_main_scene_add(), just add main arg to BKE_scene_add() 2012-12-13 01:17:22 +00:00
96b2dc8e13 style cleanup: changes from recent commits 2012-12-13 01:00:21 +00:00
0260e4b8a3 code cleanup: quiet warnings 2012-12-13 00:47:47 +00:00
7605e9dbf2 Better patch for pixelsize to be zero - ghost code is going to be fixed next. 2012-12-12 19:16:19 +00:00
12b642062c Holiday coding log :)
Nice formatted version (pictures soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability

Short list of main changes:

- Transparent region option (over main region), added code to blend in/out such panels.
- Min size window now 640 x 480
- Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake.
- Macbook retina support, use command line --no-native-pixels to disable it
- Timeline Marker label was drawing wrong
- Trackpad and magic mouse: supports zoom (hold ctrl)
- Fix for splash position: removed ghost function and made window size update after creation immediate
- Fast undo buffer save now adds UI as well. Could be checked for regular file save even...
  Quit.blend and temp file saving use this now.
- Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)"
- New Userpref option "Keep Session" - this always saves quit.blend, and loads on start.
  This allows keeping UI and data without actual saves, until you actually save.
  When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header)
- Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). 
  Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. 
- User preferences (themes, keymaps, user settings) now can be saved as a separate file.
  Old option is called "Save Startup File" the new one "Save User Settings".
  To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still.
- OSX: fixed bug that stopped giving mouse events outside window.
  This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-12-12 18:58:11 +00:00
0da227cac1 style cleanup 2012-12-01 07:58:27 +00:00
0cd26e6066 Fix crash opening .blend file with missing lib linked scene and no local scene. 2012-11-27 08:19:34 +00:00
5c6f6301b0 Image thread safe improvements
This commit makes BKE_image_acquire_ibuf referencing result, which means once
some area requested for image buffer, it'll be guaranteed this buffer wouldn't
be freed by image signal.

To de-reference buffer BKE_image_release_ibuf should now always be used.

To make referencing working correct we can not rely on result of
image_get_ibuf_threadsafe called outside from thread lock. This is so because
we need to guarantee getting image buffer from list of loaded buffers and it's
referencing happens atomic. Without lock here it is possible that between call
of image_get_ibuf_threadsafe and referencing the buffer IMA_SIGNAL_FREE would
be called. Image signal handling too is blocking now to prevent such a
situation.

Threads are locking by spinlock, which are faster than mutexes. There were some
slowdown reports in the past about render slowdown when using OSX on Xeon CPU.
It shouldn't happen with spin locks, but more tests on different hardware would
be really welcome. So far can not see speed regressions on own computers.

This commit also removes BKE_image_get_ibuf, because it was not so intuitive
when get_ibuf and acquire_ibuf should be used.

Thanks to Ton and Brecht for discussion/review :)
2012-11-15 15:59:58 +00:00
9efdd09578 Bugfix #33004
Screencast recording stopped on a undo/redo. This was because all thread jobs
were killed then. Now it leaves screen jobs (screen cast) running, that's 
data that doesn't change on undos.

Also renamed jobs_stop_all() to jobs_kill_all() - it terminates threads.
2012-10-29 17:41:19 +00:00
aeba4950c3 style cleanup 2012-10-27 10:42:28 +00:00
26d0492653 A final bunch of UI messages fixes and tweaks, and some BKE_report()<->BKE_reportf() fixes. 2012-10-21 14:02:30 +00:00
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
e8872a8ea2 style cleanup: if(); 2012-10-07 09:48:59 +00:00
a73dd3476e Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.

This introduces two configurable color spaces:

- Input color space for images and movie clips. This space is used to convert
  images/movies from color space in which file is saved to Blender's linear
  space (for float images, byte images are not internally converted, only input
  space is stored for such images and used later).

  This setting could be found in image/clip data block settings.

- Display color space which defines space in which particular display is working.

  This settings could be found in scene's Color Management panel.

When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.

This conversions are:

- View, which defines tone curve applying before display transformation.
  These are different ways to view the image on the same display device.
  For example it could be used to emulate film view on sRGB display.

- Exposure affects on image exposure before tone map is applied.

- Gamma is post-display gamma correction, could be used to match particular
  display gamma.

- RGB curves are user-defined curves which are applying before display
  transformation, could be used for different purposes.

All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.

This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).

Some technical notes:

- Image buffer's float buffer is now always in linear space, even if it was
  created from 16bit byte images.

- Space of byte buffer is stored in image buffer's rect_colorspace property.

- Profile of image buffer was removed since it's not longer meaningful.

- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
  to support other spaces, but it's quite large project which isn't so
  much important.

- Legacy Color Management option disabled is emulated by using None display.
  It could have some regressions, but there's no clear way to avoid them.

- If OpenColorIO is disabled on build time, it should make blender behaving
  in the same way as previous release with color management enabled.

More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management

--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00
e75f5c8208 quiet -Wmissing-prototypes warnings, and enable this warning by default for C with gcc.
helps for finding unused functions and making functions static, also did some minor code cleanup.
2012-09-15 01:52:28 +00:00
61d40c38e0 code cleanup: use single define for undo string size, was 64 mostly, but 512 in the UI. 2012-09-10 01:55:58 +00:00
aa2d84da37 style cleanup:
also remove some redundant conversions int -> short -> int
2012-09-09 00:00:21 +00:00
693ceacc86 fix for security flaw CVE-2008-1103, ref BZ #855092 on https://bugzilla.redhat.com
patch provided by Jochen Schmitt, made some minor edits.
2012-09-08 23:26:15 +00:00
1e2d304973 minor improvements to saving quit.blend, print the OS error if the file fails to be created or written. 2012-09-08 23:07:53 +00:00
aaafa0c2fe code cleanup: move file string defines into BLI_path_utils.h, BKE_utildefines is now unused but keep incase we want to add defines there later. 2012-09-03 22:04:14 +00:00
f0951f58ca code cleanup: rename G.afbreek --> is_break, G.rendering --> is_rendering 2012-08-08 18:37:06 +00:00
572c82e74e Code cleanup: make some more functions more meaningful name 2012-08-08 11:56:58 +00:00
1bf893e9c8 Code cleanup: BKE_ prefix for public sequencer functions 2012-08-08 11:15:40 +00:00
84bf3e48c0 style cleanup: use c style comments in C code 2012-07-06 23:56:59 +00:00
b33f0ef0e3 style cleanup 2012-05-27 19:40:36 +00:00
57b488574a style cleanup: comma placement 2012-05-23 22:45:39 +00:00
2d2d36fe3b code cleanup:
- style - multi-line ifs move braces onto new lines.
- iterators - convert some to macros, other split up and move brace.
2012-05-20 19:49:27 +00:00
d9ce1cda94 Python/context: python could get invalid bpy.data in scene update handler after
undo.

The way this got updated from the context is a bit unreliable, and for handlers
the update couldn't happen because there is no context passed in. Now it's
updated from setup_app_data, which is where the change actually happens. I left
in the other updates to be sure but they should not be needed anymore.
2012-05-08 22:07:06 +00:00
ffed654ff2 style cleanup: blenkernel 2012-05-06 17:22:54 +00:00
299ff91ea1 code cleanup: BKE_scene api naming.
also stop numpy from being found in /usr/include with cmake.
2012-05-05 14:33:36 +00:00