Commit Graph

16345 Commits

Author SHA1 Message Date
3316853323 Cleanup: conform headers to have license first
Also remove doxy comments for licenses and add missing GPL header.
2019-02-18 08:22:11 +11:00
5657d68a03 Units: allow short unit names be case sensitive when needed.
To distinguish mW and MW without having to deviate from the standard
SI unit abbreviation. For all other units there are no changes.
2019-02-17 16:46:40 +01:00
ce5d079a49 Units: add support for light power units in Watt. Use for Eevee lights.
This affects point, spot and area lights. Sun light strength remains without
a unit. This change does not affect .blend file compatibility in any way, as
with the rest of the unit system it's purely a display and editing feature.

Not used for Cycles yet, that will be done after unifying the settings with
Eevee.
2019-02-17 16:23:00 +01:00
319b9d6501 DNA: rename dup_* struct members to instance_* 2019-02-17 19:00:54 +11:00
e0e6229176 Cleanup: rename Mesh.edit_btmesh -> edit_mesh
When bmesh was in a branch we had both edit_mesh and edit_btmesh,
now there is no reason to use this odd name.
2019-02-17 18:05:18 +11:00
ae2b677dcb Cleanup: move object bounding-box into runtime struct 2019-02-17 12:52:53 +11:00
2d1c14f036 Cleanup: rename SPACE_IPO -> SPACE_GRAPH 2019-02-16 16:42:11 +11:00
2f737c4f47 DNA: rename near/far -> clip_start/clip_end
Rename for Camera, View3D (also CameraParams & Render not DNA)
2019-02-16 12:26:07 +11:00
ec471a9b1c DNA: rename SpaceButs -> SpaceProperties 2019-02-16 10:44:15 +11:00
419911b1d1 DNA: rename SpaceIpo -> SpaceGraph 2019-02-16 10:23:40 +11:00
374cbdc63b DNA: rename SpaceOops -> SpaceOutliner 2019-02-16 09:48:29 +11:00
51c034686a DNA: rename camera YF_dofdist -> dof_distance 2019-02-16 09:43:33 +11:00
6e40e3489f Add global control over disabling high-resolution smoke draw
Can be found in the viewport's simplify panel, allows to easily
disable high-res display for all the smokes in the scene.
2019-02-15 17:55:24 +01:00
14c00cda39 Cleanup: More obvious name for the flag
Not sure what BIG is, it is HIGH RESOLUTION.
2019-02-15 17:29:01 +01:00
f15d810b1f Cleanup: Naming, BKE prefix
Done for smoke functions.

Smoke modifier functions seems an oddballs here,
but probably also to be renamed.
2019-02-15 17:29:01 +01:00
Dalai Felinto
f5ac1f444b Fix T61567: Object loose its rigid body data when moving to collection
At some I unified the "move to collection" with the remove from all collections
functionality. That meant that even when we were still to keep the object in one
of the collections we would clear its rigid body data.

Now why to even remove the rigidbody data when removing an object from all
collections? That mimics the 2.79 behaviour when we were to unlink an
object from a scene. I suspect it has to do with the rigid body data
being tied to the scene rigid body. Which is a strange design anyways
(add to the list?) since an object can be in more than one scene.
2019-02-15 13:04:18 -02:00
6995d51c75 GP: Don't activate Fill for new materials
As the fill color alpha is set to zero, it's better keep fill option disabled.
2019-02-14 16:52:14 +01:00
fa7149893a Cleanup: replace Main ID's foreach functions by macros.
Am really no a big fan of using macros for that kind of things, but
meh... C solution to do that with functions (using callbacks) is
even worse. :(
2019-02-14 16:26:32 +01:00
6074f62d1a Fix T61353: Crash converting a curve to a mesh
This was caused by curves pointing to each other
creating a cyclic dependency.

While the dependency graph detects this, generating a mesh for render
recursively generates data which cashes in this case.

Add in a check to detect cyclic links.

Note, this bug exists in 2.7x too - but only crashes on render
since 2.7x didn't use 'for_render' when converting data.
2019-02-14 17:21:55 +11:00
10efc54729 Fix NodeTree types UI messages not being properly tagged for translation.
Probably fix first part of T61446.
2019-02-13 16:19:09 +01:00
a4e81e2dfb Fix T61515: Crash when unloading a scene with pynodes and idprop of type id.
Usual legacy/history crap in NodeTree code... Datablocks's specific
freeing code should never, ever do refcounting management, this is
handled by higher-level code from BKE_library area.
2019-02-13 16:10:46 +01:00
c6e3a20ab6 Fix T61506: Wrong user counting with ID properties in pynodes.
Nuke away old nodeCopyNode(), much better to use new BKE_node_copy_ex(),
which behaves as expected for the various optional flags that can be passed.

This also removes the need to handle ID refcounting in calling code
(ugly!) and allows us to remove an even uglier name from our codebase! :D

Note that this fixes three related issues actually, that bug was also
affecting copy/paste of nodes, and 'Separate with copy' operator (the
latter being actually fully wrong, since it was not refcounting
anything, not even node->id pointer...).
2019-02-13 15:02:24 +01:00
eb7f2457e5 Cleanup: do not cleanup runtime data twice during ID copying...
More or less same code was being executed twice during ID copying.

Makes no sense to add yet another switch-by-ID-type to handle
specificaly runtime data during ID copying, we already have
BKE_xxx_copy_data() functions for that.
2019-02-13 14:31:56 +01:00
61e2e609a1 I18N Messages: fix confusion with Light meanings.
Using ID_LIGHT or ID_ID for "Lamp" meaning, "Light" without context
being for 'not heavy'.

That rename of data-block was not really nice on that side of things :/

Related to T43295.
2019-02-12 22:15:27 +01:00
62f8c55a75 Cleanup: rename BLT_I18NCONTEXT_ID_LAMP -> BLT_I18NCONTEXT_ID_LIGHT. 2019-02-12 21:53:10 +01:00
9d63b0d539 Fix T61469: wrong object statistics when using instances.
The new code already loops over all instances, don't need to be counted again.
2019-02-12 19:18:32 +01:00
f16763a01d Fix T60999: Duplifaced objects are not drawn in edit mode
Seems to be rather trivial change to use proper cage mesh nowadays.
2019-02-12 17:05:32 +01:00
027c356e23 Use direct access to evaluated mesh from instancing
It is supposed to be already evaluated. If for some reason it's not
doing such direct evaluation will not be reliable anyway (indirect
dependencies for example).

This fixes an assert part of T61431.
2019-02-12 16:42:34 +01:00
7cca0f9998 Fix T61391: MeshDeform Modifier does not work on a solidified planar mesh.
`BKE_modifier_get_evaluated_mesh_from_evaluated_object()` used by
modifiers needing access to other objects' geometry probably skipped out
of the radar when cage and final evaluated meshes were added to
BMEditMesh? In any case, we do not need to duplicate (and then free!) a
temp mesh from editdata anymore, and we can even add instead a parameter
to get cage instead of final. Also makes modifiers code a bit simpler.
2019-02-11 20:24:07 +01:00
452df3f392 Cleanup: comments 2019-02-12 01:51:03 +11:00
1724ff29e0 readfile: skip negative sized thumbnails
We may want to use 'TEST' BCode in the future for including data
besides thumbnails. This allows negative values to be used w/o
attempting to load a thumbnail.
2019-02-11 19:09:27 +11:00
e215216958 Cleanup: use "_Runtime" suffix for DNA
Was done everywhere except bPoseChannel.
2019-02-11 16:50:23 +11:00
69b2f52681 DNA: remove Object.display struct
We have a display flag already, use it instead.

Object.display is kept in RNA, exposed via a nested struct,
we can move other display options there.
2019-02-11 10:55:22 +11:00
ffd0fee97c Cleanup: comment indentation & spelling 2019-02-11 10:51:25 +11:00
439437fa3a Fix T61141: Append Particle Settings doesn't append the collection properly.
ParticleSettings' duplicollection is now a proper refcounting user of
its collection, which will avoid losing it on save/reload.
2019-02-10 17:15:15 +01:00
Dalai Felinto
66c23ea2b4 Cleanup: Use ID_IS_LINKED instead of id.lib 2019-02-09 18:41:52 -02:00
bf4f01779d BKE_object: add util to count number of scenes using an object.
Issue is, ob->id.us is not relevant anymore here, since several
collection might be referencing it inside of a same scene, that is still
only one usage from user perspective...

Note that for now we are just counting scenes instantiating an object,
time will say wether we need more refined/complete check (as a reminder,
most [all?] other Object usages are *not* refcounting ones).
2019-02-09 13:24:31 +01:00
Dalai Felinto
191b8951f7 Outliner visibility: Prevent changing linked objects and collections
We still change their base/layer collection visibility, just not what would change the
original ID datablock.
2019-02-08 20:09:37 -02:00
0e3d1eee15 Fix (unreported) crash when undoing after ID deletion.
Yes, we do can undo an ID deletion now.

However, this requires extra care in UI 'remapping' to new IDs step
(when undoing, we do not fully reload the UI from saved .blend).
Otherwise, new UI (i.e. one from saved .blend file) might reference
IDs that where freed in old bmain (the one before the undo), we cannot
use those to get ID name then, that would be a nasty use-after-free!

To prevent this, we generate a GSet of all valid ID pointers at that
time (i.e. those found in both old and new Main's), and ensure any ID
we try to remap by its name is in that GSet. Otherwise, there is no
possible remapping, just return NULL.
2019-02-08 18:54:52 +01:00
6ba8e71fa2 BKE_main: add a util to generate/extend a GSet with all ID pointers of a Main database. 2019-02-08 18:53:09 +01:00
4b4a231250 Cleanup: API doc is to be in implementation, not header file. 2019-02-08 18:53:09 +01:00
a8f28329ad BKE_idcode: Add utils to convert from 'lbarray' index to ID type.
This can be useful to be able to match some random array data with
ListBase array of IDs generated by `set_listbasepointers()`.
2019-02-08 18:53:09 +01:00
0e3475b00d Fix T61255: Mesh Data Transfer: Do not abort when destination has not all source data layers.
Originally, when transferring all source data layers to destination
meshes, code would abort in case destination did not have all needed
layers, and creating them was not allowed.

Now, it will instead transfer data to layers that exists, merely
skipping source ones for which it cannot find a matching destination.
2019-02-08 10:16:00 +01:00
46ac288a93 Cleanup: rename V3D_MANIP_* -> V3D_ORIENT_*
Wasn't obvious it's related to orientation,
also term manipulator is no longer in use.
2019-02-08 15:22:15 +11:00
261d42cd84 Cleanup: clear deprecated flags 2019-02-08 09:31:59 +11:00
dd6dcf8247 Cleanup: Use new BKE_main_foreach_id() in a few more places... 2019-02-07 21:52:54 +01:00
599561de84 BKE_main: add utils to loop over whole IDs of a given Main database.
We are currently having the same boiler plate code in tens of places
accross our code, we can as well have a utils to do that.
2019-02-07 20:46:41 +01:00
9c68ac0448 Show all useful metadata fields in editors
Is available when doing "View -> Show Metadata". Will draw all the
fields which are not part of the stamp at the bottom of the image.

Couple of hand-picked fields are ignored, since those are not very
useful to be seen.

Aimed to ease review of rendered shots.

Reviewers: brecht

Reviewed By: brecht

Subscribers: fsiddi

Differential Revision: https://developer.blender.org/D4316
2019-02-07 11:55:07 +01:00
a5869c367e Cleanup: remove unnecessary undo function 2019-02-07 10:09:56 +11:00
f11b5549ea Cleanup: doxy header 2019-02-07 09:36:52 +11:00