Commit Graph

67 Commits

Author SHA1 Message Date
ab0bc65c24 Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.

Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!

As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).

Reviewers: brecht, campbellbarton, sergey

Differential Revision: https://developer.blender.org/D4407
2019-03-07 11:29:50 +01:00
85b667716a Cleanup: style 2019-03-06 10:51:11 +11:00
a53dccb2a9 Cleanup: indentation, style 2019-03-04 22:13:58 +11:00
5eee1b4d1b Use original base to see whether it can be ignored from evaluation
Object of evaluated base is not yet copied, so we can not know whether
it has animation on visibility or not.

This issue was reported in T56635#630383.
2019-03-01 16:35:11 +01:00
95b150ba87 Depsgraph: Fix wrong disabled bases deletion
Original optimization idea was wrong: it is possible that some other
ID would reference an object which is also used by a base.

Rolled back to a bit more fragile solution.

In the future would be nice to make it somewhat less duplicated with
the builder itself.

Fixes assert failure (and possibly crashes) when adding grease pencil
object and switching to a draw mode.
2019-02-28 18:48:28 +01:00
f864cbd705 Cleanup: Snake style in depsgraph
While it's kind of common to use camel case in C++ this is not
currently agreed style for C++ in Blender.

Got confused by working on other areas with 3rd party libraries.
2019-02-28 18:41:37 +01:00
8d6732d1f7 Depsgraph: Keep objects which has animated visibility
This allows dependency graph to evaluate drivers of those objects
and put them to a correct state. It will increase memory usage
since now we can no longer save it by skipping copy-on-write for
such objects. It will also currently make things slower, because
we do not have granular enough visibility update of components in
the dependency graph. Can do it later when the rest of the changes
are finished.

This commit does not update restriction flags on the base, since
that is somewhat tricky to do currently: need to somehow see whether
object is disabled due to flags on collection or due to own flags.

Differential Revision: https://developer.blender.org/D4419
2019-02-28 16:28:24 +01:00
3d4d7b97c2 Cleanup: style 2019-02-28 12:30:56 +11:00
87066782e7 Depsgraph: Make it easier to control which bases being pulled into the graph
Just de-duplicates some logic. Should be no functional changes.
2019-02-27 14:50:42 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
3b57a0d854 Cleanup: remove original author
Missed when removing contributors.
2019-02-02 02:32:20 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
c1da8e3b28 Depsgraph: Comb code to a better state all over
Some summary of changes:

- Don't use DEG prefix for types and enumerator values:
  the code is already inside DEG namespace.

- Put code where it locally belongs to: avoid having one
  single header file with all sort of definitions in it.

- Take advantage of modern C++11 enabled by default.
2019-01-31 14:31:41 +01:00
3ea54688b1 Depsgraph: Use more correct update source for an internal tags
Dependency graph will poke some IDs for recalc after finishing building.
Those shouldn't be considered as a user edit.
2019-01-31 13:00:11 +01:00
83f8f44791 Fix T59495, T59992, T59904, T59178, T60598: broken keyframed value editing.
This removes a bunch of animation/driver evaluations and recalc flags that
should be redundant in the new depsgraph, and were incorrectly affecting
the evaluated scene in a permanent way.

Still two cases that could be removed if the depsgraph is improved, in
BKE_object_handle_data_update and BKE_cachefile_update_frame.

For physics subframe interpolation there are also still calls to
BKE_object_where_is_calc that should ideally be removed as well, though
they are not known to cause keyframing bugs.

Differential Revision: https://developer.blender.org/D4274
2019-01-31 12:04:57 +01:00
79312c1912 Depsgraph: Remove duplicated sets of recalc/update flags
There were at least three copies of those:

- OB_RECALC* family of flags, which are rudiment of an old
  dependency graph system.
- PSYS_RECALC* which were used by old dependency graph system
  as a separate set since the graph itself did not handle
  particle systems.
- DEG_TAG_* which was used to tag IDs.

Now there is a single set, which defines what can be tagged
and queried for an update. It also has some aggregate flags
to make queries simpler.

Lets once and for all solve the madness of those flags, stick
to a single set, which will not overlap with anything or require
any extra conversion.

Technically, shouldn't be measurable user difference, but some
of the agregate flags for few dependency graph components did
change.

Fixes T58632: Particle don't update rotation settings
2018-12-07 11:37:38 +01:00
bb16167fd8 Depsgraph: completely move customdata_mask to the ID node.
Move all mask-related fields from Object and OperationDepsNode
to Object_Runtime and IDDepsNode. Auto-apply DEG_TAG_GEOMETRY
if the mask changes after DEG rebuild. Update DEG API and all
code that uses it.

This fixes "source mesh data is not ready" errors from Data
Transfer modifier when parameters are changed in the UI after
the recent mesh_get_eval_final fix.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D4025
2018-12-03 18:29:06 +03:00
97ec802da7 Depsgraph: fixes for the eval_flags API behavior.
- Use the original ID pointer for lookup in DEG_get_eval_flags_for_id.
- When the flags change after a DEG rebuild, tag the object for update.
- Instead of mixing int and short in different places, use uint32_t.

This fixes text not updating when a Follow Curve reference is set.
2018-10-24 22:14:32 +03:00
736f91ad01 Depsgraph: Tweak to visibility flush
Make flush ready for component forced to be affecting visible things
from builder.
2018-09-24 15:55:02 +02:00
afb4da6650 Despgraph: Keep track of per-component visibility
The idea of those flags is to avoid evaluation of operations
which are not needed to bring visible objects to an up to date
state.

Previously, dependency graph attempted to do combine those
into an ID level flag. In practice it proved to be rather
tricky, since there could be dependency cycles on ID level
which will not exist on component level.
2018-09-19 16:10:12 +02:00
2580399498 Fix T56593: Crash when enabling collection with curves
Was missing update of ID blocks which are becoming visible.
2018-09-03 15:36:20 +02:00
d57cb8fa22 Depsgraph: Use more meaningful name for flags storage 2018-09-03 15:20:06 +02:00
6690816fe5 Depsgraph: Cleanup, make it more clear what function does 2018-09-03 12:55:26 +02:00
0cf12dfc14 Cleanup: indentation, style 2018-08-24 10:32:57 +10:00
f97d61c4bd Depsgraph: Bring back visibility checks based on collection restrict flags
The title says it all actually, the idea is to speedup the following case:

- Visible duplicator of a restricted collection (reported as T56512),

One of the questionable change is that none of the view layer bases is
ignored now. This ensures corresponding objects will have copy-on-write
component evaluated, making it possible to access those pointers. The
evaluation of those objects is skipped.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3641
2018-08-23 16:40:35 +02:00
d6ff778780 Fix crash enabling disabled collection containing curves.
Fixes T55948, T56016, T55926, T55947.

Differential Revision: https://developer.blender.org/D3564
2018-07-27 14:17:37 +02:00
9536f920e3 Cleanup: style 2018-07-10 09:29:30 +02:00
15f4aa182f Depsgraph: Relations builder should not tag ID in all depsgraphs 2018-07-06 14:46:35 +02:00
40e1e8ebed Despgraph: don't tag for transform/geometry update on relations rebuild.
This should already be happening elsewhere and was causing depsgraph
rebuild to be slower than it should.
2018-06-20 18:12:48 +02:00
64aadc7c7d Depsgraph: Avoid use of 0 tag flag on build finish
Use all the explicit tagging. Solves characters being in T-pose after
opening specific scene files.
2018-06-13 09:49:14 +02:00
df22cd9ce1 Depsgraph: Fixes to prevent object duplicate to jump
This includes:

- Skip OB_RECALC_TIME tag from object duplicate operator
  not sure why it is needed: even if original object was
  animated, duplicating it will copy evaluated values.

- Don't tag whole ID for update when updating it after
  relations rebuilt. Use the same trickery to detect
  whether animation is to be re-evaluated or not as is
  done for update flag=0.

- Don't tag datablocks which are expanded for update
  of copy-on-write.

- Avoid flush along relation from copy-on-write
  operation in action. This will not invalidate any
  pointers in the copied datablock since we don't
  reference anything in the action.
2018-05-31 18:07:55 +02:00
f56a9fbad5 Depsgraph: Remove the "disable-copy-on-write" option completely
After discussion with Sergey and Dalai, we have decided to remove
this option completely. We're getting to the point where it is almost
impossible to really use 2.8 without COW, and keeping the old option
running ends up diverting dev resources away towards tracking down
and fixing problems with a parallel system that will be going away.
2018-05-31 13:43:00 +02:00
a52452c043 Merge branch 'master' into blender2.8 2017-12-20 16:40:49 +01:00
3474db4b37 Depsgraph: Move ID node to own file 2017-12-20 16:35:48 +01:00
c5d9eb88e2 Depsgraph: Replace iteration over ghash with iteration over flat array 2017-12-18 16:14:50 +01:00
f4140f2c81 Merge branch 'master' into blender2.8 2017-12-15 10:45:20 +01:00
c4046e9082 Move ID recalc flags into dedicated field in ID
Currently this is a no-visible-changes change, but the idea is to use this
dedicated flag to tell which exact components of ID changed, make it more
granular than just OBJECT and OBJECT_DATA. Allow setting this field based
on what components new dependency graph flushed on evaluation.
2017-12-15 09:43:18 +01:00
a96e97a83f Depsgraph: Move away from setting old deprecated object recalc flags
Those shouldn't be used anywhere for real now.
2017-12-01 12:17:23 +01:00
6130524d8c Revert "Depsgraph: Remove legacy re-scheduling code"
This reverts commit 90ff88646d.

Can not do this yet, if object is not part of graph yet it will not have entry
taq. Need some more generic solution here.
2017-11-24 16:44:54 +01:00
90ff88646d Depsgraph: Remove legacy re-scheduling code 2017-11-24 15:46:25 +01:00
19c14f0c8a Subject: [PATCH 2/3] Depsgraph: Replace iteration over ghash with iteration over flat array 2017-11-08 15:02:19 +01:00
4deddfca89 Depsgraph: Pass explicit bmain to graph build finalization 2017-10-25 13:28:40 +02:00
3e8abc0535 Depsgraph: Make Copy-on-Write a command line option
Before it was a compile time option which was not very easy to use or test. Now
the project is getting more mature, so very soon we will be able to call for a
public tests of limited features.

The copy-on-write (which includes animation, modifiers) is enabled using
--enable-copy-on-write command line argument.
2017-10-18 14:35:34 +02:00
ccb8e78d6c Cleanup: whitespace 2017-08-12 13:43:40 +10:00
3efde4a03c Depsgraph: Restore workaround for CoW objects not being fully expanded 2017-07-19 15:20:06 +02:00
a31233f5d2 Depsgraph: Stop tagging all IDs for update on depsgraph rebuild
This code needs to be changed. For the time being CoW might become less stable,
but need to stop doing such tag for other work.
2017-07-19 15:20:06 +02:00
802027f3f8 Depsgraph: Initial groundwork for copy-on-write support
< Dependency graph Copy-on-Write >
 --------------------------------
        \   ^__^
         \  (oo)\_______
            (__)\       )\/\
                ||----w |
                ||     ||

This is an initial commit of Copy-on-write support added to dependency graph.
Main priority for now: get playback (Alt-A) and all operators (selection,
transform etc) to work with the new concept of clear separation between
evaluated data coming from dependency graph and original data coming from
.blend file (and stored in bmain).

= How does this work? =

The idea is to support Copy-on-Write on the ID level. This means, we duplicate
the whole ID before we cann it's evaluaiton function. This is currently done
in the following way:

- At the depsgraph construction time we create "shallow" copy of the ID
  datablock, just so we know it's pointer in memory and can use for function
  bindings.

- At the evaluaiton time, the copy of ID get's "expanded" (needs a better
  name internally, so it does not conflict with expanding datablocks during
  library linking), which means the content of the datablock is being
  copied over and all IDs are getting remapped to the copied ones.

  Currently we do the whole copy, in the future we will support some tricks
  here to prevent duplicating geometry arrays (verts, edges, loops, faces
  and polys) when we don't need that.

- Evaluation functions are operating on copied datablocks and never touching
  original datablock.

- There are some cases when we need to know non-ID pointers for function
  bindings. This mainly applies to scene collections and armatures. The
  idea of dealing with this is to "expand" copy-on-write datablock at
  the dependency graph build time. This might introduce some slowdown to the
  dependency graph construction time, but allows us to have minimal changes
  in the code and avoid any hash look-up from evaluation function (one of
  the ideas to avoid using pointers as function bindings is to pass name
  of layer or a bone to the evaluation function and look up actual data based
  on that name).

  Currently there is a special function in depsgraph which does such a
  synchronization, in the future we might want to make it more generic.

At some point we need to synchronize copy-on-write version of datablock with
the original version. This happens, i.e., when we change active object or
change selection. We don't want any actual evaluation of update flush happening
for such thins, so now we have a special update tag:

  DEG_id_tag_update((id, DEG_TAG_COPY_ON_WRITE)

- For the render engines we now have special call for the dependency graph to
  give evaluated datablock for the given original one. This isn't fully ideal
  but allows to have Cycles viewport render.

  This is definitely a subject for further investigation / improvement.

This call will tag copy-on-write component tagged for update without causing
updates to be flushed to any other objects, causing chain reaction of updates.
This tag is handy when selection in the scene changes.

This basically summarizes ideas underneath this commit. The code should be
reasonably documented.

Here is a demo of dependency graph with all copy-on-write stuff in it:

  https://developer.blender.org/F635468

= What to expect to (not) work? =

- Only meshes are properly-ish aware of copy-on-write currently, Non-mesh
  geometry will probably crash or will not work at all.

- Armatures will need similar depsgraph built-time expansion of the copied
  datablock.

- There are some extra tags / relations added, to keep things demo-able but
  which are slowing things down for evaluation.

- Edit mode works for until click selection is used (due to the selection
  code using EditDerivedMesh created ad-hoc).

- Lots of tools will lack tagging synchronization of copied datablock for
  sync with original ID.

= How to move forward? =

There is some tedious work related on going over all the tools, checking
whether they need to work with original or final evaluated object and make
the required changes.

Additionally, there need synchronization tag done in fair amount of tools
and operators as well. For example, currently it's not possible to change
render engine without re-opening the file or forcing dependency graph for
re-build via python console.

There is also now some thoughts required about copying evaluated properties
between objects or from collection to a new object. Perhaps easiest way
would be to move base flag flush to Object ID node and tag new objects for
update instead of doing manual copy.

here is some WIP patch which moves such evaluaiton / flush:

  https://developer.blender.org/F635479

Lots of TODOs in the code, with possible optimization.

= How to test? =

This is a feature under heavy development, so obviously it is disabled by
default. The only reason it goes to 2.8 branch is to avoid possible merge
hell.

In order to enable this feature use WITH_DEPSGRAPH_COPY_ON_WRITE CMake
configuration option.
2017-06-19 13:21:44 +02:00
ae6bfe9c19 Depsgraph: Cleanup, unused includes 2017-06-06 14:19:25 +02:00
47fd882e79 Merge branch 'master' into blender2.8 2017-06-06 12:17:07 +02:00