Commit Graph

313 Commits

Author SHA1 Message Date
14e013758d Depsgraph: Standardize parameters nodes
Makes it possible to handle them the same from drivers
relations builder.

Solves missing operations errors printed when opening
autumn character.
2019-03-26 11:05:18 +01:00
2b21e7ab9a Fix T62768: Softbody cache still not updated correctly
There was missing flush from transform update to the point cache
reset. Caused by the fact that when update happens in the "middle"
of component all the component operations will be tagged for update
(since the intermediate state is not stored), but that will not
flush updates to other operations since that would cause too much
of updates.

This now we tag point cache for reset after evaluation operation
but before final transform and before rigid body world.
2019-03-21 14:41:41 +01:00
099a410478 Depsgraph: Fix cycle with rigid body and Weight Proximity
The issue is a feedback loop with point cache reset operation.

Solved by introducing extra node which ensures object's transformation
is ready for simulator input. Allows to route relations without causing
a fake dependency cycle now.
2019-03-20 16:37:15 +01:00
Miguel Porces
9e152f919f Python API: add Python-defined node groups for shaders and compositing.
This was already supported for Cycles shader nodes, but now also works for
Eevee and compositing nodes. Instead of a generic NodeCustomGroup, now
there is ShaderNodeCustomGroup and CompositorNodeCustomGroup that can be
subclassed and registered.

Differential Revision: https://developer.blender.org/D4370
2019-03-16 20:36:35 +01:00
35b78d9807 Cleanup: indentation, wrapping
Mostly functions wrapping args, not confirming to our style guide.
2019-03-15 09:54:30 +11:00
c10d011cc5 Fix T62457: Crash with rigid body and disabled objects
Need to always ensure objects form rigid body wortld are part
of dependency graph.
2019-03-12 15:27:43 +01:00
422d4541f4 Depsgraph: Add missing parameters for node trees
This allows to have drivers on node trees.

Probably now it will be better to simply add parameters for any
ID node, to avoid such amount of manual work.

Initial idea was to not have nodes if it's not needed to avoid
any possible overhead. Having more robust system is probably more
valuable. We can always optimize overhead in one way or another.
2019-03-11 15:33:57 +01:00
ab0bc65c24 Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.

Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!

As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).

Reviewers: brecht, campbellbarton, sergey

Differential Revision: https://developer.blender.org/D4407
2019-03-07 11:29:50 +01:00
87066782e7 Depsgraph: Make it easier to control which bases being pulled into the graph
Just de-duplicates some logic. Should be no functional changes.
2019-02-27 14:50:42 +01:00
05dc3d43ca Move base flags evaluation to its own function
No need to have iterator loop in the view layer evaluation,
this only makes it more difficult to have base flags covered
by the dependency graph.

Other good thing is that we don't need to worry about whether
base has been removed from the evaluated view layer or not.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4414
2019-02-27 14:45:38 +01:00
168d3fd528 Cleanup: file rename lamp -> light 2019-02-27 12:36:32 +11:00
1079742db9 Cleanup: rename lamp -> light 2019-02-27 12:26:49 +11:00
3051e2f4ae DNA: rename Lamp -> Light
- BKE_lamp -> BKE_light
- Main.lamp -> light
2019-02-27 11:03:16 +11:00
c985c60bdc Depsgraph: Fix relation when lamp has driver on custom property
Was once again caused by an ambiguity of the entry/exit operations.

Only did for objects since those are the only one who needs this.
The rest types of IDs needs to be checked and only added extra
operations if needed (adding operations and relations causes some
overhead for evaluation, so need to be careful).
2019-02-20 11:48:42 +01:00
e6bdc950d2 Fix T61689: Crash when having image and regular animation
Was caused by ambiguity in entry/exit operation for animation channel.
Made those explicit now,
2019-02-20 11:32:22 +01:00
c57f1f3d27 Depsgraph: Simplify creation of animation nodes 2019-02-20 11:18:38 +01:00
db5db0bfc2 Cleanup: Indentation and wrapping 2019-02-20 11:15:19 +01:00
0e3a2acbfa Fix T57457: animated image sequences not working in Eevee.
The dependency graph now handles updating image users to point to the current
frame, and tags images to be refreshed on the GPU. The image editor user is
still updated outside of the dependency graph.

We still do not support multiple image users using a different current frame
in the same image, same as 2.7. This may require adding a GPU image texture
cache to keep memory usage under control. Things like rendering an animation
while the viewport stays fixed at the current frame works though.
2019-02-18 16:52:01 +01:00
d02ad52b2d Depsgraph: Make node an owner of its name
The initial idea of using char pointer was to save some
memory since the dependency graph was kind of the one
with the main database.

Nowadays dependency graph should be separatable from the
main database and being self-sustainable.

Other issue which was caused by this pointer is the
re-tagging of operations during relations update: it is
possible to have node which as tagged for update but had
the owner of the name removed (i.e. driver or bone was
removed).
2019-02-18 16:24:51 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
319b9d6501 DNA: rename dup_* struct members to instance_* 2019-02-17 19:00:54 +11:00
fb15dfbddf Depsgraph: Fix dependency cycle when rigid body is involved
Was introduced by point cache reset on manual edits. Needed to
split evaluation and introduce an explicit init key, which allows
to hook up relations which are "monitoring" manual edits to the
channel.

Noticed while looking into T61190.
2019-02-06 17:08:24 +01:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
3b57a0d854 Cleanup: remove original author
Missed when removing contributors.
2019-02-02 02:32:20 +11:00
97fa7974da Cleanup: Shuffle arguments in most used order
Quite often we need to create nodes which defines various
evaluation stages.
2019-02-01 15:40:19 +01:00
b78f29b049 Depsgraph: Use operation code for file cache update
All done in separate commits, so it's easier to bisect just in case.
2019-02-01 15:40:19 +01:00
0d2dfd2e2d Depsgraph: Use operation code for armature evaluation 2019-02-01 15:40:19 +01:00
4a30674102 Depsgraph: Use operation code for dupli-group 2019-02-01 15:40:19 +01:00
c1cf4c29da Depsgraph: Use operation code for geometry evaluation done 2019-02-01 15:40:19 +01:00
a86001c56a Depsgraph: Use operation code for geometry evaluation
Affects object data datablocks. Similar to previous commit.

Should not have any functional changes, just some sanitization
to make code more clear.
2019-02-01 15:40:19 +01:00
700e3cc2a8 Depsgraph: Use operation code for geometry evaluation init
Makes it more explicit and avoids strings comparisons during build.
2019-02-01 15:40:19 +01:00
6a54f3bb49 Depsgraph: More clear name for geometry evaluation
For ears it was already how we evaluate modifiers. There is no
need to go more granular than is actually needed. And no need
to use some obscure prefix for operation.
2019-02-01 15:40:19 +01:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
7b08c62841 Fix build errors on Visual Studio after recent changes.
SYNCHRONIZE is a Windows macro.
2019-01-31 19:59:13 +01:00
c1da8e3b28 Depsgraph: Comb code to a better state all over
Some summary of changes:

- Don't use DEG prefix for types and enumerator values:
  the code is already inside DEG namespace.

- Put code where it locally belongs to: avoid having one
  single header file with all sort of definitions in it.

- Take advantage of modern C++11 enabled by default.
2019-01-31 14:31:41 +01:00
9a7ea778b3 Fix T61030: Drivers for shape keys not evaluated in correct order
Was happening when value of one shape key was driving property of
another shape key of same datablock.

Solved by making shape key blocks properties more granular.
2019-01-31 13:00:11 +01:00
8683a4ba40 Fix T59924: Blender 2.8 particle system error
Was missing relation from particle keyed targets to the
particle system, which caused some race conditions.
2019-01-29 10:34:37 +01:00
55e171be33 Fix T60566: Warnings in rigid body and certain conrfiguration
Was visible when constraint object is not directly visible via
view layers, need to indirectly pull it into the graph.
2019-01-28 16:39:55 +01:00
dfc0d3755b Depsgraph: Fix missing relation from node tree to light
Was only happening when lamp had driver on the Light datablock.

Reported by Dalai Felinto in T60137.
2019-01-04 16:17:53 +01:00
908a274240 Fix T59237: Instancing on a path doesn't do anything
This commit makes it so curve path parent solving accepts an explicit
arguments for both time and curve speed flag, making it so we don't
have to mock around with scene's frame.

One unfortunate issue still is that if the instancing object is used
for something else, we might be running into a threading conflict.
Possible solution would be to create a temp copy of an object, but
then it will be an issue of preventing drivers from modifying other
datablocks.

At least the original issue is fixed now, and things behave same as
in older Blender version. Additionally, the global variable which
was defining curve speed flag behavior is gone now!
2018-12-19 11:59:47 +01:00
c2b0d8b6d6 Fix T57633: Particle texture update problem
Textures are now hooked up to the RESET operation of particle
settings, which ensures particles being re-distributed when
texture is changed.

This is limited to a direct user modifications, which matches
old behavior in 2.79.
2018-12-10 15:11:57 +01:00
d355a2b7d8 Depsgrapgh: Use more distinctive opcode for texture and image evaluation 2018-12-05 17:35:48 +01:00
cf2e35fcfe Fix T58118: Make duplicates real does nothing
The issue was caused by transflag set in geometry evaluation
never copied back top original object.

Now we have a dedicated operation which does all sort copy
back to original object, so we don't have to worry about
atomic assignments or what gets set where.

Still need to move boundbox to the same function, but it
needs some careful doublechecking first.
2018-12-04 16:04:10 +01:00
bb16167fd8 Depsgraph: completely move customdata_mask to the ID node.
Move all mask-related fields from Object and OperationDepsNode
to Object_Runtime and IDDepsNode. Auto-apply DEG_TAG_GEOMETRY
if the mask changes after DEG rebuild. Update DEG API and all
code that uses it.

This fixes "source mesh data is not ready" errors from Data
Transfer modifier when parameters are changed in the UI after
the recent mesh_get_eval_final fix.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D4025
2018-12-03 18:29:06 +03:00
f880b60353 Depsgraph: Add missing cache file handling in build_id() 2018-12-03 16:05:17 +01:00
8f8c238659 Merge branch 'master' into blender2.8 2018-11-30 15:11:32 +11:00
8c85f1316c Cleanup: name macros w/ matching BEGIN/END 2018-11-30 15:08:47 +11:00
b6693f1f54 Depsgraph: Cleanup, use more clear name
Five years later since the original commit, is probably not so bad
timing on calling things by their clear name.
2018-11-21 14:52:42 +01:00
93cd8e2494 Cleanup: style 2018-11-17 22:23:25 +11:00
9a9ca5e40b Depsgraph: Build all type of IDs for modifiers and constraints
It was missing handling of collections there, which caused collection
used for smoke colliders to not be in the dependency graph.
2018-11-15 12:48:55 +01:00