A hard coded threshold was used to ignore cursor motion,
make this a preference since tablet users may want to increase it
since a pen hovering isn't as easy to keep still as a mouse.
Resolves T56278
Add Object.local_view_get/set
Alternate fix which supports removing from local view & checking
if an object is in local view.
Also avoids redundant refresh.
Matches 2.7x Object.layer_local_view capabilities more closely,
without exposing the flag directly.
Steps to reproduce were:
* Maximize area (Shift+Spacebar in 2.7, Ctrl+Spacebar in 2.8)
* Open temp file browser (Ctrl+O)
* Cancel file browser (Esc) - should return to previous full-screen
* Press "Return to Previous" button
The previously maximized area would turn into a file-browser.
Note that the issue will still happen when opening old files saved while
in maximized area full-screen.
During screen to workspace/workspace-layout conversion, the first layout
of each workspace would be activated. For temporary full-screens, this
used to be the full-screen layout (IIRC), apparently it's now the
the layout to return to on "Back to Previous". So the 'previous' layout
would be activated, not the full-screen one.
When actually pressing "Back to Previous" now, the operator would first
free the active layout (which it assumes to be the temp full-screen -
wrongly in this case) and then try to activate the non-full-screen one,
causing use-after-free.
Delete workspaces via the menu was not refreshing the workspace tabs
drawing. This way if you deleted the non-active workspace with the "e" shortcut
from the workspace tab context menu and clicked on the workspace tabs again, it
would crash.
A few notes:
* Deleting a non-active workspace is changing which workspace is then active,
which is really strange.
* Even when deleting the active workspace which workspace then becomes active
seems random.
* Using notifiers (ND_WORKSPACE_DELETE) to delete the workspace seems rather
abusing notifiers in my humble opinion.
This is not an important bugfix anyways, people probably would rarely
run into this. I just ran into it while investigating another bug.
Convention was not to but after discussion on 918941483f we agree its
best to change the convention.
Names now mostly follow RNA.
Some exceptions:
- Use 'nodetrees' instead of 'nodegroups'
since the struct is called NodeTree.
- Use 'gpencils' instead of 'grease_pencil'
since 'gpencil' is a common abbreviation in the C code.
Other exceptions:
- Leave 'wm' as it's a list of one.
- Leave 'ipo' as is for versioning.
When the line width was larger than the UI scale, there was not enough
space for thicker widget outlines to draw properly. Now widgets are made
a little larger to accommodate the thicker outlines.
Differential Revision: https://developer.blender.org/D4368
* Two cursors for horizontal and vertical split.
* Four cursors for each join direction.
* One cursor to indicate when splitting is not possible.
Differential Revision: https://developer.blender.org/D4264
Add getter callback support for 'WM_HANDLER_TYPE_KEYMAP' type handlers
this is needed for key-maps which change based on the active tool.
Replaces 'sneaky_handler' hack which temporarily inserted a handler.
In this case we simply create a new screen area that copies the currently
fullscreened area.
Note: At the moment there is no indicative in the non-main window that we are in
fullscreen. That happens because this information is part of the bar and we have
no topbar in this window.
Is available when doing "View -> Show Metadata". Will draw all the
fields which are not part of the stamp at the bottom of the image.
Couple of hand-picked fields are ignored, since those are not very
useful to be seen.
Aimed to ease review of rendered shots.
Reviewers: brecht
Reviewed By: brecht
Subscribers: fsiddi
Differential Revision: https://developer.blender.org/D4316
This is a request by the studio here to make it possible to see how
many samples were used to render a specific shot or a frame. It is a
bit more tricky than simply stamping number of samples from a scene
since rendering is happening in multiple ranges of samples.
This change makes it so Cycles saves configured number of samples for
the specific view layer, and also stores start sample and number of
samples when rendering only a subrange of all samples.
The format used is "cycles.<view_layer_name>.><field>", which allows
to have information about all layers in a multi-layer EXR file.
Ideally we can store simplified "cycles.<field>" if we know that there
is only one render layer in the file, but detecting this is somewhat
tricky since Cycles operates on an evaluated scene which always have
single view layer.
The metadata is shown in the Metadata panels for clip, image and
sequencer spaces.
Example screenshot which shows the metadata:
{F6527727}
Reviewers: brecht
Reviewed By: brecht
Subscribers: fsiddi
Differential Revision: https://developer.blender.org/D4311
- Add manual depth offset to vertices and edges.
- Revert to plain edge decoration.
- Fix active edge coloring.
- Remove active face display if not in face selection mode.
- Add wide line support.
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
This reverts commit 1d908bffdd.
Enough uses of repeat last expect skip-save properties to be set,
transform being the most obvious example T60777#605681.
I wanted to avoid operators having account for two kinds of 'skip-save'
but this may be unavoidable.
PROP_SKIP_SAVE is often used as a way to detect the difference between
adjusting options from the redo panel and initial execution.
Repeat last operator was executing with skip-save properties set,
preventing operators from initializing them based on the context.
Fixes 60777.
* Add threshold for minimum amount of mouse movement for dragging to
get activated.
* Limit angles at which dragging is considered an action, do nothing if
mouse does not clearly move up/down/left/right.
* Increase action zone size vertically.
Differential Revision: https://developer.blender.org/D4227
This is in order to make the API more multithread friendly inside the
draw manager.
GPU_shader_get_uniform will only serve to query the shader interface and
not do any GL call, making it threadsafe.
For now it only print a warning if the uniform was not queried before.
There was no documentation at all, some very bad practices (like using
G.debug_value > 0 as some sort of global debug print switch), and even
an overlapping use of '1' value...
Also, python setter did not check for valid range (since this is a
short, not an int).