Commit Graph

73 Commits

Author SHA1 Message Date
ce3b78c73a Cleanup: style, use braces for editor/spaces 2019-03-26 21:16:47 +11:00
403ae48063 UV editor: automatically show image assigned to active face.
When manually selecting a different image, this image will become pinned and
continue to show. The material node is not automatically modified as it was in
old Blender versions, only the image displayed in the UV editor.

Fixes T61239: confusing behavior when unwrapping non-square images. By showing
the relevant image by default it's more clear why it does aspect correction.
2019-03-11 14:34:13 +01:00
8ca43a0c7b Cleanup: remove unused parameter. 2019-03-07 19:41:02 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
64ec05b64d Cleanup: remove some useless BKE_library and BKE_main includes.
Makes it simpler to make some changes...

Also fix order of some includes (use alphabetical please).
2018-11-07 20:58:54 +01:00
16882ca535 Image Space: make 'UV Edit' a separate mode
This is needed for splitting UV into its own editor, see: T54744
2018-10-19 20:15:18 +11:00
b076b3853c Merge branch 'master' into blender2.8 2018-07-02 12:03:56 +02:00
b88e51dd55 Cleanup: use bool for poll functions 2018-07-02 11:51:31 +02:00
9bd0c63382 Merge branch 'master' into blender2.8 2018-06-29 08:05:38 +02:00
af36dd4664 Cleanup: trailing newlines 2018-06-29 08:02:49 +02:00
86c1cad1cf Fix missing render slots bugs after recent changes. 2018-06-19 16:19:49 +02:00
525be2f579 Image: Refactor render slots to a dynamic list
Previously, render slots were hardcoded to a fixed amount.

With this change, render slots now are stored in a list. Therefore, users can add and/or remove as many slots as they want.

Credit to brecht for the UI part.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D3474
2018-06-14 22:46:30 +02:00
204c167c72 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/BKE_mesh.h
	source/blender/blenkernel/intern/mesh_convert.c
	source/blender/editors/interface/interface_eyedropper_color.c
	source/blender/editors/object/object_add.c
	source/blender/editors/space_image/image_ops.c
	source/blender/makesrna/intern/rna_image.c
	source/blender/windowmanager/intern/wm_draw.c
2018-06-11 16:02:46 +02:00
78a8d3685b Cleanup: remove moar ugly G.main usages...
BKE_image was an ugly nest, could fix all but the ones from compositor,
so moved ugly G.main there, at least we know where the Evil is that way ;)
2018-06-11 15:40:37 +02:00
95011f6d48 Merge branch 'master' into blender2.8 2018-06-04 09:39:04 +02:00
44505b38df Cleanup: strip trailing space in editors 2018-06-04 09:31:30 +02:00
f71efafe8f Merge branch 'master' into blender2.8
Conflicts:
	source/blender/editors/sculpt_paint/paint_image.c
	source/blender/editors/space_image/image_edit.c
	source/blender/editors/space_image/image_ops.c
	source/blender/makesrna/intern/rna_material.c
	source/blender/makesrna/intern/rna_sculpt_paint.c
	source/blender/makesrna/intern/rna_space.c
	source/blenderplayer/bad_level_call_stubs/stubs.c
2018-05-31 18:35:14 +02:00
cfea9c261c Cleanup: Remove G.main from some editor files. 2018-05-31 18:23:20 +02:00
51b796ff15 Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!

* Point density, voxel data, ocean, environment map textures were removed,
  as these only worked within BI rendering. Note that the ocean modifier
  and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
  with BI. If we ever wanted to support this again probably it should go
  through the baking API.
* GPU shader export through the Python API was removed. This only worked
  for the old BI GLSL shaders, which no longer exists. Doing something
  similar for Eevee would be significantly more complicated because it
  uses a lot of multiplass rendering and logic outside the shader, it's
  probably impractical.
* Collada material import / export code is mostly gone, as it only worked
  for BI materials. We need to add Cycles / Eevee material support at some
  point.
* The mesh noise operator was removed since it only worked with BI
  material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
  for BI material texture slots. Could be added back with node support.

* Not all legacy viewport features are supported in the new viewport, but
  their code was removed. If we need to bring anything back we can look at
  older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
  that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
  used anywhere now. We may eventually use this to replace the texture
  nodes with Cycles / Eevee shader nodes.

* The Cycles Bake panel now includes settings for baking multires normal
  and displacement maps. The underlying code needs to be merged properly,
  and we plan to add back support for multires AO baking and add support
  to Cycles baking for features like vertex color, displacement, and other
  missing baking features.

* This commit removes DNA and the Python API for BI material, lamp, world
  and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
  are reusing some old BI properties but the names are not really correct
  anymore.
* Texture slots for materials, lamps and world were removed. They remain
  for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
  other renderers use this to find all panels to show, minus a few panels
  that they have their own replacement for.
2018-04-19 17:35:25 +02:00
1c24c04e60 Remove workspace object mode, reverts changes w/ 2.8
This caused too many problems syncing object modes
with multiple objects/windows/workspaces, see: D3130 for details.
2018-04-05 18:21:14 +02:00
25502a9bdc Cleanup: sync EDBM_uv_* functions w/ 2.8
They're nearly the same, so keep names matching to avoid conflicts.
2018-03-12 14:51:45 +11:00
5db950e860 Cleanup: use workspace for object_mode when possible 2018-02-09 22:14:39 +11:00
345c6298e9 Object Mode: move to workspace struct
- Read-only access can often use EvaluationContext.object_mode
- Write access to go to WorkSpace.object_mode.
- Some TODO's remain (marked as "TODO/OBMODE")
- Add-ons will need updating
  (context.active_object.mode -> context.workspace.object_mode)
- There will be small/medium issues that still need resolving
  this does work on a basic level though.

See D3037
2018-02-08 21:14:26 +11:00
5ec016169b Object Mode: use eval_ctx for context/screen code 2018-02-06 18:03:28 +11:00
Dalai Felinto
b79b8478ee Cleanup: Rename ViewLayer *sl > ViewLayer *view_layer 2017-11-23 14:58:01 -02:00
Dalai Felinto
3abe8b3292 Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.

* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started

Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.

Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D2927
2017-11-23 07:48:23 -02:00
Dalai Felinto
cec7f1215a Rename Scene macros back to their original _NEW less names 2017-11-09 13:35:46 -02:00
77497175fa Cleanup/refactor: no new general arg-less macros enforcing var names please!
We do have an history of those pieces of evil in our code, would be nice
to get fully rid of it, but at the very least let's not add more of them
in new code. :)
2017-08-15 15:59:38 +02:00
bdbf4471a6 TexFace removal part 3
- MTexPoly structure & layer type.
- The 'Mesh.uv_textures' layers.
- DerivedMesh TexFace drawing.
- Scripts & UI.
2017-05-25 15:19:58 +10:00
Dalai Felinto
aa845eed1e Remove tons of OBACT
There are now only referenced in:
* drawobject.c
* particle_edit.c
* space_image.c (a single case to be handled on workspace branch)
* rigidbody_constraint.c (to be handled in the following commit)
2017-03-02 17:09:24 +01:00
9b3b0a5873 Skip scopes update for render result during rendering 2016-03-10 11:29:45 +05:00
cd047de026 Correction to previous fix of multiple releases of same ImBuf
Original change in d631252 was not quite correct because it
was missing release since the acquire() will return NULL.

Hopefully now all the cases are covered.
2016-02-01 17:12:09 +01:00
d631252109 Fix lock release deadlock when acquiring pass with no data ready yet
There is no reason to do separate image buffer release when there's
found buffer but with empty rects because of the following reasons:

- All the acquire() calls are followed with corresponding release()
  calls, regardless of whether image buffer was empty, missing or
  whatever.

- It was done wrong -- since lock was passed as NULL, it'll only
  de-reference the image buffer itself, this causes following:

  * Wrong user counter since there'll subsequent release() call with
    the proper lock passed to it.
  * Global locks are to be released prior to the spin locks,
    and such an extra release violated this rule.
2016-01-25 01:25:52 +05:00
603b867588 UI: support cycling for image space menus
also remove arrow buttons.
2015-11-16 07:14:47 +11:00
a077be3658 Cleanup: use r_* prefix for return args 2015-05-08 07:25:39 +10:00
41350a91b5 Workaround T44351: Scopes make editmesh lag
Scopes are very heavy to calculate and editmesh uv's can cause the image view to redraw.

Best just disable scopes in this case.
2015-04-13 22:44:08 +10:00
7f219137cf Disable scope updates in texture and image paint modes.
Scope update is very slow for high resolutions, and currently blocks
the UI thread(!). This is especially terrible in paint modes, where
each stroke causes a scope update and unacceptable freezing.

The scopes update method tries to avoid this somewhat by skipping if the
toolbar is disabled, but this doesn't help when painting where brush
tools etc. are frequently needed. It's also a bad-level poll, with the
core system accessing a UI element.

Eventually scope updates should become a low-priority background job,
as well as becoming threaded. Until then this polling provides a usable
workaround to the most outrageous cases.
2015-01-20 09:30:09 +01:00
9ac0b4ff05 Fix T42033 UVs shown while rendering in texture paint mode.
This should be included in final release build.
2014-10-02 14:35:08 +02:00
f745564e4e GSOC 2013 paint
Yep, at last it's here!

There are a few minor issues remaining but development can go on in
master after discussion at blender institute.

For full list of features see:

http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting

Thanks to Sergey and Campbell for the extensive review and to the
countless artists that have given their input and reported issues during
development.
2014-07-21 12:02:05 +02:00
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
9ae0e585b0 View2d: API Cleanup for view<->region conversion
View2D had some inconsistencies making it error prone in some cases.

- Inconstant checking for NULL x/y args.
  Disallow NULL args for x/y destination pointers, instead add:
  - UI_view2d_region_to_view_x/y
  - UI_view2d_view_to_region_x/y

- '_no_clip' suffix wasn't always used for non-clipping conversion,
  switch it around and use a '_clip' suffix for all funcs that clip.

- UI_view2d_text_cache_add now clips before adding cache.

- '_clip' funcs return a bool to quickly check if its in the view.

- add conversion for rectangles, since this is a common task:
  - UI_view2d_view_to_region_rcti
  - UI_view2d_region_to_view_rctf
2014-04-21 16:59:40 +10:00
617557b08e Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
a5c35fb27f Code cleanup: use booleans where appropriate 2014-01-28 04:00:04 +11:00
6bc2d57235 Fix #35449: image sequences to drive e.g. particle length or used in modifiers
were no properly updating when rendering animations.

The render engine was only updating the image user current frame on images used
by material textures. Now moved the function that updates all from the editors
to blenkernel level and do it on all frame changes.
2013-05-22 22:17:07 +00:00
37e73aa368 code cleanup: use BKE naming conventions for functions in BKE_editmesh.h and BKE_editmesh_bvh.h 2013-04-16 05:59:48 +00:00
6da961775f code cleanup: rename BKE_tessmesh -> BKE_editmesh, rename EditDerivedBMesh.tc -> em. ('tc' is odd name which isn't used elsewhere). 2013-04-13 20:31:52 +00:00
e364c94c7b fix [#33580] Masking keyframes disappear from dope sheet when using undo. 2012-12-18 08:41:38 +00:00
dbe158f0bb Fix #33525: Mask points are add offset for the mouse when adding on viewer node with aspect != 1
It was strange logic in code from 2010 which forced image aspect to be 1 for
viewer nodes and render results.

Not sure why it's needed, was only used for unwrapping aspect correction,
but render result/viewer images are already handled differently there.
2012-12-14 09:19:13 +00:00