Commit Graph

75120 Commits

Author SHA1 Message Date
4d0d43ce8e Cleanup: FreestyleLineStyle: Move to IDTypeInfo and remove unused BKE API. 2020-03-09 16:56:53 +01:00
dab1d14a51 Cleanup: Mask: Move to IDTypeInfo and remove unused BKE API. 2020-03-09 16:56:53 +01:00
6965bcc0c9 Cleanup: MovieClip: Move to IDTypeInfo and remove unused BKE API. 2020-03-09 16:56:53 +01:00
d43fbbb307 Cleanup: Silence warnings 2020-03-09 16:34:55 +01:00
29f3af9527 GPencil: Refactor of Draw Engine, Vertex Paint and all internal functions
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes.

Also, a huge code cleanup has been done at all levels.

Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development.

Differential Revision: https://developer.blender.org/D6293
2020-03-09 16:27:24 +01:00
dcb9312687 Depsgraph: fix crash caused by removing too many NO-OP nodes
Unused no-op operation nodes are not bound to a callback function, and
have no outgoing relations. Incoming relations of such nodes are removed
since ff60dd8b18. However, this was done
too broadly, causing too many relations to be lost and indirectly linked
objects to be unevaluated.

This commit introduces a `DEPSOP_FLAG_FAKE_USER` flag for operation
nodes, which indicates they are not to be removed, even when they appear
to be unused.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7074
2020-03-09 16:05:33 +01:00
93f6369573 Fix T74533: Crash when entering sculpt mode
Apparently this happened when the object is in a flat view and has
customdata `CD_SCULPT_FACE_SETS`

Differential Revision: https://developer.blender.org/D7073
2020-03-09 12:00:11 -03:00
598ab525da Cleanup: Replace ABS/SQUARE/CUBE with function calls
While it might be handy to have type-less functionality which is
similar to how C++ math is implemented it can not be easily achieved
with just preprocessor in a way which does not have side-effects on
wrong usage.

There macros where often used on a non-trivial expression, and there
was at least one usage where it was causing an actual side effect/bug
on Windows (see change around square_f(sh[index++]) in studiolight.c).

For such cases it is handy to have a function which is guaranteed to
have zero side-effects. The motivation behind actually removing the
macros is that there is already a way to do similar calculation. Also,
not having such macros is a way to guarantee that its usage is not
changed in a way which have side-effects and that it's not used as an
inspiration for cases where it should not be used.

Differential Revision: https://developer.blender.org/D7051
2020-03-09 14:47:59 +01:00
ee5d7bc16b Cleanup: clang-format 2020-03-09 10:11:31 -03:00
a922a097ef Transform Snap Object: Remove depsgraph when creating context
Currently, this change does not bring functional changes.
But it is necessary to extend the use of the snap system for gizmos,
since, after a Undo, the `depsgraph` pointed by the `snap_context`
has its memory invalidated.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D7013
2020-03-09 10:02:11 -03:00
3a10c61a7d Cleanup: ParticleSettings: Move to IDTypeInfo and remove unused BKE API. 2020-03-09 12:49:04 +01:00
b9d1026ce0 Cleanup: PaintCurve: Move to IDTypeInfo and remove unused BKE API. 2020-03-09 12:49:04 +01:00
b57d3afb76 Cleanup: CacheFile: Move to IDTypeInfo and remove unused BKE API. 2020-03-09 12:49:04 +01:00
613148ce5b Cleanup: WorkSpace: Move to IDTypeInfo and remove unused BKE API. 2020-03-09 12:49:04 +01:00
0de5156a24 Cleanup: WindowManager: Move to IDTypeInfo and remove unused WM API.
Getting rid of one static 'registered' callback in BKE, yeah!
2020-03-09 12:49:04 +01:00
f881162f81 Revert "Constraints: remove special meaning of Local Space for parentless Objects."
This reverts commit 7728bfd4c4.

Although this brings back an inconsistency in the behaviour of
constraints on objects and bones, people were relying on the old
behaviour, and the new behaviour broke their files.

It is still desired to remove this inconsistency, but it will happen
more gradually.
2020-03-09 10:44:55 +01:00
668b64380a Cleanup: Sound: Move to IDTypeInfo and remove unused BKE API. 2020-03-08 20:45:00 +01:00
014f78b5b5 Cleanup: Speaker: Move to IDTypeInfo and remove unused BKE API. 2020-03-08 20:10:07 +01:00
7f404f1c74 Fix T74395: Box interpolation does not support repeat extrapolation
Reviewers: fclem

Differential Revision: https://developer.blender.org/D7009
2020-03-08 14:43:06 +01:00
bc2343d5c3 Cleanup: comments in main()
Clarify references to functions.
2020-03-08 13:48:52 +11:00
52dc1ddaa0 Revert "Outliner: Allow deleting entire selection"
This reverts commit 62f238a65e.

This prevents undo steps from being stored.
2020-03-08 13:48:21 +11:00
62f238a65e Outliner: Allow deleting entire selection
This allows deleting both collections and objects in the outliner
selection at the same time. This only works using the keyboard shortcuts
(X or Delete).

While this works, a more robust solution should be implemented later to
allow deleting the whole selection from the context menu as well.
2020-03-07 14:46:22 -07:00
9867a82072 Cleanup: Outliner: Remove unused parameter
Searching back in the outliner did not require the unused SpaceOutliner
parameter.
2020-03-07 11:26:02 -07:00
6b49a9db52 Fix T74513: Wrong naming in some Face Set comments and operators
Missing changes from one of the renamings of the initial face sets
patch.

Reviewed By: brecht

Maniphest Tasks: T74513

Differential Revision: https://developer.blender.org/D7054
2020-03-07 16:42:28 +01:00
db1d711458 Fix T74501: Wrong initial iteration when using mask expand
The initial iteration for all symmetry areas is always 0. We were using
1 for the main stroke, so it was 1 step behind.

This was broken for expanding masks and face sets, but with face sets it
is more noticeable.

Reviewed By: brecht

Maniphest Tasks: T74501

Differential Revision: https://developer.blender.org/D7050
2020-03-07 16:41:41 +01:00
7760cec5dc Fix T74498: Do not iterate over hidden vertices when using the transform tool
By using PBVH_ITER_UNIQUE hidden vertices are skipped, like in the rest of
the brushes and tools.

Reviewed By: brecht

Maniphest Tasks: T74498

Differential Revision: https://developer.blender.org/D7047
2020-03-07 16:40:19 +01:00
8a5a306a83 Fix key release event activating click-drag
A handled release event could still trigger a click-drag afterwards.
2020-03-07 18:21:01 +11:00
2534dffaa5 WM: include repeat value in WM_event_print 2020-03-07 16:26:22 +11:00
ef5c6361a5 Cleanup: replace BLI_make_file_string with BLI_join_dirfile for the file-selector
In these cases the file selectors directory is already expanded.
2020-03-07 13:52:41 +11:00
0964865568 Cleanup: replace BLI_make_file_string with BLI_join_dirfile where possible
Use 'BLI_join_dirfile' for joining paths that don't need to expand '//'.
2020-03-07 13:26:23 +11:00
afe6df1487 Cleanup: VFont: Move to IDTypeInfo and remove unused BKE API
This was particularly strange because we had a _free_data() function.
But still the one I replaced was of course the _free() one.

And we should rename the _free_data_ function later to avoid confusions.
2020-03-06 20:07:02 +01:00
558f449f8c Cleanup: Text: Move to IDTypeInfo and remove unused BKE API. 2020-03-06 20:07:02 +01:00
13595c912c UI: Remove Windows 3D Object Folder Reference
Remove Windows special folder FOLDERID_Objects3D. Requires newer SDK.

Differential Revision: https://developer.blender.org/D7014

Reviewed by Brecht Van Lommel
2020-03-06 09:33:13 -08:00
85424397b1 Cleanup: tweak Freestyle #includes in preparation for clang-format sorting 2020-03-06 17:26:32 +01:00
96e2bd8493 Cleanup: Fix forward declaration of headers 2020-03-06 17:26:32 +01:00
b2ee1770d4 Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.

This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.

Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.

Also ran clan clang format on affected files.
2020-03-06 17:19:23 +01:00
b825a95ec3 Cleanup: Image: Move to IDTypeInfo and remove unused BKE API. 2020-03-06 17:13:27 +01:00
f4936de918 Cleanup: Texture: Move to IDTypeInfo and remove unused BKE API. 2020-03-06 17:13:27 +01:00
a7fb567c18 Cleanup: Material: Move to IDTypeInfo and remove unused BKE API. 2020-03-06 17:13:27 +01:00
ae6a5629a5 Fix build error on windows
```
Error	C4013	'_VA_ELEM1' undefined; assuming extern returning int
```
2020-03-06 12:49:24 -03:00
68b6d0302a Cleanup: Action: Move to IDTypeInfo, and remove unused BKE API. 2020-03-06 16:43:09 +01:00
57daecc2cf Cleanup: Armature: Move to IDTypeInfo, and remove unused BKE API. 2020-03-06 16:43:09 +01:00
14d03af7ae Bring back code accidentally removed by previous commit
Probably got lost when resolving merge conflicts.
2020-03-06 16:41:57 +01:00
d5572eacc5 Cleanup: Reduce context usage in UI functions
Part of https://developer.blender.org/T74429.

There's a chance that this causes some issues becaue in some cases we
change from getting the window from context to getting it from somewhere
else.
2020-03-06 16:27:13 +01:00
b242cc6792 Cleanup: Lattice: Move to IDTypeInfo and remove unused BKE API. 2020-03-06 16:23:23 +01:00
da7fcd3e52 Cleanup: MetaBall: Move to IDTypeInfo and remove unused BKE API. 2020-03-06 16:23:23 +01:00
8c21668ee1 Cleanup: Curve: Move to IDTypeInfo and remove unused BKE API. 2020-03-06 16:23:23 +01:00
bf6cf49133 Cleanup: Mesh: Move to IDTypeInfo and remove unused BKE API. 2020-03-06 16:23:23 +01:00
eb522af4fe Cleanup: move Alembic, AVI, Collada, and USD to source/blender/io
This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common
`io` directory.

This also cleans up some `#include "../../{somedir}/{somefile}.h"` by
adding `../../io/{somedir}` to `CMakeLists.txt` and then just using
`#include "{somefile}.h"`.

No functional changes.
2020-03-06 16:19:45 +01:00
ff60dd8b18 Depsgraph: remove unused no-op nodes after building
This is the companion of D7031. That patch adds a new DIMENSIONS node to
the depsgraph for each object that has geometry. However, this node is
only necessary when there are drivers using an object's dimensions as
variable. Since this is rare, it's easiest to remove these nodes after
they turn out to be unnecessary. This is what (almost) happens in this
patch.

Removing nodes from the depsgraph is hard, and there are no functions to
do this yet. Instead, this patch recursively removes all the incoming
relations from unused no-op nodes (i.e. no-op operation nodes without
outgoing connections). Actually removing the nodes will be left as a
future improvement.

I've tested this on a Spring file [1]. Here are there results of blender
--debug-depsgraph-time spring_02_055_A.eevee.blend and letting it run
for a while to stabilise the reported FPS:

    master: 11.7 FPS
    Just D7031: 11.7 FPS
    Just D7033: 11.8 FPS
    Both D7031 + D7033: 12.3 FPS

[1] https://cloud.blender.org/p/spring/5d30a1076249366fa1939cf1

Differential Revision: https://developer.blender.org/D7033
2020-03-06 16:19:45 +01:00