4da2acae3a
Spelling fixes in comments and descriptions, patch by luzpaz.
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Differential Revision: https://developer.blender.org/D3668
2018-09-03 16:55:01 +02:00
532c8ac583
Cleanup: pep8 function indentation
2018-06-26 19:58:56 +02:00
b947810291
Make 'set offset from cursor' group operator internal.
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This operator relies on a rather specific context setup, so it shall not
be exposed to user in 'operator search' menu etc.
Based on D2528 by Vuk Gardašević (lijenstina).
2017-05-28 17:35:24 +02:00
7cb2974182
Cleanup: imports, indentation, long lines
2017-03-25 11:07:48 +11:00
9bdda427e6
PyAPI: remove bpy.utils.register_module()
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In preparation for it being removed, see: T47811
2017-03-18 20:03:24 +11:00
1b45c52734
Fix: Apply Scale to Delta Scale was doubling the effect
2016-07-09 12:00:28 +12:00
bef034e154
Cleanup: use static sets, remove redundant copy
2016-07-08 00:28:41 +10:00
2ba2860e11
Transforms to Delta Transforms
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* Added new operators to take the current transform value (loc/rot/scale or all 3)
and convert/apply that transform to a corresponding delta transform value. By default,
the transform value will be zeroed out again afterwards, so you don't end up with a
double transform.
* These operators can be found in the "Apply" menu (Ctrl-A)
* The "Animated Transforms to Deltas" (which does a similar job, except it adjusts all
existing animation data instead of the current transform) has also been moved to the
Apply menu (it was in the Transform menu instead)
2016-07-08 01:49:24 +12:00
86bb0d1a35
MakeDupliFace: select new objects
2015-06-07 17:44:25 +10:00
404f9ddc37
Cleanup: use staticmethods
2015-06-07 17:40:39 +10:00
ab9d903b99
Cleanup: single quotes for enums
2015-03-30 10:46:53 +11:00
7095f47665
cleanup: pep8
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also remove empty class parenthesis
2015-01-29 15:35:06 +11:00
e17c6f79a5
cleanup: py imports
2015-01-28 16:50:51 +11:00
1923a5c134
UI: move button to set dupli-offset into group menu
2014-08-07 04:45:37 +10:00
200dd87de1
Cleanup: pep8 & redundant vars
2014-07-22 12:03:15 +10:00
0ade57f8c0
Transfer shape keys wasn't checking for mesh types
2014-05-23 11:41:13 +10:00
d9a72be86e
Minor tweak to previous commit:
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Do not subdivide if user has pressed page down
2014-05-06 17:14:28 +03:00
8d1246328d
Related to T39950.
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When in sculpt mode add a multires, not subsurf modifier. Also allow
subdivision of multires when user explicitly requests a certain non-
2014-05-06 16:54:22 +03:00
a15be34389
Code cleanup: unused python vars & imports
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Use frosted rather then pyflakes
2014-04-25 05:36:16 +10:00
aea00c7a81
Code cleanup: style
2014-02-13 08:52:12 +11:00
d9bbcb371a
Code Cleanup: avoid bpy.context when its passed in as an arg
2014-01-17 08:42:07 +11:00
6ba02681de
Fix a bunch of UI string issues...
2014-01-15 10:40:54 +01:00
ead8b82ca7
Object Operators: make-dupliface and join-uvs weren't using UNDO.
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also improve make-dupliface tip
2014-01-07 18:09:02 +11:00
55397c690d
Usual minor UI messages fixes...
2013-12-26 17:16:11 +01:00
2fb704d1b8
Error in last commit
2013-12-18 15:37:55 +11:00
509f169011
Style Cleanup
2013-12-18 15:34:56 +11:00
e9e08a1d12
Game Engine: Level of detail support and tools
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Levels of detail can be added and modified in the object panel. The object
panel also contains new tools for generating levels of detail, setting up
levels of detail based on object names (useful for importing), and
clearing an object's level of detail settings. This is meant as a game
engine feature, though the level of details settings can be previewed in
the viewport.
Reviewed By: moguri, nexyon, brecht
Differential Revision: http://developer.blender.org/D109
2013-12-17 17:03:27 -08:00
52c5365c00
Changed label to use UV Maps instead of UV Layouts
2013-12-13 15:29:50 +01:00
b14f68521e
select-camera operator could select hidden cameras, also disable freestyle for make lite
target.
2013-04-08 04:54:57 +00:00
63d523336f
freestyle lineset tag
attribute was defined but not used, also some code cleanup.
2013-04-07 01:38:03 +00:00
84b90c2968
Fix misguiding menu label and make tooltip more descriptive
2013-03-14 15:01:23 +00:00
63feb31b35
fix for regression in 'object.shape_key_transfer' operator since BMesh merge, using the RELATIVE_FACE method failed.
2013-02-25 03:54:16 +00:00
97d62f0183
style cleanup
2013-01-15 23:15:32 +00:00
5e6917a18e
patch [ #33738 ] Extend Selection option unified and added to few operators
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from Sebastian Nell (codemanx), with minor edits
2013-01-12 10:48:10 +00:00
5c30f8b359
Bugfix [ #29110 ] Animated Transforms to Deltas behaves oddly when applied more
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than once
Now this operator checks for duplicate F-Curves. If it finds a duplicate, it
will stop and display an error message instructing users to remove the duplicate
F-Curves first.
2012-11-20 01:26:42 +00:00
9fa36b12cc
style cleanup: pep8
2012-10-08 08:28:05 +00:00
63810ffcef
Style edit (mostly), use """ for docstrings (not ''').
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Should also fix the broken py ops tips...
2012-07-03 09:02:41 +00:00
98e6912480
style cleanup
2012-06-19 22:17:19 +00:00
2aa3b5a24e
Fix #31633 : select pattern operator did not mention [abc] wildcard, also
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documented the operator more detailed in wiki now.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Objects/Selecting#Other_Menu_Options
2012-05-29 17:01:24 +00:00
2970b7a735
change name length from 32 to 64, perhaps we should have some constant here bpy.constants.NAME_MAX ? - but this hardly ever changes.
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also hide allow overlap option for adding sequence strips, this was only intended for api use
2012-05-21 16:52:04 +00:00
24fb2bad55
select camera operator now works with view3d unlocked cameras,
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also corrected description.
2012-05-14 14:39:21 +00:00
1642e2888c
rename Mesh.uv_loop_layers --> uv_layers
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add filtering for document generator to support --partial bpy.types.SomeType
2012-04-22 23:51:50 +00:00
54e648d114
Move "From Cursor" operator which sets dupli group offset to own operator
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Previously it used to use cursor location from time when panel was drawn,
which in some cases lead to using previous cursor location instead of current.
2012-04-13 12:14:20 +00:00
388d8153c2
BMesh TODOs: use loops/polys instead of tessfaces.
2012-03-27 13:52:30 +00:00
730e2f582f
MakeDupliFaces was using mesh.faces which was renamed to mesh.tessfaces.
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TODO about porting it to polys is still relevant.
2012-03-27 08:59:36 +00:00
385c11d92c
last commit broke cycles, also add BMESH_TODO's for python scripts that need upgrading.
2012-03-23 00:56:22 +00:00
b3a0a33791
"Fix" [ #30431 ] UI string spelling & similar fixes.
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All suggested changes looked good to me, thx to Michael Färber for this list of changes!
2012-03-02 21:14:37 +00:00
ea13ec1699
Spelling Cleanup
2012-03-01 12:20:18 +00:00
1f74789d12
Correct mathutils documentation, also correct some python spelling errors and add makefile target check_spelling
2012-02-08 04:37:37 +00:00
637bc0ddea
Code Cleanup: pep8 edits
2012-02-04 11:10:41 +00:00