Commit Graph

68 Commits

Author SHA1 Message Date
4da2acae3a Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3668
2018-09-03 16:55:01 +02:00
532c8ac583 Cleanup: pep8 function indentation 2018-06-26 19:58:56 +02:00
b947810291 Make 'set offset from cursor' group operator internal.
This operator relies on a rather specific context setup, so it shall not
be exposed to user in 'operator search' menu etc.

Based on D2528 by Vuk Gardašević (lijenstina).
2017-05-28 17:35:24 +02:00
7cb2974182 Cleanup: imports, indentation, long lines 2017-03-25 11:07:48 +11:00
9bdda427e6 PyAPI: remove bpy.utils.register_module()
In preparation for it being removed, see: T47811
2017-03-18 20:03:24 +11:00
1b45c52734 Fix: Apply Scale to Delta Scale was doubling the effect 2016-07-09 12:00:28 +12:00
bef034e154 Cleanup: use static sets, remove redundant copy 2016-07-08 00:28:41 +10:00
2ba2860e11 Transforms to Delta Transforms
* Added new operators to take the current transform value (loc/rot/scale or all 3)
  and convert/apply that transform to a corresponding delta transform value. By default,
  the transform value will be zeroed out again afterwards, so you don't end up with a
  double transform.

* These operators can be found in the "Apply" menu (Ctrl-A)

* The "Animated Transforms to Deltas" (which does a similar job, except it adjusts all
  existing animation data instead of the current transform) has also been moved to the
  Apply menu (it was in the Transform menu instead)
2016-07-08 01:49:24 +12:00
86bb0d1a35 MakeDupliFace: select new objects 2015-06-07 17:44:25 +10:00
404f9ddc37 Cleanup: use staticmethods 2015-06-07 17:40:39 +10:00
ab9d903b99 Cleanup: single quotes for enums 2015-03-30 10:46:53 +11:00
7095f47665 cleanup: pep8
also remove empty class parenthesis
2015-01-29 15:35:06 +11:00
e17c6f79a5 cleanup: py imports 2015-01-28 16:50:51 +11:00
1923a5c134 UI: move button to set dupli-offset into group menu 2014-08-07 04:45:37 +10:00
200dd87de1 Cleanup: pep8 & redundant vars 2014-07-22 12:03:15 +10:00
0ade57f8c0 Transfer shape keys wasn't checking for mesh types 2014-05-23 11:41:13 +10:00
d9a72be86e Minor tweak to previous commit:
Do not subdivide if user has pressed page down
2014-05-06 17:14:28 +03:00
8d1246328d Related to T39950.
When in sculpt mode add a multires, not subsurf modifier. Also allow
subdivision of multires when user explicitly requests a certain non-
2014-05-06 16:54:22 +03:00
a15be34389 Code cleanup: unused python vars & imports
Use frosted rather then pyflakes
2014-04-25 05:36:16 +10:00
aea00c7a81 Code cleanup: style 2014-02-13 08:52:12 +11:00
d9bbcb371a Code Cleanup: avoid bpy.context when its passed in as an arg 2014-01-17 08:42:07 +11:00
6ba02681de Fix a bunch of UI string issues... 2014-01-15 10:40:54 +01:00
ead8b82ca7 Object Operators: make-dupliface and join-uvs weren't using UNDO.
also improve make-dupliface tip
2014-01-07 18:09:02 +11:00
55397c690d Usual minor UI messages fixes... 2013-12-26 17:16:11 +01:00
2fb704d1b8 Error in last commit 2013-12-18 15:37:55 +11:00
509f169011 Style Cleanup 2013-12-18 15:34:56 +11:00
e9e08a1d12 Game Engine: Level of detail support and tools
Levels of detail can be added and modified in the object panel. The object
panel also contains new tools for generating levels of detail, setting up
levels of detail based on object names (useful for importing), and
clearing an object's level of detail settings. This is meant as a game
engine feature, though the level of details settings can be previewed in
the viewport.

Reviewed By: moguri, nexyon, brecht

Differential Revision: http://developer.blender.org/D109
2013-12-17 17:03:27 -08:00
52c5365c00 Changed label to use UV Maps instead of UV Layouts 2013-12-13 15:29:50 +01:00
b14f68521e select-camera operator could select hidden cameras, also disable freestyle for make lite target. 2013-04-08 04:54:57 +00:00
63d523336f freestyle lineset tag attribute was defined but not used, also some code cleanup. 2013-04-07 01:38:03 +00:00
84b90c2968 Fix misguiding menu label and make tooltip more descriptive 2013-03-14 15:01:23 +00:00
63feb31b35 fix for regression in 'object.shape_key_transfer' operator since BMesh merge, using the RELATIVE_FACE method failed. 2013-02-25 03:54:16 +00:00
97d62f0183 style cleanup 2013-01-15 23:15:32 +00:00
5e6917a18e patch [#33738] Extend Selection option unified and added to few operators
from Sebastian Nell (codemanx), with minor edits
2013-01-12 10:48:10 +00:00
5c30f8b359 Bugfix [#29110] Animated Transforms to Deltas behaves oddly when applied more
than once

Now this operator checks for duplicate F-Curves. If it finds a duplicate, it
will stop and display an error message instructing users to remove the duplicate
F-Curves first.
2012-11-20 01:26:42 +00:00
9fa36b12cc style cleanup: pep8 2012-10-08 08:28:05 +00:00
63810ffcef Style edit (mostly), use """ for docstrings (not ''').
Should also fix the broken py ops tips...
2012-07-03 09:02:41 +00:00
98e6912480 style cleanup 2012-06-19 22:17:19 +00:00
2aa3b5a24e Fix #31633: select pattern operator did not mention [abc] wildcard, also
documented the operator more detailed in wiki now.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Objects/Selecting#Other_Menu_Options
2012-05-29 17:01:24 +00:00
2970b7a735 change name length from 32 to 64, perhaps we should have some constant here bpy.constants.NAME_MAX ? - but this hardly ever changes.
also hide allow overlap option for adding sequence strips, this was only intended for api use
2012-05-21 16:52:04 +00:00
24fb2bad55 select camera operator now works with view3d unlocked cameras,
also corrected description.
2012-05-14 14:39:21 +00:00
1642e2888c rename Mesh.uv_loop_layers --> uv_layers
add filtering for document generator to support --partial bpy.types.SomeType
2012-04-22 23:51:50 +00:00
54e648d114 Move "From Cursor" operator which sets dupli group offset to own operator
Previously it used to use cursor location from time when panel was drawn,
which in some cases lead to using previous cursor location instead of current.
2012-04-13 12:14:20 +00:00
388d8153c2 BMesh TODOs: use loops/polys instead of tessfaces. 2012-03-27 13:52:30 +00:00
730e2f582f MakeDupliFaces was using mesh.faces which was renamed to mesh.tessfaces.
TODO about porting it to polys is still relevant.
2012-03-27 08:59:36 +00:00
385c11d92c last commit broke cycles, also add BMESH_TODO's for python scripts that need upgrading. 2012-03-23 00:56:22 +00:00
b3a0a33791 "Fix" [#30431] UI string spelling & similar fixes.
All suggested changes looked good to me, thx to Michael Färber for this list of changes!
2012-03-02 21:14:37 +00:00
ea13ec1699 Spelling Cleanup 2012-03-01 12:20:18 +00:00
1f74789d12 Correct mathutils documentation, also correct some python spelling errors and add makefile target check_spelling 2012-02-08 04:37:37 +00:00
637bc0ddea Code Cleanup: pep8 edits 2012-02-04 11:10:41 +00:00