Commit Graph

206 Commits

Author SHA1 Message Date
685fda4f13 Many i18n fixings, based on [#30428] [2.62] Translation Issues.
In fact, most "UI special cases" are not well translated, currently. :/ This affects especially the "Properties" panels. This commit should address problems in Graph editors, and 3D View (but probably not yet all of them). Yet it already adds more than 100 new messages (and fixes translated drawing of more).

Also done some style edits…
2012-03-03 21:42:21 +00:00
a2c182e923 style cleanup - use aligned * prefixed blocks for descriptive comments (was already used a lot and part of proposed style guide). 2012-03-03 16:31:46 +00:00
8f97f3ed29 Fix #25649: Image editor paint icon missing until enter weight paint
Issue was caused by starting Icon Preview render job from two places:
- Texture buttons for small icon preview
- Properties panel in image editor for large icon of texture

This preview job is starting in suspended mode and if new instance of the same job is
starting, suspended job will be totally stopped. This is normally for cases when you're
changing different settings -- in this case you'd wouldn't want re-render be triggered
on every slide change.
But what we've have with brush preview is that two instances of this job were creating for
large and small icon separately, but because of described policy only one icon was rendered.

If suspended job is getting to be stopped, check if it was started for the same icon
resolution and if not, that resolution will be also rendered in new job.
So it'll be still minimal re-rendering happens, but in cases when job was started from
two places for different icon sizes it'll work just fine.
2012-02-17 16:06:32 +00:00
008b0e90dd minor edit for operator error macro so it can return different values. 2012-01-22 19:52:41 +00:00
6e5c763e9b Bugfix for r.43592
A typo (?) meant that enum menus, such as the Set Parent (Ctrl P) menu would get
shown with empty string labels.
2012-01-22 11:59:30 +00:00
b1667911ef reduce operator lookups in the UI (could do 4 hash lookups per button). 2012-01-22 03:30:07 +00:00
b95beea539 style chang, made mainly because I wanted to be able to add breakpoints to MEM_freeN calls which were on the same line as the if's. 2012-01-21 22:00:40 +00:00
e1dd245a1e more keymap edits
- make sure defaults are not assumed (so reuse last settings doesnt
override)
- replace 0/1 for TRUE/FALSE defines.
2012-01-16 16:12:03 +00:00
03b0681fe5 running operators now uses last used settings, added reset button to set defaults.
details
- uses redo stack to get recent settings from.
- adds a flag to IDProperties so RNA_property_is_set() can return false even if the property is exists.
- PROP_SKIP_SAVE option skips these settings from getting reset (as with presets).
2012-01-11 19:33:14 +00:00
51bada696f Longer names support for all ID and other object names
This commit extends limit of ID and objects to 64 (it means 63 meaning
characters and 1 for zero-terminator). CustomData layers names are also
extended.
Changed DNA structures and all places where length constants were hardcoded.

All names which are "generating" from ID block should be limited by MAX_ID_NAME-2,
all non-id names now has got own define called MAX_NAME which should be used all
over for non-id names to make further name migration stuff easier.

All name fields in DNA now have comment with constant which corresponds to
hardcoded numeric value which should make it easier to further update this
limits or even switch to non-hardcoded values in DNA.

Special thanks to Campbell who helped figuring out some issues and helped a lot
in finding all cases where hardcoded valued were still used in code.

Both of forwards and backwards compatibility is stored with blender versions newer
than January 5, 2011. Older versions had issue with placing null-terminator to
DNA strings on file load which will lead to some unpredictable behavior or even
crashes.
2012-01-11 08:51:06 +00:00
da25b50ccb image save operator now shares settings and UI with render & image out node.
details:
- setting format options from python isnt possible anymore since this isnt exposed via op->properties, python should use image.save() function instead.
- image save UI now hides 'Relative' option when copy is selected since it has no effect.
- default image depth is set to 8 or more if the image has no float buffer, otherwise its set to 32 or less.

other fixes:
- image new was adding an image with a filepath set to "untitled", if this file happened to exist in the current directory a save on the generated image would overwrite it, now initialize to empty path.
- BKE_ftype_to_imtype was returning an invalid value if ftype==0.
2011-11-21 23:56:32 +00:00
c7ec8a2e54 Fix for #29165 bugfix: adding nodes from shift+A menu in node editor did nothing. 2011-11-15 18:24:17 +00:00
2bc7821913 add support for python __doc__ comments in menu classes showing in the tooltip, since menus are used as buttons too. 2011-11-15 14:58:14 +00:00
47ad078402 show tooltips for menus, currently works for operators and enum properties which are can be accessed as menus from the UI (camera overlay enum for example) 2011-11-15 14:20:57 +00:00
8623935aa8 pass a pointer to IDP_New's IDPropertyTemplate rather then a copy. 2011-11-15 09:22:52 +00:00
4371db4b33 Fix #29165: Arrow keys not working correct in Compositing Node Editor
Bug is caused because of how ui_handle_menu_event works -- it makes quite tricky check
in which direction movement happens depending on button type.

Checked usages for uiItemV and found that it's used in node_editor only, so changed type
of button used there, so ui_handle_menu_event works would detect right direction of
movement.
2011-11-15 06:33:33 +00:00
9e6860d864 fix [#29242] menus have no keyboard shortcuts 2011-11-14 14:42:47 +00:00
5caf6e9070 presets now work from non-redo popups,
ended up having to add a new pointer into the uiBlock (which I'd rather have avoided), but setting the uiLayoutSetContextPointer(..) was complicated to properly use for submenus and popus.
2011-11-10 03:44:50 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
ebe63b664b py api - added PyC_UnicodeFromByteAndSize() to match PyUnicode_FromStringAndSize()
also made RNA_property_string_get_alloc() return the length of the new string to avoid having to run strlen on it after.
2011-10-22 10:49:35 +00:00
874c96a2b9 Cleaning i18n code.
Previous state:
Right now, there are "memories" of the "old" (less than a month!) translation way:
* A few remaining calls to BLF_gettext() (only UI_translate_do_iface and UI_translate_do_tooltip should be used).
* The _() macro still also calls BLF_gettext()!

New state:
Here are the changes made by the patch:
* Removing the no more needed _() macro.
* Removing most N_() and _() calls, only keeping the few needed ones (i.e. strings that are in no other way findable by xgettext and/or update_msg script).
* Defining in UI_interface.h IFACE_() and TIP_() macros (resp. for UI_translate_do_iface and UI_translate_do_tooltip).
* Replacing all calls to BLF_gettext by relevant IFACE_ or TIP_ one.
* Replacing all calls to UI_translate_do_iface by IFACE_.
* Replacing all calls to UI_translate_do_tooltip by TIP_.

All this somewhat clarifies and simplifies the code.
On the bf-translations scripts side, this only implies adding IFACE_ and TIP_ as detection markers for xgettext.
It also allows to reduce POTFILES.in quite notably (only 20 files remaining in it).

Please also have a look at those pages:
* Coder POV: http://wiki.blender.org/index.php/Dev:2.5/Source/Interface/Internationalization
* Translator POV: http://wiki.blender.org/index.php/Dev:2.5/Doc/How_to/Translate_Blender
2011-10-20 20:38:26 +00:00
388eae9a81 minor edits
- use TRUE/FALSE rather than 1/0
- WM_operator_properties_create_ptr rather than WM_operator_properties_create since the pointers available.
- remove redundant strlen()
2011-10-05 12:20:38 +00:00
f87ab2e907 minor edit for UI code, pointless short/int mix. 2011-10-03 01:01:01 +00:00
fbdfdfefd8 use BLI_snprintf rather than sprintf for interface functions 2011-09-26 16:53:04 +00:00
573ed73be8 change define INTERNATIONAL --> WITH_INTERNATIONAL
also rename backface_culling --> use_backface_culling (which is used elsewhere in rna)
2011-09-26 10:35:47 +00:00
6d125e159d i18n: code clean-up
- Move all translation-related declarations to BLF_translation.h
- Reverted some changes to match trunk svn rev40365
2011-09-20 07:39:25 +00:00
8dbc7a3ba3 Merging r40345 through r40365 from trunk into soc-2011-garlic 2011-09-19 15:47:05 +00:00
706a2c80f0 i18n: code cleanup and fixing unneeded translation (when partial translation is used only) 2011-09-19 15:10:38 +00:00
f157a543c6 /blender/editors: Removed final points in UI strings and messages.
Plus a few cuts in very long lines…
2011-09-19 12:26:20 +00:00
0eda51f2ea Fixing issues with i18n stuff:
- Make gettext stuff draw-time. so switching between languages
  can happens without restart now.
- Added option to translate visible interface (menus, buttons, labels)
  and tooltips. Now it's possible to have english UI and localized tooltips.
- Clean-up sources, do not use gettext stuff for things which can be
  collected with RNA.
- Fix issues with windows 64bit and ru_RU locale on my desktop
  (it was codepage issue).
- Added operator "Get Messages" which generates new text block with
  with all strings collected from RNA.
- Changed script for updating blender.pot so now it appends
  messages collected from rna to automatically gathered messages.
  To update .pot you have to re-generate messages.txt using "Get Messages"
  operator and then run update_pot script.
- Clean up old translation stuff which wasn't used and most probably
  wouldn't be used.
- Return back "International Fonts" option, so if it's disabled, no
  gettext lookups happens on draw.
- Merged read_homefile function back. No need in splitting it.

TODO:
- Custom fonts and font size.
  Current font isn't nice at least for russian locale, it's
  difficult to read it.
- Put references to messages.txt so gettext can merge translation when
  name/description of some property changes.
2011-09-15 13:20:18 +00:00
30293dc2ca svn merge -r39834:40222 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-15 13:02:37 +00:00
2827ee26e5 fix for ntreeGPUMaterialNodes(), using uninitialized exec pointer.
also commented some set-but-unused variables.
2011-09-12 00:00:21 +00:00
a59ba9a519 - turn RNA_warning into a macro which includes the function name (was being written in manually but had incorrect func names in places).
- add __func__ define to BLI_utildefines.h for MSVC.
2011-09-09 01:29:53 +00:00
76ddf6d2ee Fix #28404: certain keyboard shortcuts not shown in menus, e.g. move operators
in graph editor > channel menu. Problem was these did not inherit operator
execution context correctly.

Fix found by Sergey, also needed to fix logic operators which were not working
when invoked instead of executed.
2011-09-05 17:57:04 +00:00
59dbd53e72 Fix #28389: UILayout.menu function didn't emboss menu button correct in the
3d view tools region.
2011-09-05 15:55:53 +00:00
Xiao Xiangquan
981f7fcd0d merge with trunk r39834 2011-09-01 15:08:32 +00:00
fa2ba5fbf5 - use static vars and functions where possible.
- use NULL rather than 0 when used as pointers.
2011-08-28 05:06:30 +00:00
042d4d3509 misc changes to unterface & undo
- operator strings were doing undo pushes (in fileselector text for example), this is dumb since the operators themselves handle undo.
- interface code checks rna props are arrays rather then checking the array length.
- disable properties window pin undoing.
- sequencer refresh was calling undo, disable since this is clearnign global data not handled by undo.
- added commented out code for drawing mesh vertex index/key index, useful for debugging shapekey - hook issyes.
2011-08-18 19:07:37 +00:00
cad6ed9bc6 fix for fix r39388, this added checkboxes to buttons which are not supposed to have them.
now only add checkboxes when the background is not emboss - which works for menus but will work in more general cases too.
2011-08-14 11:38:17 +00:00
540f0c64b5 add in asserts for when array/non array RNA funcions are used incorrectly, would have made previous fix a lot easier to find.
also remove unused argument from RNA_property_array_check.
2011-08-14 10:28:18 +00:00
62fdee3d8a fix [#28245] Checkboxes in menu items fail for boolean arrays.
2 bugs with displaying boolean arrays.
2011-08-14 10:17:41 +00:00
Xiao Xiangquan
465c3b82fa merge with trunk r39216 2011-08-10 14:32:03 +00:00
85b77c931d fix [#28183] Wavefront OBJ import has no preset saving 2011-08-08 14:50:10 +00:00
79e359f92a rna/ui: avoid duplicate property gHash lookups by passing the property when its already been found.
added _prop suffix to ui functions which take a prop rather then a propname, may change this later since its not that nice but for gsoc branches this keeps existing UI functions working the same.
2011-08-06 16:00:00 +00:00
Xiao Xiangquan
287b24926f merge with trunk r38787 2011-07-29 17:42:53 +00:00
955ba3f7fb * Fixed a typo in the code (uiLayoutItemSplt -> uiLayoutItemSplit) 2011-07-26 20:22:54 +00:00
a460299b08 - bugfix for icon listview where the icons would only wrap once
- also quiet some clang warnings
2011-07-26 19:47:56 +00:00
Xiao Xiangquan
b429af10d0 merge from trunk #37722 2011-06-24 03:30:50 +00:00
dce577ad85 use directory selector for properties defined as PROP_DIRPATH, user preferences 'File' buttons for eg. 2011-06-16 15:28:39 +00:00
Xiao Xiangquan
de12f8049a translate left panel 2011-06-15 11:41:15 +00:00