Commit Graph

15520 Commits

Author SHA1 Message Date
4e9171e6f6 binreloc wasnt working with cmake. 2009-07-19 19:36:56 +00:00
62ffb81316 d_type isnt a member of dirent on win32. 2009-07-19 18:51:25 +00:00
979bec79c3 - Support for importing python packages. (directories of python scripts containing an __init__.py)
- BLI_add_slash returns the new string length.
- BLI_where_am_i() would often have /./ in the path (not incorrect but annoying, got into python exceptions)
- release/ui/space_image.py, py error referencing invalid keyword args.
2009-07-19 17:45:14 +00:00
d410135408 Sculpt+Paint/2.5:
* Moved brush NKEY panel from C to Python. Could use some UI review :)
* Added a NULL check in bpy_internal_import.c, was crashing here on Python errors
* Added RNA for vpaint brush and for weight paint
* Added context for vpaint/wpaint similar to edit_object and sculpt_object
2009-07-19 17:44:44 +00:00
8ac67fcd21 Remove unneeded manipulator functions.
Disable manipulator drawing while moving. This still use G.moving, but that's acceptable for now (it's sort of a weird display option, after talk with Ton, we couldn't find a good place to set it).
2009-07-19 17:42:01 +00:00
20f1fb6a7f 2.5
Bugfix: extrudes failed when called a 2nd time, missing statistics
update. Reported by Sanne in irc, thanks!
2009-07-19 17:14:26 +00:00
9e047d5acc 2.5
Bugfix: the 'active 3d view layer' was never set, causing issues when
adding new objects. Reported by Martin, thanks!
2009-07-19 16:53:57 +00:00
b96a6e1838 issues auto generating rna docs
- add a warning when an operator name is NULL, set it to a dummy name to prevent crash. POSE_OT_constraints_clear had its name commented (not sure why)
- rna_Object_parent_type_itemf wasnt checking for context being NULL, needed for docs else it crashes.
- bpy.ops.add/remove didnt show up in a dir(bpy.ops)
2009-07-19 14:57:20 +00:00
d9a7e5144f Python operators
- simplified C operator API bpy.__ops__ since its wrapped by python now.
- needs the class to have an __idname__ rather then __name__ (like menus, headers)
- convert python names "console.exec" into blender names "CONSOLE_OT_exec" when registering (store the blender name as class.__idname_bl__, users scripters wont notice)
- bpy.props.props ???, removed
2009-07-19 13:32:02 +00:00
8efdb04817 2.5 - Recode of Add Constraint Operator(s)
Add Constraint operators are now based on the old add_constraint() function (to be removed when the new code works well). 
- Fixed a few bugs with the code, including depsgraph missing rebuild call, and unique-naming for constraints failing due to wrong order for adding constraint to list
- Added capabilities for setting the target of the constraint to the first selected object/bone for the operator when called from menus + hotkeys (but not for buttons window)

This commit is still buggy. I'll fix the remaining issues tomorrow, as well as adding some more operators for IK add/clear.
2009-07-19 13:06:18 +00:00
f72018ebeb 2.5
Small fix: Triple Buffer mode didn't clip custom paint cursors correctly
for overlapping regions (example, view3d paint circle drawing into toolbar)
2009-07-19 12:15:20 +00:00
08ef73ab3e 2.5
Requested UI feature: when scaling Blender window, the buttons view keeps
scale (in visible pixels) as previously. Also works for the .B25.blend, which
currently will show the buttons a bit too large for small screens... this 
because the .B25.blend was created on a 1920x1200 screen. Might need a config
inbetween... 1440x1080 or so? Or we make a couple of defaults later.

Additional feature could be to also scale the buttons area itself, but that
will change the entire screen layout too much, potentially giving bad issues
with extremer scaling.
2009-07-19 11:13:15 +00:00
1917e951ca py rna arrays were assumed sizeof(char)*len, should be sizeof(int)*len, was causing end of array corruption errors when running operators that took bool array options - transform. 2009-07-19 09:33:27 +00:00
8ced84eec9 2.5 - Clear Constraints Operators
Added some operators to clear all constraints on the active object or the selected bones.
2009-07-19 07:20:21 +00:00
388af9d827 2.5 - Warning Fixes + Hotkey for Reversed Playback
Reversed playback can now be activated using the Alt-Shift-A hotkey. It works the same way that the Alt-A playback operator works.
2009-07-19 05:20:30 +00:00
7411a86a41 - was freeing reports on freed listbases
- free reports in a single loop.
- extrude was using a NULL scene, crashed when used as a macro
2009-07-19 04:50:10 +00:00
aad1f809dd SVN maintenance. 2009-07-19 02:28:59 +00:00
880c3756e9 Store sketch in armature instead of ugly global.
Like edit data, this isn't saved, just a temp pointer used during work session.

Also bring back sketching panel for 3d view.
2009-07-19 02:26:01 +00:00
036c0012e6 Sculpt/2.5:
* Added pointer RNA for the sculpt brush
* Converted sculpt settings panel (in the NKEY area) from C to Python
* For Python UI, needed context for whether sculpt is enabled or not; discussed this with Brecht and added sculpt_object to scene context
2009-07-19 01:55:21 +00:00
d7564761c0 operator macro playback (run operator reports in the console)
- reports can be selected with RMB, Border (bkey) and (de)select all.
- delete reports (X key)
- run operators in the console (R key)
- copy reports (Ctrl+C), can be pasted in the text editor an run with alt+p

Details
- Added "selected_editable_objects" and "selected_editable_bases" to screen_context.c, use the scene layers, this was needed for duplicate to run outside the 3D view.
- RNA_property_as_string converted an array of 1 into "(num)" need a comma so python sees it as a tuple - "(num,)"
- add flag to reports, use for seletion atm.

opens a new world of context bugs :)
2009-07-19 00:49:44 +00:00
ad2e306b09 SVN maintenance. 2009-07-18 23:12:42 +00:00
2d88c069bc missed this file in last commit. 2009-07-18 19:42:13 +00:00
9b75187c55 initialize keymaps after python so python keymaps, solves the problem of keymaps complaining about python operators not existing, but at the expense of some annoying init flags/functions. :/
Brecht/Ton you may want to check that C->data.py_init is a good place to store this.
2009-07-18 19:40:26 +00:00
119844eb23 fixes for errors on startup and compiler errors and draw speedup.
* Drawing the console text now skips all lines outside the view bounds.

* Added dummy C operators for console.exec and console.autocomplete so blender wont complain at startup, its not really a problem but people testing reported it a few times. Eventually we should have some way python operators are initialized before the spaces operators are checked.

* reordered the imports so the "ui" dir is imported before "io", for now this means bpy.ops is defined before exporters and importers need to use it, was causing a python error on startup.

* fixed all compiler warnings for the console (gcc4.4)

* stopped operators were printing out the return flag.

* removed references to ACT_OT_test, TEXT_OT_console_exec and TEXT_OT_console_autocomplete
2009-07-18 16:27:25 +00:00
75b8badda5 2.5 / RNA Fix for render layers' rendering options
Was using same flag for all options
2009-07-18 15:14:59 +00:00
d0b6a27104 Second round of transform mouse buttons experiment.
Confirm on LMB up but cancel on RMB down.

This works well with hotkeys, manipulator, RMB+drag and gesture (when they are added back).

The question is do we stick with one scheme for all or have separate keymaps for different "calling mode".
2009-07-18 15:02:12 +00:00
d9e16f494f Use verb for operator names
Translation -> Translate
Rotation -> Rotate
2009-07-18 14:55:03 +00:00
c13674614e 2.5/Sculpt:
* Fixed the NKEY panel not updating when switching to sculpt mode
* Removed some old XXX'd code for testing textures, can replace that now with proper brush-texture UI
2009-07-18 13:29:47 +00:00
3a32411f2b 2.5 - Removing quick test operator that I added by mistake
It was used to quickly test that the red-black tree was being built correctly, but was really an incomplete operator...
2009-07-18 11:39:50 +00:00
178bc61dd3 2.5
Fix for Makefile to use GLEW in console editor
2009-07-18 11:32:52 +00:00
169a87cb0b 2.5 - Optimisations for Keyframe Drawing in DopeSheet
Keyframes are now prepared for drawing by being added to a binary-tree structure instead of using insertion-sort on a Double-Linked List. This gives rather significant improvements on a few bad cases (*).

I've implemented a basic Red-Black Tree whose nodes/data-structures can also be used as a simple Double-Linked List (ListBase) for this purpose. The implementation of this tree currently does not have support for removing individual nodes, since such capabilities aren't needed yet. 

Stats (using keyframes from an imported .bvh animation file):
* When only the keyframes are drawn (i.e. long keyframes are not identified), the time needed to draw the DopeSheet region 10 times went down from 4000ms to about 300ms.
* When long keyframes are considered as well, the same test has gone from 6000ms to 3000ms. There is still a bottleneck there that I haven't been able to remove yet (an attempt at this made the runtimes go through the roof - 32000 ms for the test done here).

Assorted Notes:
* Added missing headers for some files
* Fixed profiling flags for mingw. There was an extra space which prevented the sound-code from compiling.
2009-07-18 07:11:37 +00:00
43ac3aebf3 worked for me but broke building for eman, this fixes (both on linux which is confusing). 2009-07-18 07:01:16 +00:00
7018af51cd removed BeOS dirs (BeOS isn't supported anymore)
removed unneeded includes for the console.
2009-07-18 05:26:47 +00:00
d1bafa00c6 2.5 - Quick fix for NLA drawing
When some object had materials that may have been driven/animated, a crash could sometimes occur if some material-slot had no material.
2009-07-18 04:16:51 +00:00
4fb20358e4 Source code with executable property, manual fix. *sigh* 2009-07-17 18:35:49 +00:00
802ca7f639 patch from William, adds some rna user prefs and adjusts prefs UI. 2009-07-17 12:35:57 +00:00
a705f64245 python access to operators now hides the _OT_ syntax, eg. SOME_OT_operator -> some.operator
this works for the calling operators from python and using the RNA api.

bpy.ops.CONSOLE_exec() is now bpy.ops.console.exec()

eg.
split.itemO("PARTICLE_OT_editable_set", text="Free Edit") becomes... split.itemO("particle.editable_set", text="Free Edit")

For now any operator thats called checks if its missing _OT_ and assumes its python syntax and converts it before doing the lookup.

bpy.ops is a python class in release/ui/bpy_ops.py which does the fake submodules and conversion, the C operator api is at bpy.__ops__

personally Id still rather rename C id-names not to contain the _OT_ text which would avoid the conversion, its called a lot since the UI has to convert the operators.
2009-07-17 12:26:40 +00:00
1ef7293585 Colour Management
- 1st stage: Linear Workflow

This implements automatic linear workflow in Blender's renderer. With the 
new Colour Management option on in the Render buttons, all inputs to the 
renderer and compositor are converted to linear colour space before 
rendering, and gamma corrected afterwards. In essence, this makes all 
manual gamma correction with nodes, etc unnecessary, since it's done 
automatically through the pipeline.

It's all explained much better in the notes/doc here, so please have a look:
http://wiki.blender.org/index.php/Dev:Source/Blender/Architecture/Colour_Management

And an example of the sort of difference it makes:
http://mke3.net/blender/devel/rendering/b25_colormanagement_test01.jpg

This also enables Colour Management in the default B.blend, and changes the 
default lamp falloff to inverse square, which is more correct, and much 
easier to use now it's all gamma corrected properly.

Next step is to look into profiles/soft proofing for the compositor.

Thanks to brecht for reviewing and fixing some oversights!
2009-07-17 02:43:15 +00:00
70f6255433 bpy rna
Calling rna functions with invalid keywords, too many keywords and too many args would fail silently
- now raise an error with invalid keywords and a list of valid ones, raise an error when too many args are given.
- calling rna functions would alloc a ParameterList each time, changed to use a stack variable (2 pointers and an int).
- store the number of parameters ParameterList
- python exception types were wrong in many cases, (using attribute error rather then type error)
- fixes to small errors in python UI scripts.
2009-07-17 02:31:28 +00:00
c6c853d88a 2.5 - 2 Tweaks
* Comment re-formatting for keyframe drawing code
* Removed redundant frame number button from buttons view header.
2009-07-17 00:17:37 +00:00
deb180e37f - Scrollbars for the console (use View2D functions)
- Set View2D operators not to register, got in the way a lot with the console.
- Made autocomplete Ctrl+Enter so Tab can be used.
- Should work with python 2.5 now. (patch from Vilda)
- Moved report struct definitions into DNA_windowmanager_types.h, could also have DNA_report_types.h however the reports are not saved, its just needed so the report list can be used in the wmWindowManager struct. Fixes a crash reported by ZanQdo.
- Store the report message length in the report so calculating the total height including word wrap is not so slow.
2009-07-16 22:47:27 +00:00
Nathan Letwory
2e854ec7cf SCons
* ensure all SConscripts are ready for win64-vc (where necessary).
* ensure we have proper _DEBUG flag for Python when we're doing a debug build.
* some cleaning up of linking etc.
* ensure /EHsc is there for game engine modules.
2009-07-16 19:41:28 +00:00
730f319130 Another fluid + (little) cloth gui and settings update 2009-07-16 14:31:32 +00:00
0621225b38 2.5 - View2D fixes for User Prefs
Added NULL check for View2D code for invalid style pointer (this underlying problem should get addressed at some point), and reinstated the reinitialisation hack for panel regions.
2009-07-16 11:05:16 +00:00
88e3e8c1c9 - use outliner colors (with subtle stripes) for report so you can see divisions between operators with wrapping.
- added class option for PyOperators __register__ so you can set if py operators are logged in the console.
- PyOperators was refcounting in a more readable but incorrect way. in some cases would be possible to crash so better not drop the reference before using the value.
- console zoom operator was registering which meant zooming in to see some text would push it away :)
2009-07-16 07:11:46 +00:00
513dcf7b46 2.5 - Silencing various compiler warnings (mingw) 2009-07-16 04:45:52 +00:00
111be5ea2a Extrude along normals.
Note that this is on in all cases now, it needs to be restricted to face extrude only.

Some slight transform operator cleanup too.
2009-07-16 03:16:03 +00:00
2b99cdd5ca Add Makefile build support for Console Space Type (added in r21611). 2009-07-16 03:11:21 +00:00
772f6d9495 * Temporarily commented out a couple of lines from Brecht's User Prefs commit
Brecht: This makes Blender crash on startup for a few of us, so I'm just 
disabling it for now until you have have a look at it
2009-07-16 02:29:49 +00:00
77c3b12023 SVN maintenance. 2009-07-16 02:04:31 +00:00