Commit Graph

45963 Commits

Author SHA1 Message Date
julianeisel
4eb628e204 Fix T42499: Make sure directories are not interpreted as libraries 2014-11-10 18:51:56 +01:00
3ead24d235 Fix T4256: Connect tool hangs 2014-11-10 18:38:46 +01:00
3346ab0348 Fix/workaround T37073: Crash updating custom props visible in the UI 2014-11-10 17:10:58 +01:00
c8ef04e726 Fix T42199: PET displays when transforming around centers
Old code only worked for faces.
2014-11-10 14:37:53 +01:00
da31052b45 Fix T42221: 'Shadow Width' influences tooltip size
Positioning of popups was using shadow width for placement,
could give some quite odd results.
2014-11-10 13:58:03 +01:00
a4dbb3bb88 Correct last commit 2014-11-10 13:48:27 +01:00
225e3460d0 Fix: Shapekey Basis not updated on editmode exit 2014-11-10 13:32:39 +01:00
723f1e950b Fix T42486: Array modifier cap-end crash
Thanks to @PatB for the fix.
2014-11-10 09:55:25 +01:00
6c5e2ac7e6 Cleanup: remove unused UI_SHIFT_FLIPPED (2.4x toolbox) 2014-11-09 17:17:46 +01:00
Dontsov Valentin
8c712eaa29 GLSL: specular transparency support for Blender internal materials
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D781
2014-11-09 15:35:08 +01:00
aac2db33df Fix T42540: save_pre and save_post handlers not called when saving startup.blend. 2014-11-09 15:11:40 +01:00
a1c1ec86d9 Fix T42548: crash showing subsurf modifier UI on hidden object. 2014-11-09 14:55:10 +01:00
8f8e1dd8f7 Code cleanup: Remove unused functions from implicit.c
Most of the unused functions were removed. Some of them were if-defed
because they are referenced from the code which was already if-defed.

Reviewers: lukastoenne, campbellbarton

Differential Revision: https://developer.blender.org/D868
2014-11-09 16:47:44 +05:00
8f8321bfdb cmake buildfiles Cleanup / Refactor, no functional changes.
Move away from using hardcoded ${target} when calling install() in cmake
2014-11-08 11:32:32 +01:00
5604a3d31d Fix T42531: Setting 'Undo' steps to '1' causes weirdness.
Do not allow '1' value here, it's useless.

Thanks to Campbell for suggested solution here!
2014-11-07 10:31:15 +01:00
548b8f51c9 Fix assert failure in GPU codegen
Even though GLSL allows to have polymorphic functions our codegen
is not aware of this at all.

Let's rename the functions for now, but in the future would be handy
to make codegen aware of the polymorphic functions.
2014-11-07 13:17:26 +05:00
0627bc22f5 Fix T42208 color pickers are coupled.
Decouple color picker hsv data from the whole block. Basically, each
color picker now takes care of creating its own color picker role. For
this bug report it can be seen that probably HSV is not the best space
for gamma/lift/gain workflow because it is bounded at 1.0 but this is a
separate issue.
2014-11-06 20:19:21 +01:00
4542504162 better fix for fix T42525 (tm)
Looks like material node trees are stored directly in the material. The
reason I thought this was fixed was because my test file didn't connect
the lamp data node in the rest of the tree.

Thanks to Campbell for catching this :)
2014-11-06 18:07:18 +01:00
julianeisel
a91888206f Fix T42497: Enlarge rename text field in File Browser
To ensure there's space for more than a few characters in the rename text fields of the File Browser, we now use a width relative to the column width (for all display modes).

Includes some edits from @campbellbarton - thanks for this!
2014-11-06 17:45:32 +01:00
0c28aaae7e Fix T42525 crash when deleting lamp attached to Lamp Data material node
in material shading mode.
2014-11-06 16:38:44 +01:00
a081a4817c Editmesh: select more/less can now step over adjacent faces
This keeps a square shaped selection when using grid topology.
2014-11-06 15:35:46 +01:00
d1eb762b57 Fix T42492, Shading error with fresnel weight node.
Orthographic case needs different handling.
2014-11-06 15:03:34 +01:00
5e01e71b59 Revert "Metastrips: disallow making a metastrip with only one strip present."
This reverts commit a1578f08dc.

Looks like some workflows benefit from being able to do this
2014-11-06 14:06:24 +01:00
70f74daa5a Slight corrections to the string formatting of autosave, thanks to
Campbell for the help!
2014-11-06 13:08:43 +01:00
ba872f022c Gooseberry request, append the file name to autosaves as well as the pid 2014-11-06 12:42:47 +01:00
7d4c89e6da Correct recent refactor (use generic callback) 2014-11-06 11:47:08 +01:00
3361be9b6b Fix T42255: "Copy Constraints" operator has to tag the affected object
and pose for depsgraph.

Otherwise the update order can be incorrect until the next sort is
executed.
2014-11-05 14:53:17 +01:00
67ec0ef277 Editmesh: report a warning when fill fails
also prevent assert with zero normal
2014-11-05 14:21:18 +01:00
2f87db681a Debug: print output on --debug-fpe
in practice often we want to breakpoint here (instead of flooding output)
but its confusing the option does nothing in release builds.

Devs can comment out locally.
2014-11-05 13:30:24 +01:00
3f68a0aea5 Simplify node frame detach operators, based on T34670 by @julien.
* The `NODE_OT_parent_clear` operator has been removed. This was a very
simplistic operator that detached every selected node, which is not very
useful in case of hierarchical frames. The `NODE_OT_detach` operator
only detaches the top parent nodes in the selection, keeping the
hierarchy of selected nodes intact.

* The `ALT+P` shortcut has been reassigned to the `NODE_OT_detach`
operator which replaces the previous `NODE_OT_clear` mapping with
similar behavior (also gives a menu entry shortcut now).

* Shortcuts for `NODE_OT_detach_translate_attach` have been removed, due
to crowded and messy keymap and unintuitive shortcut `ALT+F`. This macro
operator is still registered, in case hardcore users want to make their
own keymaps, but not mapped by default. Node keymaps may need some
redesign in the future for these things.
2014-11-05 11:44:53 +01:00
035026f48a Code cleanup: Replace magic number with verbose name for math node operations
Should be no functional changes, just much less cryptic code.
2014-11-05 11:36:50 +01:00
6566013c91 BMesh dissolve: enable use_verts for edge dissolve (by default) 2014-11-04 17:06:59 +01:00
04c0a46570 Fix T42408: FSAA affects Cycles Image Compositing
Use FSAA settings only if current render engine is BI or GE/

That's for until we'll support FSAA in Cycles or other render engines.
2014-11-04 20:41:12 +05:00
4a0ff5cb2d Fix T42289: 'Make single user' not registered in history 2014-11-04 18:53:00 +05:00
a59fab461c Fix-for-fix ik-spline clamp existing files too 2014-11-04 14:09:38 +01:00
176f0102ea Fix T42445: Clamp flag has no effect on result value in Math and MixRGB shader nodes (Blender Render)
Quite striaghtforward implementation, with the only weird thing that for some reason
my video driver wasn't happy with calling the function "clamp" giving some weirdo
shader compilation error messages.

Called the GPU function clamp_val which can handle float and vec3.
2014-11-04 16:55:40 +05:00
988b3d7188 Add utility macros to clamp all elements of 2,3,4 component vectors 2014-11-04 16:31:42 +05:00
1179ce6f11 Code cleanup: Replace magic constants with defines
From quich search didn't see where the flags are used apart from
RNA currently, but i might have missed something.
2014-11-04 16:28:16 +05:00
d5974eb026 Cleanup for previous own commit (sorry...) 2014-11-04 10:31:59 +01:00
3ce594226e Add missing CustomData_duplicate_referenced_layer_n and deduplicate code.
CustomData_duplicate_referenced_layer_n not used in master currently, but need it
in mesh tranfer branch.
2014-11-04 10:06:08 +01:00
cb5ec7f743 Fix use-after free (own error) 2014-11-04 09:48:41 +01:00
40f32f406b CMake: Attempted to copy manual for py-module 2014-11-04 09:37:01 +01:00
5e0e175422 Cleanup: spelling (D831) 2014-11-03 23:28:16 +01:00
db5493ec7a Fix T42233: Python property ignores 'PROPORTIONAL' 2014-11-03 20:59:14 +01:00
e43b74d87a Optimization of parallel range
It now supports different scheduling schemas: dynamic and static.
Static one is the default and it splits work into equal number of
range iterations.

Dynamic one allocates chunks of 32 iterations which then being
dynamically send to a thread which is currently idling.

This gives slightly better performance. Still some tricks are
possible to have. For example we can use some smarter static scheduling
when one thread might steal tasks from another threads when it runs
out of work to be done.

Also removed unneeded spin lock in the mesh deform evaluation,
on the first glance it seemed to be a reduction involved here but
int fact threads are just adding value to the original vertex
coordinates. No write access to the same element of  vertexCos
happens from separate threads.
2014-11-03 22:44:29 +05:00
4b3f1b7540 Cleanup: remove rarely used IDProp iterator 2014-11-03 17:06:14 +01:00
f7e220edbd Cleanup: defines -> enums, bitshifts for bitflags definitions. 2014-11-03 16:48:06 +01:00
355b70c360 Fix indetation in last commit 2014-11-03 15:06:46 +01:00
9e4229e0ad OSX/fsmenu: fix compiling on older gcc reported by Mike S 2014-11-03 15:05:48 +01:00
d57ce42dfa BMesh: arg reorder 2014-11-03 08:30:54 +01:00