in short, vectors can work as if they are thin wrapped but not crash blender if the original data is removed.
* RNA vector's return Mathutils vector types.
* BGE vectors for GameObject's localPosition, worldPosition, localPosition, localScale, worldScale, localInertia.
* Comment USE_MATHUTILS define to disable returning vectors.
Example...
* 2.49... *
loc = gameOb.worldPosition
loc[1] = 0
gameOb.worldPosition = loc
* With vectors... *
gameOb.worldPosition[1] = 0
* But this wont crash... *
loc = gameOb.worldPosition
gameOb.endObject()
loc[1] = 0 # will raise an error that the objects removed.
This breaks games which assume return values are lists.
Will add this to eulers, matrix and quaternion types later.
* Python apis iterator didnt work, for example [f for f in mesh.faces] # failed.
* Python apis collection.items(), collections without names now return (index,value) pairs, better then returning nothing.
* bpy.ui and bpy.props modules were incorrectly named
* Mesh vertex colors red/blue needed to be swapped on getting/setting.
* Mesh vertex colors were not clamped.
Updated Mathutils.Vector/Euler/Quaternion/Matrix so these are types rather then module methods, each type now has a tp_new function, matching python builtins float/int/str.
Also cleaned up float conversion and arg passing.
Changed buttons_objects.py...
if ob in groups.objects: # no longer works
if ob.name in groups.objects: # is the new syntax
...its more dict like and a lot faster (avoids python iterating over each item and comparing each, use a single rna lookup instead).
Merging changes made by Arystanbek in the soc-2009-kazanbas branch,
plus some things modified and added by me.
* Operator exec is called execute in python now, due to conflicts
with python exec keyword.
* Operator invoke/execute now get context argument.
* Fix crash executing operators due to bpy_import_main_set not being
set with Main pointer.
* The bpy.props module now has the FloatProperty/IntProperty/
StringProperty/BoolProperty functions to define RNA properties for
operators.
* Operators now have an __operator__ property to get the actual RNA
operator pointers, this is only temporary though.
* bpy.ops.add now allows the operator to be already registered, it
will simply overwrite the existing one.
* Both the ui and io directories are now scanned and run on startup.
Merging changes made by Arystanbek in the soc-2009-kazanbas branch,
plus some things modified and added by me.
* The API files now all in the makesrna module, convention is to
call them e.g. rna_mesh_api.c for rna_mesh.c. Note for visual
studio build maintainers, the rna_*_api.c files are compiled as
part of "makesrna", but do not have rna_*_gen.c generated as part
of the library. SCons/cmake/make were updated.
* Added function flags FUNC_USE_CONTEXT and FUNC_USE_REPORTS, to
allow RNA functions to get context and error reporting parameters
optionally. Renamed FUNC_TYPESTATIC to FUNC_NO_SELF.
* RNA collections now have a pointer to add/remove FunctionRNA's, this
isn't actually used anywhere yet, purpose is to make an alias
main.meshes.add() for main.add_mesh() in python.
* Fixes to make autogenerating property set/get for multidimensional
arrays work, though a 4x4 matrix will be exposed as a length 16
one dimensional RNA array.
* Functions and properties added:
* Main.add_mesh()
* Main.remove_mesh()
* Object.matrix
* Object.create_render_mesh()
* WindowManager.add_fileselect()
* Added icon to property and enum property items. The latter is
responsible for the large number of files changed.
* For RNA functions, added PROP_RNAPTR flag to ask for a PointerRNA
as argument instead of a C pointer, instead of doing it implicitly
with the AnyType type.
* Material: properly wrap diffuse/specular param variables, and
rename some things for consistency.
* MaterialTextureSlot: added "enabled" property (ma->septex).
* Image: make animated property editable.
* Image Editor: make some things editable, notifiers, respect state.
* Context: fix issue with screen not being set as ID.
Example sequencer menu
self.layout.column()
self.layout.item_enumO("SEQUENCER_OT_effect_strip_add", property='type', value='ADD', text="Effect Strip (Add)")
* Accept None as NULL pointers through python function calls.
* Added type callback for pointers back, it's useful still in
some cases. Made Object.data editable using this, the pointer
type varying based on object type.
* Wrap pin ID pointer in buttons space.
* Added subclasses for text and surface curve ID blocks, to
organize data better and get proper icons.
* Added RNA_type_to_ID_code and ID_code_to_RNA_type functions.
* Update RNA_access.h with new RNA types.
- Support for python to convert a PyObject into a collection (uses a list of dicts - quite verbose :/)
- Operators can now take collection args when called from python.
- Support for printing operators that use collections (macro recording).
- Added RNA_pointer_as_string which prints all pointer prop values as a python dict.
Example that can run in the in test.py (F7 key)
bpy.ops.VIEW3D_OT_select_lasso(path=[{"loc":(0, 0), "time":0}, {"loc":(1000, 0), "time":0}, {"loc":(1000, 1000), "time":0}], type='SELECT')
for some reason lasso locations always print as 0,0. Need to look into why this is.
Found that subclassing an RNA struct (without even registering or instancing adds a reference to Py_None).
Unlikely a python bug, tested with py2.6 and 3.1
Still not happy with this in the long term but its less problematic then storing the context in pythons namespace which couldn't be set before importing modules.
This might fix a crash quite a few people have reported (but I cant reproduce).
The Python API to define Panels and Operators is based on subclassing,
this makes that system more generic, and based on RNA. Hopefully that
will make it easy to make various parts of Blender more extensible.
* The system simply uses RNA properties and functions and marks them
with REGISTER to make them part of the type registration process.
Additionally, the struct must provide a register/unregister callback
to create/free the PanelType or similar.
* From the python side there were some small changes, mainly that
registration now goes trough bpy.types.register instead of
bpy.ui.addPanel.
* Only Panels have been wrapped this way now. Check rna_ui.c to see
how this code works. There's still some rough edges and possibilities
to make it cleaner, though it works without any manual python code.
* Started some docs here:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNATypeRegistration
* Also changed some RNA_property and RNA_struct functions to not
require a PointerRNA anymore, where they were not required (which
is actually the cause of most changed files).
The bug was todo with bpy.data and bpy.types becoming invalid, temporary fix is to re-assign them to the bpy module before running python operators or panels.
will look into a nicer way to get this working.
this means it caches the compiled pyc files after importing fro the first time.
My times for importing 501 buttons_objects.py files were.
- running each as a script 1.9sec
- importing for the first time 1.8sec
- importing a second time (using pyc files) 0.57sec
Also added "bpy" to sys.modules so it can be imported.
Since adding a new type gives quite a lot of extra boiler plate functions.
Return PyCFunction's main disadvantage is it does not have a uniqie name when you print it.
which can be defined to call C functions with defined parameters.
* Parameters are RNA properties, with the same types.
* Parameters are stored in a ParameterList, which is like a small
stack with the values. This is then used to call the C function.
* Includes Python integration.
* Only one test function is part of this commit, ID.rename.
* Integration with the editors/ module is not included in this
commit, there's some issues to be worked out for that still.
- Register python panels
- Added a generic class checking function BPY_class_validate() for panels/operators.
- No button drawing yet
Brecht, Added RNA_enum_value_from_id() and RNA_enum_id_from_value() to rna_access.c to do lookups between identifiers and values of EnumPropertyItem's, Not sure if these should go here.
* Add support for setting RNA pointers.
* Fix __repr__ for structs and properties, it was printing
a garbage string here, but not sure I did what was intended.
- bpy.types isnt a module anymore, defined as its own PyType, getattr looks up the rna collection each time.
- refcounting fixes
- fixe epydoc generation with undefined values
* Made it based on string lookups rather than fixed enum, to make
it extensible by python scripts.
* Context callbacks now also have to specify RNA type when returning
pointers or collections. For non-RNA wrapped data, UnknownType can
be used.
* RNA wrapped context. The WM entries are fixed, for data context
only main and scene are defined properties. Other data entries have
to be dynamically looked up.
* I've added some special code in python for the dynamic context
lookups. Tried to hide it behind RNA but didn't find a clean way to
do it yet. Still unused/untested.
* Also minor fix for warning about propertional edit property in
transform code, and fix for usage of operator poll with checking if
it was NULL.
* operator class names
- Changed 'name' to '__label__' (since __name__ is already used for the class name)
- Changed 'properties' to '__props__'
* added a PyObject_GetAttrStringArgs(), utility function which Id like to see in pythons C api.
PyObject_GetAttrStringArgs(pyob, "someattr", "foo", "bar") /* pyob.someattr.foo.bar */
Support for subclassing blenders operator, to be registered as a new operator.
Still need to...
* add constants like Operator.FINISHED
* wrap context (with rna?)
* poll() cant work right now because there is no way to access the operatorType that holds the python class.
* Only float, int and bool properties can be added so far.
working example operator.
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/WinterCamp/TechnicalDesign#Operator_Example_Code
- rearranged modules bpyui -> bpy.ui, bpy -> bpy.data, remove bpydoc
- new module bpy.types, stores a list of all struct types
- added __rna__ attribute to types - eg bpy.types.World.__rna__ so you can access the rna data from a type. (so bpydoc.structs isnt needed anymore)
- removed unused subtyping method (use python subclassing rather then C PyTypeObject)
python - lux/pov/renderman materials, lamps etc as well as operators.
At the moment there are 2 ways to do this, The first is like subclassing from python, another (disabled) method copies the base PyTypeObject struct
and makes some changes.
The PyType is stored in the RNA Struct for reuse, right now there are no access functions - needs to be improved.
Added a python script for printing all blend file data to the console which helps testing the api.
dir(rna) wont work for python 2.x now, use rna.__dir__() instead.
example...
bpyui.registerKey( C, bpyui.spaceTypes.SEQ, 0, "Sequencer", "SEQUENCER_OT_view_selected", bpyui.keyTypes.A, bpyui.keyValTypes.PRESS, 0,0, {})
May want to split this into multiple functions.
removed epy docstrings from RNA python api, since Python can get this info from rna. (could be redone in python if getting doc's on RNA is needed)
epy_doc_gen works again
* RNA_blender.h is now generated along with the other files. It is not
used anywhere yet, and still located quite hidden next to the other
rna_*_gen.c files. Read only access for now.
* Inherited properties are not copied from the base anymore but
iterated over. Patch by Vekoon, thanks!
* Array get/set callbacks now do the whole array instead of getting an
index. This is needed for some layers for example so python can set
the array as a whole, otherwise the check that one layer has to be
enabled at all times gets in the way. Also nicer for the C API.
* Also some changes to returning pointers to make the API cleaner, got
rid of the type() callback and instead let get() return PointerRNA
with the type included.
The C API looks like this currently:
http://users.pandora.be/blendix/RNA_blender.h