Commit Graph

6416 Commits

Author SHA1 Message Date
9c341153a2 Fix T95062: Outliner Library Overrides not refreshed when removing overrides.
Those operations were missing the necessary notification for the
Outliner. This was also affecting RNA API of liboverrides.
2022-01-27 17:52:09 +01:00
Yevgeny Makarov
58e0aa36ea Fix T93766: 'New Collection' entry in 'Move to collection' menu is not translated.
Also fixes similar issues regarding some liboverride menu entries.

Reviewed By: mont29

Maniphest Tasks: T93766

Differential Revision: https://developer.blender.org/D13513
2022-01-27 16:51:14 +01:00
12b26d21b0 Assets: allow creating preview image by rendering active object
For node groups there is no good default preview generation.
Nevertheless, t would be useful to generate a preview image for a
node group by rendering an object in some cases.

This commit adds a new operator that allows updating the preview
image for the active asset by rendering the active object.
Note, the operator can also be used for other asset types, not just
node groups.

The operator can be found in a menu right below the refresh-preview
button. Currently it is the only operator in that menu. In the future,
more operators to create previews may be added.

Differential Revision: https://developer.blender.org/D13747
2022-01-26 15:10:49 +01:00
2bf519d211 Cleanup: Correct location of node function declarations
Currently there are many function declarations in `BKE_node.h` that
don't actually have implementations in blenkernel. This commit moves
the declarations to `NOD_composite.h`, `NOD_texture.h`, and
`NOD_shader.h` instead. This helps to clarify the purpose of the
different modules.

Differential Revision: https://developer.blender.org/D13869
2022-01-24 16:18:30 -06:00
46475b8e11 Cleanup: Grammar: its self vs. itself 2022-01-23 22:34:56 -06:00
872dc1038c UI: exclude "Undo History" from menu search
Undo history was showing in menu search since converting undo history to
a menu from a popup, see: 0e1bb232e6.
2022-01-21 16:30:11 +11:00
0d7b3ed39c RNA: display exact integer values without fraction if step is integer.
Display exact integer values of a floating point fields without
a fraction if the step is also an exact integer. This is intended
for cases when the value can technically be fractional, but most
commonly is supposed to be integer.

This handling is not applied if the field has any unit except frames,
because integer values aren't special for quantities like length.

The fraction is discarded in the normal display mode and when copying
the value to clipboard, but not when editing to remind the user that
the field allows fractions.

Differential Revision: https://developer.blender.org/D13753
2022-01-18 16:24:54 +03:00
6952228386 UI: fix a precision issue with float field step size.
Fix a precision issue when stepping down from 1 to 0 via the left
decrement button and step 100 results in a small nonzero value.

The reason is that 0.01 can't be precisely represented in binary
and converting to double before multiplication reveals this.

Ref D13753
2022-01-18 16:24:54 +03:00
08d008a508 GPU: Create Info for GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR.
This patch converts GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR shader to use
the GPUShaderCreateInfo pattern. It can be used as a reference when
converting other shaders.

In this special case the flat uniform vector cannot be used anymore as it
doesn't fit as push constants. To solve this a uniform buffer is used.
2022-01-18 13:17:04 +01:00
8af22719d0 Cleanup: Remove now redundant performance workaround for asset previews
Not needed anymore after aa0ecd179. The removed function was identical
to `icon_draw_rect()` now.

Reverts ab7214ca2e.
2022-01-17 18:26:32 +01:00
194979e929 Cleanup: Improve naming of immediate mode buffer draw functions
Followup to the previous commit. Jeroen and I agreed the old naming was
confusing.
2022-01-17 18:26:10 +01:00
aa0ecd1791 UI: Speed up icon scaling
Use GPU-side scaling to speed up the scaling itself, and to avoid having
to copy the image buffer using the CPU. Mipmapping is used to get decent
filtering when downscaling without ugly artifacts.
In my comparisons, there was barely any difference between the methods
for DPIs >= 1. Below that, the result looks a bit different due to the
different filtering method.

See D13144 for screen-recordings showing the difference.

Part of T92922.

Differential Revision: https://developer.blender.org/D13144

Reviewed by: Jeroen Bakker
2022-01-17 18:26:10 +01:00
0a08ac2528 Alembic: add support for reading override layers
Override layers are a standard feature of Alembic, where archives can override
data from other archives, provided that the hierarchies match.

This is useful for modifying a UV map, updating an animation, or even creating
some sort of LOD system where low resolution meshes are swapped by high resolution
versions.

It is possible to add UV maps and vertex colors using this system, however, they
will only appear in the spreadsheet editor when viewing evaluated data, as the UV
map and Vertex color UI only show data present on the original mesh.

Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile`
DNA, as well as some operators and UI to present and manage the layers. For both
the Alembic importer and the Cycles procedural, the main change is creating an
archive from a list of filepaths, instead of a single one.

After importing the base file through the regular import operator, layers can be added
to or removed from the `CacheFile` via the UI list under the `Override Layers` panel
located in the Mesh Sequence Cache modifier. Layers can also be moved around or
hidden.

See differential page for tests files and demos.

Reviewed by: brecht, sybren

Differential Revision: https://developer.blender.org/D13603
2022-01-17 14:51:04 +01:00
9d3f35a0bf Revert "Revert "GPUShaderCreateInfo for interface abstraction""
This reverts commit edee5a947b.

Fixes compilation error (Missing file BLI_float2.hh)
2022-01-17 14:46:32 +01:00
edee5a947b Revert "GPUShaderCreateInfo for interface abstraction"
This reverts commit 8fb2ff458b.
Missing some files.
2022-01-17 14:34:28 +01:00
Jeroen Bakker
8fb2ff458b GPUShaderCreateInfo for interface abstraction
This is a first part of the Shader Create Info system could be.

A shader create info provides a way to define shader structure, resources
and interfaces. This makes for a quick way to provide backend agnostic
binding informations while also making shader variations easy to declare.

- Clear source input (only one file). Cleans up the GPU api since we can create a
  shader from one descriptor
- Resources and interfaces are generated by the backend (much simpler than parsing).
- Bindings are explicit from position in the array.
- GPUShaderInterface becomes a trivial translation of enums and string copy.
- No external dependency to third party lib.
- Cleaner code, less fragmentation of resources in several libs.
- Easy to modify / extend at runtime.
- no parser involve, very easy to code.
- Does not hold any data, can be static and kept on disc.
- Could hold precompiled bytecode for static shaders.

This also includes a new global dependency system.
GLSL shaders can include other sources by using #pragma BLENDER_REQUIRE(...).

This patch already migrated several builtin shaders. Other shaders should be migrated
one at a time, and could be done inside master.

There is a new compile directive `WITH_GPU_SHADER_BUILDER` this is an optional
directive for linting shaders to increase turn around time.

What is remaining:
- pyGPU API {T94975}
- Migration of other shaders. This could be a community effort.

Reviewed By: jbakker

Maniphest Tasks: T94975

Differential Revision: https://developer.blender.org/D13360
2022-01-17 14:32:28 +01:00
fb6bd88644 Revert "BLI: Refactor vector types & functions to use templates"
Includes unwanted changes

This reverts commit 46e049d0ce.
2022-01-12 12:50:02 +01:00
Clment Foucault
46e049d0ce BLI: Refactor vector types & functions to use templates
This patch implements the vector types (i.e:`float2`) by making heavy
usage of templating. All vector functions are now outside of the vector
classes (inside the `blender::math` namespace) and are not vector size
dependent for the most part.

In the ongoing effort to make shaders less GL centric, we are aiming
to share more code between GLSL and C++ to avoid code duplication.

####Motivations:
 - We are aiming to share UBO and SSBO structures between GLSL and C++.
 This means we will use many of the existing vector types and others
 we currently don't have (uintX, intX). All these variations were
 asking for many more code duplication.
 - Deduplicate existing code which is duplicated for each vector size.
 - We also want to share small functions. Which means that vector
 functions should be static and not in the class namespace.
 - Reduce friction to use these types in new projects due to their
 incompleteness.
 - The current state of the `BLI_(float|double|mpq)(2|3|4).hh` is a
 bit of a let down. Most clases are incomplete, out of sync with each
 others with different codestyles, and some functions that should be
 static are not (i.e: `float3::reflect()`).

####Upsides:
 - Still support `.x, .y, .z, .w` for readability.
 - Compact, readable and easilly extendable.
 - All of the vector functions are available for all the vectors types
 and can be restricted to certain types. Also template specialization
 let us define exception for special class (like mpq).
 - With optimization ON, the compiler unroll the loops and performance
 is the same.

####Downsides:
 - Might impact debugability. Though I would arge that the bugs are
 rarelly caused by the vector class itself (since the operations are
 quite trivial) but by the type conversions.
 - Might impact compile time. I did not saw a significant impact since
 the usage is not really widespread.
 - Functions needs to be rewritten to support arbitrary vector length.
 For instance, one can't call `len_squared_v3v3` in
 `math::length_squared()` and call it a day.
 - Type cast does not work with the template version of the `math::`
 vector functions. Meaning you need to manually cast `float *` and
 `(float *)[3]` to `float3` for the function calls.
 i.e: `math::distance_squared(float3(nearest.co), positions[i]);`
 - Some parts might loose in readability:
 `float3::dot(v1.normalized(), v2.normalized())`
 becoming
 `math::dot(math::normalize(v1), math::normalize(v2))`
 But I propose, when appropriate, to use
 `using namespace blender::math;` on function local or file scope to
 increase readability.
 `dot(normalize(v1), normalize(v2))`

####Consideration:
 - Include back `.length()` method. It is quite handy and is more C++
 oriented.
 - I considered the GLM library as a candidate for replacement. It felt
 like too much for what we need and would be difficult to extend / modify
 to our needs.
 - I used Macros to reduce code in operators declaration and potential
 copy paste bugs. This could reduce debugability and could be reverted.
 - This touches `delaunay_2d.cc` and the intersection code. I would like
 to know @howardt opinion on the matter.
 - The `noexcept` on the copy constructor of `mpq(2|3)` is being removed.
 But according to @JacquesLucke it is not a real problem for now.

I would like to give a huge thanks to @JacquesLucke who helped during this
and pushed me to reduce the duplication further.

Reviewed By: brecht, sergey, JacquesLucke

Differential Revision: https://developer.blender.org/D13791
2022-01-12 12:47:43 +01:00
e5766752d0 Revert "BLI: Refactor vector types & functions to use templates"
Reverted because the commit removes a lot of commits.

This reverts commit a2c1c368af.
2022-01-12 12:44:26 +01:00
a2c1c368af BLI: Refactor vector types & functions to use templates
This patch implements the vector types (i.e:float2) by making heavy
usage of templating. All vector functions are now outside of the vector
classes (inside the blender::math namespace) and are not vector size
dependent for the most part.

In the ongoing effort to make shaders less GL centric, we are aiming
to share more code between GLSL and C++ to avoid code duplication.

Motivations:
- We are aiming to share UBO and SSBO structures between GLSL and C++.
  This means we will use many of the existing vector types and others we
  currently don't have (uintX, intX). All these variations were asking
  for many more code duplication.
- Deduplicate existing code which is duplicated for each vector size.
- We also want to share small functions. Which means that vector functions
  should be static and not in the class namespace.
- Reduce friction to use these types in new projects due to their
  incompleteness.
- The current state of the BLI_(float|double|mpq)(2|3|4).hh is a bit of a
  let down. Most clases are incomplete, out of sync with each others with
  different codestyles, and some functions that should be static are not
  (i.e: float3::reflect()).

Upsides:
- Still support .x, .y, .z, .w for readability.
- Compact, readable and easilly extendable.
- All of the vector functions are available for all the vectors types and
  can be restricted to certain types. Also template specialization let us
  define exception for special class (like mpq).
- With optimization ON, the compiler unroll the loops and performance is
  the same.

Downsides:
- Might impact debugability. Though I would arge that the bugs are rarelly
  caused by the vector class itself (since the operations are quite trivial)
  but by the type conversions.
- Might impact compile time. I did not saw a significant impact since the
  usage is not really widespread.
- Functions needs to be rewritten to support arbitrary vector length. For
  instance, one can't call len_squared_v3v3 in math::length_squared() and
  call it a day.
- Type cast does not work with the template version of the math:: vector
  functions. Meaning you need to manually cast float * and (float *)[3] to
  float3 for the function calls.
  i.e: math::distance_squared(float3(nearest.co), positions[i]);
- Some parts might loose in readability:
  float3::dot(v1.normalized(), v2.normalized())
  becoming
  math::dot(math::normalize(v1), math::normalize(v2))
  But I propose, when appropriate, to use
  using namespace blender::math; on function local or file scope to
  increase readability. dot(normalize(v1), normalize(v2))

Consideration:
- Include back .length() method. It is quite handy and is more C++
  oriented.
- I considered the GLM library as a candidate for replacement.
  It felt like too much for what we need and would be difficult to
  extend / modify to our needs.
- I used Macros to reduce code in operators declaration and potential
  copy paste bugs. This could reduce debugability and could be reverted.
- This touches delaunay_2d.cc and the intersection code. I would like to
  know @Howard Trickey (howardt) opinion on the matter.
- The noexcept on the copy constructor of mpq(2|3) is being removed.
  But according to @Jacques Lucke (JacquesLucke) it is not a real problem
  for now.

I would like to give a huge thanks to @Jacques Lucke (JacquesLucke) who
helped during this and pushed me to reduce the duplication further.

Reviewed By: brecht, sergey, JacquesLucke

Differential Revision: http://developer.blender.org/D13791
2022-01-12 12:19:39 +01:00
0dc309bef6 Cleanup: remove redundant const qualifiers for POD types 2022-01-12 12:51:11 +11:00
89145341e5 BLF: UI_fontstyle_draw Usage
Add maximum string length argument to UI_fontstyle_draw to reduce usage
of BLF_DRAW_STR_DUMMY_MAX. Reorders arguments to UI_fontstyle_draw_ex

See D13794 for more details.

Differential Revision: https://developer.blender.org/D13794

Reviewed by Campbell Barton
2022-01-11 14:52:39 -08:00
bbe59c6014 BLF: Reduction of use of BLF_DRAW_STR_DUMMY_MAX
Reduction of the number of uses of the define BLF_DRAW_STR_DUMMY_MAX
by using actual sizes of static character arrays.

See D13793 for more details.

Differential Revision: https://developer.blender.org/D13793

Reviewed by Campbell Barton
2022-01-11 14:08:38 -08:00
ccf06fffbc UI: Allow AltGr Key + C,V,X Text Input
Slight change to our processing of Ctrl-C, Ctrl-V, and Ctrl-X so that
they will not be triggered if Alt is also pressed. This allows entry
of AltGr-C, -V, -X when using International keyboard layouts.

See D13781 for more details

Differential Revision: https://developer.blender.org/D13781

Reviewed by Brecht Van Lommel
2022-01-10 09:52:19 -08:00
7c04bc9a01 Cleanup: exclude uiFont from DNA, rename filename -> filepath
This isn't saved to the preferences,
so there is no need to store in DNA.

Also remove unused `r_to_l` member.
2022-01-07 18:05:36 +11:00
3d3bc74884 Cleanup: remove redundant const qualifiers for POD types
MSVC used to warn about const mismatch for arguments passed by value.
Remove these as newer versions of MSVC no longer show this warning.
2022-01-07 14:16:26 +11:00
66a4da87f4 Cleanup: sort cmake file lists 2022-01-06 13:54:55 +11:00
499fec6f79 Cleanup: spelling in comments 2022-01-06 13:54:52 +11:00
a42e972e1b Fix T94316: Asset catalog tree scrolls away when renaming a catalog
The activation of the text button is a bit special, since it happens during
drawing, the layout isn't computed yet then. Comparable cases where the button
is added on top don't use the layout system, so this didn't become an issue
until now. Trigger a delayed call to `UI_but_ensure_in_view()`.
2022-01-03 19:55:49 +01:00
20b438d523 Cleanup: Use array for BKE cursor functions
Missed this function in rB67525b88d2e
2021-12-26 15:08:41 -05:00
ceed8f7c06 Cleanup: Use more common variable name
It's preferred to use `area` as a name for `ScrArea` variables.
2021-12-25 14:57:07 -06:00
f1e04116f0 Cleanup: Do not use magic number 2021-12-25 00:02:45 -05:00
67525b88d2 Cleanup: Use array for BKE cursor functions
Differential Revision: https://developer.blender.org/D12962
2021-12-24 23:59:33 -05:00
6e0cf86e73 Cleanup: use new c++ guarded allocator API
API added in rBa3ad5abf2fe85d623f9e78fefc34e27bdc14632e
2021-12-24 22:18:04 -05:00
c0db8a9a3b Cleanup: remove unused button function
rB05f900e3466b45a19e13bea6dd641e4f7b8b46e9 removed unused button functions,
but since that commit the `uiDefIconTextButBit()` static function sits
unused as well. It's now been removed.
2021-12-24 10:39:36 +01:00
05f900e346 Cleanup: Remove unused UI button definition functions
These were part of the older buttons API that shouldn't be used in
more places at this point. Most layouts should be built with the regular
layout system API and RNA properties. This sort of button can still be
created though, since these were just shortcuts anyway.
2021-12-23 11:30:11 -06:00
43f5e761a6 Cache File: use panels to organize UI
This adds interface panels to organize the Cache File UI parameters for
modifiers and constraints into related components: velocity, time, and
render procedural.

Properties relating to the three aforementioned components are separated
from `uiTemplateCacheFile` into their own functions (e.g.
`uiTemplateCacheFileVelocity` for the velocity one), which are in turn
called from the specific panel creation routines of the modifiers and
constraints (for constraints, the functions are exposed to the RNA).

`uiTemplateCacheFile` now only shows the properties for the file path,
and in the case of constraints, the scale property.

The properties that are only defined per modifier (like the velocity
scale), are shown in the proper modifier layout panel if applicable.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D13652
2021-12-23 18:05:26 +01:00
025c921416 Cleanup: remove BKE_animdata_driver_path_hack
The `BKE_animdata_driver_path_hack()` function has had almost no effect
since rB51b796ff1528, and basically boils down to:

```
return base_path ? base_path : RNA_path_from_ID_to_property(ptr, prop);
```

Since `base_path` was `NULL` in the majority of cases, it's just been
replaced by a direct call to `RNA_path_from_ID_to_property()`. The
conditional now just appears in one remaining case.

This relates to T91387.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D13646
2021-12-23 13:49:58 +01:00
d13970de86 Fix T92930: Outliner "Show Active" bone fails in certain situations
Outliner would frame the armature object instead of the bone if the bone
was on a hidden armature layer.

Similar to issues reported in e.g. T58068 and T80464, this is due to the
fact that `BKE_pose_channel_active` always checks for the armature layer
(and returns NULL if a bone is not on a visible armature layer).

Now propose to make this layer check **optional** (and e.g. from the
Outliner be more permissive). This also introduces
`BKE_pose_channel_active_if_layer_visible` which just wraps
`BKE_pose_channel_active` with the check being ON.

Maniphest Tasks: T92930

Differential Revision: https://developer.blender.org/D13154
2021-12-21 14:07:48 +01:00
a3ad5abf2f Allocator: simplify using guarded allocator in C++ code
Using the `MEM_*` API from C++ code was a bit annoying:
* When converting C to C++ code, one often has to add a type cast on
  returned `void *`. That leads to having the same type name three times
  in the same line. This patch reduces the amount to two and removes the
  `sizeof(...)` from the line.
* The existing alternative of using `OBJECT_GUARDED_NEW` looks a out
  of place compared to other allocation methods. Sometimes
  `MEM_CXX_CLASS_ALLOC_FUNCS` can be used when structs are defined
  in C++ code. It doesn't look great but it's definitely better. The downside
  is that it makes the name of the allocation less useful. That's because
  the same name is used for all allocations of a type, independend of
  where it is allocated.

This patch introduces three new functions: `MEM_new`, `MEM_cnew` and
`MEM_delete`. These cover the majority of use cases (array allocation is
not covered).

The `OBJECT_GUARDED_*` macros are removed because they are not
needed anymore.

Differential Revision: https://developer.blender.org/D13502
2021-12-17 15:42:28 +01:00
c536eb410c Cleanup: spelling in comments 2021-12-17 15:26:28 +11:00
d6902668e3 UI: support Copy To Selected for id-properties [GN modifier properties]
Both {key Alt} editing behavior as well as `Copy To Selected` were not
working on geometry nodes modifiers (even if these matched exactly -
having the same nodegroup - on multiple objects)

Reason is that code checks pointer equality on the discovered properties
[geometry nodes modifier properties are stored as ID properties], but
these are not the same across objects (since these are fetched from
NodesModifierSettings - which are different on different objects).

note: if general custom properties are "API defined" on existing classes,
this was working, we are getting the exact property for different IDs in
this case

Now be more permissive with ID properties not defined on classes in
general and dont check pointer equality for them. For ID properties on
specific IDs (not the ones defined on classes) this //might// be undesired
(havent spotted issues though, even if equally named ID properies with
different types existed -- this then simply does nothing).

For geometry nodes modifiers, new code also checks if the nodegroups are
the same [since generic naming "Input_XXX" is shared for all modifiers --
and starting to copy over things to unrelated modifiers is not desired
here].

Fixes T93983.

Maniphest Tasks: T93983

Differential Revision: https://developer.blender.org/D13573
2021-12-16 13:18:19 +01:00
6da23db5e0 UI: deduplicate code for Copy To Selected and Alt-button tweaking
This resolves an old TODO to deduplicate code in copy_to_selected_button
& ui_selectcontext_begin.
This is also in hindsight of adding id-property support [incl. Geometry
Nodes modifier properties] for this in the next commit.
No behavior change expected here.

ref T93983 & D13573
2021-12-16 13:18:19 +01:00
c097c7b855 Cleanup: correct unbalanced doxygen groups
Also add groups in some files.
2021-12-14 16:17:10 +11:00
0606adceb3 UI: String Search: Add an optional weight parameter
This builds off of rBf951aa063f7, adding a weight parameter which can
be used to change the order of items when they have the same match
score. In the future, if string searching gets a C++ API, we could
use an optional parameter for the weight, since it is not used yet.

This will be used for the node link drag search menu (D8286).

Differential Revision: https://developer.blender.org/D13559
2021-12-13 13:58:30 -06:00
Charlie Jolly
8c55481e33 UI: Add curve handle buttons to CurveMap interface
This patch exposes the vector handle options as buttons
and aligns the UI between CurveMap and CurveProfile more closely.
- CurveMap point editing is on a single row like CurveProfile
- Tools menu is moved to the right hand side on both widgets
- Emboss curve map buttons

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D10980
2021-12-12 07:17:35 +00:00
69f55b1b62 Cleanup: Various cleanups to the tree-view API
* Correct URL for documentation (was changed recently).
* Add comments.
* Reevaluate and update which functions are public, protected or
  private.
* Reorder functions and classes to be more logical and readable.
* Add helper class for the public item API so individual functions it
  uses can be made protected/private (the helper class is a friend).
  Also allows splitting API implementation from the C-API.
* Move internal layout builder helper class to the source file, out of
  the header.
* More consistent naming.
* Add alias for item-container, so it's more clear how it can be used.
* Use const.
* Remove unnecessary forward declaration.
2021-12-09 12:35:15 +01:00
Azeem Bande-Ali
b8bad3549d Fix T93519: handle prefix names in autocompletes
Autocomplete entires keep track of the length of the prefix
in `name_prefix_offset`. However, the name matching logic
was comparing the string including the prefix which resulted
in tab-completion not working (when the user didn't also type
in the prefix, typically two whitespaces).

This is fixed by passing in a char pointer after the end of
the prefix.

Additionally, some searchbox logic is moved. Previously,
`ui_searchbox_apply` would clear the entry which would mean
that `ui_searchbox_find_index` would never succeed. Now the
search box is only cleared if no match was found.

Differential Revision: https://developer.blender.org/D13483
2021-12-09 11:15:19 +01:00
61776befc3 Cleanup: move public doc-strings into headers for 'editors'
Ref T92709
2021-12-09 01:14:10 +11:00
c1279768a7 Cleanup: Clang-Tidy modernize-redundant-void-arg 2021-12-08 00:31:20 -05:00