Commit Graph

3961 Commits

Author SHA1 Message Date
c1fe582446 Cleanup: move snap with projection check into a function 2021-06-26 16:57:03 +10:00
74450265d0 Fix T87185: value assigned to modal Scale does not work properly
`t->values` does not necessarily represent a final value of the
transformation, as each mode treats this value differently.

So, unfortunately, we cannot have a generic offset solution for modal
transform operations. Offset needs to be handled by each mode.

Note: Currently only, `Move`, `Rotate` and `Resize` support this.
2021-06-25 12:52:27 -03:00
b5840f9b5b Cleanup: compiler warnings with clang
* Mark either all or no class methods with override
* Don't use zero sized array since it has a different size in C and C++.
  Using a little more memory here is not significant.
* Don't use deprecated mechanism to mark private GSet members in clang
  just like we don't for MSVC, it warns even for simple zero initialization.
2021-06-24 19:35:23 +02:00
4b9ff3cd42 Cleanup: comment blocks, trailing space in comments 2021-06-24 15:59:34 +10:00
5cc8e7ab53 Cleanup: reformat trailing comments that caused line wrapping 2021-06-23 13:54:12 +10:00
58e58310b7 Cleanup: compiler warning for invalid argument type 2021-06-23 11:44:02 +10:00
fa1868ae97 Transform: display units for proportional edit value
This fixes T88346.

The code is also more readable by making a better distinction between
the texts used for Distances, "Proportional Size" and "AutoIK-Len".

And the text used to translate the "Proportional Size" is reused.
2021-06-22 17:17:44 -03:00
c3b641613c Cleanup: deduplicate code and rename variables
This makes it clearer that variables are strings and how they are used
in the Move header code.
2021-06-22 16:51:34 -03:00
Leon Zandman
c317f111c1 Cleanup: Spelling Mistakes
This patch fixes many minor spelling mistakes, all in comments or
console output. Mostly contractions like can't, won't, don't, its/it's,
etc.

Differential Revision: https://developer.blender.org/D11663

Reviewed by Harley Acheson
2021-06-22 10:54:50 -07:00
b665ad8621 Fix T89291: Objects with rotation deltas don't rotate in correct axes
Quaternion correction was not implemented and Euler values were being
incorrectly combined.
2021-06-21 14:31:45 -03:00
b5e5fbcfc8 Cleanup: clang-format 2021-06-20 13:12:27 +10:00
033641aa74 VSE: Remove seq->tmp usage
Remove `seq->tmp` usage from transform code. It was used to tag strips
that need to be "shuffled". Pass these strips in `SeqCollection`
instead.

Reviewed By: sergey, mano-wii

Differential Revision: https://developer.blender.org/D11631
2021-06-19 05:07:00 +02:00
eb85de027c Cleanup: unused argument, function & shadow variable warning 2021-06-17 14:43:13 +10:00
78693d524c VSE: Refactor transform operator code
Refactor function `freeSeqData` so it is readable.

One strip can have multiple transform operations defined. To prevent
processing strip multiple times, build `SeqCollection` and use
sequencer iterator instead of iterating `TransData` directly.

No functional changes.

Differential Revision: https://developer.blender.org/D11618
2021-06-17 04:04:01 +02:00
e7003bc965 VSE: Reduce transform code complexity
Reduce complexity of sequencer transform code by removing recursivity.
This is possible by treating meta strips (mostly) as any other strip and
containing all transform code within SEQ_ functions.

Unfortunately internally meta strips still require special treatment,
but all complexity from code all over transform code seems to be
possible to contain within one function.

Functional change:
Previously adjusting handle of single image strip moved animation.
Now animation is not moved, which is behavior for all other strips.

Reviewed By: sergey, mano-wii

Differential Revision: https://developer.blender.org/D11493
2021-06-17 03:42:04 +02:00
845f4cebad Fix T88342: 'To Sphere' and 'Push/Pull' not working in Pose mode
Some modes don't take into account that `TransData` may be in data space.
2021-06-16 16:47:46 -03:00
a1cc7042a7 Edge-scrolling for node editor
Starts scrolling when dragging a node or node link and going outside the current window.
Largely copied from the VIEW2D_OT_edge_pan operator.

Edge panning operator customdata and supporting functions now in
UI_view2d.h, so they could be used by operators in other editor
libraries. The VIEW2D_OT_edge_pan operator also uses this customdata and
shared functions now. Operators properties can be used to configure
edge panning margins and speed for each use case, rather than using
hardcoded values.

The speed function for edge panning has been tweaked somewhat:
* "Speed per pixel" has been replaced with a "speed ramp" distance.
  This is more intuitive and also creates an upper bound for the speed,
  which can otherwise become extreme with large cursor distance.
* "Max speed" is reached at the end of the speed ramp.
* Padding the region inside and outside is applied as before, but both
  values are operator properties now.

Node transform operator also supports edge panning. This requires
an offset for changes in the view2d rect, otherwise nodes are "stuck"
to the original view.

Transform operator had cursor wrapping categorically enabled, but this
gets quite confusing with the edge scrolling mechanism. A new TransInfo
option T_NO_CURSOR_WRAP has been introduced to disable this behavior.
The double negative is a bit annoying, but want to avoid affecting the
existing transform modes, so by default it should still set the
OP_IS_MODAL_GRAB_CURSOR flag (which then sets the WM_CURSOR_WRAP_XY
flag during modal execution).

Reviewed By: HooglyBoogly, JacquesLucke

Differential Revision: https://developer.blender.org/D11073
2021-06-16 18:35:52 +01:00
8a1860bd9a BMesh: support face-normal calculation in normal & looptri functions
Support calculating face normals when tessellating. When this is done
before updating vertex normals it gives ~20% performance improvement.

Now vertex normal calculation only needs to perform a single pass on the
mesh vertices when called after tessellation.

Extended versions of normal & looptri update functions have been added:

- BM_mesh_calc_tessellation_ex
- BM_mesh_normals_update_ex

Most callers don't need to be aware of this detail by using:

- BKE_editmesh_looptri_and_normals_calc
- BKE_editmesh_looptri_and_normals_calc_with_partial

- EDBM_update also takes advantage of this,
  where calling EDBM_update with calc_looptri & calc_normals
  enabled uses the faster normal updating logic.
2021-06-14 23:01:19 +10:00
ab38223047 Cleanup: redundant initialization
These were limited to obvious cases. Some less obvious cases
were kept as refactoring might make them necessary in future.
2021-06-13 14:54:54 +10:00
8b8c3c34dd Fix T88900: Crash when setting Edge Weight/Crease
The `recalcData` of "convert_mesh_edge" did more
than it was supposed to.
2021-06-07 07:52:34 -03:00
c27b7df563 Cleanup: unused argument 2021-06-06 23:03:34 +10:00
54ce344bc7 VSE: Remove seq->tmp usage from transform code
This field was used for extend feature to get handle position of
metastrip children. Since D9972 extend feature works only on meta
strip itself, not it's children.
So `SEQ_transform_get_left_handle_frame()` second argument is always
false and can be removed.

Another instance of `seq->tmp usage` is hack to distinguish strips to be
shuffled, which is not covered by this patch.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D10321
2021-06-06 03:05:45 +02:00
c2fa36999f Edit Mesh: partial updates for normal and face tessellation
This patch exposes functionality for performing partial mesh updates
for normal calculation and face tessellation while transforming a mesh.

The partial update data only needs to be generated once,
afterwards the cached connectivity information can be reused
(with the exception of changing proportional editing radius).

Currently this is only used for transform, in the future it could be
used for other operators as well as the transform panel.

The best-case overall speedup while transforming geometry is about
1.45x since the time to update a small number of normals and faces is
negligible.

For an additional speedup partial face tessellation is multi-threaded,
this gives ~15x speedup on my system (timing tessellation alone).
Exact results depend on the number of CPU cores available.

Ref D11494

Reviewed By: mano-wii
2021-06-05 08:35:31 +10:00
ffa2a1771e Cleanup: inconsistent parameter name 2021-05-27 10:41:40 +02:00
41f2ea4045 Fix incorrect BLI_snprintf usage
Event though in practice this wasn't causing problems as the fixed size
buffers are generally large enough not to truncate text.

Using the result from `snprint` or `BLI_snprintf` to step over a fixed
size buffer allows for buffer overruns as the returned value is the size
needed to copy the entire string, not the number of bytes copied.

Building strings using this convention with multiple calls:

    ofs += BLI_snprintf(str + ofs, str_len_max - ofs);

.. caused the size argument to become negative,
wrapping it to a large value when cast to the unsigned argument.
2021-05-27 17:59:21 +10:00
7438f0c6c0 Cleanup: array-parameter warning with GCC 11
Pass the string size as this is less error prone in general.
2021-05-27 02:32:44 +10:00
9c53690b30 Merge branch 'blender-v2.93-release' 2021-05-24 12:30:24 -03:00
1a69d491e5 Fix T88478: Fallback to dolly not working when moving the camera in camera view
This fallback is an old hack.

It is difficult to have an orientation convention when several random
factors determine which one should be used.

In this case, to "fix" the problem, a new behavior had to be implemented.
Now the redo when moving the camera in `Camera View` has the default
orientation as `View`.
2021-05-24 12:29:37 -03:00
2265104f0b Fix (unreported): Automatic transform contraint not being disabled
It does not make sense to maintain automatic constraint selection when
you manually set the constraint.
2021-05-24 11:39:50 -03:00
197fa644ee Cleanup: Rename transform enum items
Make them more descriptive.
2021-05-24 11:35:33 -03:00
Leon Zandman
865d1889da Cleanup: spelling
Includes fixes to misspelled function names.

Ref D11280
2021-05-21 22:23:07 +10:00
2b640622ff Transform: use ID_RECALC_GEOMETRY flag when updating object data
While this doesn't provide any noticeable benefits at the moment,
it allows for geometry updates skipping copy-on-write in edit-mode
in the future.
2021-05-21 15:45:25 +10:00
b13953b1f2 Cleanup: quiet -Warray-parameter warnings from GCC11
Some warnings remain that require larger changes.
2021-05-21 15:45:25 +10:00
b18d5dac53 Transform: remove ID_RECALC_SELECT for edit-mode armatures
This was added in 9516921c05
so overlays would redraw, as far as I can see it's no longer needed.

Reviewed By: fclem

Ref D11322
2021-05-21 10:58:07 +10:00
ee5bfde9e6 Fix T87947: Trasnform: Keyboard input uses view orientation
When activated in modal, `translate`, `resize`, `rotate`, `shear` and
`edge_rotate_normal` use a different orientation than the set in scene.

This orientation needed to match since some of these modes can be switched
during operation.

The default orientation for these modes was `V3D_ORIENT_VIEW`.

And this changed when finishing the `translate` and `resize` to
`V3D_ORIENT_GLOBAL`.

But this could cause inconsistencies when inputting values from the
keyboard.

The solution now is to change the orientation when you change the mode.

---
Note: Although the user can expect the value entered to reflect the
orientation set in the scene, it would require a lot of changes and would
not be really useful.
2021-05-20 11:05:44 -03:00
47f4f3c932 Cleanup: Use enum to indicate the current orientation
Improves readability.
2021-05-20 11:05:28 -03:00
97cf2a9fb1 VSE: Refactor sorting functions
Recently `SEQ_sort()` function was split so functionality is provided
on per-seqbase basis. After discussion about this split, it turned out,
that per-seqbase operation is only that should be provided, because
RNA API functions need to be able to access arbitrary seqbase

Remove recently introduced function `seq_sort_seqbase` and change
`SEQ_sort` function to operate on seqbase.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D11297
2021-05-19 22:52:57 +02:00
a156843112 Cleanup: spelling, rename metas to meta-strips / meta-balls 2021-05-14 17:38:16 +10:00
fa472d46fc Merge branch 'blender-v2.93-release' 2021-05-12 20:25:16 +02:00
Siddhartha Jejurkar
c1f7f18a8e Fix T81247: Constrain selected UVs to correct UDIM
With Constrain to Image Bounds selected, UVs will be constrained to the
correct/closest UDIM if the image is tiled.
UVs will be constrained to the 0-1 UV space if the image is not tiled.
This will override the present behavior of always constraining selected
UVs to the 0-1 UV space (UDIM 1001).

Reviewed By: campbellbarton

Ref D11202
2021-05-13 00:12:56 +10:00
bf23083852 Cleanup: use our own code style for doxy-gen comment blocks 2021-05-12 21:58:25 +10:00
9a6fd69993 Fix T87947: Trasnform: Keyboard input uses view orientation
When activated in modal, `translate`, `resize`, `rotate`, `shear` and
`edge_rotate_normal` use a different orientation than the set in scene.

This orientation needed to match since some of these modes can be switched
during operation.

The default orientation for these modes was `V3D_ORIENT_VIEW`.

And this changed when finishing the `translate` and `resize` to
`V3D_ORIENT_GLOBAL`.

But this could cause inconsistencies when inputting values from the
keyboard.

The solution now is to change the orientation when you change the mode.

---
Note: Although the user can expect the value entered to reflect the
orientation set in the scene, it would require a lot of changes and would
not be really useful.
2021-05-11 23:45:55 -03:00
cb385a117b Cleanup: Use enum to indicate the current orientation
Improves readability.
2021-05-11 23:44:50 -03:00
7627e0980d Merge branch 'blender-v2.93-release' 2021-04-29 23:57:42 +10:00
d8cdc80263 Fix T87808: Connected proportional editing includes hidden geometry
Regression in 21b9231d7f
2021-04-29 23:44:50 +10:00
1012e9bbfa Cleanup: Fix inconcistent array lengths in function declarations
In some cases functions were defined with arguments of different array
lengths in headers vs. implementations. This commit fixes some of the
cases I ran into, but probably not all of them.
2021-04-28 13:13:43 -05:00
67a52c8a40 Merge branch 'blender-v2.93-release' 2021-04-28 16:30:20 +02:00
e0fa295bc6 Fix T86881: Curve Edit handle offset when snapping
When an aligned (or auto) handle was snapped with only the control
point selected, it would not snap to the correct point, but offset. This
was because the handles were not considered selected. The `TD_SELECTED`
flag was not being set.

The fix makes sure that we include the handles in the selection when
the handle is aligned or auto.

Reviewed By: antoniov

Maniphest Tasks: T86881

Differential Revision: https://developer.blender.org/D11111
2021-04-28 16:28:23 +02:00
8f03c9b19a Cleanup: compiler warning 2021-04-26 22:58:35 +10:00
d7c762d2f7 Cleanup: Rearrange the functions in 'transform_convert_mesh.c'
The creation of `TransCustomData` is best located at the beginning of the
file as it is a specific struct of the file and can be used a lot locally.
2021-04-26 09:35:03 -03:00