51bec8e22e
fix T44884: Index counter for active UV Map used wrong offset
2015-05-29 16:20:33 +02:00
1bf685488c
Collada Exporter: sanitize a bit lnor export.
...
In case `BKE_mesh_calc_normals_split()` would fail, exporter would read
uninitialized random mem... Should not happen, but better be safe than sorry.
2015-05-11 17:22:18 +02:00
51f33a2e55
collada:custom normals generated by normals modifier have not been exported correctly. Also triangulating during export did not work.
2015-05-06 17:03:38 +02:00
bbae0664a3
Added Support for Custom Vertex Normals to Collada exporter
2015-04-16 19:02:26 +02:00
d526ef607d
Cleanup: rename BKE_key_convert/update
to BKE_keyblock_convert/update
.
...
We are handling a keyblock here, not a whole key(set). Names are alreay a bit confusing,
let's be consistent at least.
2014-11-17 11:19:54 +01:00
ea6fba2926
Cleanup: Remove unused variables.
2014-05-01 16:32:25 +02:00
8bdac4d0bc
fix T39967: Added support for Import/export of vertex color layers
2014-05-01 14:52:36 +02:00
e79b244097
Fix collada and freestyle module compile errors after recent commit, forgot to
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compile with those enabled.
2014-01-15 19:15:51 +01:00
fe81ac0e4e
Fix T37753: encapsulated the creation of the source ID into one function to ensure the id is always created correctly
2013-12-09 23:18:01 +01:00
9acadd17a9
fix [ #35592 ] Collada (DAE) exporter messes up vertex colors
2013-06-02 23:53:03 +00:00
631f2b94ef
fix:#35073 face normals calculation used wrong mloop index
2013-04-25 13:28:32 +00:00
655ed9cc7f
style cleanup
2013-03-18 11:44:56 +00:00
86ff11fe47
Collada: Added ngon support to Vertex Color exporter
2013-03-04 13:12:56 +00:00
2921d48239
code cleanup: unused vars in collada, preprocessor formatting & warning in mingw.
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also compiling without bullet needed a stub added.
2013-03-04 00:53:57 +00:00
f19206a361
Collada: Fix export of Normals where shading is set to smooth
2013-03-04 00:17:20 +00:00
4774357b59
Collada: exported normals now based on MPoly instead of MFace
2013-03-03 13:53:32 +00:00
be701b6278
Collada: Added support for ngon export/import and added triangulate option to export
2013-03-02 15:58:13 +00:00
debc3ac910
Collada export: Add ngon support (initial)
2013-02-27 13:53:43 +00:00
8996184ac4
Fixed importing of shapekey names: name is now taken from geometry name instead of deriving it from the mesh name
2013-02-12 17:52:18 +00:00
942ad6d9cd
style cleanup
2013-02-10 17:06:05 +00:00
69993c5d40
style cleanup: spaces -> tabs
2013-02-04 00:18:09 +00:00
c263753d17
Added gsoc-2012 collada improvements from bratwurst branch
2013-01-21 13:45:49 +00:00
a0f01ef8d8
remove BLI_utildefines from BKE_DerivedMesh.h header
2012-11-01 15:34:38 +00:00
f3ece5a108
style cleanup: trailing tabs & expand some non prefix tabs into spaces.
2012-10-21 05:46:41 +00:00
d8144ef0f5
style cleanup: comment blocks
2012-10-04 13:26:15 +00:00
0a0074f9c6
Collada: do not call polylist export for objects with no polygons (avoid a missleading warning message)
2012-09-12 18:26:01 +00:00
417e99df22
Collada: fixed export when 'active UV Layer only' was selected
2012-08-15 22:08:22 +00:00
10004d4a42
fixed: [ #32240 ] Collada import when nodes share geometry but not material
2012-08-12 17:13:07 +00:00
9b51503307
style cleanup
2012-07-21 22:58:08 +00:00
adf3a5e332
Collada: (Export) Added export of surface textures, and control over exported uv layers
2012-06-22 16:16:58 +00:00
0df30d1063
Collada: (Exporter) add 'mesh type selection(view|render)' for Apply modifiers option
2012-06-16 23:35:53 +00:00
2e8a2f7668
style cleanup
2012-06-12 22:05:33 +00:00
36ed4818e5
patch #31794 Collada: make exporter more robust, now uses BKE_object_relational_superset()
2012-06-12 21:25:29 +00:00
49a5141cde
[ #31739 ] Collada: New Export selections 'Include Armatures'
2012-06-07 17:55:26 +00:00
822362189b
[ #31607 ] Collada: (Exporter) Implementation of 'use Object Instantiation' Option
2012-05-26 22:46:28 +00:00
2c05190374
fix [ #31320 ] Collada now supports import/export of loose edges (edges not attached to faces)
2012-05-16 11:21:03 +00:00
Nathan Letwory
d644069860
Apply [ #31335 ] COLLADA: fix for odd names for materials in exported dae files
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Patch by Gaia Clary
This patch removes the index numbering from materials, which is not necessary.
2012-05-09 08:14:49 +00:00
f44e80e638
Collada: patch #31331 : added missing call to BKE_mesh_tessface_ensure() when 'apply Modifiers' was NOT selected
2012-05-07 19:08:01 +00:00
98ba7dfecf
Collada: patch #31331 : Implementation of 'Apply Modifiers'
2012-05-07 18:09:59 +00:00
b340f930ec
style cleanup: changes to brace placement / newlines - for/while/if/switch
2012-04-28 06:31:57 +00:00
b8a71efeba
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
3fc2fbc333
style cleanup, use { on newline after function definition.
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spelling 'impliment' -> 'implement'
2012-02-25 16:49:59 +00:00
adba42beaa
Collada export: fix no polylist after bmesh-merge
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Just needed a call to BKE_mesh_tessface_ensure when exporting geometries.
2012-02-24 21:15:58 +00:00
075fee4d58
svn merge ^/trunk/blender -r43830:43864
2012-02-03 01:30:21 +00:00
5d6527dd3e
Patch #29705 : Collada export didn't export mesh name.
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Added name= parameter to geometry nodes in Collada export
2012-02-02 10:34:44 +00:00
bc9b593909
More DM func renames, fixing some build breaks, renaming more stuff, also seems like it might be fixing the recent CDDM_copy corruption/leak bug
2011-11-30 18:03:56 +00:00
2345efc6c5
Patch #29336 : renaming UV (Texture) Layer to UV Map in the user interface,
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by Gaia Clary.
Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.
The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.
2011-11-23 17:25:25 +00:00
4a04f72069
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
13dfd82997
changes for materials to treat them as shorts not int/chars (since they are stored as shorts intermally)
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- converting nurbs to mesh was casting the material to unsigned char.
- subsurf was casting to char, then int -> short in a loop.
- have material functions take & return shorts.
2011-09-20 06:25:15 +00:00
Nathan Letwory
3dc0ee19c4
Introduce struct for export settings in COLLADA export code. This will make it easier to
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add new options without having to change function signatures all over the place.
2011-09-07 18:23:30 +00:00