Blender is typically used maximized or fullscreen,
load maximized instead of attempting to fill the screen bounds.
To load un-maximized use '--window-border' argument.
See D4332
As far as we know this wasn't widely used, and relied no storing data
in the temp dir which may be cleared on reboot.
More generally, alternative behavior for a core area like file IO
is not something to keep if it has unresolved issues.
See D4310 for details.
This feature is intended only for testing,
to automate simulating user input.
- Enabled by '--enable-event-simulate'.
- Disables handling all real input events.
- Access by calling `Window.event_simulate(..)`
- Disabling `bpy.app.use_event_simulate`
to allow handling real events (can only disable).
Currently only mouse & keyboard events work well,
NDOF, IME... etc could be added as needed.
See D4286 for example usage.
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
This reverts commit 1d908bffdd.
Enough uses of repeat last expect skip-save properties to be set,
transform being the most obvious example T60777#605681.
I wanted to avoid operators having account for two kinds of 'skip-save'
but this may be unavoidable.
Use zoom steps lower than 1. This allows to zoom out a high-res
image. For example, before it was not possible to maker 4K image
to fit on FullHD monitor.
Also, don't force zoom to be above 1. Not sure why that was done,
but this disallows zooming out.
It is still not possible to zoom in higher than the window size
allows. In order to support this the player needs to be refactored
in a way that allows to decouple zoom from window size.
Fixes T59177: Animplayer extreme zooms in when playing rendered animation
PROP_SKIP_SAVE is often used as a way to detect the difference between
adjusting options from the redo panel and initial execution.
Repeat last operator was executing with skip-save properties set,
preventing operators from initializing them based on the context.
Fixes 60777.
This is in order to make the API more multithread friendly inside the
draw manager.
GPU_shader_get_uniform will only serve to query the shader interface and
not do any GL call, making it threadsafe.
For now it only print a warning if the uniform was not queried before.
This is still not fully correct, since the event loop is blocked by GHOST
and no timer events are happening for animation while the mouse is still.
But for the most part it looks ok.
Before this Blender always needed the Wintab driver. This adds support for the
native pressure API in Windows 8+, making it possible to get pressure sensitivity
on e.g. Microsoft Surface hardware without any extra drivers.
By default Blender will automatically use Wintab if available, and if not use
Windows Ink instead. There is also a new user preference to explicitly specify
which API to use if automatic detection fails.
Fixes T57869: no pressure sensitivity with Surface pen or laptop.
Code by Christopher Peerman with some tweaks by Brecht Van Lommel.
Differential Revision: https://developer.blender.org/D4165