Commit Graph

12684 Commits

Author SHA1 Message Date
57c7200a65 Merging volume embedding and transform snapping.
- Volume embed is available as a transform snap option (need new icon). Not as "continuous" as stroke embed, will have to be fixed somehow.
- Transform snaps work in armature edit mode (only snap to mesh, not other armatures, for now). Adding to other edit data type should be easy.
- Strokes can use all the transform snap options plus volume embed.

Bug fix: added small threshold to face snap (and volume embed) to prevent slipping in cracks between faces. More tweaking needed but this now takes care of all the worst cases.
2009-02-24 00:45:40 +00:00
7c830b75f1 merging trunk 17520:19093 2009-02-23 21:00:42 +00:00
334da0fa57 [#18291] Viewing muliple object UV's in the UV/Image editor
patch from Chris and Guillermo S. Romero.
2009-02-23 12:35:16 +00:00
5488175d0b BGE Python API
* fixed segfaults in CListValue.index(val) and CListValue.count(val) when the pyTypes could not be converted into a CValue.
* added scene.objects to replace scene.getObjectList()
* added function names to PyArg_ParseTuple() so errors will include the function names 
* removed cases of PyArg_ParseTuple(args,"O",&pyobj) where METH_O ensures a single argument.
* Made PyObjectFrom use ugly python api rather then Py_BuildValue(), approx %40 speedup for functions that return Python vector and matrix types like ob.orientation.
2009-02-23 06:41:10 +00:00
Nathan Letwory
1c088b454d SCons
* I accidently broke the scons bit by chopping the node libs into pieces. I forgot that trunk hasn't had the nice scons cleanout I did in Blender 2.5 branch. Now everything should compile again.
  It took a while because I tried to quickly do the same cleanup, but src/ is just not cooperating, neither is stock mingw (no @commands.txt tempfilemunge goodies)
2009-02-22 20:44:36 +00:00
Nathan Letwory
3408d9022a SCons
* chop nodes library into smaller parts to have scons/mingw not puke over long command-lines (the texture nodes pushed the limits).
2009-02-22 15:02:23 +00:00
570b48aae6 BGE Py API
print filename:line with ShowDeprecationWarning().
Typo in scripttemplate_gamelogic.py
removed 2 unneeded typedefs
2009-02-22 10:22:49 +00:00
9d5c2af1d1 * removed typedefs that were not used (from anonymous enums and structs)
* Missed some cases of using a 'char *' as an attribute
* replace BGE's Py_Return macro with Pythons Py_RETURN_NONE
* other minor warnings removed
2009-02-21 12:43:24 +00:00
a3b684d698 [#18277] Segfault crash by editing mesh with subsurf+ParticleInstance modifiers
particleInstanceModifier_applyModifier uses getVertCo,which is not implemented by ccgDM.

getVertCo was used to simply perform a min/max, so it was fixed to use the apropriate min/max
		dm->getMinMax(dm, min_r, max_r);


Maybe the fact ccgDM doesn't implements getVertCo/getVertNo is a bug, since it implements every
other DM function and its strange those are left out.
2009-02-21 12:15:57 +00:00
f87a399978 [#18058] Black dots appear when blender renders with multi-thread and material nodes
Without thread locking the function that allocates new threads, black dots appear in renders.

This wont affect composite nodes,
Ton/Brecht - this is possibly too many lock/unlocks but I timed the render from the bug report and it didn't make a noticeable difference.
2009-02-21 04:42:46 +00:00
7260e8fe29 bugfix [#17941] Attempting to change path of audio to relative fails. 2009-02-21 03:02:39 +00:00
d3e7b37fff BGE API Cleanup: distinction between array and list of values in KX_PYATTRIBUTE macros. Fix compilation problem under Windows with strcasecmp: define it as stricmp 2009-02-19 23:13:41 +00:00
cdec2b3d15 BGE Python API
Use 'const char *' rather then the C++ 'STR_String' type for the attribute identifier of python attributes.

Each attribute and method access from python was allocating and freeing the string.
A simple test with getting an attribute a loop shows this speeds up attribute lookups a bit over 2x.
2009-02-19 13:42:07 +00:00
c597863783 "object" and "objectLastCreated" attribute for actuators, deprecates getObject/setObject() & getLastCreatedObject()
also removed some warnings
2009-02-19 10:34:51 +00:00
92d4ef0939 Accept negative indices's for ListValues
scene.getObjectList()[-1] works like a python sequence.

removed some STR_String creation that was only used to do comparisons, in a simple expressions benchmark this made logic use 4% less overall.
2009-02-19 07:01:49 +00:00
7d2582de09 more uninitialized variables and auto-complete could copy a string over its self. 2009-02-18 05:49:51 +00:00
21925c6f47 uninitialized variable used in mesh_foreachScreenVert__mapFunc 2009-02-18 04:43:12 +00:00
7a96881795 disable texture clamping while painting. 2009-02-18 03:56:16 +00:00
f6b0b76fea [#18159] Path -> toggle cyclic -> toggle cyclic again == path corrupted
was not recalculating the knots when the cyclic flag was disabled so the endpoint flag was being ignored until recalculating (extrude for eg).

Also removed unneeded re-allocation of curve knots which are always reallocated by makeknots.

Fixed another bug with which recalculating knots with the Python surface api. (mixed up u/v args to makeknots(..) )
2009-02-18 03:13:57 +00:00
28245a754e python api bugfix,
forgot to remove the cast from short to long when making x,y aspect floats.
2009-02-17 14:41:36 +00:00
def36ce180 fix for [#17972] Saving/Loading Radiance HDR changes colors
removed HDR loop that loaded 8bit color channels (which was incorrect)
and added a call to IMB_rect_from_float at the end.

This also means that char buffers wont be created if they are not needed.
2009-02-17 04:32:49 +00:00
e5a5399c33 [#17991] Anim rendered in BMP format won't play back
fix from Sebastian Kochman (raiq)  - [#18022]
2009-02-17 04:11:20 +00:00
25ab515951 bugfix [#18003] Rev-17473: Scene sets doesn't work in links 2009-02-17 03:43:56 +00:00
Nathan Letwory
c3d74547be SCons:
* giving compileflags, cc_compileflags and cxx_compileflags to BlenderLib() now actually overrides any other setting (so there's no unclarity when ie. conflicting options are being specified in REL_CFLAGS et al). These are set after either release or debug flags, but before any *_WARN flags (so those stay maintained).
* add cxx_compileflags for GE parts on win32-vc to have better performance.
* NOTE: if platform maintainers (OSX and Linux) could check and do the same for their systems. Not vital, but probably very, very much welcomed by GE users.
2009-02-15 23:26:00 +00:00
915baae622 BGE bug #18137 fixed: When two actors collide in this blend file the blender crashes. 2009-02-15 19:07:27 +00:00
b052ae4cdb [#18209] 3 VSE crash bugs with .blends (all left click and move mouse over Metastrip/Blend Mode related)
Workaround for a bug where dragging the playhead over a metastrip with blending on it could segfault blender.
Tried to figure out why the imbuf rect is not set, but for now a NULL check stops the crash.
2009-02-13 06:24:15 +00:00
64d2984aa0 add some more modifier types and access to shrink wrap target object (but no other shrink wrap settings) 2009-02-12 16:27:19 +00:00
fec8107281 Once a linked image was selected, from a texture there was no way to switch to a local image because the dropdown was blocked with a linked library error message.
Remove linked library checking from this image selector, this isn't quite correct since the texture could be linked too, however there is no access to the texture data (or other users) when this button is drawn.
2009-02-11 08:16:42 +00:00
227c84f64e dpx/cineon was using the OUTPUT settings when loading DPX - white point, blackpoint, gamma, log.
Allow DPX's with different color channel types to load, even if they are unsupported.

Saving log DPX's is broken, the header will always be written with log off because dpxCreate is called before the image presets are set. However there is no access to image presets before running dpxCreate() so log data is written but the header always sets it off.
Made a fix for this but couldn't test because it seems loading log images is also broken.

Enable verbose DPX output when '-d' debug flag is used.
2009-02-10 02:43:35 +00:00
41a7b23c41 - Py seq API - Added an option for seq_strip.update() to run update_changed_seq_and_deps and new_tstripdata
- Render stamp sequencer option wasn't ignoring muted strips.
2009-02-09 04:18:30 +00:00
ecf5250cf3 == Sequencer ==
Fix for the transform fix. It's getting late...
2009-02-08 19:54:11 +00:00
7877fb2f83 == Sequencer ==
Fixed proxy scale problems in transform effect
2009-02-08 19:28:12 +00:00
59e96a2831 BGE Py API cleanup: Camera Actuator. 2009-02-07 20:35:16 +00:00
e40803a5b3 Fix for bug #18228: OpenGL specular did not get the correct view
vector in perspective mode. This is default OpenGL behavior, but
by now this optimization is really insignificant. Works in both
the 3d view and game engine.
2009-02-06 19:21:24 +00:00
09099111e3 Added Scale, fixed bugs incl. patch #18037 2009-02-06 18:09:35 +00:00
8f70b93124 2.4x Sequencer Python API
- add metastrips now possible
- access to speed options
- access to wipe options
- added seq.startDisp seq.endDisp seq.update()
2009-02-06 14:03:29 +00:00
6a669d00b2 Patch #18015, adds "Value to Normal" node 2009-02-06 01:21:38 +00:00
fbdd75a475 Added compose/decompose, fixed bugs. 2009-02-06 00:55:38 +00:00
e25318ebef Rename correlation subdividing method into adaptative subdividing method, since that's what it's trying to do and much more understandable from a user's pov. 2009-02-04 21:38:03 +00:00
8837d69ed3 Bugfix #18251
Patch from Konrad Kleine

After read-home file (or restore factory settings) the opengl
lights have to be reset.
2009-02-04 17:56:31 +00:00
fe1c4ecd89 Relative option for the blur node only applied when the UI updated.
This meant that changing the image size later on would still use the old size.

Set the relative blur size when executing the node too.
2009-02-04 06:41:48 +00:00
4286730d34 dropdown for bone creation method and swap params in panel instead of having all of them visible all the time. 2009-02-04 02:55:24 +00:00
08b1d58738 Allow enter/exit editmode in background mode. (asking for trouble doing this but the checks are simple) 2009-02-03 12:31:40 +00:00
1cec028c91 fix remaining bug in straighten command
restrict snapping to exact (poly) points when snapping to the currently drawn stroke.
2009-01-29 22:45:59 +00:00
56d2dc7e7f bug fix softbody wind
-compensating factor 1000 that comes from 
pdDoEffectors() since Aug 2008
-give  particles and soft body vertices the same 
polarity on force fields.
2009-01-28 12:34:22 +00:00
7eae2080f2 Fix for bug #18087: Editing of object name and modifiers did not
work in editing buttons if the object data was linked.
2009-01-27 22:09:23 +00:00
5542f25331 Fix for bug #18167: setting Constraint.Settings.SCRIPT checked for type
Object rather than Text so did not work when assigning a text to it.
2009-01-27 21:26:31 +00:00
a21cdd9369 Fix for bug #18183: crash when using "Bake Constraints" script. The constraint
remove function was not working correct, this code uses a pretty bad hack, did
not clean it up, but at least it should work now.
2009-01-27 21:19:19 +00:00
2e610b3fb2 Fix for bug #17961: crash with material copy/past and GLSL. 2009-01-27 20:17:32 +00:00
4977609832 Fix for bug #18066: made UV Unwrap > Reset same as the default UV
coordinates when creating a new layer.
2009-01-27 19:59:12 +00:00