Commit Graph

2756 Commits

Author SHA1 Message Date
40382c15ac enable multi-sampling on x11 2012-11-12 10:16:50 +00:00
cf6994b910 code cleanup: spelling,
also initialize bmesh-bevel settings struct to zero to avoid possible uninitialized memory later.
2012-11-12 07:33:01 +00:00
5ff3017900 Replacing gettext i18n backend by boost::locale one.
This commit adds a small and simplistic C wrapper around boost's locale library as intern/locale, and heavily simplifies/reduces Blender's own i18n code (under blenfont/ dir). And it adds back UI translation on windows' official builds (with msvc)!

Note to platform maintainers: iconv and gettext (libintl) can now be removed from precompiled libs (not gettext binaries, under windows, of course ;) ).

Note to MinGW32/64 users: boost_locale lib has not yet been uploaded for those build env, please disable WITH_INTERNATIONAL for now (hopefully will be fixed very soon, have contacted psy-fy).
2012-11-11 16:54:26 +00:00
afd42031a9 Fix #32974: cycles curved motion blur is not working well combined with rotation,
problem is that the curved interpolation is not constant speed which leads to
mismatches. Turns out this is really hard to solve and implement efficiently, so
curved motion blur is disabled for now, until I can find a solution.
2012-11-11 15:02:05 +00:00
1ca4670267 Cycles: panorama camera in viewport camera view now shows the render mapped
to the camera border rather than the entire viewport.
2012-11-10 22:31:29 +00:00
45cd54bcd1 OSX/ndof: rollback 52072, test showed we need individually weak functions -> todo: solve the clang link issue other way 2012-11-10 15:13:41 +00:00
5ddc5fbfb3 Fix #33135: cycles object info random number not working anymore. 2012-11-10 14:50:34 +00:00
4ec5a42456 OSX/cmake: little cleanup in ghost 2012-11-10 13:53:58 +00:00
472b3d47f9 OSX/ndof: test link whole framework weak rather than single functions to fix clang compile issue 2012-11-10 13:53:02 +00:00
fecc3b9d68 add 2 new utility functions to the BGE mesh py api.
mesh.transform(matid, matrix)
  mesh.transform_uv(matid, matrix, uv_index=-1))


much more efficient then looping over verts in python to transform them.
2012-11-10 09:45:43 +00:00
f5c9f2c253 Cycles: correction to how device of lists is exposed to blender
compute_device_list is using static vector of device information which
had pointers (identifier and name) to values from device information
structures. That structures are also stored in static vector and being
refreshed every 5 seconds.

The issue is, as soon as device information is being updated, pointers
in vector from compute_device_list became incorrect.

Seems it was the reason of issues with sudden switching from CUDA to
OpenCL on my desktop and from CUDA to CPU on my laptop, It was also
seems to be making persistent images behaves instable.

Made it so device identifier and name are copied from device info
to structures used by RNA (CCLDeviceInfo).

Alternative could be avoid cacheing CCLDeviceInfo and always use actual
list of device information by RNA. It shouldn't be so much slow.
2012-11-10 08:37:02 +00:00
c9cd4d61ba Fix #33132: Incorrect render session update when using persistent images issue and changing resolution 2012-11-10 08:13:13 +00:00
936f0388e8 code cleanup: some warnings and formatting for PyMethodDef's in the BGE. 2012-11-10 05:42:50 +00:00
7d03e5c615 Fix part of #33132: render resoltuion refresh issues after persistent images
was added for cycles.

This fixes the case where the option is disabled. I moved the option now to
Blender itself and made it keep the engine around only when it's enabled. Also
fixes case where there could be issues when switching to another renderer.
2012-11-09 23:54:58 +00:00
09b34e69d4 Fix #33131: more useful cycles behavior for layers that are both marked excluded
and as mask layer. Now it will still use the mask, and have no further influence
rather than just being excluded entirely.
2012-11-09 23:28:51 +00:00
4bcf0358a8 Cycles / OSL:
* UI fix for "shading_system" property, own fault from r51120
2012-11-09 22:01:37 +00:00
5fab174031 Cycles Test App:
* Remove outdated hard coded path from path_init().
2012-11-09 21:44:31 +00:00
3f0fe65635 Fix #32972: cycles crash changing to GPU render with OSL enabled. 2012-11-09 21:27:05 +00:00
46dd1a9167 Cycles / CMake:
* Removed PARTIO building code, partio code was removed already.
* Include "app" dir only when building with CYCLES_TEST enabled.
2012-11-09 18:31:04 +00:00
Dalai Felinto
03cc3b94c9 Fisheye Equidistant Lens algorith bugfix
r = lens * theta

Thanks for Adriano Oliveira for reporting this and chasing down the right formula.
Now fulldome works no longer need to use equisolid + a specific lens+sensor size.

And happy birthday to me. And yes, that's how I celebrate it ;)
2012-11-09 09:11:24 +00:00
ffbf0a1b12 Cycles: no need in spin lock in memory statistics
This functions are called from device code which is guaranteed
not to be called simultaneously from different threads.
2012-11-09 08:47:08 +00:00
76525d5398 Cycles: persistent images option
This option enables keeping loaded images in the memory in-between
of rendering.

Implemented by keeping render engine alive for until Render structure
is being freed.

Cycles will free all data when render finishes, optionally keeping
image manager untouched. All shaders, meshes, objects will be
re-allocated next time rendering happens.

Cycles cession and scene will be re-created from scratch if render/
scene parameters were changed.

This will also allow to keep compiled OSL shaders in memory without
need to re-compile them again.

P.S. Performance panel could be cleaned up a bit, not so much happy
     with it's vertical alignment currently but not sure how to make
     it look better.

 P.P.S. Currently the only way to free images from the device is to
       disable Persistent Images option and start rendering.
2012-11-09 08:46:53 +00:00
f171d0f29c Fix #33125: cycles OSL crash with multiple render sessions running at the same time. 2012-11-09 03:10:22 +00:00
610d746c12 code cleanup: double promotion warnings with new bevel code & wrong use of NULL in cycles. 2012-11-09 03:08:02 +00:00
863291bc8e Fix #33113: cycles not rendering motion blur correct with dying particles.
There were a bunch of other issues with dupli motion blur and syncing, the problem
being that there was no proper way to detect corresponding duplis between frames
or updates. As a solution, a persistent_id was added to the DupliObject. It's an
extension of the previous index value, with one index for each dupli level. This
can be used to reliably find matching dupli objects between frames. Works with
nested duplis, multiple particle systems, etc.
2012-11-08 16:35:28 +00:00
e73408f247 Cycles: add strength input for normal map node. 2012-11-08 16:35:20 +00:00
617a73c573 code cleanup: unused defines & some formatting. 2012-11-08 06:46:10 +00:00
353ad46e10 code cleanup: quiet double promotion warnings 2012-11-07 23:52:33 +00:00
aa42934cef itask: reworked conditionals for osx version compatibility 2012-11-07 21:19:43 +00:00
204113b791 Fix #33107: cycles fixed threads 1 was still having two cores do work,
because main thread works as well.
2012-11-07 21:00:49 +00:00
01200ca2ac UI message fixes... 2012-11-07 14:56:53 +00:00
d7fe02936b Fix ITASK warnings 2012-11-07 11:57:51 +00:00
a68416e681 OSX: some more version target cleanups and corrections 2012-11-07 10:43:31 +00:00
852a41fb0e style cleanup, also remove redundant call to set_listbasepointers in free_main(). 2012-11-07 01:02:28 +00:00
Dalai Felinto
0890c2a4a0 support for string parameters in OSL nodes
for now subtype is not defined, but once we start parsing the metadata we can set texture inputs as FILEPATH
also, it takes relative strings and convert to absolute for all strings (which is arguably a good solution, but
should work for now)
2012-11-06 21:36:44 +00:00
d68981158b Fix cycles crash with normal map node, issue with tangent sign attribute. 2012-11-06 21:27:59 +00:00
3e9f2938f0 Cycles OSL: support for the trace(point pos, vector dir, ...) function, to trace
rays from the OSL shader. The "shade" parameter is not supported currently, but
attributes can be retrieved from the object that was hit using the
getmessage("trace", ..) function.

As mentioned in the OSL specification, this function can't be used instead of
lighting, the main purpose is to allow shaders to "probe" nearby geometry, for
example to apply a projected texture that can be blocked by geometry, apply
more “wear” to exposed geometry, or make other ambient occlusion-like effects.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/OSL#Trace

Example .blend and render:
http://www.pasteall.org/blend/17347
http://www.pasteall.org/pic/show.php?id=40066
2012-11-06 19:59:10 +00:00
209cd25745 Cycles OSL: phong_ramp(N, exponent, colors[8]) closure added, which works like
a specular ramp shader. Note this is OSL only still, for experimenting.

Patch by Thomas.
2012-11-06 19:59:07 +00:00
27d647dcf8 Cycles: 4 new nodes.
* Tangent: generate a tangent direction for anisotropic shading. Can be either
  radial around X/Y/Z axis, or from a UV map. The default tangent for the
  anisotropic BSDF and geometry node is now always radial Z, for UV tangent use
  this node now.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Tangent

* Normal Map: generate a perturbed normal from an RGB normal map image. This
  is usually chained with an Image Texture node in the color input, to specify
  the normal map image. For tangent space normal maps, the UV coordinates for
  the image must match, and the image texture should be set to Non-Color mode
  to give correct results.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Normal_Map

* Refraction BSDF: for best results this node should be considered as a building
  block and not be used on its own, but rather mixed with a glossy node using a
  fresnel type factor. Otherwise it will give quite dark results at the edges for
  glossy refraction.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Refraction

* Ambient Occlusion: controls the amount of AO a surface receives, rather than
  having just a global factor in the world. Note that this outputs a shader and
  not a color, that's for another time.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Ambient_Occlusion
2012-11-06 19:59:02 +00:00
ccffb6811c Cycles: disable OpenCL in builds for now, since it's not working and is only
confusing users at this point. For experiments you can define the
CYCLES_OPENCL_TEST environment variable to make it show up in the UI.
2012-11-06 19:58:51 +00:00
Dalai Felinto
1c6c3ead4f quick hack to allow 10.8 to build again, will wait Jens for real fix
but basically the error I get is:
Error: redefinition of enumerator 'NSEventTypeRotate'
...

for all the NSEvents
2012-11-06 19:26:45 +00:00
acc8c654fc OSX: substitute all MAC_OS_X_VERSION defines with MAC_OS_X_VERSION_MIN_REQUIRED macros, to get more reliable version (api) covering 2012-11-06 15:19:49 +00:00
f07a563f3b Silent strict compiler flag.
Brecht, could you please verify it's indeed nothing should be done for frame node here?
2012-11-06 10:18:42 +00:00
2638728bd2 Bugfix: Missing ')' broke Cycles addon 2012-11-05 23:13:09 +00:00
Dalai Felinto
2d7598693e update fisheye tooltip - it was wrongly suggesting equidistant for fulldomes 2012-11-05 19:07:38 +00:00
a1b954d608 Update CMake rules for audaspace 2012-11-05 14:47:28 +00:00
5a8d5f77af Audaspace:
Replacing AUD_Reference with boost::shared_ptr.
2012-11-05 14:24:35 +00:00
1231232169 Partial revert of own rev44548.
That was more like workaround which solved particular issue with freestyle
rendering, but introduced some more uncontrollable issues, main of which is
recursive fracture would likely suffer from non-manifolds results of previous
step.

Boolean operation is not the only way to generate zero-area face, it could
also happen with character animation and it's indeed better be solved from
freestule side.

This should fix: #33041 Boolean difference sometimes produces meshes with holes
2012-11-05 12:11:43 +00:00
b74ba5c595 Stupid copy-paste typo in tiles commit.
That was an example how you should not code :)
2012-11-05 11:57:14 +00:00
540c9d4208 Cycles: fix crash rendering textured objects in OpenCL
Issue was caused by changed order of texture slots -- float textures
have got lower slots indices than byte textures. OpenCL was still assuming
byte textures goes before float.
2012-11-05 08:05:24 +00:00