Commit Graph

4964 Commits

Author SHA1 Message Date
ac52c79cb1 RenderEngine/Nodes: system to check for shading nodes compatibility
* Scene.use_shading_nodes property to check if RenderEngine is using new shading
  nodes system, and RenderEngine.bl_use_shading_nodes to set this.
* Add mechanism for tagging nodes as being compatible with the old/new system.
2011-11-02 19:24:30 +00:00
30f1f28a8a Nodes: add support for shader nodes on world and lamps, in addition to materials.
The internal render engine does not support them, and they are not accesible in
the UI yet, but cycles will use them.
2011-11-02 18:55:32 +00:00
a59f7e02f8 Projection Paint UI:
* Code cleanup, much better to understand what is going on there now. 
* Stencil menu was mis aligned, fixed it for UI beauty. :)
2011-11-02 16:19:57 +00:00
2f453773f6 Cycles: svn merge -r41266:41467 ^/trunk/blender 2011-11-02 16:17:05 +00:00
bdc029a193 Toolbar UI code:
* More cleanup.
2011-11-02 15:58:56 +00:00
3d35e004d3 Related to #29092: make the working of the Mist Intensity option more clear in
the user interface.
2011-11-02 12:18:51 +00:00
9be43762bc svn merge -r41431:41453 ^/trunk/blender 2011-11-01 23:24:51 +00:00
90a19ce578 fix [#29120] project painting error 2011-11-01 23:01:57 +00:00
4b48a5a497 Fix #29101: 2D Tilt on Bezier Curve Bug?
Changing tilt for 2D curves doesn't really hurt, just makes things not so
clear tosee what's going on because you're changing value which isn't used
at all for 2D curves. Disallwo to run TRANSFORM_OT_tilt operator for 2D curves.

Also made a correct fix for incorrect shortcut for tilt in 3D viewport toolbar,
it was really confusing to have almost the same operators (TRANSFORM_OT_tilt and
TRANSFORM_OT_transform with mode=tilt) in keymap. Better to use tilt operator
in toolbar.
2011-11-01 11:00:08 +00:00
9aa901cccc svn merge -r41422:41431 ^/trunk/blender 2011-11-01 09:05:38 +00:00
2ad80bf3bb vertex group mirror
- now works in vertex select + weight paint mode.
- added option not to mirror all vertex groups.
2011-11-01 08:11:55 +00:00
e08c4a00d2 svn merge -r41371:41420 ^/trunk/blender 2011-11-01 02:01:09 +00:00
cd338a4130 Merge with trunk r41411 2011-10-31 13:18:14 +00:00
0a37e6ab97 Dynamic Paint:
* Redesigned alpha blending and paint drying algorithms. Now it gives much better results when using low brush alpha or when surface has initial color set.
* Fix: "Slow" dissolve/dry was scaled incorrect when using substeps. Also adjusted time to better match non-"slow" setting.
* Fixed possible issues when using image textured brush.
* Fix: particle brush panel was no longer visible since last commit.
* Adjusted default surface values.
* Some more code cleanup.
2011-10-31 13:01:06 +00:00
9905094f5d fix own error r41191 getting id property string lengths. 2011-10-31 01:50:04 +00:00
65b92d820a Sculpt UI:
* Code cleanup.
2011-10-31 00:35:14 +00:00
d3f63bf54c Another Bconf Feature Request. :)
Some UI and code cleanup for the "Symmetry" panel in sculpt mode. 
* Made X, Y, Z Buttons toggle buttons, as the other X,Y,Z in the "Options" panel above in sculpt mode, for consistency.
2011-10-31 00:03:18 +00:00
46ae692710 Merge with trunk r41342 2011-10-28 17:00:53 +00:00
fae903e263 Dynamic Paint:
* More code changes pointed by Brecht in codereview.
* Some user interface improvements.
* Updating brush settings now also updates canvas preview.
2011-10-28 14:46:09 +00:00
ff837cbe9b svn merge -r41310:41329 ^/trunk/blender 2011-10-28 05:17:09 +00:00
36b8846f6e fix [#29063] reprojetion painting : failed to create opengl offscreen buffer
error report was not passed into the UI and only printed into the terminal, now shows an error popup.
2011-10-28 02:10:02 +00:00
da8a7928c9 svn merge ^/trunk/blender -r41230:41266 2011-10-24 23:06:27 +00:00
4cd1e6337e Cycles: svn merge -r41225:41232 ^/trunk/blender 2011-10-24 22:32:00 +00:00
55ab66b455 Cycles: svn merge -r41205:41225 ^/trunk/blender 2011-10-24 20:19:04 +00:00
f673fc9293 * Remove view3d.tool_properties reference from UI after removal of this operator. 2011-10-24 20:02:34 +00:00
70bf00a74c svn merge ^/trunk/blender -r41200:41226 . 2011-10-24 08:45:55 +00:00
77a7ec7c61 svn merge ^/trunk/blender -r41150:41175 2011-10-24 05:00:53 +00:00
0503a4f7a6 svn merge ^/trunk/blender -r41100:41150 2011-10-24 04:18:28 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
0f5f502f9e minor formatting edits (80 char width) 2011-10-23 12:17:24 +00:00
d541a200c2 rename user interface operator properties from 'op' to 'props' 2011-10-23 00:53:50 +00:00
d4541fd891 Merge with trunk r41197 2011-10-22 16:43:23 +00:00
30cba27987 Dynamic Paint:
* Some changes and cleanup pointed on the codereview.
2011-10-22 16:16:14 +00:00
10af15b85b Cycles: svn merge -r40934:41157 ^/trunk/blender 2011-10-21 20:13:12 +00:00
1a62235417 svn merge -r41171:41170 . --- fix coming next 2011-10-21 08:31:28 +00:00
c22a1721e5 Bugfix [#28967] Attempting to add a new pose to the Pose Library
causes Blender 2.60 RC2 to crash

This commit just rolls back part of r.40868, which was causing crashes
when trying to treat id-property-groups as bpy.type.Property to access
a special "rna_type" attribute added as part of said commit.

The underlying Py-API voodoo here is far too evil (along with the
myriad of ways of creating custom props) to work out an API fix for,
but at least we don't get anymore crashes now. In tests here, this
check even seems redundant!
2011-10-21 06:36:01 +00:00
f21043f32e UI tweak: user texture datablock chooser for fields and warp modifier,
more consistent with other places.
2011-10-20 14:58:53 +00:00
daf51fe6cd A big set of UI messages fixes and tweaks! No functional changes. 2011-10-20 07:56:04 +00:00
4512f10db9 misc edits
- rename define DISABLE_SDL --> WITH_SDL (which was already used in some places)
- blenders interation preset was using orbit rather then turntable 3d view preference (different from factory defaults).
- tagged some unused rna args.
2011-10-20 00:19:21 +00:00
4d2a28c2a9 Revert own commit 41026.
It now had issues when hiding menus with the - icon, space selector disappeared.

I am sorry for that, but I consider this a show stopper eventually. :( 

This commit introduces the issue with narrowed verts/edge/face select in solid/edit mode again.
2011-10-19 18:46:16 +00:00
638a93b235 svn merge ^/trunk/blender -r41075:41099 2011-10-18 01:09:00 +00:00
dc907ef876 Allow symlinks in user_scripts, this fixes raised exeption in copy_prefs for version_updates 2011-10-17 16:36:03 +00:00
fda2045150 correct spelling errors in comments 2011-10-17 06:58:07 +00:00
ef1a1e1451 svn merge ^/trunk/blender -r41005:41075 2011-10-17 03:40:10 +00:00
67c15da97d docs / clenup (no functional code changes)
- added API examples for mathutils.Color/Euler/Quaternion/Matrix.
- corrected own bad spelling matricies --> matrices.
- minor pep8 edits.
- update CMake ignore file list.
2011-10-17 02:20:53 +00:00
33691eb0e7 Cycles: revert unneeded branch change to particles UI script. 2011-10-16 17:55:39 +00:00
7600c687b2 Cycles: fix sampling issue with certain (transparent) max bounce settings, and
tweak presets/defaults to use 128 instead of 1024.
2011-10-16 17:06:01 +00:00
8fae0c6d7e Particle dupliobject rotation changes:
There has been quite a bit of fuss about particle dupliobject rotation in 2.59, so here are some changes to make things work a bit more consistently and predictably in 2.60.

Much of the confusion has been about what the "Initial rotation" for particles actually means. Simply put it's just a vector that that the particles (and the dupliobjects) are aligned to and around which they can be rotated with the phase controls. I've now renamed these controls under a label "Rotation axis".

In 2.59 and previous versions the dupliobject's global x-axis was aligned to the particle rotation axis for non-hair particles. This meant that the object's own rotation (in addition to the particle rotation) could effect the dupliobjects' rotations. This old behavior can still be used with the "Rotation" option in the particle render panel when object/group is set as the visualization. This option is also activated automatically for old files to maintain backwards compatibility.

Now the default dupliobject rotations ignore the object's own rotation completely and align the object's tracking axis to the particle rotation axis. The tracking axis can be found under the Object tab -> Animation Hacks panel.

In 2.58 the way of calculating the rotation for hair didn't work as intended and enabled many non-functional combinations of options. For this reason I removed most of the rotation options for hair in 2.59. Now the options have been reimplemented better and the dupliobject's tracking axis is aligned to the hair direction by default (Rotation axis = Velocity / Hair). All the other axis options work too along with the phase controls.
2011-10-16 16:14:36 +00:00
d0d16b5ed2 Last minute UI fix:
* Vert/Edge/Face select buttons looked crappy when in EditMode and Wireframe shading. Fixed it.
This commit makes the View3D Template a bit narrower in general, but it's very minor, should be no problem. 
This also fixes some weird increase/decrease of the 3D Mode selector menu when toggling between Textured/Solid and Wireframe/Boundbox shading.
2011-10-15 10:03:21 +00:00
febcb91b82 - add template for defining custom driver functions.
- comment unused assignments.
2011-10-15 07:19:34 +00:00