cf6994b910
code cleanup: spelling,
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also initialize bmesh-bevel settings struct to zero to avoid possible uninitialized memory later.
2012-11-12 07:33:01 +00:00
0bfc92ff8e
BM_iter_as_arrayN() can now take an optional existing array argument, useful to avoid many small malloc's by passing a fixes size stack variable instead.
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Will give some speedup to edge-split modifier and bevel.
2012-11-12 05:53:43 +00:00
d22c5d4341
update to python api Gotcha docs to reflect changes to the api. also add a section about modifying linked library data.
2012-11-12 03:23:47 +00:00
89845f280f
fix [ #33142 ] Ctrl LMB higher selection mode in edit mode sometimes selects extra elements
2012-11-11 23:33:59 +00:00
6cdb555e6e
bmesh refactor - rename some of the BM_****_share_****_count() functions to BM_***_share_check()
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some of these were only returning a boolean, others returned a count even though only a boolean was needed.
split some of the functions in two as well where check/count are both needed.
2012-11-09 14:52:05 +00:00
2bb174cfa4
style cleanup: indentation
2012-11-09 09:33:28 +00:00
eff734203f
add fallbacks for BM_vert_calc_shell_factor() and BM_vert_calc_mean_tagged_edge_length() to avoid divide by zero when a vertex has no connected geometry.
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also style cleanup.
2012-11-09 08:28:14 +00:00
da4441f7c5
Merge gsoc Bevel (with rounding) into trunk.
2012-11-08 15:12:21 +00:00
ae06e2cf9b
fix [ #33000 ] bmesh.ops.create_* either crash blender or do nothing
2012-11-08 10:32:11 +00:00
09cce17d84
decimator - merge flags when collapsing edges / verts, so seams and edges draw flags are kept.
2012-11-08 07:06:08 +00:00
617a73c573
code cleanup: unused defines & some formatting.
2012-11-08 06:46:10 +00:00
c0fb605a04
fix [ #26472 ] Decimate overlaps polygons
2012-11-07 22:39:47 +00:00
620a78c106
decimate - degenerate edges are now added back into the heap (with an dummy cost), so when surrounding geometry may be modified and the previously degenerate edge re-evaluated after.
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The C++ LOD decimator did this too.
2012-11-07 22:28:50 +00:00
f727448e10
fix [ #33106 ] Decimate modifier/collapse give bad result
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FLT_EPSILON was too small to use when checking if the edge collapse result is an error.
add invert_m3_m3_ex(), invert_m3_ex() functiosn which take an epsilon to check the determinant, saves calculating it twice per edge collapse.
2012-11-07 09:28:59 +00:00
efc44d0c4d
decimator - interpolate vertex normals rather then re-calculating them. faster and means degenerate faces wont explode.
2012-11-07 07:16:28 +00:00
be367890f7
decimator - no need to check abs() on normal length.
2012-11-07 06:28:46 +00:00
964f29797b
avoid using BLI_array for remove double helper function - bmesh_find_doubles_common(), was growing and array one at a time (with re-allocs), when the size is known.
2012-11-05 14:39:49 +00:00
9b948717b0
code cleanup: float <> double conversion.
2012-11-03 18:23:30 +00:00
bd574fe2a2
fix for own error - vertex custom-data flag wasnt working with the decimator
2012-11-01 06:38:25 +00:00
12ed0c64bc
make use customdata typeoffset more, add an assert to ensure its to date.
2012-10-31 09:50:24 +00:00
a1856a38f6
minor improvement to vector api use, replace add, multiply by 0.5 with mid_v3_v3v3
2012-10-30 14:22:49 +00:00
330c0178ce
add the option to select Equal/Greater/Less when selecting similar.
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Recently addons were submitted for review and this was the only advantage they had over blenders existing internal
select-similar tool.
2012-10-30 07:29:17 +00:00
b5e8e8da6f
add option to select face by matching number of sides.
2012-10-30 06:43:30 +00:00
3d7104c37a
correct assertion
2012-10-30 06:25:23 +00:00
eb69d1c1ae
style cleanup: also quiet harmless compiler warning.
2012-10-29 15:43:54 +00:00
74c60dc5bf
fix [ #32998 ] Decimate modifier - Planar
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error in recent decimator upgrade, missing NULL check.
2012-10-29 05:31:40 +00:00
656b884387
fix for extruding edges giving incorrect (swapped) loop data for new faces.
2012-10-28 16:17:20 +00:00
0c6a0b293f
style cleanup
2012-10-28 15:23:16 +00:00
ec67334e25
A few more BMesh errors messages translated, and "automated" translation for modifers too!
2012-10-27 11:12:09 +00:00
bf4be941fc
fix for filled rip copying loop customdata (fix in BM_edge_other_loop broke it)
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also assert when customdata can't be copied because of invalid args.
2012-10-27 01:33:33 +00:00
c9dade4fe0
Big i18n commit: add "reports" from bmesh/readfile/tracking/dynapaint (and a few others), and another bunch of UI messages tweaks/fixes, as well as some BKE_report()<->BKE_reportf()...
2012-10-26 17:32:50 +00:00
2d39533da8
add a function for merging 2 bmesh element flags into a 3rd item.
2012-10-26 06:19:49 +00:00
e5a31eff37
code cleanup: use squared length for comparisons and is_zero_v# rather then checking length == 0.
2012-10-25 23:04:33 +00:00
e0a4ca00ac
fix (own issue with recent addition) [ #32966 ] wireframe shading doesn't work right with decimator unsubdivide mode
2012-10-25 15:11:02 +00:00
95ddd19d13
fix for build error in own commit with non gcc compilers. (and remove invalid comment)
2012-10-25 07:53:11 +00:00
3ce334e188
Merge GSoC project from branch: Laplacian Smooth (Operator & Modifier)
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by Alexander Pinzon Fernandez (apinzonf)
Supported by Google Summer of Code 2012
Project Documentation:
http://wiki.blender.org/index.php/User:Apinzonf
Manual Page:
http://wiki.blender.org/index.php/User:Apinzonf/Doc:2.6/Manual/Modifiers/Deform/Laplacian_Smooth
2012-10-24 10:39:11 +00:00
2de2acc681
add CDDM_from_bmesh(), avoids using BMEditMesh in modifiers.
2012-10-24 07:24:11 +00:00
1dadd3b7c6
Partially replace convex hull implementation with Bullet implementation
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* Bullet's convex hull implementation is significantly more robust
than the one I implemented, as well as being faster.
* This fixes bug [#32864 ] "Convex Hull fails in some cases."
projects.blender.org/tracker/?func=detail&aid=32864&group_id=9&atid=498
That bug, and others like it, relate to the poor handling of
co-planar surfaces in the input. Pretty much any model that is
simple-subdivided a few times gave very bad results before, Bullet's
implementation handles this much better.
* In order to ensure a smooth transition, the Bullet output is
translated into the existing HullTriangle hash structure. This makes
it easy to ensure that the existing slot output stays the same; the
interactions between the slots are somewhat complicated, detangling
is a TODO.
* Reviewed by Brecht:
https://codereview.appspot.com/6741063
2012-10-23 23:54:15 +00:00
f70d2c65d8
rename api functions...
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- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
2012-10-23 13:28:22 +00:00
13940cc78e
fix for issues in new decimator
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- when an edge exists across a quad, dont attempt to triangulate it. (such a case isn't so common anyway)
- silly mistake when checking if anything needed to be done in the modifier, percent was being checked for 1.0 even when not used.
2012-10-23 06:37:58 +00:00
a82af0d220
add option to planar decimator to collapse all verts that define face boundries (verts that 2 faces share and have 2 edge users).
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avoids ugly stepping between faces when applying on curves surfaces. (but less useful for architectural style models)
2012-10-23 06:13:56 +00:00
c297605665
fix for edge collapse decimator re-combining triangles that make degenerate quads.
2012-10-23 05:48:21 +00:00
1ea210a8dc
add option for decimate-collapse to keep triangulated geometry (normally quads stay as quads when not collapsed).
2012-10-23 05:30:10 +00:00
bbe0deb8af
add limited dissolve as a decimation type to the decimate modifier.
2012-10-23 05:20:02 +00:00
0636886715
add un-subdivude as an optional method for the decimate modifier, gives more even geometry & nicer results in some cases.
2012-10-23 04:26:39 +00:00
1767b65846
style cleanup: also rename bmesh_decimate.c --> bmesh_decimate_collapse.c
2012-10-23 03:38:26 +00:00
c6b4494727
decimator - small optimization on check for degenerate edges.
2012-10-22 17:33:11 +00:00
23baf8c9c3
code cleanup: check defgroup_name_index() return value != -1, rather then checking >= 0.
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also remove unused bmesh decimator code.
2012-10-22 17:19:05 +00:00
3526ae9805
add vertex group option to decimate modifier, handy if you want to pin some parts of the geometry.
2012-10-22 15:39:06 +00:00
ddc2dbc2a4
style cleanup
2012-10-22 08:15:51 +00:00