Commit Graph

11154 Commits

Author SHA1 Message Date
0fc0cb351b More spelling errors, whitespace, and simplifying code with many side effects 2012-11-12 10:38:51 +00:00
cf6994b910 code cleanup: spelling,
also initialize bmesh-bevel settings struct to zero to avoid possible uninitialized memory later.
2012-11-12 07:33:01 +00:00
0bfc92ff8e BM_iter_as_arrayN() can now take an optional existing array argument, useful to avoid many small malloc's by passing a fixes size stack variable instead.
Will give some speedup to edge-split modifier and bevel.
2012-11-12 05:53:43 +00:00
744378483c style cleanup 2012-11-12 03:41:25 +00:00
955b5db5e9 build fix: recent commit broke building on 64bit linux 2012-11-12 03:37:28 +00:00
5d8a207b67 Whitespace tweaks and Bugfixes
* Fixed memory leak, where temp buffers for tGpTimingData were not freed
* Fixed crash when there was no active object when converting to paths
2012-11-12 03:26:40 +00:00
89845f280f fix [#33142] Ctrl LMB higher selection mode in edit mode sometimes selects extra elements 2012-11-11 23:33:59 +00:00
13e474047b * Replace math.h with BLI_math.h, this fixes compile on windows. 2012-11-11 18:56:58 +00:00
3dffa021d1 Fix for RNA soft values (confused with hard ones... tss). 2012-11-11 18:38:54 +00:00
731e15be06 Four fixes (own collection)
- Screencast: stops working on window resize - crashes movie file output
- Screencast now draws simple brush overlay to indicate mouse cursor.
- Greasepencil now works again to use MMB for view rotates
  (and missed proper redraw signal for toolbar, at end of paint)
2012-11-11 18:33:35 +00:00
724c55aafa Fix a stupid warning (due to last minute refactor...). 2012-11-11 18:26:39 +00:00
99d26ceefd Actually, need no more BKE_main.h here... 2012-11-11 14:53:17 +00:00
35dff426e9 "Dynamic Sketch" patch, which adds timing data to GP strokes, by storing an inittime in each stroke (value returned by PIL_check_seconds_timer() func), and then a delta time for each of its points, relative to that inittime.
These timing data can then be used during conversion to Curve objects, to create a path animation (i.e. an Evaluation Time F-Curve) exactly reproducing the drawing movements.

Aside from this "main feature", the patch brings several fixes/enhancements:
* Stroke smoothing/simplifying will no more move the start/end points of a stroke (this was rather annoying sometimes!).
* Also optimized smoothing code (even though not really noticeable on a modern computer, it now uses less memory and runs faster).
* When converting to curve, you now have the following new possibilities:
** Normalize the weight values (currently, they will get "stroke width * 0.1", i.e. would range by default from 0.0 to 0.3...).
** Scale the radius values to your liking (again, currently they are set from stroke width times 0.1)!
** Link all strokes into a single curve, using zero-radius sections (this is mandatory to use the dynamic feature!).

Here is a small demo video: http://youtu.be/VwWEXrnQAFI

Will update user manual later today.
2012-11-11 14:48:58 +00:00
9b9636fdc3 Bugfix [#33140]
The alt+shift+RMB menu to select objects didn't handle 'extend' (now called toggle).
Was due to code cleanup for selecting (and new CTRL+SHIFT+Select).

Now the shift+alt menu behaves like shift+clicks.
2012-11-11 14:07:58 +00:00
18300e8eab Movie clip: display stabilization border even if current frame failed to load 2012-11-10 19:11:34 +00:00
5ebe7d6a13 Bevel: patch from Thomas Beck fixes numeric offset input and adds wheel input for number of segments. 2012-11-10 13:59:45 +00:00
4121e4b7e7 Added UI support to set OpenGL MultiSample.
Code to support it was lying around for long already, but not controlled by UI nicely.
Now you have in user preferences "System" tab an option to set it. 

NOTE:
- it only works saving as User startup.blend, and restart Blender.
- your system should support it, no check for it is visible in UI
- tested only on iMac OSX 10.7

Screenshot:
http://www.blender.org/bf/chinchilla.blend.png
2012-11-10 11:55:45 +00:00
489e9cb788 Fix part of #31080: missing UV editor redraw after edge slide with correct UVs. 2012-11-10 03:05:08 +00:00
8a89515393 Fix #33084: lock camera to view + view smooth disabled incorrectly moved the
camera when going into camera view (bug in revision 51256).
2012-11-10 02:45:56 +00:00
7d03e5c615 Fix part of #33132: render resoltuion refresh issues after persistent images
was added for cycles.

This fixes the case where the option is disabled. I moved the option now to
Blender itself and made it keep the engine around only when it's enabled. Also
fixes case where there could be issues when switching to another renderer.
2012-11-09 23:54:58 +00:00
b5553f006f Fix #30505: bpy.context.copy() gives error running in the properties editor
with cycles as render engine.
2012-11-09 17:12:39 +00:00
cf503f5c77 Sequencer: disabled sequencer recursion and corrected rendered preview mode
Sequencer recursion was never actually supported and only gives lots of
issues. Disabled it now, so users are not getting confused by semi-working
stuff.

Also made a correction to rendered sequencer preview, so now using scene
strip in it's own sequencer will work properly (it produced black frames
before).

This required killing compositor jobs since they could be using the same
render result as renderer called from sequencer uses.

Small improvements could be:
- Add slight delay before compositor job starts handling nodes so killing
  this job would be fast
- Tag compositor to be updated after preview was fully rendered.
2012-11-09 16:49:17 +00:00
1d90323637 UI scripting:
Layout separator should end button aligning.
2012-11-09 15:00:27 +00:00
6cdb555e6e bmesh refactor - rename some of the BM_****_share_****_count() functions to BM_***_share_check()
some of these were only returning a boolean, others returned a count even though only a boolean was needed.

split some of the functions in two as well where check/count are both needed.
2012-11-09 14:52:05 +00:00
079a0a30e4 Usability:
Made SHIFT+drag mouse in Curve and ColorPicker widgets move with more precision.
This was only working with UserPref "continuous grab".
2012-11-09 13:33:23 +00:00
c046b13b56 rename template_color_wheel() to template_color_picker() 2012-11-09 11:03:53 +00:00
3ce1d54e95 Bugfix #33124
User Preference setting for Color Picker type only affected the popup
version. Now it uses it for all color pickers in Panels too.

Note for UI Py team: col.template_color_wheel() function follows
the userpref - might be a need for rename here? Dunno how to handle
this. Comment noted in template code.
2012-11-09 10:33:42 +00:00
2bb174cfa4 style cleanup: indentation 2012-11-09 09:33:28 +00:00
eff734203f add fallbacks for BM_vert_calc_shell_factor() and BM_vert_calc_mean_tagged_edge_length() to avoid divide by zero when a vertex has no connected geometry.
also style cleanup.
2012-11-09 08:28:14 +00:00
9dcd7f3b0b Fix crash when copying scene with sequencer's animation using Link Objects or Link Object Data methods
- Don't crash if there's any fcurves created for sequencer but no sequencer itself
- Don't copy sequencer's fcurves when copy new scene with linking data/objects method
2012-11-09 07:29:27 +00:00
9b91da0d0d Axis Colours are now Themeable
This commit allows you to set the RGB <-> XYZ axis colours used for things like
the mini axis indicator, grid axis indicators, manipulators, transform
constraint indicators, F-Curves (when using XYZ to RGB colouring option), and
perhaps something else I've missed. Previously, these places all used hardcoded
defines (220 * i/j/k), but the readability of these colours was often quite
poor, especially when used with certain themes.

The settings for these colours can be found under the "User Interface" section
of the themes (i.e. same set of colours is used across editors). I could have
made these per editor, but since it's unlikely that these will need to be too
different across editors in practice (+ being easier to version patch), they are
stored under the UI section.
2012-11-09 06:36:11 +00:00
0f2c27b855 Option for shrink-fatten to maintain shell thickness (hold Alt). 2012-11-09 05:37:36 +00:00
cf08068e10 fix [#33121] crashing when srolling down in text editor ! 2012-11-09 03:36:38 +00:00
360528d667 Bugfix #29072 (Color pickers don't close properly when moving the mouse away)
This rewinds the fix for revision 50483. 

- the removed code there (as comment said) closes menus on hoovering over another
  button in panels. Is unfinished feature to allow quick inspecting menus
  by mouse-hold going over menu popup buttons. 

- It added yet another check for closing menus - should be done with ->saferct

- The actual bug was simple; the block flag with UI_BLOCK_MOVEMOUSE_QUIT was
  accidentally cleared for colorpickers.
2012-11-08 16:50:31 +00:00
863291bc8e Fix #33113: cycles not rendering motion blur correct with dying particles.
There were a bunch of other issues with dupli motion blur and syncing, the problem
being that there was no proper way to detect corresponding duplis between frames
or updates. As a solution, a persistent_id was added to the DupliObject. It's an
extension of the previous index value, with one index for each dupli level. This
can be used to reliably find matching dupli objects between frames. Works with
nested duplis, multiple particle systems, etc.
2012-11-08 16:35:28 +00:00
da4441f7c5 Merge gsoc Bevel (with rounding) into trunk. 2012-11-08 15:12:21 +00:00
617a73c573 code cleanup: unused defines & some formatting. 2012-11-08 06:46:10 +00:00
b0e2218093 code cleanup: avoid doing multiplications within macro FTOCHAR() per pixel when applying brush color. 2012-11-08 06:44:14 +00:00
718550878b minor cleanup to to selecting the shortest path, change some variable names and make edge/face modes share the cost calculation function. 2012-11-08 03:39:15 +00:00
9bdfb82f05 add mesh editmode Ctrl+RMB to select the shortest path between faces, works the same as for edges.
Request from Kjartan.
2012-11-08 03:19:21 +00:00
5b0ee040a3 further cleanup for selecting the shortest path, remove the need for EDBM_index_arrays_* functions. 2012-11-08 02:33:26 +00:00
374238b7ef code improvements for selecting the shortest path for mesh editmode,
this will give some speedup but its mainly to simplify the function.

- use bmesh adjacency data, was building its own data, left over from pre-bmesh.
- use a flag to store visited edges rather then a hash.
- store edge pointers in the heap rather then index values (was converting back and fourth a lot).
2012-11-08 02:12:31 +00:00
b51908b913 Bugfix [#32939] Fluid sim reversed on X and Y with animated Control object
Bug was introduced in r48531 by accident since fluid control object abuse a variable for another flag which got reset.
2012-11-07 18:11:13 +00:00
b27a6c6b0d Fix #33114: crash with render frame update script and GLSL. 2012-11-07 16:27:18 +00:00
043efbc464 Bugfix #32806
Two fixes for NDOF device:

- RNA item for setting turntable or trackball for ndof was using wrong variable
- Some moment the option "rotate around selection" stopped to work for ndof.

Note: the latter option doesn't do dolly in, use shift+ndof for that.
2012-11-07 16:18:20 +00:00
01200ca2ac UI message fixes... 2012-11-07 14:56:53 +00:00
34fecdd60e code cleanup: use min/max functions rather then macros. 2012-11-07 12:31:05 +00:00
9a365d061f Motion Tracker: disable stabilization operators when active object is not a camera 2012-11-07 11:41:08 +00:00
f6c159654f prevent floating point exceptions from being raised in soft_range_round_up/soft_range_round_down(), caused by log(0). 2012-11-07 11:28:50 +00:00
a10ed84bf4 fix [#33094] Even edge slide on multiple loops destroys geometry 2012-11-07 11:19:54 +00:00