67b74f96da
- property sensor was converting floating point values to text then back to float - for floating point properties.
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- IntValue's GetNumber() was convert int -> float -> double.
- BL_Shader was using STR_String rather then char*, where most callers had a char*, use a char* to avoid STR_String conversion-and-alloc on shader access.
2012-11-10 22:32:15 +00:00
936f0388e8
code cleanup: some warnings and formatting for PyMethodDef's in the BGE.
2012-11-10 05:42:50 +00:00
d25b13d13f
code cleanup: double promotion warnings, also allow cmake to build SDL without audaspace.
2012-11-09 16:15:00 +00:00
ddc2dbc2a4
style cleanup
2012-10-22 08:15:51 +00:00
d599b643b7
style cleanup: bge, switch statements mostly.
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also left bmesh decimator on in previous commit.
2012-10-21 07:58:38 +00:00
4d4664d98f
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
97d4fb4161
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
d08abbee69
add back game engine python api slicing, (was missing / regression, since move to py3x)
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not many people must have used it since it would crash with non-zero start slice values.
2012-09-25 23:28:15 +00:00
2fb8292005
style cleanup
2012-09-16 04:58:18 +00:00
beac985ab7
code cleanup: make local game engine functions static
2012-09-16 00:22:55 +00:00
5d2e4bb87e
code cleanup: capitalize defines.
2012-09-06 01:31:15 +00:00
ee96cde864
style cleanup: whitespace
2012-08-26 11:35:43 +00:00
b96c622015
style cleanup
2012-08-11 22:12:32 +00:00
9b51503307
style cleanup
2012-07-21 22:58:08 +00:00
1597ad9377
style cleanup
2012-07-01 09:54:44 +00:00
3c8a4c458b
more guardedalloc use in C++, also make compositorMutex a static var, was allocated and never freed.
2012-06-25 10:35:24 +00:00
cc0784c1b9
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
f5f25b81e8
style cleanup:
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also fix for building ghost test and fix double free in one of the tests
2012-06-17 09:58:26 +00:00
d5032657ed
style cleanup
2012-06-06 22:38:39 +00:00
4e6590067d
revert 45924, not a very clean solution, especially for external libraries and looks like -fpermissive is used in linux too
2012-04-24 16:14:23 +00:00
0db3c5f743
Remove mingw-w64 errors from loss of precision by converting 64bit pointers to ints. All cases found were harmless and the error behaviour could be turned off by the -fpermissive flag but I'd rather keep that off to detect any real problems should they arise.
2012-04-24 14:33:44 +00:00
8b476d0275
First MinGW-w64 support for cmake has been added. To test I recommend this build:
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http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/ray_linn/GCC-4.7.0-with-ada/mingw-w64-gcc-4.7.0-runtime-2.0.1-static-ada-20120330.7z/download
Other builds may also work but due to the constantly changing nature of the compiler this cannot be guaranteed. I often had to change compilers while building the libraries and this one is the one that did the job for most of them.
This first support is experimental and considered "advanced". To enable pass -DWITH_MINGW64 during cmake configuration. Also make sure to extract the compiler on C:/MinGW and that MinGW/bin is in your path. To build check out lib/mingw64.
Initially the support is lacking until I get every library compiled correctly. For now you should disable WITH_CYCLES(sorry, I know some people are dying to do benchmarks, but still a few libs to go), WITH_IMAGE_OPENEXR, WITH_OPENCOLLADA, WITH_LIBMV and WITH_CODEC_FFMPEG(links but hangs on startup).
Still the tools are working, the memory limit is increased and due to the experimental nature of the setup, full optimization with SSE2 is available, which makes the build quite fast. Also the compiler and especially, the linker are way faster than regular MinGW.
The wiki docs have also updated. Happy testing!
2012-04-23 20:09:59 +00:00
07065b27b8
style cleanup
2012-03-28 05:03:24 +00:00
83e83e5eff
quiet some warnings for gcc 4.7
2012-03-26 20:49:33 +00:00
b8a71efeba
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
81d8f17843
style cleanup: pep8, indentation
2012-03-24 07:36:32 +00:00
4f19c1a995
spelling cleanup
2012-03-18 07:38:51 +00:00
80dca0a06d
style cleanup: consistent names for header guards.
2012-03-09 19:17:19 +00:00
89a963fb7f
style cleanup: comment blocks
2012-03-09 18:28:30 +00:00
4f7bdc59d3
style cleanup: spelling.
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also remove large, duplicate comments from sunsky.h
2012-03-09 00:41:09 +00:00
640d766370
style cleanup - remove unneeded ';'s
2012-03-08 03:05:57 +00:00
9d49fa0e63
style cleanup - spelling corrections & update some incorrect comments.
2012-03-03 11:45:08 +00:00
7bbf4b7831
style cleanup
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- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-03-02 16:05:54 +00:00
ea13ec1699
Spelling Cleanup
2012-03-01 12:20:18 +00:00
7cc206ddca
Code Cleanup: remove non existing function declarations.
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added some missing functions too - which are not used yep but should be there for api completeness.
* CDDM_set_mloop
* CDDM_set_mpoly
* BLI_mempool_count
2012-02-29 15:00:37 +00:00
47c373c7a9
style cleanup (mostly whitespace)
2012-02-27 10:35:39 +00:00
3fc2fbc333
style cleanup, use { on newline after function definition.
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spelling 'impliment' -> 'implement'
2012-02-25 16:49:59 +00:00
b8e019d839
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
190f5d1787
code cleanup: dont set the namespace in STR_String.h - 'using namespace std', since this is included in many places.
2012-02-23 02:36:30 +00:00
fb4ad50cee
use defines for property name lenghths in the BGE, were using 31,32,64,100.
2012-01-16 05:27:11 +00:00
424e09a2ce
use PyUnicode_From_STR_String in the game engine in more places.
2011-12-30 12:44:16 +00:00
6d965f4493
style edits for function declarations
2011-12-30 07:55:15 +00:00
3b9b6051d9
rename mathutils constructors to match other parts of the bpy/api (no functional changes)
2011-11-24 04:45:36 +00:00
e84c0980a3
correct indentation and some whitespace edits (no functional changes)
2011-11-11 13:09:14 +00:00
4c17f8e5de
PyUnicode_From_STR_String utility function which passes STR_String to PyUnicode_FromStringAndSize (saves a call to strlen).
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Also made CValue::ConvertKeysToPython use faster list creation and improved some of the macro formatting.
2011-11-06 01:39:36 +00:00
62f2218554
macro formatting & remve some unused code.
2011-11-05 05:44:52 +00:00
2d09bf85af
cleanup some BLF macros and dont over-alloc BGE's PyObjectPlus when setting strings (better change then the one I made recently).
2011-11-04 09:14:49 +00:00
665f602f15
python string conversion
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- use _PyUnicode_AsStringAndSize where possible
- use %R for PyErr_Format(...) rather then running repr on the object explicitly
- use const char
2011-11-03 14:09:18 +00:00
4a04f72069
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
61389bba41
fix spelling mistakes in comments (and in some python error messages), nothing to effect translations.
2011-10-17 06:39:13 +00:00