Commit Graph

458 Commits

Author SHA1 Message Date
6c86e1a781 PyAPI: draw handlers now store args in the capsule context
Was using the handlers custom-data which crashes
when Blender frees the screen data before Python removes the handler.
2018-10-26 09:30:17 +11:00
6d49b623e2 WM: space, region type filtering for paint cursor
Avoids calling poll on mouse-move for unrelated space/region types.
2018-10-25 16:06:47 +11:00
f2c77558b4 Merge branch 'master' into blender2.8 2018-10-25 15:19:35 +11:00
2046817c08 WM: minor changes to cursor API 2018-10-25 15:18:24 +11:00
0b98a679bb UI: rename Border Select -> Box Select
See: T56648
2018-10-05 10:29:31 +10:00
4de1e673a4 Merge branch 'master' into blender2.8 2018-09-27 14:51:33 +02:00
2a63e062b0 Tests: add --no-window-focus to open window without focus.
This is useful to run OpenGL tests while continuing to do other tasks
without windows constantly popping up in the foreground.
2018-09-27 12:21:48 +02:00
31026f8c0e UI: keep showing label tooltip once it's open
This means dragging the cursor over the tools will show all labels
immediately, but only once a single label is displayed.
2018-09-06 14:22:12 +10:00
26c17b0ab1 UI: delay tool label tip display
Displaying the labels tip immediately feels too intrusive,
make this work more like regular tooltips, displaying more quickly.

Tooltips can now uses multiple passes, each pass with it's own delay
for the next pass to show.
2018-09-06 14:19:15 +10:00
6f1f7296f4 UI: show a small label next to the tool
Instead of showing the full tip immediately when hovering over a tool,
show only the (label, shortcut), without suppressing the regular tip.
2018-09-05 13:52:19 +10:00
571aead323 UI: support immediate non-overlapping tooltips
Use these for the toolbar, since they're non-overlapping the interface,
showing them quickly isn't a problem.
2018-09-04 18:05:17 +10:00
0ddf3e110e Cleanup: comment blocks 2018-09-02 18:51:31 +10:00
ae57383648 Cleanup: comment blocks 2018-09-02 18:28:27 +10:00
9f25b2f278 Merge branch 'master' into blender2.8 2018-08-18 19:18:55 +10:00
506d8448cc WM: app-template command line override
Without this, there was no simple way to have
launchers for different app-templates.

Also allows force-disabling the app-template stored in the preferences.
2018-08-18 14:10:07 +10:00
e88e80a6a0 3D View boarder/lasso select tool options
Add tool options to control how select operates (add/sub/set/and/xor).

Note: edit mode armature select still needs to support all options,
this is complicated by how it handles partial end-point selection.
2018-08-15 01:48:55 +10:00
4375e7ff0b WM: internal changes to support dragging multiple IDs.
To be used by the outliner.
2018-08-10 17:53:00 +02:00
86c363a027 WM: pass on wmDrag to drop operators, so they can get the data directly.
Currently drop operators work mostly by specifying the name of the datablock.
However there can be datablocks with the same name in different libraries, so
this gives wrong results in some cases.

Currently only outliner drop operators have been updated to use this mechanism.
2018-08-10 17:53:00 +02:00
74016d73db WM: drag and drop poll functions can now specify a custom tooltip. 2018-08-10 17:53:00 +02:00
5ebebcfbff WM: rename manipulator to gizmo internally 2018-07-14 23:49:00 +02:00
af0fc66049 WM: register global list of panel types
Allows simple lookups for popovers.
2018-07-13 19:15:13 +02:00
4705682151 Merge branch 'master' into blender2.8 2018-07-13 12:52:10 +02:00
f6367ecfb6 Cleanup: operator type API, header 2018-07-13 12:47:04 +02:00
1a43e08187 Eevee: LightCache: Initial Implementation
This separate probe rendering from viewport rendering, making possible to
run the baking in another thread (non blocking and faster).

The baked lighting is saved in the blend file. Nothing needs to be
recomputed on load.

There is a few missing bits / bugs:
- Cache cannot be saved to disk as a separate file, it is saved in the DNA
  for now making file larger and memory usage higher.
- Auto update only cubemaps does update the grids (bug).
- Probes cannot be updated individually (considered as dynamic).
- Light Cache cannot be (re)generated during render.
2018-07-10 15:31:34 +02:00
113b053d5b WM: add utility function to refresh status bar 2018-07-09 18:14:41 +02:00
397d088611 UI: show modal operator keymaps in the status bar
This is work in progress, transform keymap especially
needs some filtering on it's keymap.
2018-07-05 12:27:15 +02:00
c43443d530 Workspaces: store view layer per main window, instead of per workspace.
It was a bit odd that the scene was stored per window but not the view
layer. The reasoning was that you would use different view layers for
different tasks. This is still possible, but it's more predictable to
switch them both explicitly, and with child window support manually
syncing the view layers between multiple windows is no longer needed
as often.
2018-07-04 18:40:33 +02:00
4e2228525f Workspaces: add main and child windows.
* Main windows show a topbar and statusbar, and select a workspace and
  scene. They are created with Window > New Main Window.

* Child windows do not show a topbar or statusbar. These follow the
  workspace and scene of their parent main window. Created with Window >
  New Window or View > Duplicate Area into New Window.

* The purpose of this change is to support multi monitor setups where you
  just want to put more editors on the other monitors. Without multiple
  topbars and statusbars, working within a single workspace and scene.
  Creating multiple main windows is intended to be a concious choice to
  do different tasks in different workspaces and scenes.

* Note these changes do not currently affect how the operating system
  treats the windows.

* When changing the workspace, the layout in all child windows changes.
  This makes sense if we consider child windows to be just a way to
  extend the main window across more monitors. In some case it may be
  useful to keep the same layout though, we can add an option for this
  depending on user feedback.
2018-07-04 18:40:33 +02:00
b076b3853c Merge branch 'master' into blender2.8 2018-07-02 12:03:56 +02:00
b88e51dd55 Cleanup: use bool for poll functions 2018-07-02 11:51:31 +02:00
6a13b6324b UI: support check-boxes in quick menu
Could support other RNA types,
however menus don't work well in this case.
2018-06-30 21:08:48 +02:00
4d39da1060 Merge branch 'master' into blender2.8 2018-06-28 23:57:00 +02:00
46dceefc35 WM: Remove Screen Cast
This feature is better handled by specialized tools.
2018-06-28 23:40:51 +02:00
cdd915e9e9 UI: status bar cursor keymap display
Show mouse button actions in status bar, based on context,
modifiers and active tool.

See: T54861
2018-06-26 12:18:54 +02:00
e97237892c Merge branch 'master' into blender2.8
Conflicts:
	source/blender/editors/sculpt_paint/paint_image.c
	source/blender/editors/space_view3d/view3d_draw.c
	source/blender/editors/space_view3d/view3d_view.c
	source/blender/gpu/GPU_draw.h
	source/blender/gpu/GPU_material.h
	source/blender/gpu/intern/gpu_draw.c
	source/blender/gpu/intern/gpu_material.c
	source/blender/makesrna/intern/rna_userdef.c
	source/blender/windowmanager/intern/wm_files_link.c
	source/blender/windowmanager/intern/wm_init_exit.c
	source/creator/creator_args.c
	source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
	source/gameengine/Ketsji/KX_PythonInit.cpp
	source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
2018-06-25 12:50:32 +02:00
4b5f3690bb Missed warning in previous commit 2018-06-19 14:07:21 +02:00
e3fe8ce00b WM: backport event/keymap type util from 2.8 2018-06-08 08:46:31 +02:00
f0815b1322 Merge branch 'master' into blender2.8 2018-06-07 16:45:34 +02:00
863e395ad8 Cleanup: trailing space for windowmanager 2018-06-07 16:43:52 +02:00
bfe1d0e0dc Merge branch 'master' into blender2.8 2018-06-01 18:26:42 +02:00
75fc1c3507 Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01 18:19:39 +02:00
Julian Eisel
6f20fcd598 UI: Global "Status-bar" Area (WIP)
* Add horizontal bar at bottom of all non-temp windows, similar to the Top-bar.
* Status-bar is hidden in UI-less fullscreen mode
* Current contents are preliminary and based on T54861:
** Left: Current file-path if needed. "(Modified)" note if file was changed.
** Center: Scene statistics (like in 2.7 Info Editor).
** Right: Progress-bars and reports
* Internally managed as own "STATUSBAR" editor-type (hidden in UI).
* Like with the Top-bar, Status-bar data and SDNA writing is disabled.
* Most changes in low-level screen/area code are to support layout bounds that differ from window bounds.

Design task: T54861
Main changes approved by @brecht.
2018-05-23 22:38:25 +02:00
44f78c95be Cleanup: move toolsystem into own include
Many files using the window manager don't access the tool-system.

This avoids rebuilding many files when the tool-system changes.
2018-05-23 08:23:16 +02:00
c685c19df9 Drivers UI (Part of T55145): Add "Show Drivers Editor" entry to RMB menus
This commit adds an operator, "Show Drivers Editor", to the RMB menu when
clicking on properties.

As per T54653, this will open a new Graph Editor instance in a new/separate
window (much like how the User Preferences show up in a popup window now),
and will configure all the relevant panels so that you can see and edit the
driver settings immediately without doing a lot of the view configuration steps
that were previously needed.

When doing so on a property that is driven, the driver/fcurve for that property
will be made active in the editor, ready for you to start editing its settings
without having to hunt it down again first.
2018-05-22 16:44:13 +02:00
96a7ed8a15 Tool System: store operator properties in the tool
This replaces last-used property use which wasn't reliable since
properties were not considered 'set' - causing them to be ignored.
2018-05-22 15:31:06 +02:00
e7895bac07 UI: support for custom keymaps for popovers 2018-05-20 22:39:14 +02:00
f9547ab313 Fix tools not being initialized on startup 2018-05-18 17:36:11 +02:00
17852b079c Tool System: support for tool cursors 2018-05-18 11:44:28 +02:00
987d1df571 Tool System: store the active tool in ScrArea
Without this we need to have the context to get the
(space_type, mode) args for an active tool lookup.

For event handling & poll its more convenient to have direct access.
2018-05-18 09:40:52 +02:00
3af4a46a18 Tool System: tools now initialize on startup 2018-05-17 22:03:34 +02:00