Note from revisor: Edit the error message to match the original one.
Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3351
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.
This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.
Differential Revision: https://developer.blender.org/D3152
2.8x branch added bContext arg in many places,
pass eval-context instead since its not simple to reason about what
what nested functions do when they can access and change almost anything.
Also use const to prevent unexpected modifications.
This fixes crash loading files with shadows,
since off-screen buffers use a NULL context for rendering.
Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
Allows to quickly select alternate elems in a path (matching checker-deselect options).
- adds redo support to MESH_OT_shortest_path_pick, allowing for other options.
- de-duplicates code between 2x path select operators.
- expose 'Topology Distance' property for path picking.
- remove unused 'extend' property.
When mixing vert/edge/face with select-visible,
face selection could fail when not close enough to the center.
This also fixes a bug where the bias for verts over edges would
prefer faces over edges too, making edges harder to pick.
Mixing edge with other selection modes works more predictably now.
- Ctrl+RMB only worked for edges & faces
- Menu item 'Select Shortest Path' only worked for vertices.
Now Ctrl+RMB works for vertices and the menu item works for verts/edges/faces (depending on the current selection).