Commit Graph

8 Commits

Author SHA1 Message Date
a2778a262b Fix #20548: flat shading not drawing right in sculpt mode. 2010-03-22 17:17:36 +00:00
1a6f683b43 another attempt at fixing the VBO buffer deletion bugs 2010-02-17 18:48:02 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
134935a8db Sculpt: Grid based PBVH
* PBVH can now be created contain both from face grids or standard
  meshes. The former is much quicker to build for high res meshes.
* Moved some drawing code into pbvh (mostly for the frustum test).
* Moved ray intersection code into pbvh.
* GPU buffers also can be built from either mesh or grids now.
* Updated sculpt code to work with this. The ugly part is that there
  is now a macro for iterating over vertices, to handle both cases,
  and some duplicated code for e.g. undo.
* Smooth brush does not work yet with grids.
2009-11-25 13:40:43 +00:00
93beb0b85a Commit of the sculpt patch (#19672). Further development will be in this branch until we merge to trunk. 2009-10-27 19:53:34 +00:00
3b805af8af Various warning fixes 2009-10-13 19:02:30 +00:00
74e1093007 SVN maintenance. 2009-10-03 16:21:47 +00:00
e80d2cc426 imbusy GSoC'09 branch merge (Vertex Buffer Object support) 2009-10-03 15:35:01 +00:00