Commit Graph

16 Commits

Author SHA1 Message Date
617557b08e Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
beae4f498d code cleanup: spelling 2013-10-31 14:10:01 +00:00
f97a4bd254 code cleanup: more zero as NULL pointers. 2013-08-07 03:36:05 +00:00
a79e10157d code cleanup: use NULL rather then 0 for pointers, and make vars static where possible.
also found unintentionally defined enum/struct variables that where only meant to be defining the type.
2013-03-22 05:34:10 +00:00
2bb174cfa4 style cleanup: indentation 2012-11-09 09:33:28 +00:00
9b948717b0 code cleanup: float <> double conversion. 2012-11-03 18:23:30 +00:00
9fc95bd7ee use min/max inline functions where MIN2/MAX2 were doing type conversion. 2012-10-27 11:18:54 +00:00
f70d2c65d8 rename api functions...
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
2012-10-23 13:28:22 +00:00
e75f5c8208 quiet -Wmissing-prototypes warnings, and enable this warning by default for C with gcc.
helps for finding unused functions and making functions static, also did some minor code cleanup.
2012-09-15 01:52:28 +00:00
9e742ffc2b style cleanup: also correct some doxy comments 2012-08-18 13:07:48 +00:00
c41e1e434a code cleanup: replace MIN2/MAX2 with minf/maxf 2012-07-29 16:59:51 +00:00
4e213765ec Fixes for keying screen:
- Fixed issue with black areas appearing when too many sites
  are defined.

  Currently tweak epsilon value for this, but probably actual
  issue is somewhere else, can't see it yet.

- Fixed issue with bright pixels appearing in the sites, was
  caused by accumulating color for pixels, which isn't needed.

  Once color for pixel was set stop iterating via triangles.
  Could give some speedup too.

- Ignore markers which are outside of frame bounds, they were
  giving bad triangulation and they can't affect on gradient
  due to color fir such sites is not known.

- Sites used to be created at position without track offset
  taken into account.
2012-07-11 07:46:36 +00:00
32478997ec style cleanup 2012-06-27 18:29:47 +00:00
cd6ed0bee5 Optimization of keying screen node
When creating tile data include only triangles which have got intersection
with tile's rectangle only. This saves quite a lot of per-pixel iterations
through triangles which simply can not affect on current tile.

In fact, it's AABB check is used here. It could be improved further, but
it'll slowdown tile data generation with questionable speedup.

Another major slowdown is in fact caused by voronoi triangulation code.
Currently it's used naive algorithm which is O(N^2) where N is number
of edges. Added few euristics there and removed unused part of code, which
gave quite noticeable speedup already.

This could be improved further, but this node is not ment to be used for
lots of markers. It's also generates wrong triangulation when there're
many sites used. Need to be investigated further.
2012-06-26 09:46:24 +00:00
f5f25b81e8 style cleanup:
also fix for building ghost test and fix double free in one of the tests
2012-06-17 09:58:26 +00:00
d56e77ada5 Keying Screen node from tomato branch
Merge Keying Screen node developed in tomato branch into trunk.

This node is aimed to make dealing with non-even greenscreens better
by generating gradiented image which could be used a input for keyer
nodes.

Based on building voronoi diagram using motion tracking markers as
sites position and average pattern color as color for that site.

Pretty straignforward node, some documentation is there
http://wiki.blender.org/index.php/User:Nazg-gul/Keying#Screen_color
2012-06-14 12:18:42 +00:00