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02cbc3c1e0
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Cleanup: indentation
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2015-05-17 17:25:57 +10:00 |
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3aa4a0e787
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BMesh: add UV delimit for select-linked, dissolve
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2015-05-16 12:21:31 +10:00 |
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05c4c2409e
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BMesh: add sharp edge delimiter
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2015-05-16 10:18:38 +10:00 |
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e5e73ccc90
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Math Lib: rename fill_*, to copy_*
matching convention for fixed length api, eg: copy_v3_fl
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2015-05-05 17:08:29 +10:00 |
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89f5a09ab4
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Cleanup: use 8 space indent for multi-line args
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2015-04-25 20:15:20 +10:00 |
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e947dd8cd7
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BMesh: add BM_vert_is_edge_pair(), faster then checking (BM_vert_edge_count(v) == 2)
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2014-06-27 20:28:32 +10:00 |
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c3deb16c16
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BMesh: add ability not to delete vertex when collapsing
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2014-06-27 20:28:02 +10:00 |
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5fafc222f0
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style cleanup
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2013-08-17 08:21:40 +00:00 |
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26f52fb441
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bmesh: improve limited dissolve result
iteratively dissolve the best edge/vert, updating the heap as the dissolve runs.
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2013-08-03 21:01:42 +00:00 |
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3270031660
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correct problem with limited-dissolve not leaving the selection correctly (caused by BM_elem_attrs_copy no longer dealing with selection)
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2013-07-25 06:05:44 +00:00 |
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790e9d9fa0
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fix [#35311] Planar Decimate / Limited Dissolve fails to merge some adjacent faces
optionally limit by face flipping, also added support to delimit by material and edge crease.
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2013-06-03 05:07:16 +00:00 |
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ee3d910f8f
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code cleanup: quiet struct gcc warnings, also use more conventional names for bmesh dissolve.
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2013-03-12 08:50:02 +00:00 |
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347e2b6cb0
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code cleanup: make bmesh var names more consistent
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2013-03-09 17:12:24 +00:00 |
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b27854bd47
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use booleans for bmesh api.
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2013-01-14 16:42:43 +00:00 |
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7ef78723b7
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code cleanup: doxy comment corrections and correct own typo animation player docs.
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2012-11-26 00:59:11 +00:00 |
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4401ac8c9e
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finish moving bevel code out of the operator dir (it works again)
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2012-11-18 08:35:27 +00:00 |
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916039f520
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move decimator into tools/ dir
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2012-11-18 08:16:09 +00:00 |
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