Commit Graph

62559 Commits

Author SHA1 Message Date
d1a26437ef OS X: remove code for OS X <= 10.5, which is already not supported since 2 years. 2015-12-29 00:27:18 +01:00
6ca6d29e6b Fix memleaks in our gtests. 2015-12-28 23:19:24 +01:00
971f9e1c25 BLI_math_statistics: switch from OMP to BLI_task.
This time, with have over 300% speedup!

But no, this is not due to switch to BLI_task (which 'only' gives usal 15% speedup),
but to enhancement of the algorithm, flatten loop over covariance matrix items now allows
to compute (usually) all items in parallel, instead of having at most 3 or 4 working threads
(with unbalanced load even)...
2015-12-28 22:57:55 +01:00
d08e9883bd BLI_kdopbvh: switch from OMP to BLI_task.
Gives the usual 10%-30% speedup on affected functions themselves (BLI_bvhtree_overlap() and
BLI_bvhtree_balance()), and about 2% speedup to overall cloth sim e.g. (measured from
main Cloth modifier func).
2015-12-28 21:40:22 +01:00
49a30112d4 Fix opengl error when GLSL is on for basic shader: shader needs to be
bound before setting uniforms
2015-12-28 20:51:38 +01:00
d346ed3b10 cdderivedmesh fix stippled faces not getting drawn at all
Also rearranged code here to not issue a draw call (explicit flush) per
face and not set shader per face either when stippled drawing is mixed
with regular drawing. Not good at all for performance.
2015-12-28 17:55:03 +01:00
1dcae9e309 Fix T47045: add some missing UI i18n translations to texture buttons and freestyle render messages. 2015-12-28 17:46:48 +01:00
6c99d342d8 Minor cleanup (paranoid checks) and fixes from coverity. 2015-12-28 16:48:35 +01:00
6f1c44e611 Some fixes from coverity (only one really nasty, in paint_proj). 2015-12-28 16:09:06 +01:00
1a246afe03 Cycles: Use different approach for SVM summary report
Use Summary structure to collect all summary related on the shader compilation
process which then could be either simply reported to the log or be passed to
some user interface or so.

This is type of the summary / report which is most flexible and useful and
something we could use for other parts like shader optimization.
2015-12-28 19:42:37 +05:00
b26fb531f3 Cleanup: style, indentation 2015-12-29 01:08:41 +11:00
61d6fa92c5 Correct recent error passing NULL to fclose 2015-12-29 01:01:20 +11:00
0ae2ade17a Cycles; Fix typo in the comment 2015-12-28 19:01:26 +05:00
18ccc6f960 Cycles: Log basic statistics of SVM compilation process 2015-12-28 19:01:07 +05:00
bb53c28704 Ceres: Remove suitesparse related files
It's quite small chance we'll be supporting suitesparse for Blender due to all
the complexity of 3rd party libraries, so removing implementation files which
are only needed when suitesparse is enabled.
2015-12-28 16:37:48 +05:00
738f6d8127 Cycles: Implement node deduplication routines
The idea of this commit is to merge nodes which has identical settings
and matching inputs into a single node in order to minimize number of
SVM instructions.

This is quite simple bottom-top graph traversal and the trickiest part
is how to compare node settings without too much trouble which seems to
be solved is quite clean way.

Still possibilities for further improvements:

- Support comparison of BSDF nodes
- Support comparison of volume nodes
- Support comparison of curve mapping/ramp nodes

Reviewers: brecht, juicyfruit, dingto

Differential Revision: https://developer.blender.org/D1673
2015-12-28 16:37:48 +05:00
daf6f5f81e White Balance modifier for the VSE
This snippet creates a white balance modifier for the video sequence editor. It is useful for everyone who likes to set a new white point in the video source (easily via the eyedropper). Just select a point in the source file where you know that it should be white. The algorithm will then shift the colors towards your new white point.

See attached the image for a quick demo.

{F270576}

Reviewers: psy-fi

Reviewed By: psy-fi

Subscribers: Blendify

Projects: #bf_blender

Differential Revision: https://developer.blender.org/D1698
2015-12-28 12:16:48 +01:00
225b02fcd6 Fix for building ghost-tests 2015-12-28 21:40:49 +11:00
c6e8353462 Fix possible invalid-index use /w link/path select 2015-12-28 21:26:02 +11:00
641d4e2b7f Cleanup: use BLI_libblock prefix for id functions
- test_idbutton -> BLI_libblock_ensure_unique_name (not only used from UI)
- BKE_rename_id -> BKE_libblock_rename (always pass valid main)

also rename:
- name_uiprefix_id -> BKE_id_uiprefix
2015-12-28 17:21:29 +11:00
12874c703c Cleanup typo.
Harmless but irritating... :P
2015-12-28 00:37:07 +01:00
f30b0c60cf Switch BKE_smoke from OMP to BLI_task.
Gives a global speedup of about 5% in smoke simulation (as usual, parallelized chunks themselves
are about 15-25% quicker with BLI_task than with OMP), using a simple setup with two generators
(one from mesh, one from particles), an obstacle and a windfield.
2015-12-28 00:37:07 +01:00
d617de965e Fix (unreported) broken BLI_task's forloop func in case we have less iterations that workers.
When called with very small range, `BLI_task_parallel_range_ex()` would generate a zero `chunk_size`,
leading to some infinite looping in `parallel_range_func` due to `parallel_range_next_iter_get` returning
true without actually increasing the counter!

So now, we ensure `chunk_size` and `num_tasks` are always at least 1 (and avoid generating too much tasks too).
2015-12-28 00:37:07 +01:00
7ef10decdb Fix for heap-use-after-free happening in GHOST_EventManager.
Issue was that dispatchEvent might call removeWindowEvents/
removeTypeEvents which will delete the event before we can do so.

To address this, handled events are now put in a separate list.

Reported by psy-fi and reviewed by brecht in IRC.
2015-12-28 00:35:47 +01:00
540ab7a55a Changes to rename_id function:
* Don't copy name before entering new_id function. new_id does that for
us already.

* Take a main argument to make the function possible to use with
different databases

* Append BKE_ to rename_id
2015-12-27 23:22:43 +01:00
c4c3d84d58 Addendum to previous GHOST commit: remove redundant check. 2015-12-27 21:32:19 +01:00
c09ed363bf Minor UI incosistency reported by erickblender on irc. Twist brush is
renamed to Rotate to match the tool name.

It is not actually compulsory that the two must match since users can
change the name of a brush arbitrarily but at least try to have
consistent naming in our defaults.
2015-12-27 21:16:16 +01:00
3e35e32e9d Fix memory leak in GHOST Event Manager.
The events are allocated on the heap, then pushed on a stack. Before
being processed, they are popped from the stack, and deleted after
processing is done. When the manager is destroyed (e.g. application
closing), any remaining event in the stack is detroyed.

Issue is that when the "application closing" event is processed, it is
never freed, because the manager gets destroyed before the call to
`delete` is made and the event is not on the stack anymore.

Now events are left on the stack while they are processed, and only
popped and deleted after processing is done.

As a slight bonus refactor: use void as return type for dispatch events
functions, as no caller is checking the return value, and it is not
clear what it means (suggested by the reviewer).

Reviewers: brecht

Differential Revision: https://developer.blender.org/D1695
2015-12-27 18:08:44 +01:00
a36b522869 CMake: make install prefix option irrelevant for MinGW too. 2015-12-27 16:57:43 +01:00
fcc68a02e9 Fix T47064: Change Audio defaults to 48 kHz
Historically blender had an audio sample rate of 44.1 kHz as default which is mostly popular because it's the sample rate of audio CDs. Audaspace kept using this default from the pre 2.5 era. It was about time to change to 48 kHz, which is a more widespread standard nowadays, especially in video. It is the recommended sampling rate of the Audio Engineering Society.

Further reading: https://en.wikipedia.org/wiki/44,100_Hz#Status
2015-12-27 16:33:54 +01:00
0a118317fc BMesh Path Select: Face Stepping Option
Supports diagonal paths for verts and faces,
Selects edge-rings with edges.
2015-12-27 22:39:25 +11:00
3afa72b6c7 BMesh: BM_loop_share_edge_check utility func 2015-12-27 22:39:22 +11:00
3fcf535d2e Split id->flag in two, persistent flags and runtime tags.
This is purely internal sanitizing/cleanup, no change in behavior is expected at all.

This change was also needed because we were getting short on ID flags, and
future enhancement of 'user_one' ID behavior requires two new ones.

id->flag remains for persistent data (fakeuser only, so far!), this also allows us
100% backward & forward compatibility.

New id->tag is used for most flags. Though written in .blend files, its content
is cleared at read time.

Note that .blend file version was bumped, so that we can clear runtimeflags from
old .blends, important in case we add new persistent flags in future.

Also, behavior of tags (either status ones, or whether they need to be cleared before/after use)
has been added as comments to their declaration.

Reviewers: sergey, campbellbarton

Differential Revision: https://developer.blender.org/D1683
2015-12-27 12:00:33 +01:00
ec2ca11cba BMesh Path Select: Add checker-select options
Allows to quickly select alternate elems in a path (matching checker-deselect options).

- adds redo support to MESH_OT_shortest_path_pick, allowing for other options.
- de-duplicates code between 2x path select operators.
- expose 'Topology Distance' property for path picking.
- remove unused 'extend' property.
2015-12-27 19:35:33 +11:00
d020b4ca91 BMesh: extract int/bmesh element access funcs.
Support getting an vert/edge/face from a single index, useful for operator redo.
2015-12-27 18:05:34 +11:00
f820c45534 WM: add checker_interval utility functions 2015-12-27 18:01:11 +11:00
b254905c38 Move generic operator props into own file
This is unrelated to core operator internals, so move into own file.
2015-12-27 17:21:00 +11:00
0cc98f9023 Fix for error w/ QtCreator project builder
cmake_qtcreator_project.py now takes a '--build-dir' argument.

Since introduction of argparse, accessing last argv from project_info is no longer working.
Now require a call to project_info.init before use.
2015-12-27 17:11:44 +11:00
700c40e2f9 OpenGL: stipple support added to basic GLSL shader
The is intended to replace the deprecated glPolygonStipple() calls with a shader
based alternative, once we switch over to GLSL shaders.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D1688
2015-12-26 22:15:23 +01:00
58cf3327e4 CMake: Disable some features when using MinGW and full cmake config 2015-12-26 20:07:40 +05:00
4415e52009 CMake: Fix errors building by MinGW
Some libraries are nto updated for MinGW hence build system
needs some exceptions for this compiler.
2015-12-26 20:01:17 +05:00
Julian Eisel
4332a56742 Support custom project names 2015-12-26 20:45:18 +11:00
0d7d317755 BMesh: add checks for duplicates in a face
These could go un-noticed, causing errors later on.
2015-12-26 15:34:55 +11:00
77c3ecf88c BMesh: check at least 2 edges in each loops vert
Also no need to check twice
2015-12-26 15:34:55 +11:00
dd070c6c32 Cleanup 2015-12-26 15:34:55 +11:00
66030d8c22 Minor cleanup. 2015-12-25 15:53:18 +01:00
4d5b7fedde MOD_UVWarp: switch from OMP to BLI_task.
Usual 10%-15% speedup. Note that here OMP was rather erratic, with typical
timing about 10% slower than BLI_task, but having some 'burnouts' (~10% of times)
were it would be over ten times slower than usual... BLI_task looks much more stable.
2015-12-25 15:52:14 +01:00
83addc0a1d Cleanup: SubsurfaceScatteringNode is a subclass of BsdfNode, no need to set the value again. 2015-12-25 11:58:52 +01:00
be303589bc Fix (unreported) do not show 'appearances' options tool panel in ParticleEdit mode (not supported). 2015-12-24 18:54:35 +01:00
5cd1b530c8 Cleanup: use enum for bmesh_elem_check 2015-12-25 02:10:00 +11:00