Implements T97163
Newly created meshes have all voxel remesher checkboxes aside from Fix Poles enabled.
Startup files updated with versioning.
Reviewed By @JulianKaspar
Differential Revision: https://developer.blender.org/D14608
Ref D14608
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
Goals of this refactor:
* More unified approach to updating everything that needs to be updated
after a change in a node tree.
* The updates should happen in the correct order and quadratic or worse
algorithms should be avoided.
* Improve detection of changes to the output to avoid tagging the depsgraph
when it's not necessary.
* Move towards a more declarative style of defining nodes by having a
more centralized update procedure.
The refactor consists of two main parts:
* Node tree tagging and update refactor.
* Generally, when changes are done to a node tree, it is tagged dirty
until a global update function is called that updates everything in
the correct order.
* The tagging is more fine-grained compared to before, to allow for more
precise depsgraph update tagging.
* Depsgraph changes.
* The shading specific depsgraph node for node trees as been removed.
* Instead, there is a new `NTREE_OUTPUT` depsgrap node, which is only
tagged when the output of the node tree changed (e.g. the Group Output
or Material Output node).
* The copy-on-write relation from node trees to the data block they are
embedded in is now non-flushing. This avoids e.g. triggering a material
update after the shader node tree changed in unrelated ways. Instead
the material has a flushing relation to the new `NTREE_OUTPUT` node now.
* The depsgraph no longer reports data block changes through to cycles
through `Depsgraph.updates` when only the node tree changed in ways
that do not affect the output.
Avoiding unnecessary updates seems to work well for geometry nodes and cycles.
The situation is a bit worse when there are drivers on the node tree, but that
could potentially be improved separately in the future.
Avoiding updates in eevee and the compositor is more tricky, but also less urgent.
* Eevee updates are triggered by calling `DRW_notify_view_update` in
`ED_render_view3d_update` indirectly from `DEG_editors_update`.
* Compositor updates are triggered by `ED_node_composite_job` in `node_area_refresh`.
This is triggered by calling `ED_area_tag_refresh` in `node_area_listener`.
Removing updates always has the risk of breaking some dependency that no
one was aware of. It's not unlikely that this will happen here as well. Adding
back missing updates should be quite a bit easier than getting rid of
unnecessary updates though.
Differential Revision: https://developer.blender.org/D13246
Some compositing applications do not support spaces and dots in layer names, and change
these to other symbols on import. This causes various compatibility issues, including
with Cryptomatte metadata. While technically those could be considered bugs in the
Cryptomatte implementation of other software, where they are not properly accounting for
that layer renaming, it's not ideal.
The OpenEXR channel naming convention is "layer.pass.channel". We get away with dots in
the layer name since we parse this from right to left, but it's a weak assumption.
Now we don't forbid using spaces or dots, and existing files are unchanged. But at
least by default names will be compatible, and hopefully other software catches up in
time to support more flexible layer names.
Ref T68924
Tools currently used by VSE don't have much useful settings, but they
use a lot of space. Therefore these headers will be hidden by default.
Property `show_region_tool_header` was added to view menu to enable tool
settings.
This could be resolved by region overlap, but it isn't working well
currently.
Differential Revision: https://developer.blender.org/D12875
This patch adds color tags to VSE strips, an overlay option to toggle the colors
on and off, a section in the theme settings to define the 9 possible colors and
two ways of changing the color tag through the UI. You can change the color
through the right-click context menu, or in the strip side panel next to the
strip name.
Color tags are defined in user preferences and they can be disabled in overlay
settings.
Reviewed By: campbellbarton, ISS
Differential Revision: https://developer.blender.org/D12405
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycleshttps://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
Add tools for image manipulation in sequencer preview region.
This includes:
- Translate, rotate and resize operators, tools and gizmos
- Origin for image transformation
- Median point and individual origins pivot modes
- Select and Box select operator works in preview
- Image overlay drawing
ref T90156
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D12105
It was somewhat arbitrary to have this one pass enabled that adds a bit of
additional memory and render time overhead, even though it's not necessarily
more important than others.
Add overlay option to disable grid drawing.
Reuse drawing code from other editors (timeline editor)
Add argument `display_minor_lines` to function
`UI_view2d_draw_lines_x__discrete_frames_or_seconds`
This way minor line drawing can be disabled and so it doesn't cause
too much visual noise. Also spacing seems to be too fine, so VSE uses 3x
what is defined in preferences.
Reviewed By: fsiddi, Severin
Differential Revision: https://developer.blender.org/D11790
- Remove Full Render size from VSE preview size. Use just 100% instead.
- Add Use Proxies checkbox to control whether proxies are used globally
- Move preview size to top so it is most prominent
- Set default to 100% preview size and use proxies
Reviewed By: sergey, fsiddi
Differential Revision: https://developer.blender.org/D10362
This tool implements smearing for multires displacement over the limit
surface, similar to how smearing for colors and topology slide works.
When used the displacement values of the vertices "slide" over the
topology, creating the effect of smearing the surface detail.
As the brush just modifies displacement values instead of coordinates,
the total displacement of the affected area doesn't change. This means
that this smearing effect can be used multiple times over the same area
without generating any artifacts in the topology.
When the brush is used with the pinch or expand smear modes,
displacement differences are pushed into the same area, creating hard
surface effects without pinching the topology.
As any other brush that relies on the limit surface (like displacement
erasers), this will work better after using apply base.
Reviewed By: sergey, JulienKaspar, dbystedt
Differential Revision: https://developer.blender.org/D9659
Add panels with overlay settings for strips and preview and overlay
enable/disable button.
Entries from the View menus moved to the overlay panels, which will
simplify cluttered View menus.
Additional options have been added:
- Strip Name
- Strip Source(ex. path)
- Strip Duration
So users can now select what info they need to see on the strips. When
No text is displayed, waveforms are drawn in full height.
Reviewed By: ISS, HooglyBoogly, pablovazquez
Differential Revision: https://developer.blender.org/D9751
Remove DNA headers, using forward declarations where possible.
Also removed duplicate header, header including it's self
and unnecessary inclusion of libc system headers from BKE header.
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required.
Differential Revision: https://developer.blender.org/D9250
Reviewed by Campbell Barton
BLO_version_defaults_userpref_blend -> blo_do_versions_userdef
The name was misleading as it was declared along with
BLO_update_defaults_startup_blend making it seem these functions were
related.
In fact preference defaults don't need to be updated as is done for
startup.blend since an in-memory blend file isn't used.
Rename the function to match other versioning functions
called from readfile.c. Also add/update comments on these differences.
In this mode the preview image is always using the most of the preview
area space: it is scaled to fit, preserving aspect ratio. This makes it
possible to always have maximum of the preview region even after resize
of other areas.
This mode is enabled by default, is available in the View -> Zoom to Fit
menu. It is enabled when View All (Home key) is used, and is disabled
when manual navigation ([panning, zooming) is performed.
There is no versioning code, which means existing files will open as-is,
but new projects will have this option enabled.
Ref T78987
Maniphest Tasks: T78987
Differential Revision: https://developer.blender.org/D8549
This brush deletes displacement information of the Multires Modifier,
resetting the mesh to the subdivision limit surface.
This can be use to easily delete parts of the sculpt or to fix
reprojection artifacts after applying a shrinkwrap.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8543
This brush includes a set of deformation modes designed to deform and
control the shape of the mesh boundaries, which are really hard to do
with regular sculpt brushes (and even in edit mode). This is useful
for creating cloth assets and hard surface base meshes.
The brush detects the mesh boundary closest to the active vertex and
propagates the deformation using the brush falloff into the mesh.
It includes bend, expand, inflate, grab and twist deform modes.
The main use cases of this brush are the Bend and Expand deformation
modes, which depend on a grid topology to create the best results.
In order to do further adjustments and tweaks to the result of these
deformation modes, the brush also includes the Inflate, Grab and
Twist deformation modes, which do not depend that much on the topology.
Grab and Inflate are the same operation that is implemented in the
Grab and Inflate tools, they are also available in the boundary brush
as producing deformations with regular brushes in these areas is very
hard to control.
Even if this brush can produce deformations in triangle meshes and
meshes with a non-regular quad grid, the more regular and clean the
topology is, the better. Most of the assets this brush is intended to
deform are always created from a cylindrical or plane quad grid, so it
should be fine. Also, its algorithms can be improved in future versions
to handle more corner cases and topology patterns.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8356
The abbreviation 'init' is brief, unambiguous and already used
in thousands of places, also initialize is often accidentally
written with British spelling.
Sculpt Vertex Colors is a painting system that runs inside sculpt mode, reusing all its tools and optimizations. This provides much better performance, easier to maintain code and more advanced features (new brush engine, filters, symmetry options, masks and face sets compatibility...). This is also the initial step for future features like vertex painting in Multires and brushes that can sculpt and paint at the same time.
This commit includes:
- SCULPT_UNDO_COLOR for undo support in sculpt mode
- SCULPT_UPDATE_COLOR and PBVH flags and rendering
- Sculpt Color API functions
- Sculpt capability for sculpt tools (only enabled in the Paint Brush for now)
- Rendering support in workbench (default to Sculpt Vertex Colors except in Vertex Paint)
- Conversion operator between MPropCol (Sculpt Vertex Colors) and MLoopCol (Vertex Paint)
- Remesher reprojection in the Voxel Remehser
- Paint Brush and Smear Brush with color smoothing in alt-smooth mode
- Parameters for the new brush engine (density, opacity, flow, wet paint mixing, tip scale) implemented in Sculpt Vertex Colors
- Color Filter
- Color picker (uses S shortcut, replaces smooth)
- Color selector in the top bar
Reviewed By: brecht
Maniphest Tasks: T72866
Differential Revision: https://developer.blender.org/D5975
The Sculpt brushes were not properly initialized when use 2D template or other templates.
Also, using the default template (not factory settings) could be situations where the brushes were not updated.
This problem was introduced when some versioning code was removed in order to avoid duplicated brush creation.
* Simplify workspace API a bit
* Comment on behavior of workspace-layout relations where exposed in API
* Remove annoying getters/setters
* Avoid lookups if we can early exit
* A NULL check is removed in `direct_link_workspace()` that I don't see
a need for. Am not 100% sure though, fingers crossed.
In general these changes should improve readability and make things
easier to reason about.
This patch just disable the curve Normals by default.
Reviewed By: #user_interface, billreynish, Severin
Differential Revision: https://developer.blender.org/D7755
This error was introduced wit the change in commit https://developer.blender.org/rB6a850f3cc840
As the brushes were not created, all modes except Edit were broken.
Now, the brushes and palette are not created when load the file in versioning code, but when the mode is enabled.
Also, if the brush already exist, the parameters are not reset as it was done in the versioning code in order to keep user settings.
The same logic is used for the default palette.
For newly opened 3D Views, the default would actually be 0.01m. But the
code to update the default for all existing 3D Views in the
startup.blend was missing. So the defaults were out-of-sync.
0.01m is the more reasonable default as agreed on by the UI team.
Feature can be enabled or disabled in timeline view menu item "Show F-Curves".
Author a.monti
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D7205
Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.
Differential Revision: https://developer.blender.org/D7320
Follow up of b2ee1770d4 and 10c2254d41, part of T74432.
Now the area and region naming conventions should be less confusing.
Mostly a careful batch rename but had to do few smaller fixes.
Also ran clang-format on affected files.
Brushes are created automatically when the tools is enabled, but this
way it gets correct defaults and it is accesible from scripts.
Reviewed By: jbakker
Maniphest Tasks: T74899
Differential Revision: https://developer.blender.org/D7199