Many existing importers/exporters do log the time it takes to system
console (some others log more information too). In particular, OBJ
(C++ & python), STL (C++ & python), PLY, glTF2 all log the time it
takes. However, neither USD nor Alembic do. And also it's harder to
know the time it takes there from a profiler, since all the work
normally is done on a background job and is split between several
threads (so you can't just find some top-level function and see how
much time it took).
This change:
- Adds import/export time logging to USD & Alembic importer/exporter,
- In the time utility class (also used by OBJ & STL), improve the
output formatting: 1) print only one decimal digit, 2) for long
times, print seconds and also produce a hours:minutes:seconds form.
Reviewed By: Michael Kowalski, Kévin Dietrich
Differential Revision: https://developer.blender.org/D15170
This is useful to save time manually averaging many timing results.
The minimum is included because often it can be more stable than an
average, and it can help to expose calls from other contexts with lower
times that would make the average useless.
Differential Revision: https://developer.blender.org/D14417
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
This adds a simple timer that can be used for performance measurements in C++.
More sophisticated timers are possible (e.g. one that takes averages, logs the results, ...).
However, I found that this simple timer is good enough for 99% of my use cases.
To use it just write `SCOPED_TIMER("my timer name");` or more commonly `SCOPED_TIMER(__func__);`
into some scope.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D7491