Use active object accessor, and then access data from the
object. There is no need to have an API call for shortcut
of all object fields.
Should be no functional change.
When a change happens which invalidates view layers the syncing will be postponed until the first usage.
This will improve importing or adding many objects in a single operation/script.
`BKE_view_layer_need_resync_tag` is used to tag the view layer to be out of sync. Before accessing
`BKE_view_layer_active_base_get`, `BKE_view_layer_active_object_get`, `BKE_view_layer_active_collection`
or `BKE_view_layer_object_bases` the caller should call `BKE_view_layer_synced_ensure`.
Having two functions ensures that partial syncing could be added as smaller patches in the future. Tagging a
view layer out of sync could be replaced with a partial sync. Eventually the number of full resyncs could be
reduced. After all tagging has been replaced with partial syncs the ensure_sync could be phased out.
This patch has been added to discuss the details and consequences of the current approach. For clarity
the call to BKE_view_layer_ensure_sync is placed close to the getters.
In the future this could be placed in more strategical places to reduce the number of calls or improve
performance. Finding those strategical places isn't that clear. When multiple operations are grouped
in a single script you might want to always check for resync.
Some areas found that can be improved. This list isn't complete.
These areas aren't addressed by this patch as these changes would be hard to detect to the reviewer.
The idea is to add changes to these areas as a separate patch. It might be that the initial commit would reduce
performance compared to master, but will be fixed by the additional patches.
**Object duplication**
During object duplication the syncing is temporarily disabled. With this patch this isn't useful as when disabled
the view_layer is accessed to locate bases. This can be improved by first locating the source bases, then duplicate
and sync and locate the new bases. Will be solved in a separate patch for clarity reasons ({D15886}).
**Object add**
`BKE_object_add` not only adds a new object, but also selects and activates the new base. This requires the
view_layer to be resynced. Some callers reverse the selection and activation (See `get_new_constraint_target`).
We should make the selection and activation optional. This would make it possible to add multiple objects
without having to resync per object.
**Postpone Activate Base**
Setting the basact is done in many locations. They follow a rule as after an action find the base and set
the basact. Finding the base could require a resync. The idea is to store in the view_layer the object which
base will be set in the basact during the next sync, reducing the times resyncing needs to happen.
Reviewed By: mont29
Maniphest Tasks: T73411
Differential Revision: https://developer.blender.org/D15885
Related to {D15885} that requires scene parameter
to be added in many places. To speed up the review process
the adding of the scene parameter was added in a separate
patch.
Reviewed By: mont29
Maniphest Tasks: T73411
Differential Revision: https://developer.blender.org/D15930
Although e.g. in the dopesheet there is no specific concept of
active action, displaying panels requires singling out one action
reference. It is more efficient and clearer to implement this
natively in the context rather than using selected_visible_actions[0].
- In the Action Editor the action is taken from the header.
- In the Dope Sheet the first selected action is chosen, because
there is no concept of an active channel or keyframe.
- In the Graph Editor the action associated with the active curve
is used, which should also be associated with the active vertex.
This case may be different from selected_visible_actions[0].
Differential Revision: https://developer.blender.org/D15412
Grease Pencil animation channels are now also shown in the Dopesheet
mode of the Dopesheet editor and in the Timeline.
Grease pencil related events are now listened not only by container
`SACTCONT_GPENCIL` (Grease Pencil Dopesheet), but also
`SACTCONT_DOPESHEET` (main Dopesheet), and `SACTCONT_TIMELINE`
(timeline).
A new Animation Filter flag was added: `ANIMFILTER_FCURVESONLY`. For now
this only filters out Grease Pencil Layer channels.
**Implemented:**
- Preview range set: now only considers selected Grease Pencil keyframes
when `onlySel` parameter is true. Not only this allows the operator to
work with grease pencil keyframes in main dopesheet, but it also fixes
the operator in the Grease Pencil dopesheet.
- Translation: allocation (and freeing) of specific memory for
translation of Grease Pencil keyframes.
- Copy/Paste: call to both Fcurve and GPencil operators, to allow for
mixed selection. Errors are only reported when both the FCurve and
GPencil functions fail to paste anything.
- Keyframe Type change and Insert Keyframe: removed some code here to
unify Grease Pencil dopesheet and main dopesheet code.
- Jump, Snap, Mirror, Select all/box/lasso/circle, Select left/right,
Clickselect: account for Grease Pencil channels within the channels
loop, no need for `ANIMFILTER_FCURVESONLY` there.
**Not Implemented:**
- Graph-related operators. The filter `ANIMFILTER_FCURVESONLY` is
naively added to all graph-related operators, meaning more-or-less all
operators that used `ANIMFILTER_CURVE_VISIBLE`.
- Select linked: is for F-curves channel only
- Select more/less: not yet implemented for grease pencil layers.
- Clean Keys, Sample, Extrapolation, Interpolation, Easing, and Handle
type change: work on Fcurve-channels only, so the
`ANIMFILTER_FCURVESONLY` filter is activated
Graying out these operators (when no fcurve keyframe is selected) can be
done with custom poll functions BUT may affect performance. This is NOT
done in this patch.
**Dopesheet Summary Selection:**
The main summary of the dopesheet now also takes into account Grease
Pencil keyframes, using some nasty copy/pasting of code, as explained
[on devtalk](https://devtalk.blender.org/t/gpencil-layers-integration-in-main-dopesheet-selection-issue/24527).
It works, but may be improved, providing some deeper changes.
Reviewed By: mendio, pepeland, sybren
Maniphest Tasks: T97477
Differential Revision: https://developer.blender.org/D15003
This patch adds channel region to VSE timeline area for drawing channel
headers. It is synchronizedwith timeline region. 3 basic features are
implemented - channel visibility, locking and name.
Channel data is stored in `SeqTimelineChannel` which can be top-level
owned by `Editing`, or it is owned by meta strip to support nesting.
Strip properties are completely independent and channel properties are
applied on top of particular strip property, thus overriding it.
Implementation is separate from channel regions in other editors. This
is mainly because style and topology is quite different in VSE. But
also code seems to be much more readable this way.
Currently channels use functions similar to VSE timeline to draw
background to provide illusion of transparency, but only for background
and sfra/efra regions.
Great portion of this patch is change from using strip visibility and
lock status to include channel state - this is facilitated by functions
`SEQ_transform_is_locked` and `SEQ_render_is_muted`
Originally this included changes in D14263, but patch was split for
easier review.
Reviewed By: fsiddi, Severin
Differential Revision: https://developer.blender.org/D13836
So far it was needed to declare a new RNA struct to `RNA_access.h` manually.
Since 9b298cf3db we generate a `RNA_prototypes.h` for RNA property
declarations. Now this also includes the RNA struct declarations, so they don't
have to be added manually anymore.
Differential Revision: https://developer.blender.org/D13862
Reviewed by: brecht, campbellbarton
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
Outliner would frame the armature object instead of the bone if the bone
was on a hidden armature layer.
Similar to issues reported in e.g. T58068 and T80464, this is due to the
fact that `BKE_pose_channel_active` always checks for the armature layer
(and returns NULL if a bone is not on a visible armature layer).
Now propose to make this layer check **optional** (and e.g. from the
Outliner be more permissive). This also introduces
`BKE_pose_channel_active_if_layer_visible` which just wraps
`BKE_pose_channel_active` with the check being ON.
Maniphest Tasks: T92930
Differential Revision: https://developer.blender.org/D13154
Add a new 'selected_visible_actions' property to allow querying
actions that are selected in animation related editors for use in
UI and operators. The 'selected_editable_actions' variant excludes
linked actions (the only reason an action can be read-only).
In the Action and Shape Key editors there is only one action
that is specified by the field at the top of the editor.
In Dope Sheet it scans the channel rows and returns all actions
related to the selected items. This includes summary items for
actions and groups.
In Graph Editor, it lists actions associated with selected curves.
The new property is also used for Copy To Selected and Alt-Click.
Ref D11803
This patch adds a "selected_movieclip_tracks" context member and enables
editing properties of multiple selected tracks via the usual Alt-click
editing (as well as the "Copy To Selected" operator). Both use
UI_context_copy_to_selected_list() to gather a list of other selected
items [which are now taken via said new context member]. Strictly
speaking, this could be done without the context member as well [just
gathering other selected tracks in UI_context_copy_to_selected_list()
without relying on a context member], but this might come in handy in
other places (e.g. Addons).
note: some could be desired for markers (e.g. editing pattern/search
areas of all selected track markers, but since this is burried in a
uiTemplate, this is a bit more work for another patch).
Differential Revision: https://developer.blender.org/D12923
Selection was already accessible but not active.
Add utility functions:
- ANIM_nla_context_track to access the active track,
following the convention of ANIM_nla_context_strip.
- ANIM_nla_context_*_ptr versions of these functions,
needed to for creating context members to access the ID pointer.
Part of fix for T90723.
This is an alternative to context.scene.sequence_editor.active_strip
which could be verbose, especially with additional None checks.
Part of fix for T90723, extracted from D12297.
In the `FileList` struct, rename the `AssetLibraryReference
*asset_library` field to `asset_library_ref` -- it's a description of
which asset library is used, and not the asset library itself.
This is to make space for a future `AssetLibrary *asset_library` field,
which will point to an actual asset library struct/class.
No functional changes.
Reviewed by: Severin
Differential Revision: https://developer.blender.org/D12151
This new variable was introduced with 7898089de3. We don't usually use
an `active` prefix variable. Plus, this makes the name match the one of
the Asset Browser active library variable, so we can use the
`rna_def_asset_library_reference_common()` helper for both.
This will cause Asset Views to open with the default "Current File"
Asset Library. We could avoid that, but it's a minor issue really.
Makes it possible to create tooltips for UI list rows, which can be
filled in .py scripts, similar to how they can extend other menus. This
is used by the (to be committed) Pose Library add-on to display pose
operations (selecting bones of a pose, blending a pose, etc).
It's important that the Python scripts check if the UI list is the
correct one by checking the list ID.
For this to work, a new `bpy.context.ui_list` can be checked. For
example, the Pose Library add-on does the following check:
```
def is_pose_asset_view() -> bool:
# Important: Must check context first, or the menu is added for every kind of list.
list = getattr(context, "ui_list", None)
if not list or list.bl_idname != "UI_UL_asset_view" or list.list_id != "pose_assets":
return False
if not context.asset_handle:
return False
return True
```
For the Asset Browser, this returns the active asset library of the
Asset Browser, otherwise it returns the one active in the workspace.
This gives simple access to the active asset library from UI code and
Python scripts. For example the upcoming Pose Library add-on uses this,
as well as the upcoming asset view template.
The strips were given the wrong owner ID. This only caused issues for
python based UI as far as I know. Property changes would not properly
update the viewport.
Reviewed By: lichtwerk
Differential Revision: https://developer.blender.org/D9685
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
Refactor `ed_screen_context()` to use `GHash` lookups instead of a
sequence of string comparisons. This should provide a nice speedup,
given that the hash for `member` only has to be computed once instead of
matching it to each possible string.
Reviwed by: brecht
Differential Revision: https://developer.blender.org/D9090
Refactor `ed_screen_context()` to call separate functions, instead of
having the entire functionality in one function. Each function now only
retrieves the data it needs from the context. Furthermore, some string
comparisons are removed.
No functional changes.
Reviwed by: brecht
Differential Revision: https://developer.blender.org/D9090
Some underlying functionality was not ready for greasepencil:
- BKE_modifiers_get_virtual_modifierlist (now introduce dedicated BKE_gpencil_modifiers_get_virtual_modifierlist)
- BKE_modifiers_is_deformed_by_armature
- checks in drawing code
- checks in (pose) selection code
A couple of changes to make this work:
- `eGpencilModifierType_Armature` has to be respected (not only `eModifierType_Armature`)
- `OB_MODE_WEIGHT_GPENCIL` has to be respected (not only `OB_MODE_WEIGHT_PAINT`) -- (now use new `OB_MODE_ALL_WEIGHT_PAINT`)
- `gpencil_weightmode_toggle_exec` now shares functionality from `wpaint_mode_toggle_exec` -- moved to new `ED_object_posemode_set_for_weight_paint`
This patch will also set the context member "weight_paint_object" for greasepencil (otherwise some appropriate pose operators wont work when in weightpaint mode)
Reviewed By: campbellbarton
Maniphest Tasks: T63125
Differential Revision: https://developer.blender.org/D8483
This reverts commit 52f40bcff2.
Apologies for the noise. I caught a problem with this that I hadn't before. I will
commit later after thorough testing.
The `ed_screen_context()` function is approximately 700 lines long, and
its main structure is a huge chain of `else if` statements. Some of the
bodies did not return, but rather fell through and relied on the `return
-1;` at the bottom of the function. This means that in order to truly
understand what is going on in one of those `else if` blocks, it could
be required to scroll past all the following `else if` blocks,
double-checking that they all had an `else`, and then see what happens
below.
By adding explicit `return -1;` everywhere this happened, this is all
avoided, increasing local understandability of the code. Furthermore, it
makes the upcoming cleanup with the Clang-Tidy rule
`readability-else-after-return` a lot easier to do.
No functional changes.
Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.
Differential Revision: https://developer.blender.org/D7320