Allow joining of areas that are below our minimum sizes.
See D16522 for more details.
Differential Revision: https://developer.blender.org/D16522
Reviewed by Campbell Barton
Detect unlikely situation of an area (that is smaller than our allowed
minimums) sharing an edge that will be moved during a join.
See D16519 for more details.
Differential Revision: https://developer.blender.org/D16519
Reviewed by Campbell Barton
When a change happens which invalidates view layers the syncing will be postponed until the first usage.
This will improve importing or adding many objects in a single operation/script.
`BKE_view_layer_need_resync_tag` is used to tag the view layer to be out of sync. Before accessing
`BKE_view_layer_active_base_get`, `BKE_view_layer_active_object_get`, `BKE_view_layer_active_collection`
or `BKE_view_layer_object_bases` the caller should call `BKE_view_layer_synced_ensure`.
Having two functions ensures that partial syncing could be added as smaller patches in the future. Tagging a
view layer out of sync could be replaced with a partial sync. Eventually the number of full resyncs could be
reduced. After all tagging has been replaced with partial syncs the ensure_sync could be phased out.
This patch has been added to discuss the details and consequences of the current approach. For clarity
the call to BKE_view_layer_ensure_sync is placed close to the getters.
In the future this could be placed in more strategical places to reduce the number of calls or improve
performance. Finding those strategical places isn't that clear. When multiple operations are grouped
in a single script you might want to always check for resync.
Some areas found that can be improved. This list isn't complete.
These areas aren't addressed by this patch as these changes would be hard to detect to the reviewer.
The idea is to add changes to these areas as a separate patch. It might be that the initial commit would reduce
performance compared to master, but will be fixed by the additional patches.
**Object duplication**
During object duplication the syncing is temporarily disabled. With this patch this isn't useful as when disabled
the view_layer is accessed to locate bases. This can be improved by first locating the source bases, then duplicate
and sync and locate the new bases. Will be solved in a separate patch for clarity reasons ({D15886}).
**Object add**
`BKE_object_add` not only adds a new object, but also selects and activates the new base. This requires the
view_layer to be resynced. Some callers reverse the selection and activation (See `get_new_constraint_target`).
We should make the selection and activation optional. This would make it possible to add multiple objects
without having to resync per object.
**Postpone Activate Base**
Setting the basact is done in many locations. They follow a rule as after an action find the base and set
the basact. Finding the base could require a resync. The idea is to store in the view_layer the object which
base will be set in the basact during the next sync, reducing the times resyncing needs to happen.
Reviewed By: mont29
Maniphest Tasks: T73411
Differential Revision: https://developer.blender.org/D15885
Related to {D15885} that requires scene parameter
to be added in many places. To speed up the review process
the adding of the scene parameter was added in a separate
patch.
Reviewed By: mont29
Maniphest Tasks: T73411
Differential Revision: https://developer.blender.org/D15930
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
Use the ID.recalc flag to detect when updates after frame-change is
needed. Since comparing the last calculated frame doesn't take undo into
account (see code-comment for details).
`ID_RECALC_AUDIO_SEEK` has been renamed to `ID_RECALC_FRAME_CHANGE`
since this is not only related to audio however internally this flag is
still categorized in `NodeType::AUDIO`.
Reviewed By: sergey
Ref D13942
Some doc-strings were skipped because of blank-lines between
the doc-string and the symbol and needed to be moved manually.
- Added space below non doc-string comments to make it clear
these aren't comments for the symbols directly below them.
- Use doxy sections for some headers.
Ref T92709
Close all active buttons when hiding a region as this can be called
from Python a popover is open from that region.
Failure to do this causes the popover to read from the freed button.
Also rename UI_screen_free_active_but to
UI_screen_free_active_but_highlight since it only frees highlighted
buttons.
Use a map to speed up search for UI block names.
Time to redraw the node editor was decreased from
around 75-120ms to 40-70ms in a tree with many
Geometry Nodes.
Differential Revision: https://developer.blender.org/D13225
Replace local static mouse coordinate storage with a single function.
also resolve inconsistencies.
- Edit-mesh selection used equality check (ignoring `U.move_threshold`).
- Motion to clear tooltips checked the value without scaling by the DPI.
Also prevent the unlikely case of the previous motion check matching
a different area by resetting the value when the active region changes.
Use arrays for wmEvent coordinates, this quiets warnings with GCC11.
- `x, y` -> `xy`.
- `prevx, prevy` -> `prev_xy`.
- `prevclickx, prevclicky` -> `prev_click_xy`.
There is still some cleanup such as using `copy_v2_v2_int()`,
this can be done separately.
Reviewed By: campbellbarton, Severin
Ref D12901
This adds an offscreen View3D window area for the VR view in order to
execute XR events/operators in the proper context. The area is created
as runtime data before XR events are dispatched and set as the active
area during XR event handling.
Since the area is runtime-only, it will not be saved in files and since
the area is offscreen, it will not interfere with regular window areas.
The area is removed with the rest of the XR runtime data on exit, file
read, or when stopping the VR session.
Note: This also adds internal types (EVT_DATA_XR, EVT_XR_ACTION) and
structs (wmXrActionData) for XR events.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D12472
Removed in b787581c9c as it's comment
noted it was bad code, the reason for it's necessity was no longer valid.
Add this back with comment explaining why it's still needed.
Creating a new full screen area had it's area initialized as empty,
updating the screen then set the area to a 3D view (as a fallback),
before the actual area type was set.
This made setting the intended space-type run the 3D views exit callback
on a 3D view without a View3D struct allocated, which the exit callback
needed to account for.
Resolve by calling ED_screen_change after the area type has been set.
This patch makes the "Render" window a top-level window, not a child of
the main window, which was the case in blender versions prior to 2.93.
This means it is no longer "on top", nor is the icon grouped on the
taskbar in the same way, but you can Alt-Tab between it and the main
window. This change only affects the Windows platform as the other
platforms behave this way.
See D11576 for links to negative feedback that prompts this change.
Differential Revision: https://developer.blender.org/D11576
Reviewed by Brecht Van Lommel
The term direction was used in 3 different ways in screen editing code,
making it hard to follow:
- 0-3 for as magic numbers mapped to [west,north,east,south].
- `h`, `v` characters for [horizontal,vertical] axes.
- Cycle direction SPACE_CONTEXT_CYCLE_PREV, SPACE_CONTEXT_CYCLE_NEXT
The following changes have been made:
- Add `eScreenDir` for [west,north,east,south], use variable name `dir`.
- Add `eScreenAxis` for [horizontal,vertical] values, use variable name
`dir_axis`.
- Add `eScreenCycle` for existing enum `SPACE_CONTEXT_CYCLE_{PREV/NEXT}`.
- Add macros `SCREEN_DIR_IS_VERTICAL(dir)`,
`SCREEN_DIR_IS_HORIZONTAL(dir)`.
Replacing `ELEM(dir, 1, 3)`, `ELEM(dir, 0, 2)`.
- Move `ED_screen_draw_join_highlight`, `ED_screen_draw_split_preview`
to `screen_intern.h`.
Reviewed By: Severin
Ref D11245
The new "Close Area" operator can let any neighbor replace the area to
be closed. This patch improves the selection of the best, and most-
aligned, neighbor. It maximizes the ratio of the shared edge lengths,
rather than minimize the absolute amount of misalignment. This follows
our expectations closer because it takes into account the relative
sizes of the areas and their edges.
see D11143 for details and examples.
Differential Revision: https://developer.blender.org/D11143
Reviewed by Campbell Barton
Refactoring: WM_window_open() that can open different types of windows. 'New Window' with simplified layout.
Differential Revision: https://developer.blender.org/D10419
Reviewed by Brecht Van Lommel
This could happen with files saved before ef4aa42ea4, so before global areas
were written to .blend files.
We would just always add the top- and status-bar, even though the screen wasn't
supposed to have them. I'm not entirely sure what caused the further issues
observed there, most code should probably handle the case fine still. But
apparently something didn't.
Steps to reproduce were:
* Open Blender from before ef4aa42ea4 (e.g 2.91 release)
* In 3D View, View > Area > Toggle Fullscreen Area
* Save the file
* Open the saved file (can be in newer version too)
The fullscreen is corrupt now, especially noticable after duplicating the
workspace.
If Preferences > Interface > Temporary Editors > File Browser is set to
"Maximized Area", opening a File Browser from a File or Asset Browser as
regular editor would cause some issues. For example after closing the
temporary File Browser, the regular browser would take over the file
path and display settings from the temporary one. This is because they
used to share the same area data.
Some similar issues may have happend with temporary image editors.
Now, this commit finally separates the space data of temporary maximized
editors from the regular ones. So the editor data is entirely
independent now, as it should be.
If Preferences > Interface > Temporary Editors > File Browser is set to
"Maximized Area", opening a File Browser from an Asset Browser would
cause the new maximized editor to be an Asset Browser. Exiting it again
would crash.
This fixes the wrong behavior and the crash. There's still an issue with
exiting the editor again, it stays a File Browser then and doesn't go
back to being an Asset Browser. That's to be fixed separately.
As proposed in T74432 and already implemented in several commits,
"region" is the preferred name for `ARegion` variables, rather than
any variant of "ar". This commit changes a few "ar" variables that have
popped up over time and also adjusted names of variants like "arnew".
If current frame is set to before start frame, with AV sync there is
delay when playback is started.
Tag scene with ID_RECALC_AUDIO_SEEK, so audio playback starts from
correct position.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8809