Commit Graph

60 Commits

Author SHA1 Message Date
303b49ea37 Add Onion Skin support to Annotations
The old onion skinning used in 2.7x has been ported and converted to 2.8. Only basic features have been included. For more advanced onion skin features, use grease pencil objects.

Onion Skin is supported in View 3D and Sequencer.
2018-11-28 19:19:53 +01:00
a0d7d3187b GP: Cleanup old TODO comments
These ToDo were ported when 2.7x code was ported to 2.8, but now they are not needed.
2018-11-22 10:44:06 +01:00
55e719ec35 Merge branch 'master' into blender2.8 2018-11-14 17:21:34 +11:00
5f0cee26f0 GP: Cleanup unused 2018-10-30 12:59:58 +01:00
fcc88a6bf0 Cleanup: use generic macro 2018-10-12 10:42:12 +11:00
bbc5571093 Cleanup: trailing space w/ slash, right shift 2018-10-12 10:36:45 +11:00
e7218e7049 Cleanup: naming
- immAttrib*    -> immAttr*
- immSkipAttrib -> immAttrSkip

Term 'attr' is a convention for GPU module.
2018-10-09 11:01:50 +11:00
ff59553dc9 GP: Cleanup function parameter
There was a mix of enum parameters and int/bool values.
2018-09-03 10:14:13 +02:00
f06884b18a Cleanup: style, duplicate includes 2018-07-31 20:11:55 +10:00
66da2f537a New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features.

- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.

You can get more info here:

https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/

This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.

Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-31 10:50:43 +02:00