With this option disabled, the smoothness of faces is ignored and
jagged feature edges (when seen from a three-dimensional viewpoint)
are generated. If the new option is enabled, face smoothness is taken
into account during the view map calculation, resulting in smooth
feature edges in 3D. This generally leads to more stable strokes, and
also permits more stylization possibilities relying on the feature
edge smoothness in 3D. The downside of smooth feature edges is that
the visibility is mathematically not well-defined and may cause some
artefact in rendering results. The new option is thus intended to
allow users to try both jagged and smooth feature edges and see which
ones would fit individual application needs. This option is disabled
by default.
When a .blend file is saved, the "Remap Relative" option allows users
to keep relative paths valid even if the .blend file is saved into a
different directory. Now the Remap Relative option takes care of relative
paths to style module files. In addition, the following operations work
as expected with respect to style modules:
- File >> External Data >> Make All Path Relative
- File >> External Data >> Make All Path Absolute
- File >> External Data >> Report Missing Files
* Indentation fix in the UI code (no functionality changes).
* FSA and motion blur can't work nicely together the way they're currently implemented, so I disabled this in the ui and code.
* FSA is used if both are selected.
* Also changed the name "Full Sample Motion Blur" to "Sampled Motion Blur" to avoid confusion with full sample anti-aliasing.
was missing button for single layer rendering.
also renamed Object.show_shape_key to Object.show_only_shape_key since this pin's the shape key so others are disabled.
of both ends of strokes. The three cap types are: 1) butt caps (flat);
2) round caps (half-circle); and 3) square caps (flat and extended).
Also implemented an option to join those feature edges of the same
object. These options are available in the "Stroke" tab of the
"Freestyle: Line Style" panel in the Render buttons.
- re-arranged UI in a way that gave far too much vert scrolling.
- was added all over for simple things like making text="", layout engine should handle this.
- Ton and Brecht are ok with removing this now. Ton would like to work on the layout engine to make it better support these cases.
poll() function is now a static method in python, this is more correct, matching C where the operator is not created to run poll.
def poll(self, context): ...
is now...
@staticmethod
def poll(context): ...
Pythons way of doing static methods is a bit odd but cant be helped :|
This does make subclassing poll functions with COMPAT_ENGINES break, so had to modify quite a few scripts for this.
A number of UI elements were newly introduced to control line color, alpha
transparency and line thickness by means of base color/alpha/thickness plus
modifiers that alter the base values. To begin with, three basic modifiers
were prototyped with the aim of putting the new UI framework in practice
and evaluating if it works properly.
The Parameter Editor mode is still in a work-in-progress state and totally
useless from users' viewpoint.
criteria. Now the Inclusive/Exclusive and Logical AND/OR options are
only applied to feature edge types, while the conditions on visibility
and edge types are always combined by logical conjunction. Also, the
crease angle, sphere radius and Kr derivative epsilon are treated as
render layer-specific options instead of lineset-specific options.
* Moved render layer-specific Freestyle options to a separate "Freestyle"
tab (in addition to the "Freestyle: Line Style" tab that has been introduced
in the previous commit).
* Added UI controls for specifying feature edge selection criteria in the
Parameter Editor mode. Feature edge selection starts with a set of all
feature edges in the view map. Each line set specifies edge selection
criteria (e.g., to select only visible crease edges) by enabling appropriate
UI controls (e.g., by turning on the "Crease" and "Visibility" toggle
buttons). Selected criteria are combined by logical conjunction. Logical
disjunction (e.g., "crease edges or contours") is represented by two or
more line sets.
* Slightly rearranged several UI controls in the Python Scripting mode.
This commit is just meant to give the new GUI framework a concrete shape.
There is no usefulness in newly introduced elements at the moment.
Freestyle options in render layers now include a pull-down menu named Control
Mode that allows you to choose either the Python Scripting or Parameter Editor
mode. The Python Scripting mode is the conventional way of controlling
Freestyle by directly using style modules written in Python. The Parameter
Editor is a new control mode that is intended to be used by everyone without
relying on Python programming.
In the Parameter Editor mode, you can specify multiple line sets for each
render layer. A line set defines feature edge selection criteria, as
well as a line style for drawing the selected feature edges using specific
line stylization parameters. Line style is a new datablock type, meaning
that a line style can be shared by multiple line sets (possibly those in
different render layers in different scenes).
Much more additions are anticipated in subsequent commits to implement UI
controls for specifying feature edge selection criteria and line stylization
parameters.