Commit Graph

4 Commits

Author SHA1 Message Date
7e02d335c0 OpenGL: don't poll for errors, rely on KHR_debug
Errors are caught & reported by our GL debug callback. This gives us way more useful information than sporadic calls to glGetError.

I removed almost all use of glGetError, including our own GPU_ASSERT_NO_GL_ERRORS and GPU_CHECK_ERRORS_AROUND macros.

Still used in rna_Image_gl_load because it passes unvalidated input to OpenGL functions.

Still used in gpu_state_print_fl_ex as an exception handling hack -- will rewrite this soon.

The optimism embodied by this commit will not prevent OpenGL errors. We need to analyze what would cause GL to fail at certain points and proactively intercept these failures. Or guarantee they can't happen.
2016-08-19 00:52:52 -04:00
f06f6eab0d Cleanup: style, gpu module 2016-01-10 07:12:10 +11:00
1a2b5d9a8b Fix a few warnings with Apple LLVM 7.0.2. 2015-12-23 20:39:03 +01:00
0dfc8d6939 OpenGL: split off framebuffer, shader and texture code into separate files. 2015-12-08 19:00:56 +01:00