Introduce `BKE_fcurve_deduplicate_keys()` to merge keys that are on the
same time, or within the time comparison threshold (1/100th of a frame).
When merging two consecutive keys, the last one 'wins' and determines
the final key *value*. The first key's *time* is retained, to ensure the
reference point for the next comparisons is stable. The only exception
here is when there is a key exactly on an integer frame number, in which
case that one is preferred.
The function is exposed in RNA as `fcurve.keyframe_points.deduplicate()`
This commit also introduces a new function `BKE_fcurve_bezt_shrink(fcu,
new_totvert);` that can reallocate the `bezt` array to ensure removed
keys no longer take up memory.
The RNA function `fcurve.update()` currently performs two steps, which
are now exposed to RNA as well, as `keyframe_points.sort()` and
`keyframe_points.handles_recalc()`. This is so that Python code can
sort, deduplicate, and then recalculate the handles only once (calling
`update` + `deduplicate` would do the latter twice).
In Blender 4.0 the deduplication will also be part of `fcurve.update()`,
see #107126.
Reviewed on blender/blender#107089
This patch adds several tools and options to the weight paint mode of Grease Pencil.
* Blur tool: smooths out vertex weights, by calculating a gaussian blur of adjacent vertices.
* Average tool: painting the average weight from all weights under the brush.
* Smear tool: smudges weights by grabbing the weights under the brush and 'dragging' them.
* With the + and - icons in the toolbar, the user can easily switch between adding and subtracting weight while drawing weights.
* With shortcut `D` you can toggle between these two.
* The auto-normalize options ensures that all bone-deforming vertex groups add up to 1.0 while weight painting.
* With `Ctrl-F` a radial control for weight is invoked (in addition to the radial controls for brush size and strength).
* With `Ctrl-RMB` the user can sample the weight. This sets the brush Weight from the weight under the cursor.
* When painting weights in vertex groups for bones, the user can quickly switch to another vertex group by clicking on a bone with `Ctrl-LMB`.
For this to work, follow these steps:
* Select the armature and switch to Pose Mode.
* Select your Grease Pencil object and switch immediately to Weight Paint Mode.
* Select a bone in the armature with `Ctrl-LMB`. The corresponding vertex group is automatically activated.
Pull Request: blender/blender#106663
This property is not editable after 7966cd16d6,
though doing so didn't seem to give an error. It doesn't have
to be set anymore, since the data is redundant with the
"loop_start" anyway.
Links created through the normal Python API are invalid since
7026096099. Before then, one could create links to or from virtual
sockets from Python (grayed out sockets in Group Input and Group
Output nodes), as is still possible in the GUI.
This is documented as an API change, and it broke at least Node
Wrangler, see blender/blender-addons#104470. Instead of just fixing
that, let's introduce an API to make this operation simpler.
Pull Request: blender/blender#105975
`script_paths()` wasn't updated correctly, but that was hidden by some
compabtibility logic that was in the patch earlier. Only with my last
change to the PR before merging it that was removed and the error became
quite visible.
Makes it possible to select multiple custom script directories in Preferences >
File Paths, replacing the single Scripts path option. Each of these directories
supports the regular script directory layout with a startup file (or files?),
add-ons, modules and presets.
When installing an add-on, the script directory can be chosen.
NOTE: Deprecates the `bpy.types.PreferencesFilePaths.script_directory`
property, and replaces `bpy.utils.script_path_pref` with
`bpy.utils.script_paths_pref`.
Pull Request: blender/blender#104876
Introduce a context manager that temporarily overrides a UILayout's
operator context.
Instead of writing this:
```py
default_op_context = layout.context
layout.context = 'OTHER_VALUE'
layout.do_stuff()
layout.context = default_op_context
```
you can now write this:
```py
from bl_ui_utils.layout import operator_context
with operator_context(layout, 'OTHER_VALUE'):
layout.do_stuff()
```
This is also exception-safe; it will always ensure the layout's operator
context is restored when the `with` body is exited, regardless of
whether that's done with an exception or regularly.
Idea in-the-hallway approved by @Sergey.
The function which collects files to process in add-on extraction
returned only files that did not start with '_', in the case where the
add-on was a module in a directory. This excluded __init__.py, which
may very well contain UI code, so an exception is added for this case.
This change currently allows the extraction of 42 new messages.
"Rotate Normals" is a changeable operation like any other and does not
need to be hardcoded.
An advantage of exposing this modal is that the shortcut key now
appears in the header when rotating an edited mesh.
The asset catalogs are used in Geometry nodes Add Node menu to
generate the hierarchy of submenus.
The assets themselves are used to generate the operator names in the
same menu, and their descriptions.
This commits enables extraction of this data by parsing the catalog
sidecar file, as well as opening each asset blend file to search for
assets.
Many error messages were translated when using `BKE_report()` or
`BKE_reportf()`, directly, but others were missing because they used
`WM_report()` or `WM_reportf()`.
This commit adds these two functions to the list of functions used in
the message extraction regex.
In addition, `WM_reportf()` is modified so that the format string is
translated before formatting actually occurs.
Some add-ons choose to use the `warning` field in the `bl_info`
dictionary. This is potentially useful info, which should be shown to
the user translated.
This commit extends `dump_addon_bl_info()` from the i18n utils add-on,
to add this field to the message extraction.
Hello, this is a small PR to check that my understanding of #102427 is correct before moving on to the rest of the issue.
This PR contains the updated UI of the `Sculpt` menu only. Other menus will be submitted for review later.
Currently exposed operators:
* Move
* Rotate
* Scale
* Box Trim (Trim Mode ="Difference")
* Lasso Trim (Trim Mode ="Difference")
* Box Add (Trim Mode ="Join")
* Lasso Add (Trim Mode ="Join")
* Line Project
* Smooth
* Surface Smooth
* ~~Scale (Could be left out?)~~
* Inflate
* Random
* Relax Topology
* Relax Face Set Boundaries
* Sharpen
* Enhance Details
* Erase Displacement
The original issue specifies `Relax Face Set Boundaries` and `Erase Displacement`. I'm not quite sure if this is done in the UI code or somewhere else.
Reviewed By: Joseph Eagar & Julian Kaspar
Pull Request: blender/blender#104718
Some UI functions have a "translate" argument, which if set to False
specifies that the message is not to be translated. This sometimes
means that it was already translated beforehands.
But many messages were still getting extracted, sometimes twice in
different contexts. Some featured errors because the arguments of
various functions would be concatenated, such as:
```
col.label(text=iface_("Branch: %s") % bpy.app.build_branch.decode('utf-8', 'replace'), translate=False)
```
which would get extracted as:
```
msgid "Branch: %sutf-8replace"
```
Pull Request #105417
The code of the 'Fix Deforms' operator was hard to read and inefficient, doing `O(num_vertices * num_vertex_groups)` evaluations of the mesh. It caused multiple issues and got in the way of improvements to Blender, and seems to be used very little (if ever).
It was decided in [last week's module meeting](https://devtalk.blender.org/t/2023-02-23-animation-rigging-meeting/27757#patch-review-decision-time-5) that this operator should be removed.
Pull Request #105237
The toggle (for anything but float and int types) was swallowed in
bf948b2cef. Also seems ef68a37e5d discarded
`property_overridable_library_set` for bools.
Now treat the overridable toggle as a general property for all property
types.
Pull Request #105370
Add specific modal keyitem for `Vert/Edge Slide` and `TrackBall`.
So they don't need to reuse modal items from other operators.
Note that there is a workround to avoid repeated keys in the status bar.
Update the style of the Python Console banner to "INFO" instead of
"OUTPUT".
This change makes it easier to difference user generated output from the
initial banner text.
This also has an advantage that "Copy as Script" excludes the banner.
Ref !105188.
The preset names were translated before building the UI. This meant
that the translated name was passed to the operator responsible for
deleting the preset file, instead of the original name.
Pull Request #105155
This commit implements described in the #104573.
The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).
This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.
This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale
This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.
Running `make update` will initialize the local checkout to the changed
repository configuration.
Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).
Pull Request #104755