* Menus could no longer have their items accessed by number (i.e. W-5 didn't run merge tool in EditMode when accessed by keyboard). This was caused by my commit for BUTM (there was some extra code there that isn't really needed, but was causing havok).
* NumPad can now be used for the above feature too now
* Typo in error message in Constraints PyAPI
[#8428] 'Editmesh_active' theme colour not accessible via Python
bugfix problem where saving a theme would raise and error when ~/.blender didnt exist.
bugfix for file selector staying open (introduced with own undo resistant scripts)
Finishing off some unfinished business (from the multi-target constraints work), it is now possible to get/set target-space for constraints where this is relevant.
For this to be possible, target-space setting(s) are now always presented as a list of ints, with each int representing the target-space setting for the relevant target.
Constraints C-API note:
get_targets function now needs to return the number of targets the constraint can have
Also scripts will re-run on undo rather then closing.
This is done by saving and loading the name of the script or textblock of the 'Script' datablock, connected to the ScriptSpace. This way when there is a name but the script dosnt run.
Blender runs the script or text block if available.
This time is was due to different accuracy of floating point computation,
now it uses does a comparison a bit different to avoid this.
Also changed the vectoquat function to be threadsafe.
Another experiment to support threading properly. By default the Python Interpreter releases its lock every 100 instructions so that other threads get a chance to run Python code and API calls. But that is not enough to prevent race conditions causing artifacts (and maybe crashes) during threaded rendering, since all threads will access the same pynodes data.
So I'm disabling this automatic releasing of the lock (the GIL) by the interpreter, which seems to be a better option for how Blender uses Python.
* initial values I added in radialcontrol.c might need to be reviewed if they cause problems(I used 200, as it seems many tools were setting that)
* #pragma warnings are the only warnings I still get, so that means we have a clean slate again
[#8354] Blender or Python25.dll crash on... quit, reported by David B. (myvain)
The BPy_FreeButtonsList() function is also called after we call Py_Finalize(). Calling PyGILState_Ensure()/Release() there crashes Blender. Added a test to prevent this, but note that function still runs Python API code to free a buttons list. Doesn't seem to give problems, though. Thanks, David.
Small update to where a PyGILState_Ensure() call is made.
--
Let me use this commit to mention a couple things related to this change to make Python thread-safe in Blender:
1) This page explains the changes: http://wiki.blender.org/index.php/BlenderDev/BPythonAPI/Threads
2) If you experience hangs (deadlocks) when running anything related to Python in Blender, the related part in the code may need a proper Ensure/Release block, as explained in the above link.
From Joshua (aligorith)'s previous commit to this file:
"* various problems related to gilstate calls being added in strange places (could someone familiar with python double check that they're in the right places now)?"
I checked the two places you fixed, second one is ok, the first one needed to be before the call to create a py dict -- done. Thanks for catching them!
* missing include for depsgraph from previous commit
* various problems related to gilstate calls being added in strange places (could someone familiar with python double check that they're in the right places now)?
Submitted by: Thomas Knight (epat)
Parts committed:
1) Fixed a few misspellings in some error strings.
2) Fixed a (theoretical) bug with pyconstraints where a text object could be deleted from python but would remain linked
to the constraint it was assigned to - causing slight UI usage discontinuities!
Not committed yet:
3) Particle system bugfix in this patch has not been committed. Could jahka or brecht check this.
* Make PyNodes work with threaded renderer. This patch is by Willian. He has worked hard on getting this sorted out - now you should be able to render with PyNodes AND multiple threads.
There was an extraneous line causing ID property groups
to have the wrong length, causing crashes in code that
relied on it.
This commit both fixes that and adds a version check to
fix group lengths for older .blends. The subversion
was incremented to 15 for this change.
* Added Normalize option for diplacement so everything in the 'Dist' range is mapped 0-1
* Increased the maximum Dist and Bias to1000.0 (was 10.0)
* Added python utility function in BPyRender.py - bakeToPlane(...), to automate heightmap, normalmap generation for Crystalspace.
A new file could have its Blender.Get("filename") return "<memory>" after undo'ing on an open file.
Fix for own error with python sys.path, messed up game engine.
Setting the user preference for python scripts didnt add the bpymodules subdirectory to sys.path (python module search path).
Also problems with entering and exiting- the old path was used until next restart.
could be 0, hanging yafray. This commits removes the separate yafray
number of processor setting and simply using the blender threads
button, there is no reason for a separate setting.
Fixing mistake in Blender_ShowHelp() function: argument to Blender_Run() should be passed directly as a string, not encapsulated in a tuple (aka "s", not "(s)").