Commit Graph

5 Commits

Author SHA1 Message Date
60dddf84ab * selecting objects has a different frontbuffer drawing handling now.
instead of drawing everything again, in all windows, it restricts to
  the active and previous active object. when there are more objects to
  be redrawn, it does a normal swapbuffers.
  Result is it all redraws & selects a lot faster in complex scenes

* Little fix in "BallTable" routine when moving mouse vertical out of
  the 3d window.
2003-07-11 20:02:52 +00:00
448079caa2 * fixed bug "turntable deviation" #364
In fact, I made it working different, much more cooler!

-------The BallTable Method TM (patent pending)------------

This is a hybrid of the old turntable method (a virtual camara that rotates
around a table) and the trackball method. Mouse moving horizontal, gives
the turntable effect, but with vertical movement it works like a trackball.
So, vertically moving in the middle of the window exactly mimics old
turntable method, moving vertically in the window edge gives a 'twist'
rotation.

Try the turntable for fun! (is in user settings menu)
2003-07-11 16:50:31 +00:00
9174db096b LAST of the c code comment translations... hooray!
Might be possible I mised an .h or so, just notify me in that case.
2003-04-30 13:22:26 +00:00
d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00