a15be34389
Code cleanup: unused python vars & imports
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Use frosted rather then pyflakes
2014-04-25 05:36:16 +10:00
aea00c7a81
Code cleanup: style
2014-02-13 08:52:12 +11:00
d9bbcb371a
Code Cleanup: avoid bpy.context when its passed in as an arg
2014-01-17 08:42:07 +11:00
6ba02681de
Fix a bunch of UI string issues...
2014-01-15 10:40:54 +01:00
ead8b82ca7
Object Operators: make-dupliface and join-uvs weren't using UNDO.
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also improve make-dupliface tip
2014-01-07 18:09:02 +11:00
55397c690d
Usual minor UI messages fixes...
2013-12-26 17:16:11 +01:00
2fb704d1b8
Error in last commit
2013-12-18 15:37:55 +11:00
509f169011
Style Cleanup
2013-12-18 15:34:56 +11:00
e9e08a1d12
Game Engine: Level of detail support and tools
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Levels of detail can be added and modified in the object panel. The object
panel also contains new tools for generating levels of detail, setting up
levels of detail based on object names (useful for importing), and
clearing an object's level of detail settings. This is meant as a game
engine feature, though the level of details settings can be previewed in
the viewport.
Reviewed By: moguri, nexyon, brecht
Differential Revision: http://developer.blender.org/D109
2013-12-17 17:03:27 -08:00
52c5365c00
Changed label to use UV Maps instead of UV Layouts
2013-12-13 15:29:50 +01:00
b14f68521e
select-camera operator could select hidden cameras, also disable freestyle for make lite target.
2013-04-08 04:54:57 +00:00
63d523336f
freestyle lineset tag attribute was defined but not used, also some code cleanup.
2013-04-07 01:38:03 +00:00
84b90c2968
Fix misguiding menu label and make tooltip more descriptive
2013-03-14 15:01:23 +00:00
63feb31b35
fix for regression in 'object.shape_key_transfer' operator since BMesh merge, using the RELATIVE_FACE method failed.
2013-02-25 03:54:16 +00:00
97d62f0183
style cleanup
2013-01-15 23:15:32 +00:00
5e6917a18e
patch [ #33738 ] Extend Selection option unified and added to few operators
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from Sebastian Nell (codemanx), with minor edits
2013-01-12 10:48:10 +00:00
5c30f8b359
Bugfix [ #29110 ] Animated Transforms to Deltas behaves oddly when applied more
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than once
Now this operator checks for duplicate F-Curves. If it finds a duplicate, it
will stop and display an error message instructing users to remove the duplicate
F-Curves first.
2012-11-20 01:26:42 +00:00
9fa36b12cc
style cleanup: pep8
2012-10-08 08:28:05 +00:00
63810ffcef
Style edit (mostly), use """ for docstrings (not ''').
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Should also fix the broken py ops tips...
2012-07-03 09:02:41 +00:00
98e6912480
style cleanup
2012-06-19 22:17:19 +00:00
2aa3b5a24e
Fix #31633 : select pattern operator did not mention [abc] wildcard, also
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documented the operator more detailed in wiki now.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Objects/Selecting#Other_Menu_Options
2012-05-29 17:01:24 +00:00
2970b7a735
change name length from 32 to 64, perhaps we should have some constant here bpy.constants.NAME_MAX ? - but this hardly ever changes.
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also hide allow overlap option for adding sequence strips, this was only intended for api use
2012-05-21 16:52:04 +00:00
24fb2bad55
select camera operator now works with view3d unlocked cameras,
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also corrected description.
2012-05-14 14:39:21 +00:00
1642e2888c
rename Mesh.uv_loop_layers --> uv_layers
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add filtering for document generator to support --partial bpy.types.SomeType
2012-04-22 23:51:50 +00:00
54e648d114
Move "From Cursor" operator which sets dupli group offset to own operator
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Previously it used to use cursor location from time when panel was drawn,
which in some cases lead to using previous cursor location instead of current.
2012-04-13 12:14:20 +00:00
388d8153c2
BMesh TODOs: use loops/polys instead of tessfaces.
2012-03-27 13:52:30 +00:00
730e2f582f
MakeDupliFaces was using mesh.faces which was renamed to mesh.tessfaces.
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TODO about porting it to polys is still relevant.
2012-03-27 08:59:36 +00:00
385c11d92c
last commit broke cycles, also add BMESH_TODO's for python scripts that need upgrading.
2012-03-23 00:56:22 +00:00
b3a0a33791
"Fix" [ #30431 ] UI string spelling & similar fixes.
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All suggested changes looked good to me, thx to Michael Färber for this list of changes!
2012-03-02 21:14:37 +00:00
ea13ec1699
Spelling Cleanup
2012-03-01 12:20:18 +00:00
1f74789d12
Correct mathutils documentation, also correct some python spelling errors and add makefile target check_spelling
2012-02-08 04:37:37 +00:00
637bc0ddea
Code Cleanup: pep8 edits
2012-02-04 11:10:41 +00:00
d8c4e59f67
* fix for error in shape transfer (wrong var name).
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* fix for error alligning object to the view when no space was set.
also added blenderplayer start to CTest operator blacklist.
2012-02-02 05:11:42 +00:00
56fe01c3fb
fix [ #30017 ] Make Dupli-Face needs active mesh object
2012-01-29 21:28:04 +00:00
daf51fe6cd
A big set of UI messages fixes and tweaks! No functional changes.
2011-10-20 07:56:04 +00:00
fda2045150
correct spelling errors in comments
2011-10-17 06:58:07 +00:00
712e434a5f
/release/scripts: Removed final points in UI strings and messages.
2011-09-19 14:00:42 +00:00
b20c9b0ba3
minor edits, pep8 - also correct float -> double promotion for blf.
2011-08-30 10:49:58 +00:00
f0d5abfcb2
Merging trunk up to r39637.
2011-08-22 20:31:46 +00:00
90d19ad883
py style change only - make property definitions consistent
2011-08-19 19:25:20 +00:00
23807d1fb4
Merging trunk up to r39447.
2011-08-16 14:11:58 +00:00
b374ab919a
import common classes from bpy.types, saves ~1000 python getattrs on startup.
2011-08-12 06:57:00 +00:00
29f214f7f3
Merging up to trunk r38834.
2011-07-29 21:28:18 +00:00
722474a7ea
fix [ #28095 ] Select Pattern don't select all the bone in edit mode
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& some style changes.
2011-07-28 07:55:09 +00:00
e882925b49
more vector order switching.
2011-07-25 09:31:39 +00:00
4f4eeb826a
style changes for operator scripts & some pep8 edits.
2011-07-25 06:40:16 +00:00
a5b07c0934
== Animated Transforms to Deltas ==
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Added operator to convert animation for standard object transforms
(i.e. loc/rot/scale) to delta transforms.
This can be accessed from the Object -> Transform -> Animated
Transforms To Deltas menu entry in the 3D View.
Since the situation which causes this is quite common (especially for
motion-graphics type applications), where users animate some object
first and then decide to duplicate this and place it around the place
in different locations, it's probably important that we have some
support for this kind of thing. Newbies with the "help, all my anmated
duplicates disappear" problem are recommended to use this operator
from hereon in.
For reference of rationale, see:
http://blenderartists.org/forum/showthread.php?219126-Move-Existing-f
-Curve-to-delta-equivalent
2011-05-24 11:15:21 +00:00
bd80f19c22
fix [ #27140 ] Negative Subdiv level in the operator panel.
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when relative option is disabled, don't allow setting the subdiv value to a negative number.
2011-04-25 06:44:43 +00:00
0c03fa78c1
fix [ #26601 ] Python error when use of autocomplete
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Was a naming collision with 'keys' python method, reserve keys/items/values/get for python.
Updated animsys_update.py for shapekey data paths.
renamed:
Particle.hair --> hair_keys
Particle.keys --> particle_keys
Key.keys --> key_blocks
EnumProperty.items --> enum_items
KeyMap.items --> keymap_items
noted:
http://wiki.blender.org/index.php/Dev:2.5/Py/API/Updates#Since_2.56a
2011-03-25 02:12:44 +00:00
2e6a02438e
move script directories for internal blender scripts.
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ui/ --> startup/bl_ui
op/ --> startup/bl_operators
scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too.
~/.blender/2.56/scripts/startup works for auto-loading scripts too.
2011-03-21 12:35:49 +00:00