Commit Graph

161 Commits

Author SHA1 Message Date
7ac6f4d26c Cleanup: Clang-tidy readability-redundant-string-init
No functional change.
2020-10-21 13:15:17 +05:30
c0a6bc1979 Spelling: Loose Versus Lose
Corrects incorrect usages of the word 'loose' when 'lose' was required.

Differential Revision: https://developer.blender.org/D9243

Reviewed by Campbell Barton
2020-10-19 09:15:34 -07:00
84ef3b80de Spelling: Miscellaneous
Corrects 34 miscellaneous misspelled words.

Differential Revision: https://developer.blender.org/D9248

Reviewed by Campbell Barton
2020-10-19 09:11:00 -07:00
3a7fd309fc Spelling: It's Versus Its
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required.

Differential Revision: https://developer.blender.org/D9250

Reviewed by Campbell Barton
2020-10-19 08:12:33 -07:00
c7cd74fac3 Cleanup: multi-line comment blocks 2020-10-14 15:24:42 +11:00
deca7c7954 Cleanup: spelling 2020-10-14 14:43:54 +11:00
2abfcebb0e Cleanup: use C comments for descriptive text
Follow our code style guide by using C-comments for text descriptions.
2020-10-10 22:04:51 +11:00
253dbe71dc Refactor: remove BKE_<id_type>_copy functions.
Those were only shallow wrappers around `BKE_id_copy`, barely used (even
fully unused in some cases), and we want to get rid of those ID-specific
helpers for the common ID management tasks. Also prevents weird custom
behaviors (like `BKE_object_copy`, who was the only basic ID copy
function to reset user count of the new copy to zero).

Part of 71219.
2020-10-07 18:05:06 +02:00
7c9131d11e Refactor BKE_id_copy_ex to return the new ID pointer.
Note that possibility to pass the new ID pointer as parameter was kept,
as this is needed for some rather specific cases (like in depsgraph/COW,
when copying into already allocated memory).

Part of T71219.
2020-10-07 18:05:06 +02:00
763cd94b6c Cleanup: Alembic, fix compiler warning about missing declaration
Mark the `has_animated_geom_params()` function as `static`, as it's only
used in that particular compilation unit.

No functional changes.
2020-10-07 12:41:55 +02:00
449e6124b5 Fix T81330: Alembic Import ignores constant meshes with animated vertex
colors

If the mesh was constant, no check was done if there were animated
vertex colors and thus creation of a MeshSequenceCache modifier was
skipped.

Thx @sybren for feedback!

Maniphest Tasks: T81330

Differential Revision: https://developer.blender.org/D9057
2020-10-07 10:56:48 +02:00
5fc992e76a Cleanup: Move EditBone structure definition from ED to BKE area.
Access to this structure will be needed in BKE's armature code.
2020-10-02 17:40:51 +02:00
Valentin
5ac4778056 Cleanup: convert gforge task ID's to phabricator format
Cleanup old tracker task format to the new. e.g: [#34039] to T34039

Ref D8718
2020-09-30 20:11:06 +10:00
Sybren A. Stüvel
bab2260b59 Fix T71981: Alembic vertex interpolation can jumble mesh
Add an option to disable Alembic vertex interpolation.
Bump subversion from 5 to 6.

Alembic stores mesh samples at specific time keys; when a frame in
Blender maps to a timecode between two samples, Blender will interpolate
the mesh vertex positions. This interpolation only happens when the mesh
has a constant topology, but sometimes this was not detected properly
when the vertices change order, but the number of mesh elements remains
the same. This would result in a mesh with jumbled up vertices (T71981).
With this patch, users have the ability to disable vertex interpolation.

An alternative would be to have better detection of topology changes,
but that that'll cause a considerable slowdown.

Maniphest Tasks: T71981

Differential Revision: https://developer.blender.org/D9041
2020-09-29 16:10:16 +02:00
3158fc2593 Fix T80967: Alembic, crash when the imported sim from Houdini starts
Compare mesh loop count with number of loop normals before reading the
loop normals.

Houdini doesn't always write the correct loop normals to Alembic. When a
mesh is animated and then replaced by a fluid simulation, Houdini will
still write the original mesh's loop normals, but the mesh
verts/loops/polys are from the simulation. In such cases the normals
cannot be mapped to the mesh, so it's better to ignore them.
2020-09-28 14:12:42 +02:00
Alex Strand
3873a0f490 Fix COLLADA failing to export HDR emission strength
HDR is not supported by COLLADA, so clamp to export the closest approximation.

Differential Revision: https://developer.blender.org/D8955
2020-09-22 16:07:37 +02:00
Alex Strand
b248ec9776 Shaders: add emission strength input to Principled BSDF node
This impacts I/O add-ons. OBJ, FBX and Collada have been updated, glTF not yet.

Differential Revision: https://developer.blender.org/D4971
2020-09-17 18:54:04 +02:00
ee97add4c4 Alembic export: write custom properties
Write custom properties (aka ID properties) to Alembic, to the
`.userProperties` compound property.

Manifest Task: https://developer.blender.org/T50725

Scalar properties (so single-value/non-array properties) are written as
single-element array properties to Alembic. This is also what's done by
Houdini and Maya exporters, so it seems to be the standard way of doing
things. It also simplifies the implementation.

Two-dimensional arrays are flattened by concatenating all the numbers
into a single array. This is because ID properties have a limited type
system. This means that a 3x3 "matrix" could just as well be a list of
three 3D vectors.

Alembic has two container properties to store custom data:
- `.userProperties`, which is meant for properties that aren't
  necessarily understood by other software packages, and
- `.arbGeomParams`, which can contain the same kind of data as
  `.userProperties`, but can also specify that these vary per face of a
  mesh. This property is mostly intended for renderers.

Most industry packages write their custom data to `.arbGeomParams`.
However, given their goals I feel that `.userProperties` is the more
appropriate one for Blender's ID Properties.

The code is a bit more involved than I would have liked. An
`ABCAbstractWriter` has a `uniqueptr` to its `CustomPropertiesExporter`,
but the `CustomPropertiesExporter` also has a pointer back to its owning
`ABCAbstractWriter`. It's the latter pointer that I'm not too happy
with, but it has a reason. Getting the aforementioned `.userProperties`
from the Alembic library will automatically create it if it doesn't
exist already. If it's not used to actually add custom properties to, it
will crash the Alembic CLI tools (and maybe others too). This is what
the pointer back to the `ABCAbstractWriter` is used for: to get the
`.userProperties` at the last moment, when it's 100% sure at least one
custom property will be written.

Differential Revision: https://developer.blender.org/D8869

Reviewed by: sergey, dbystedt
2020-09-14 12:49:27 +02:00
25faee8d07 Cleanup: IO, inline namespace declarations
Replace nested `namespace blender { namespace io {`
with `namespace blender::io {`.

No functional changes.
2020-09-10 11:42:07 +02:00
b77c0edce1 Cleanup: USD, inline namespace declarations
Replace nested `namespace blender { namespace io { namespace usd {`
with `namespace blender::io::usd {`.

No functional changes.
2020-09-10 11:42:07 +02:00
549a00de60 Cleanup: Alembic, inline namespace declarations
Replace nested `namespace blender { namespace io { namespace alembic {`
with `namespace blender::io::alembic {`.

No functional changes.
2020-09-10 11:42:07 +02:00
9dcae4eb17 Refactor getting constraints
This is the refactoring part of D8805 (should be no functional changes).

- exposes pose-related part of former 'get_constraints()' from
interface_templates.c to new ED_object_pose_constraint_list
- rename ED_object_constraint_list_from_context -->
ED_object_constraint_active_list

Also clarify comments on both of these.

ref T80464
ref https://developer.blender.org/D8805
2020-09-09 14:12:55 +02:00
23f1dea440 Cleanup: spelling 2020-09-09 13:30:05 +10:00
b3759cc0d6 Alembic Export: support instanced object data
Add support for object data instancing. This is used when the objects
are instances, for example when duplicated by a particle system, or
instanced by the duplication system (collection-duplicating empties,
vertex/face duplis, etc.)

Since Alembic already deduplicates data, this doesn't make the resulting
Alembic files any smaller. They will be faster to write, though, when
there is a lot of instanced geometry, as the deduplication system won't
have to do any comparisons.

This instancing support is still limited, in the sense that only object
data is instanced and all transforms are still written explicitly. A
future improvement could be to support instancing entire collection
hierarchies.

Blender's Alembic importer has no understanding of these Alembic
instances yet, and will thus happily duplicate the data on import.

The USD Alembic plugin seems to have problems understanding the
instancing. There might also be other software with similar issues.
Because of this, instancing can be turned off in the exporter (it's on
by default).
2020-09-08 16:41:59 +02:00
9421d66a1b Cleanup: Alembic export, split ABCHierarchyIterator::get_alembic_parent()
Split `ABCHierarchyIterator::get_alembic_parent()` into two functions:
- For a given export path, find the Alembic object
- Ensure that that object is usable as parent object (Alembic uses a
  specific 'top' object as parent to indicate "no parent").

The new function is `public` as it will be used in an upcoming feature,
and is required to be public then.

No functional changes.
2020-09-08 16:19:54 +02:00
c0b4a93fae Cleanup: Alembic export, split function into two
Split the `ABCHierarchyIterator::create_data_writer()` function into two
functions. This is to prepare for the creation of writers not just by
object type, but also by goal, for example writers that reference other
Alembic data instead of writing their own (i.e. instancing).

No functional changes.
2020-09-08 16:19:54 +02:00
5becbf9719 Cleanup: Refactor USD Exporter, make parameter const
Follow-up of 63dc72c352, make parameter `const`.

No functional changes.
2020-09-08 11:45:31 +02:00
63dc72c352 Cleanup: USD export, refactor mesh instancing
Extract the mesh instancing code from the mesh writing function into a
generic 'mark as instance' function on the abstract USD writer. This will
help in supporting non-mesh instances.

No functional changes.
2020-09-08 11:33:35 +02:00
3a8d9198b3 Cleanup: spelling 2020-09-06 02:19:58 +10:00
0b3ef67b79 Cleanup: Remove redundant redeclaration in collada
No functional changes.
2020-09-04 21:18:37 +02:00
2115232a16 Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fix
No functional changes
2020-09-04 21:04:16 +02:00
e72a520a4c Cleanup: Clang-Tidy readability-redundant-declaration fix
No functional changes.
2020-09-04 13:31:10 +02:00
cc2b114a21 Cleanup: Clang-Tidy readability-static-accessed-through-instance fixes
No functional changes.
2020-09-04 12:37:56 +02:00
8057ab10db Cleanup: Clang-Tidy readability-const-return-type fixes
No functional changes.
2020-09-04 12:04:47 +02:00
71aa3c864d Cleanup: spelling 2020-09-02 09:58:26 +10:00
23767937ef USD: remove library initialisation hack
Remove the hack for library initialisation; this is no longer necessary
as the required information can be passed to the USD library after its
static initialisers have run.

This new approach is compatible with both the patched and original USD
library. This means that platform maintainers don't need to rebuild the
USD library until the next upgrade.

Manifest Task: https://developer.blender.org/T80320
2020-09-01 17:29:01 +02:00
fef1a6c54e USD: move library initialisation from main() to USD module
Initialize the USD library when used (instead of at startup), so that
this can happen inside the IO/USD module. This makes calls to the USD
library local to Blender's USD code.

Note that failure to find the USD JSON files will now only be reported
when the USD exporter is used, and not on every startup of Blender.

This is the first step in cleaning up the way Blender patches and
initialises the USD library.

Manifest Task: https://developer.blender.org/T80320
2020-09-01 17:28:05 +02:00
e51c721315 Fix crash of alembic tests after recent depsgraph builder change
Need to make sure node factories are initialized prior to the dependency
graph allocation.

The regression was initially introduced in 5b021dff41

Thanks Brecht for testing!
2020-08-27 14:52:58 +02:00
3bc09c1c1e Cleanup: split BKE_scene_get_depsgraph() into two functions
Split the depsgraph allocation into a separate function
`BKE_scene_ensure_depsgraph()`. Parameters are only passed to those
functions that actually need them. This removes the the "if that boolean
is `false` this pointer is allowed to be `NULL`" logic and more cleanly
decouples code.

No functional changes.
2020-08-21 12:23:13 +02:00
6a4f5e6a8c Depsgraph: simplify build API
Reviewers: sergey, sybren

Differential Revision: https://developer.blender.org/D8611
2020-08-18 15:51:32 +02:00
d9f7cbb8af Cleanup: remove bmain argument from BKE_scene_graph_update_for_newframe
Reviewers: sergey

Differential Revision: https://developer.blender.org/D8613
2020-08-18 15:45:58 +02:00
108f3284a7 USD: Allow exporting of invisible objects
The fix for T75936 made it possible to export invisible objects to
Alembic. This commit applies the same approach to the USD exporter.

The USD and Alembic code is slightly different in terms of where in the
exported file the visibility attribute is stored. In USD the visibility
is used to prune the scene graph, and thus there are only two options:
"hidden" and "inherited". Setting the visiblity of a node in the scene
graph to "hidden" immediately hides all its children. To allow hidden
parents with visible children, the visibility is stored on the object
data (so the geometry/camera/lamp/etc) instead.
2020-08-17 17:56:05 +02:00
271361e31f IO: Add test for iterating over invisible objects
Add a test that checks invisible objects are iterated over by the
`IO::AbstractHierarchyIterator` class, when a suitable depsgraph is given.

No functional changes.
2020-08-17 17:56:05 +02:00
a95f863596 Fix T75936: Alembic, allow exporting of invisible objects
Add a new depsgraph builder class that includes invisible objects and
use that in the Alembic exporter.

Alembic supports three options for visibility, "visible", "inherited",
and "hidden". This means that parents can be hidden and still have
visible children (contrary to USD, where invisibility is used to prune
an entire scene graph subtree). Because of this, the visibility is
stored on the transform node, as that represents the Object in Blender
and thus keeps the Alembic file as close to Blender's own structure as
possible.

Reviewed By: Sergey

Differential Revision: https://developer.blender.org/D8595
2020-08-17 17:56:05 +02:00
fd3086833a Cleanup: IO, reduce code duplication in USD and Alembic exporters
Move the object visibility check from Alembic/USD-specific code into the
`io/common` module.

No functional changes.
2020-08-17 17:56:05 +02:00
53d203dea8 Tests: move remaining gtests into their own module folders
And make them part of the blender_test runner. The one exception is blenlib
performance tests, which we don't want to run by default. They remain in their
own executable.

Differential Revision: https://developer.blender.org/D8498
2020-08-10 18:14:00 +02:00
61a045b7d3 Clenup: use STREQ macro 2020-08-08 13:38:00 +10:00
586a308467 Cleanup: remove redundant return parenthesis 2020-08-08 13:37:55 +10:00
a9c91ce331 Cleanup: fixed Clang-Tidy bugprone-suspicious-string-compare warnings
No functional changes.
2020-08-07 17:16:49 +02:00
dee359e26e Cleanup: IO, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/io` module.

No functional changes.
2020-08-07 13:38:06 +02:00