622ef089f9
Freestyle: Fix for a crash during access to Scene properties from within Python.
2014-08-12 10:10:33 +09:00
4fc2b8dcc6
Added BKE_linestyle_use_textures() to check if stroke textures are enabled.
2014-08-12 10:10:32 +09:00
1ddb8e238e
Freestyle: Keep a reference of the line style in Stroke rather than in StrokeRep.
2014-08-12 10:10:31 +09:00
83360eccae
Fix for renamed API functions in rB415af0b.
2014-08-12 10:10:29 +09:00
701f0356df
Freestyle: Removed a debug print in BlenderStrokeRenderer::GetStrokeShader().
2014-08-12 10:10:28 +09:00
722951eceb
Freestyle: Added "blend_type" and "use_clamp" options to the Output Line Style shader node.
2014-08-12 10:10:27 +09:00
833353b25e
Freestyle: Fix for a crash in BKE_linestyle_default_shader() due to a typo.
2014-08-12 10:10:26 +09:00
7e9ac19b2c
Freestyle: Fix for stroke_shader node default values copied from the Output Line Style node.
2014-08-12 10:10:24 +09:00
1b65faf90b
Freestyle: Changed the default Color value of the Output Line Style node.
2014-08-12 10:10:23 +09:00
cb75f79b8a
Freestyle: Add BKE_linestyle_default_shader() for creating the default line style shader node tree.
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Changes to ED_node_shader_default() were reverted since the code there was actually
not suitable for setting up the default line style node tree properly.
2014-08-12 10:10:22 +09:00
4e11fcead0
Follow-up to rB647969f9b617: Renamed CTX_data_linestyle_from_scene() to BKE_get_linestyle_from_scene().
2014-08-12 10:10:21 +09:00
fc85446c50
Freestyle: Added preliminary support for textured strokes in Cycles.
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Now the shader node tree of a line style ID datablock is used to define textures
as well as their mapping and influence.
TODO: Textures alpha channel mapping and influence.
TODO: Blend mode in the Output Line Style shader node.
2014-08-12 10:10:20 +09:00
4677684cfd
Changed ntreeCopyTree_ex() to accept a pointer to struct Main.
2014-08-12 10:10:19 +09:00
d8f60d01e9
Fix for a wrong ID datablock referenced due to a typo in BKE_copy_linestyle().
2014-08-12 10:10:18 +09:00
846ec6e00c
Added new Output Line Style shader node for defining a node-based line material.
2014-08-12 10:10:17 +09:00
60cdf97c3d
Minor fix for texture category name.
2014-08-12 10:10:16 +09:00
91c31efe01
Enabled USE_CYCLES_FOR_STROKE_RENDERING compile-time flag by default.
2014-08-12 10:10:15 +09:00
87f75299e1
Implemented a basic framework for node-based shaders.
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Shader nodes will be used to define materials for stroke rendering, so as to
allow users to interactively configure textures.
2014-08-12 10:10:14 +09:00
1e513658de
Always use the Blender Internal renderer for stroke rendering.
2014-08-12 10:10:12 +09:00
d459d102b5
Added new operator "Create Freestyle Stroke Material" for testing.
2014-08-12 10:10:11 +09:00
1741df1e36
Removed debug prints.
2014-08-12 10:10:11 +09:00
ea1f54d8f3
Fix for hard-coded #include file paths.
2014-08-12 10:10:10 +09:00
db6d2a6fe1
Fix for nested Cycles sessions.
2014-08-12 10:10:09 +09:00
b272b729ce
Removed ad-hoc use of R_PERSISTENT_DATA for Freestyle/Cycles.
2014-08-12 10:10:08 +09:00
4a39df5bc3
Added debug prints.
2014-08-12 10:10:07 +09:00
f75d87bd76
Initial implementation of Cycles materials for Freestyle stroke rendering.
2014-08-12 10:10:06 +09:00
f70e1ad2fb
Proof-of-concept implementation of Freestyle support for Cycles.
2014-08-12 10:10:05 +09:00
d124bd1cd4
Spelling
2014-08-12 10:31:07 +10:00
0219cf468e
Fix marker selection margin ignoring DPI
2014-08-12 05:45:59 +10:00
bd623d9da3
Fix T41403: Grid Particles only partially generated.
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Getting dominant axis (biggest dimension of bbox) was wrong, now using BLI code for that.
2014-08-11 20:23:39 +02:00
3e41c8ad6f
Fix compilation error with debug scons
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The issue is that we've got hell with DEBUG and _DEBUG,
theu're defined really inconsistent acros CMake and SCons.
Used more reliable NDEBUG definition for IDP_spit.
2014-08-11 20:58:42 +06:00
ce960028a4
Fix for previous commit - after talk with physics guys (Genscher, Miikah), better
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to keep soft UI limits as is, and only raise hard ones.
2014-08-11 15:43:24 +02:00
3225762049
Fix T40047: Smoke: Maximum value for initial velocity.
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Based on D644, by robschia (Roberto Schiavone).
2014-08-11 15:23:36 +02:00
c4814c8764
Fix T40203: Fluid simulation needs more memory than displayed.
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Nothing like a fix, actually, this is an issue in elbeem afaik.
For now, just warn user that complex obstacles may breack things.
2014-08-11 15:02:57 +02:00
1ca8684911
Fix T40744: MIP Map is generating strange noise in texture, Blender Internal
2014-08-11 17:37:56 +06:00
f8a39dad63
Minor cleanup
2014-08-11 11:55:16 +02:00
028fd29eeb
Pie Menus C code backend.
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This commit merges the code in the pie-menu branch.
As per decisions taken the last few days, there are no pie menus
included and there will be an official add-on including overrides of
some keys with pie menus. However, people will now be able to use the
new code in python.
Full Documentation is in http://wiki.blender.org/index.php/Dev:Ref/
Thanks:
Campbell Barton, Dalai Felinto and Ton Roosendaal for the code review
and design comments
Jonathan Williamson, Pawel Lyczkowski, Pablo Vazquez among others for
suggestions during the development.
Special Thanks to Sean Olson, for his support, suggestions, testing and
merciless bugging so that I would finish the pie menu code. Without him
we wouldn't be here. Also to the rest of the developers of the original
python add-on, Patrick Moore and Dan Eicher and finally to Matt Ebb, who
did the research and first implementation and whose code I used to get
started.
2014-08-11 11:02:26 +02:00
5d1d23d5bd
Fix T41395: Set Object As Camera - Monkey Render bug?
2014-08-11 14:12:09 +06:00
d4599ff001
Fix T40766: Startup fails with UnicodeDecodeError on Windows
2014-08-11 17:53:42 +10:00
eedc3834fe
Comments
2014-08-11 13:36:35 +10:00
e233be5157
View3D: rotate around selection - uses boundbox center
2014-08-11 13:34:28 +10:00
44aa221600
Utility functions for getting boundbox size/scale
2014-08-11 13:25:25 +10:00
5ad353b6c2
Fix T41379: Drag n Drop .txt files text editor fails
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by kevindietrich
2014-08-11 10:20:01 +10:00
8e86c41c55
Fix T41385
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Pretty old bug, reset flag to not use color transform by default.
2014-08-10 20:28:53 +02:00
29e15926b1
Fix for rB3cd2c6145ae1.
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ID using EffectorWeight is not always a scene...
2014-08-10 18:21:57 +02:00
93ed779950
Minor tweak to own previous shapekey_move commit.
2014-08-10 17:30:07 +02:00
3cd2c6145a
Fix T41295: Rigid bodyfield weights not working.??
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Looks like `rna_EffectorWeight_update()` was not really working, now uses same kind of code
as `rna_Physics_update()` from rna_scene.c.
2014-08-10 15:39:30 +02:00
7284e6aedd
Fix T41381: Moving shapes keys up/down, after last, they don't go to first (as Vertex Group).
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Was more a feature request actually, but anyway...
Note this is a bit more complex than it's vgroups counterpart, since we have to handle
relations between keys (relative keys, and position for absolute ones).
2014-08-10 11:40:35 +02:00
8aa203abc1
BGE: fix a bug causing frequent crash on scene restart with navmesh.
2014-08-10 00:40:15 +02:00
64c7b2a122
UI: show ttips even if disabled, when holding alt key.
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Patch by @sambler (Shane Ambler), with minor edits by myself (see also D727, T24055).
Reviewed feature-side by @carter2422 (Jonathan Williamson).
2014-08-09 22:04:55 +02:00