intended as a standalone library for use in other applications that
want the same tangent space as Blender.
This also keeps blenkernel clean(er) from extra math functions.
- modifier code was using sizeof() without knowing the sizeof the array when clearing the modifier type array.
- use BLI_snprintf rather then sprintf where the size of the string is known.
- particle drawing code kept a reference to stack float values (not a problem at the moment but would crash if accessed later).
reported by Micael Dias (and many others, see duplicates list)
On closing the first ("main") Blender window the very first OpenGL context
got deleted too. This context needs to be retained, since we share quite a
bit of OpenGL data through it to the newly created contexts (new windows).
Thanks to Ton Roosendaal for thinking out loud while trying to figure out
what the actual cause was.
* [#25638] 'Insufficient thread locking' for sounds
- Actually a workaround for an msvc bug, msvc STL containers are buggy
* [#25922] Sound does not play in BlenderPlayer(r34579)
- Windows OpenAL doesn't seem to have clear context error state on initialising
The console was getting flooded with output like
g
i
i
...
all as a result of what looks like a debugging print. Whoever put this
in, you can get back your debugging prints by enabling BF_GHOST_DEBUG
in your local config :)
Submitted by Alexander Kuznetsov.
This adds the progress bar to the taskbar item of Blender for Windows 7.
Small change in version retrieval, otherwise as is.
Some window manager can set default value of this to be the
screen size, so running blender with -p or --window-geometry
don't work with value bigger than that.
This commit try to "avoid" the bug #25709, but at the end
depend on the window manager, so maybe work or maybe not.
- enabling/disabling no longer prints in the terminal unless in debug mode.
- remove 'header' struct from BLI_storage_types.h, from revision 2 and is not used.
- Add GCC property to guardedalloc to warn if the return value from allocation functions isn't used.
Slightly modified to better fit in architecture (moved to related GHOST SystemPaths)
Thanks to Harley Acheson for the research and for providing the original patch.
Note: I added empty function for X11(Linux) and Mac (Carbon and Cocoa) to be implemented still.
Reported by Nils Austa
There was double handling of modifier keys. With my autumn work on the modifier keys I had moved state checks for
modifier keys into convertKey(), but left the call to handleModifierKeys. That caused problems with proper
modifier key handling in the entire key handling code of GHOST.
Problem is is with operator redo which click-extrude exposed.
Check if redo operator can run, otherwise lock the UI and add a label that the operator doesn't support redo.
This is clunky but IMHO better then failing silently and leaving the user confused.
- Merged redo functions into ED_undo_operator_repeat(), code was duplicated in a few places.
- added WM_operator_repeat_check to check if WM_operator_repeat() can run, avoids an undo call when redo work.
Unrelated changes
- GHOST_SystemWin32.cpp set to utf8 encoding.
- cmake_consistency_check.py now checks source files are utf8.