Commit Graph

20710 Commits

Author SHA1 Message Date
Henrik Dick (weasel)
2e6a735385 GPencil: Curvature support for length modifier
Extend the stroke following an approximated circluar/helical curve.

This can be used as an effect for lineart or on its own as helix generator.

Reviewed By: Sebastian Parborg (zeddb), Hans Goudey (HooglyBoogly), YimingWu (NicksBest), Antonio Vazquez (antoniov), Henrik Dick (weasel)

Differential Revision: https://developer.blender.org/D11668

# 请为您的变更输入提交说明。以 '#' 开始的行将被忽略,而一个空的提交
# 说明将会终止提交。
#
# 位于分支 master
# 您的分支与上游分支 'origin/master' 一致。
#
# 要提交的变更:
#	修改:     source/blender/blenkernel/BKE_gpencil_geom.h
#	修改:     source/blender/blenkernel/intern/gpencil_geom.cc
#	修改:     source/blender/gpencil_modifiers/intern/MOD_gpencillength.c
#	修改:     source/blender/makesdna/DNA_gpencil_modifier_defaults.h
#	修改:     source/blender/makesdna/DNA_gpencil_modifier_types.h
#	修改:     source/blender/makesrna/intern/rna_gpencil_modifier.c
#
2021-09-21 23:03:21 +08:00
0803119725 Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.

Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.

Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles

Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)

For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.

Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-21 14:55:54 +02:00
Aditya Y Jeppu
997b5fe45d VSE strip thumbnails
Draw thumbnails as strip overlay. This works for movie and image strips.
To draw thumbnails, this overlay has to be enabled and strips must be
tall enough.

The thumbnails are loaded from source file using separate thread and
stored in cache.

Drawing code uses only images stored in cache, and if any is missing,
background rendering job is started. If job can not render thumbnail,
to prevent endless loop of creating job for missing image it sets
`SEQ_FLAG_SKIP_THUMBNAILS` bit of `Sequence` flag.

To prevent visual glitches during timeline panning and zooming, `View2D`
flag `V2D_IS_NAVIGATING` is implemented. If bit is set, drawing code
will look for set of evenly distributed thumbnails that should be
guaranteed to exist and also set of previously displayed thumbnails.
Due to volatile nature of cache these thumbnails can be missing anyway,
in which case no new thumbnails will be drawn for particular strip.

Cache capacity is limited to 5000 thumbnails and performs cleanup of
non visible images when limit is reached.

ref T89143

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D12266
2021-09-21 10:55:04 +02:00
fa2c1698b0 VSE: Image transform tools
Add tools for image manipulation in sequencer preview region.

This includes:
- Translate, rotate and resize operators, tools and gizmos
- Origin for image transformation
- Median point and individual origins pivot modes
- Select and Box select operator works in preview
- Image overlay drawing

ref T90156

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D12105
2021-09-21 10:55:04 +02:00
26f9b1ef49 LibOverride: make view_layer API parameter optional.
This is used to find a valid collection in which to instantiate stray
objects and collections.

In some cases there will be no such active view layer, in which case we
can consider using the Scene's master collections children hierarchy
instead to find a valid instantiated parent collection for those stray
data.
2021-09-21 10:43:34 +02:00
17021adcea Geometry Nodes: Curve Sample Node
This node allows sampling positions, tangents, and normals at any
arbitrary point along a curve. The curve can include multiple splines,
all are taken into account. The node does not yet support transferring
generic attributes like radius, because some more general tooling will
make that much more feasible and useful in different scenarios.

This is a field node, so it is evaluated in the context of a data-flow
node like "Set Position". One nice thing about that is it can easily
be used to move an entire geometry like the follow path constraint.

The point along the curve is chosen either with a factor of the total
length of the curve, or a length into the curve, the same choice used
in the curve trim node.

Differential Revision: https://developer.blender.org/D12565
2021-09-20 20:23:26 -05:00
4472a11017 Fix: Crash with single point bezier spline auto handles
There's no way to calculate auto or vector handles when there is
only one point, and returning early allows avoiding checking for
that case later on.
2021-09-20 20:20:39 -05:00
Victor-Louis De Gusseme
05f3f11d55 Geometry Nodes: Attribute Statistic Node
This nodes evaluates a field on a geometry and outputs various
statistics about the entire data set, like min, max, or even
the standard deviation. It works for float and vector types currently,
though more types could be supported in the future.

 - All statistics are calculated element-wise for vectors.
 - "Product" was not added since the result could very easily overflow.
 - The "Size" output was not added since it isn't specific to an
   attribute and would fit better in another node.

The implementation shares work as much as possible when multiple
statistics are needed.

This node has been in development since the beginning of this year,
with additions from Johnny Matthews and Hans Goudey.

Differential Revision: https://developer.blender.org/D10202
2021-09-20 18:39:39 -05:00
7cb65e4581 Cleanup: Refactor VSE overlay settings
Move overlay flags into SequencerPreviewOverlay and
SequencerTimelineOverlay structs.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D12569
2021-09-20 16:30:15 +02:00
8c7c4549d1 Geometry Nodes: support Set Position node on instances
Previously, the node would always realize instances implicitly.
Now it can change the position of entire instances.
The Realize Instances node can be used before if the old
behavior is required.

Differential Revision: https://developer.blender.org/D12555
2021-09-20 12:49:28 +02:00
7da9da2b27 Geometry Nodes: new Realize Instances node
This node has a simple geometry input and output.
If the input geometry contains instances, they will be realized
into actual geometry. When there are many instances, this can
be very slow and memory intensive. Generally, instances should
only be made real when necessary, e.g. when every instance
should be deformed independently.

Differential Revision: https://developer.blender.org/D12556
2021-09-20 12:37:52 +02:00
f973e0b75a Fix: Spline length calculation fails with no evaluated points
The case that checked whether there were evaluated edges was incorrect,
since two points are needed for an edge. Then also avoid running the
accumulation for an empty span.
2021-09-19 19:01:24 -05:00
25aa943e8c Cleanup: Fix/improve variable names and comments 2021-09-19 18:54:03 -05:00
69697fcca9 Revert "GPencil: Curvature support for length modifier."
Reason for revert: accidental push of a intermediate change locally.

This reverts commit 25e548c96b.
2021-09-19 13:19:32 +08:00
25e548c96b GPencil: Curvature support for length modifier. 2021-09-19 13:01:24 +08:00
bdbc7e12a0 Audaspace: added audio file streams functionality.
On the blender side this commit fixes importing video files with audio
and video streams that do not share the same start time and duration.

Differential Revision: https://developer.blender.org/D12353
2021-09-18 21:45:33 +02:00
6cf734a2e5 UI: Always Create Asset Previews
This patch allows Asset Browser previews to be made regardless
of the setting of the (unrelated) "File Preview Type" Preference.

See D12484 for more details.

Differential Revision: https://developer.blender.org/D12484

Reviewed by Julian Eisel
2021-09-17 08:08:56 -07:00
365443412c Cleanup: fix memory leak 2021-09-17 13:31:17 +02:00
Henrik Dick
9a41b44197 Fix T91481: Grease Pencil Layer Double Transformations
Use the inverse of the grease pencil object. This patch fixes the issue for bones and objects.

Maniphest Tasks: T91481

Differential Revision: https://developer.blender.org/D12539
2021-09-17 13:29:48 +02:00
9dee0a10c8 Fix T85564: FCurve modifier zero influence on restrict range borders
When using FModifier `Restrict Frame Range`, the resulting influence was
zero being exactly on `Start` / `End` range borders (so borders were
**exclusive**).
This made it impossible to chain FModifers together (forcing the user to
specify values slightly below the desired border in following
FModifiers).
This is now corrected to be **inclusive** on Start / End range borders.

Before
{F10234864}
After
{F10234865}
Testfile
{F10234866}

In the case of touching open borders (so [frame A frame B] followed by
[frame B frame C]) both modifiers are evaluated (in stack order).
If the later modifier has full influence (and is not additive) this simply
means the result is the same as the later modifier's value.
If influences below 1 are used (or modifiers are additive) both modifier's
values are interpolated/added accordingly.

technical notes:
- this was caused by the introduction of FModifier Influence/BlendIn-Out
in rB185663b52b61.
- for comparison, see other occurrences of
`FMODIFIER_FLAG_RANGERESTRICT`.
- the following conditions in `eval_fmodifier_influence` for blend in/
out have been changed accordingly.

Maniphest Tasks: T85564

Differential Revision: https://developer.blender.org/D10401
2021-09-17 09:13:24 +02:00
8e21d528ca Geometry Nodes: Add a toggle to use attributes as input values
This adds a toggle to node group inputs exposed in the modifier to use
an attribute instead of a single value. When the toggle is pressed, the
button switches to a text button to choose an attribute name. Attribute
search isn't implemented here yet.

One confusing thing is that some values can't be driven by attributes
at all, like the size of a primitive node. In that case, we should have
a node warning, but that will be separate since it's more general.
We can also have an option to turn off this toggle in node group
input settings.

The two new properties for each input are stored with the same name
as the value, but with `"_use_attribute"` and `"_attribute_name"``
suffixes. The properties are not added for socket types that don't
support attribute input, like object sockets.

Differential Revision: https://developer.blender.org/D12504
2021-09-16 20:49:10 -05:00
a1c65748c4 Cleanup: Pass const mesh argument
Also remove unnecessary parantheses.
2021-09-16 18:23:53 -05:00
8e2e44b58b Cleanup: Move mesh_convert.c to C++
This should allow easier changes when it's helpful to use C++ types.
The diff is for a test on the buildbot.

Differential Revision: https://developer.blender.org/D12528
2021-09-16 15:44:43 -05:00
db7fca3588 Cleanup: Remove unnecessary manual of move constructor
Turns out this isn't actually necessary.
2021-09-16 12:32:40 -05:00
ddb7cb7e4a Geometry Nodes: Simplify using OutputAttribute in a vector
Store the optional temporary span storage as a unique_ptr and move
it in the move constructor, to avoid the need to add a special move
constructor that clears the "show_warning" fields from it. Maybe this
is very slightly slower, but we'll need this class less often in the future
anyway.
2021-09-16 12:03:32 -05:00
31a0708cb1 Cleanup: Add built-in check for an attribute ID 2021-09-16 11:56:31 -05:00
e97653ccf3 Fix: properly implement the 'only append' execption case for WorkSpaces.
Add needed extra flag and utils to IDType to mark and check an ID type
as only appendable.

Note that this is only a loose user-level enforcement currently, in any
case you need to be able to link an ID to append it currently, so for
low-level code this does not really matter.

Currently only WorkSpace and Screen ID types are marked with the new
`IDTYPE_FLAGS_ONLY_APPEND` flag.
2021-09-16 14:30:56 +02:00
27b6636c45 Cleanup: Comment about shpaekey being treated as embedded IDs in BKE_id_newptr_and_tag_clear. 2021-09-16 14:30:56 +02:00
4ec2bdbbda Cleanup: Add comment about 'make_local' callback of Brush doing bad thing.
Callbacks in IDTypeInfo should never affect other IDs if they are not
embedded.

We break this rule in some cases, at least each of those should be
clearly commented about and get some security checks to try to avoid
unexpected issues as much as possible.
2021-09-16 14:30:56 +02:00
1d5cc52ef6 Cleanup: Rename BKE_id_clear_newpoin to BKE_id_newptr_and_tag_clear. 2021-09-16 14:30:56 +02:00
1fce66190a Fix/refactor BKE_id_clear_newpoin and BKE_main_id_newptr_and_tag_clear.
Those were not clearing embdeed IDs flags and `newid` pointers at all...
2021-09-16 14:30:56 +02:00
236a9f0814 IDManagement: refactor: Remove 'test' part from BKE_lib_id_make_local.
Mixing testing and actual action in a single function is just not a good
way to do things, and the 'testing' feature is not used anywhere
anymore, time to get rid of it.
2021-09-16 14:30:56 +02:00
4f38624bf5 IDType: Add BKE_idtype_idcode_is_localizable.
This is the same as `BKE_idtype_idcode_is_linkable` currently, used only
in one place in UI code of IDtemplate.
2021-09-16 14:30:55 +02:00
95c2f0bea8 IDType: Cleanup: Remove useless IDTYPE_FLAGS_NO_MAKELOCAL.
This flag became a full duplicate of `IDTYPE_FLAGS_NO_LIBLINKING`, which
is a good thing (don't think we ever want to be able to link some data,
without being able to make it local...).

So we can now remove it and use `IDTYPE_FLAGS_NO_LIBLINKING` instead.
2021-09-16 14:30:55 +02:00
860a55d8fc Fix security popup re-displaying after undo
Don't reset these flags when loading a file (or undoing)
rely on BPY_python_reset to reset the flags.
2021-09-16 16:56:38 +10:00
289f68588a GPencil: Fix dash modifier reading error.
The reference for parent modifier in segment data is not assigned. Now fixed.
2021-09-16 08:42:39 +08:00
28bd74c186 Cleanup: Use function to mark mesh normals dirty 2021-09-15 14:44:56 -05:00
Johnny Matthews
231948f33f Splines: Add a method for reversing a Spline
This moved the spline reversing logic out of the Curve Reverse geometry
node and into the spline class. This allows a spline to reverse itself
with a call to `my_spline.reverse()`

The base class will reverse position, radii & tilt, while specialized
versions are created for Bezier and Nurbs splines to reverse the
additional data that these classes encapsulate.

Differential Revision: https://developer.blender.org/D12501
2021-09-15 13:57:01 -05:00
4a009b54bc Fix broken WorkSpace use after recent refactor of append code.
Essentially, Workspace (and Screen) types were defined as not
localizable.

In previous code it happended to work by mere chance (code path taken in
`BKE_library_make_local` was conviniently skipping the call to
`BKE_lib_id_make_local` in that case, hence not checking for
`IDTYPE_FLAGS_NO_MAKELOCAL` flag of the localized ID type).

This is a total abuse of this IDType flag, for now removing it.

That specific case (IDtype appendable but nor linkable) requires its own
proper flag, this will be tackled in a later commit.

Issue introduced in rB3be5ce4aad5e.
2021-09-15 19:06:36 +02:00
09f14b38f2 Geometry Nodes: Add fields version of material nodes
This commit moves the old material nodes to a "legacy" folder and adds
versions of the nodes that work with fields.

The "Select by Material" node is a field node now, so it doesn't have
a geometry output. This is an improvement because there are fewer links
to connect, and it's more easily usable in different situations.
It's also called "Material Selection", since it's more of an input
than an action now.

It's sometimes necessary to use the attribute capture node to get a
more predictable interpolation to mesh faces. This is because the
selection field input is always evaluated on the face domain, so
attribute inputs are interpolated before they are booleans, so they
cannot use the new interpolations from rB5841f8656d9580d7b9.

Differential Revision: https://developer.blender.org/D12456
2021-09-15 10:51:52 -05:00
5841f8656d Geometry Nodes: Add special domain interpolation for selections
The generic domain interpolation algorithms didn't quite work for
selections. The interpolation would do unexpected things that
were different than the results in edit mode. The new behavior
is supposed to be the same as edit mode, although we also have
to handle face corner selections here.

Currently the code assumes that all boolean attributes should be
handled that way. I'm not sure of why that wouldn't be the case,
but if we ever need non-selection boolean attributes, that could
be supported too.

Differential Revision: https://developer.blender.org/D12488
2021-09-15 10:28:00 -05:00
785e7ddf10 Cleanup: replace defines with functions 2021-09-15 17:05:56 +10:00
8cbe55c9e9 Cleanup: correct tracker ID in comment 2021-09-15 17:05:56 +10:00
a2c5c2b406 GPencil: Dot dash modifier.
Create dot-dash effect for grease pencil strokes. User can manually edit the length, gap and styles for each segment of dashed lines.

The values in each segment can all be key-framed to make animations.

Reviewed By: Hans Goudey (HooglyBoogly), Antonio Vazquez (antoniov)

Differential Revision: http://developer.blender.org/D11876
2021-09-15 14:38:32 +08:00
56f8d7c705 Fix T89241: Scale to fit overflows into a second line 2021-09-15 11:15:00 +10:00
97de4f07a3 Cleanup: doxy sections, parameter syntax 2021-09-15 10:53:12 +10:00
cddb792021 ID management: Add new version of relink_to_newid using proper new remapping code.
Current `BKE_libblock_relink_to_newid` is using its own simplistic,
limited and not really correct version of ID remapping.

While doing a full replacement would have been ideal, this is
risky/time-constrained for Blender 3.0 release, so for now we'll have
both versions co-existing.
2021-09-14 17:49:35 +02:00
2d13c823ee Cleanup: fix inconsistent parameter name
Found by clang-tidy.
2021-09-14 16:41:29 +02:00
edaeec3e72 Nodes: cache node declaration on node
Previously, it was necessary to rebuild the node declaration
every time it was used. Now it is cached per node for easy
and fast access.

For more details on what this is, look at the comment in
`DNA_node_types.h`.

Differential Revision: https://developer.blender.org/D12471
2021-09-14 16:34:31 +02:00
dee0b56b92 Cleanup: simplify resource scope methods
Previously, a debug name had to be passed to all methods
that added a resource to the `ResourceScope`. The idea was
that this would make it easier to find certain bugs. In reality
I never found this to be useful, and it was mostly annoying.
The thing is, something that is in a resource scope never leaks
(unless the resource scope is not destructed of course).

Removing the name parameter makes the structure easier to use.
2021-09-14 16:08:09 +02:00