Commit Graph

313 Commits

Author SHA1 Message Date
21cb1f82db Revert part of commit 29079, cleanup of particle path drawing logic
This commit and other commits attempting to fix it broke various things. The
main thing that changed was that instead of computing children/paths in
advance as part of particle_system_update, this was moved to do it just before
drawing or rendering. I've changed back that behavior and tried to keep the
other fixes in the commit.

When the new particle system was just committed, it also worked this way but
gave various problems, and I had to remove that behavior to get things working
stable. Basically it meant that you could get have a path cache that was
outdated in various situations, and it doesn't fit well with dependency graph
evaluation order.

This fixes:
#22823: Children Particle Rendering is broken
#22733: Particle objects not displayed
#22888: SigSegV when rending hair particles
#22820: Another SigSegV when undo adding hairs in particel edit mode
Some particle setups in dupligroups.

The three bugs that the original commit fixed are now also still working in
my tests:
#21316: Hair weight drawing is wrong
#21923: Consistent Crash When Rendering Particle Scene.
#21950: Path rendering option for particles causes crash
2010-07-17 17:07:50 +00:00
a37bcf93ef wip commit; DO NOT USE. almost done with phase 1 of this restructuring, basically just some things that needed to be done before trunk (and some things that needed to be started, but can be finished much later). 2010-07-14 22:06:10 +00:00
7f63460a44 - Active bezier points could be drawn twice
- Unselected handles shouldn't have TH_LASTSEL_POINT color even if
  control point is active
2010-07-09 07:53:06 +00:00
228ba56579 metaball outlines were drawing with Render Override enabled. 2010-07-06 17:10:02 +00:00
effefdc9fa Fix #22432: unrenderable objects cast shadow in GLSL. Committing
patch by Matt, I only reviewed it.
2010-07-04 17:22:24 +00:00
de3dc33494 render override was still showing game physics bounds 2010-07-02 20:46:29 +00:00
50a8d1803b Make hair particles also support drawing their number next
to them, previously this only worked for regular particles.

(merge from render25 branch)
2010-06-22 15:02:23 +00:00
b26a23786d Fixed bug ##22580, 'All Edges' display doesn't work unless enter & exit edit mode for mesh
* Pass the appropriate mesh flag into dm->drawEdges
* Added the object and draw update notifiers to the RNA property
2010-06-13 02:54:55 +00:00
7d841b2f83 Fixed bug #22558, Show Cone & Square look strange
* Fixed a couple things: for triangle fans, you have to put an extra vert to make them closed, and also flipped the draw order so that the normals went the same as for circle cones.
2010-06-10 19:35:37 +00:00
0cfdb63499 lamp drawing clip start request by venomgfx, with wide lamps its hard to tell where clip start is at the edge of a lamp. 2010-06-10 07:57:25 +00:00
f8ecc3fd2f Some cleanup of particle path drawing logic:
* Path drawing now works for non hair particles.
* Should fix the following bugs too:
  [#21316] Hair weight drawing is wrong
  [#21923] Consistent Crash When Rendering Particle Scene.
  [#21950] Path rendering option for particles causes crash
2010-05-30 14:53:26 +00:00
c249d2b95a view3d - dont draw loose edges with render-override is enabled. 2010-05-23 10:48:35 +00:00
1a2ba8072e bugfix [#22390] Lamp drawing circle bug
was drawing the circle when out of view.
2010-05-22 11:58:21 +00:00
7c52bc3c21 missed some boundbox's drawing when they shouldnt 2010-05-20 15:04:47 +00:00
4d708a6aa9 only-render option now wont draw wire or boundbox unless in wire or boundbox draw modes.
note: Im not all that happy with where this feature is going in terms of readability, however preview renders are very distracting when physics meshes and bounding boxes are animating over the top of characters.
2010-05-20 09:17:49 +00:00
5afd3f192a bugfix [#22281] Edit mode face selection dots gone from textured viewport mode
tweaked the logic for drawing face dots
2010-05-08 17:54:29 +00:00
a7cbd5008e merging revisions 28564-28569 from render branch into trunk 2010-05-04 12:31:24 +00:00
16e7ed28be Highlight last selected point in curve/surface edit mode.
Curve->lastselbp field was renamed to Curve->lastsel and now not last
either BPoint or BezTriple is storing here. It's not easy to determine
type of selected point, but operator which depends on such point reviews
the full nurbs, so this shouldn't be a problem.

Made changes to curve undo stuff to restore last selected point on undo/redo.

Added new theme color for curve last selected point.
2010-04-30 04:48:40 +00:00
ec9f2af659 fix for crash drawing weights in lattice editmode. 2010-04-21 14:46:32 +00:00
fba7ebcbea replace add_v3_v3v3() --> add_v3_v3() where possible 2010-04-21 12:27:48 +00:00
f7717b2e80 option to use curve point weights to influence particle effectors. 2010-04-21 11:59:47 +00:00
8f1500da00 remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
23e6ada74f bugfix [#21929] linking in groups into a linked in scene is possible and those groups can't be deleted
- Disallow this and report a warning in the console when it happens.
 - File selector operators now report in the global report console.
 - Cleared some warnings.
2010-04-08 11:46:52 +00:00
825c162167 Fix [#21678] Crease color cannot be adjusted
Gave edge crease a unique theme colour.
2010-04-06 02:36:37 +00:00
426aaaa0a2 Use DerivedMesh->getNumFaces function in drawSolidSelect() if curve
object has got derived mesh.
2010-04-04 11:07:42 +00:00
d03d42fe72 text drawing with zbuffer checks was way too slow, commenting for now. 2010-04-02 10:32:58 +00:00
31c71d0a80 Fix [#21852] Empty Objects slow down performance
This replaces the screen-aligned bitmap text drawing with wireframe x/y/z as 
part of the empty axis openGL code. It's a lot faster in all situations that draw 
empty axes to screen - including posing armatures with axes on (5fps vs 40fps 
on tracker test file).
2010-04-02 05:05:49 +00:00
f743b583bf more lint includes
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing:  UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-23 14:09:09 +00:00
09b1c681e1 Sculpt Mode Bugfixes:
* #20833: layer brush doesn't work with multires.
* #20946: sculpt mode partially removes parts of the mesh in the viewport.
* #20420: grab brush stops after moving some distance.
* #20906: sculpt grab tool moves in wrong direction.
* #21132 and #21272: undo on object with subdivision surface modifier crashes.
* #21115: subsurf + multires + sculpting + undo causes crash.
* #20683: sculpt + multires apply + undo crash.
* #19094: wrong outline in solid mode.
2010-03-22 11:59:36 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
9b2dd9aac6 fixes for screw modifier
- steps for a closed screw was off  by 1
- screw offset wasnt being copied
2010-03-22 08:49:12 +00:00
4394217b96 when curves draw as derived meshes, check their face count rather then if the display list has faces. 2010-03-21 22:54:30 +00:00
391cc2d004 merge own commits into render branch into trunk since 27560
27562, 27570, 27571, 27574, 27576, 27577, 27579, 27590, 27591, 27594, 27595, 27596, 27599, 27605, 27611, 27612, 27613, 27614, 27623
2010-03-20 16:41:01 +00:00
d0c10cd060 draw option to only display what is rendered, used for sequencer, opengl drawing by default. since we use preview renders a lot the empties & armatures can get in the way also.
(commit 27511 by Campbell from render25 branch)
2010-03-16 17:49:31 +00:00
4a8849b030 - Hhighlight active nurb in edit mode
- Replaced hardcoded nurbcol array with theme colors
- Send notification in duplicate curve operator (this operator could
  reset/change active nurb)
- Edge seam color added to the user preferences dialog
2010-03-12 16:43:04 +00:00
71003b9bcc merge with trunk at r27259 and commit of a patch by anthony jones to fix msvc (though further work may be needed because changes made by the merge 2010-03-09 04:32:40 +00:00
c1166642d0 Fix for: [#21105] comb mode - bug with "free edit" 2010-03-09 03:27:05 +00:00
d0c70ad1d5 Constructive modifiers for curves and surfaces
Used approach with creating DerivedMesh for curves whet they've got such modifiers.

Available modifiers are: array, edge split, mirror, solidify, subsurf.
2010-03-05 16:47:52 +00:00
0dfb6c4d0b bugfix [#21428] Particle number display offset 2010-03-03 11:40:12 +00:00
7e05205296 worldspace text locations & made some improvements to string formatting for particle number display. 2010-03-03 11:23:59 +00:00
b55774aebe Missed a spot when renaming the API functions for adding Keying Set paths
Also some indention/whitespace tweaks
2010-03-01 09:42:39 +00:00
65a4dafcff fix for empty xyz axis text drawing ontop of everything. 2010-02-19 20:09:42 +00:00
3188089dc1 [#21121] Limit to visible don't works well in Face mode
dont draw face dots when drawing backbuffer
2010-02-12 16:48:04 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
d65101629d Added theme support for vertex normals display alongside face normals.
This makes having both enabled at the same time actually useful!

http://www.pasteall.org/pic/show.php?id=1265
2010-02-11 03:37:51 +00:00
81cd4edfb6 Fix #20891: opengl animation render could mess up the view.
The problem was that wmPushMatrix/wmOrtho/.. and similar functions did not
work well for offscreen rendering. It would have been possible to make a
fake subwindow for this, but I decided to just remove this extra layer as
it does not seem to have much purpose and has been quite confusing when
trying to fix other bugs. The relevant matrices are already stored in
RegionView3D so there will be no increase in calls to glGetFloat, which may
have been a performance reason to use this system in the past.
2010-02-01 15:32:55 +00:00
246bcf48ad weight panel editing now supports mirroring
- use mirror when the option is enabled in editmode.
- fliped group names are used when they exist.
- only the setting that is edited will be applied to the mirrored verts group.
- copy value is applied to all mirrored verts of the selection.
- normalize normalizes all vgroups and mirrors.

utility functions defvert_sync and defvert_sync_mapped, similar to defvert_copy but does not remove existing groups and optionally creates groups as needed.
defvert_sync_mapped uses a an int array for mapping the flipped values.
2010-01-26 17:07:47 +00:00
4b71eaa4d1 Show Cone option for spot lamps, to visualize which objects are being affected. 2010-01-25 14:47:32 +00:00
70d5215602 Workaround for crash when rendering particle systems, don't draw objects with
particle systems in the 3d view while rendering, this will recompute the particles
in the modifier stack, while these are being manipulated by the render engine
at the same time... a better fix is needed clearly but quite difficult.
2010-01-22 10:52:37 +00:00
7759fc2983 Motion Paths - (Part 3) Operators, Drawing, and Fixes
This commit makes the new-style Motion Paths work for Objects and Bones. Motion Paths can either be added for Objects (Object buttons) or for Selected Bones in PoseMode (Armature Buttons), and/or removed from these panels too.

Changes:
* Changed the way the baking code worked, since it was better to be able to bake a bunch of objects at once, instead of doing it per object
* Fixed a variety of bugs regarding initialising defaults and reading old files
* Added operators for Objects (like for bones), and replaced the existing code for bones.
* Fixed bug with baking code that was causing it to bake the wrong ranges

Todos:
* Frame number drawing is currently messed up, since the "cached" text drawing takes into account the object transforms.
* The new MotionPath panels currently appear as the first panels in the respective contexts, probably due to the order in which the files are included. This needs some fixing, though not sure what the best way is yet.
2010-01-19 11:31:49 +00:00