Commit Graph

2185 Commits

Author SHA1 Message Date
f9e2f6acd7 Merged changes in the trunk up to revision 27992. 2010-04-04 19:50:22 +00:00
687c752b75 Commented out some unimplemented operators, avoids gray text in the UI
Also I noticed there's a check on strip.type == 'EFFECT', which can never be true because strip.type actually contains the type of effect, e.g. "GLOW", "ADD" etc. Not a big problem currently because it's not used.
2010-04-04 18:56:03 +00:00
bc149e0fbe pep8 cleanup 2010-04-04 14:52:15 +00:00
c5871b8750 Fluid physics for particles by Raul Fernandez Hernandez (Farsthary) and Stephen Swhitehorn:
This patch add SPH (Smoothed Particle Hydrodynamics)fluid dynamics to the
blender particle system. SPH is an boundless Lagrangian interpolation
technique to solve the fluid motion equations.
 
From liquids to sand, goo and gases could be simulated using the particle
system.
 
It features internal viscosity, a double density relaxation that accounts
for surface tension effects, static internal springs for plastic fluids,
and buoyancy for gases.

---------------------------------------

This is a commit of the core fluid physics. Raul will work on proper
documentation soon and more features such as surface extraction from
the particle point cloud and increasing stability by sub-frame calculations
later.
2010-04-04 12:29:06 +00:00
069e955a1d keymap.add_item, add_modal_items --> keymap.items.add()/add_modal() 2010-04-03 22:09:44 +00:00
c1e55a75b8 Commit removing Mesh Deform modifier's surface mode broke the it's UI 2010-04-03 09:09:48 +00:00
bee158cf02 Adding Subdivide UVs flag to modifier UI 2010-04-03 07:57:28 +00:00
8ab985a816 Patch #21892 by Ruslan M (luciofulci): Removing 16 materials per mesh
limit from OBJ import script. Also made split materials off by default
2010-04-03 05:20:58 +00:00
fb4b16b799 "Fix" #20225: mesh deform surface modifier problems. This mode was an
experiment and turn out to work poorly because it does not preserve
rotations, so I've just removed the option now. Alternative is to use
a solidify modifier on the cage mesh, which will usually give better
results.
2010-04-02 11:39:40 +00:00
c6b77a06dd Keyframe Defaults and Cleanups:
This commit fixes reports #21638 and #21818, which were both also Durian feature requests.

Cbanges:
* Added new default setting for the type of handles created when creating keyframes. This can be found in the user-preferences, and is used whenever existing keyframes aren't being overwritten (instead of the value being always taken from the keyframes either side, #21638).

* When keyframing over existing keyframes, only the values will be changed. The handles will be offset by the same amount that the value of the keyframe changed, though how well this works in practice still needs to be tested more thoroughly (#21818, already fixed earlier, but this commit is the full fix).

* When 'free' handles are added by default, they are offset to be +/- 1 frame on either side of the keyframe so that it is obvious that they can be moved. However, they just take the same value of the keyframe since this is easiest.

* Properly initialising handle colour defaults for 3D-View and Graph Editor. Graph Editor's theme userprefs also show these settings now, though the layout is really quick hack-style.
2010-04-02 01:03:40 +00:00
9105f6f0bd rna naming, *_frame --> frame_* 2010-04-01 21:44:56 +00:00
4924654b03 Remove some experimental python script code. 2010-04-01 20:48:20 +00:00
8ba6b0a47b [#21835] Improved Addons in User Prefs by Keith Boshoff (wahooney)
This adds a "description" field to addons (ideally a small 1 liner, with basic info)
2010-04-01 17:50:49 +00:00
aff0551e5b Some minor python UI script fixes. 2010-04-01 12:53:38 +00:00
a6f02e27d8 missed in merging from render branch 2010-04-01 09:29:35 +00:00
4a471a3a98 Added missing Bottom, Left, Back view modes in the "View" menu on 3D area 2010-04-01 08:55:47 +00:00
c46a955ee0 Assorted animsys fixes/tweaks:
* Fixed all the dangerous code added in 27907. Using the code there, scripters could corrupt animation files in ways which would render them useless, with channels not appearing in any animation editors, and others not getting evaluated at all. 

* Partial fix of bug 21818, by disabling destructive replacement of keyframes. Will followup this commit with a more comprehensive commit which gets rid of the rest of the problems, by incorporating some requests from Durian team.

* Fixed problems with users being able to see+edit the name of the active Keying Set in the Scene buttons. There is still a bug though with the list widget given how the indices are now interpreted...
2010-04-01 06:26:41 +00:00
f49a82b03e Fix [#20711] Loop selection not working with Emulate MMB + Left mouse select
Emulate 3 button mouse is now disabled when Left mouse select is used, to
prevent keymap conflicts. Configs for single button macs etc we can do with
keymap presets.
2010-04-01 02:28:08 +00:00
c19725b266 svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r27895:27901; svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r27902:27907, skipping 27902 2010-03-31 20:39:08 +00:00
ba627ff40c svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r27867:27871 2010-03-31 07:28:23 +00:00
71446eea57 * Multiply for panorama cameras
* Some cases of struct name being set where it shouldnt have been.
* Spelling: wich --> which
* Copy and initialize uv modifier scale, remove unneeded enum.
* Ability to pin any object into the context.
* Update uv window while transforming (useful when used with UVProject modifier)
* Patch by Wahooney, so new template's are internal text and dont get saved over
  by mistake.
* Fix for https://bugzilla.redhat.com/show_bug.cgi?id=572186
  Bug 572186 - [abrt] crash in blender-2.49b-5.fc12: Process
  /usr/bin/blender.bin was killed by signal 6 (SIGABRT). Original fix submitted
  by Jochen Schmitt.
* [#21816] bpy.data.add_image has stopped working on Windows. moved to
  bpy.data.images.load(), missed this call.

(commits 27726,27825,27828,27831,27832,27833,27834,27836,27837,27838,27839,27858 by Campbell from render25 branch)
2010-03-30 12:15:16 +00:00
253de0ed86 * Assign weight from bones in weight paint mode now respects paint face
mask, also avoid making vertex groups if they will not be filled.
* Add back image pin option in image editor header.
* Fix deep shadow not respecting Cast Buffer Shadows option.
* Tangent space normal map baking should work again now.
* Fix a problem with particle duplis, due to own bugfix for #20350,
  the problem for that seems to be in dupliverts, not particles.
* Fix external multires data link getting lost on exiting editmode.

(commits 27776,27777,27830,27840,27841,27862 by Brecht from render25 branch)
2010-03-30 12:01:17 +00:00
052cb2afd2 Rest shape key for cloth option, this makes it possible
to specify different spring lengths.

Implementation is quite ugly because the shape key has to be pulled
through the modifier stack somehow, need a more flexible data mask
system to solve this properly.

(commits 27773,27775,27778 by Brecht from render25 branch)
2010-03-30 11:49:07 +00:00
b09ee4923d Fix [#21711] Position of 2d cursor is not displayed correctly and cannot be set
in uv/image editor properties panel

Note: Moved UV editor 2d cursor to SpaceImage rather than View2d, so it's 
more accessible to RNA.
2010-03-30 05:52:05 +00:00
1f8cd57073 Fix [#20115] Some theme settings are not saved
Theme colours were getting overwritten on startup with defaults (as in 2.4 
system). Changed this to allow changing the default theme, and added a 
'Reset to defaults' operator in user prefs. Perhaps next step to look into the 
py presets system for themes too (nice and easy to share).

If you're using a custom B.blend you may get some strange theme colours on 
startup if they weren't saved properly before. 'Reset to default' button in theme 
preferences should fix it back to defaults.
2010-03-30 04:27:13 +00:00
f20427ffbe Fix [#21814] 3D Curves and Caps Confusion
Stopped curves 'caps' properties from being greyed out when the curve is 3D - 
there's the totally obscure feature where turning off 'Front' and 'Back' turns the 
3D curve into a tube.

Would really like this feature to be implemented in a less bizarre way, but 
for now it should be enabled in the UI at least.
2010-03-30 00:57:54 +00:00
97e1c0289d Added splash screen item in the Help menu. Not sure why it wasn't there in the first place? It's used to get the revision number and if the intention was to add a more adequate "About" window it can be replaced later. 2010-03-29 08:27:04 +00:00
bd7ed4f077 Fix [#21708] Copy/Paste Texture channels for Lamps/World not working 2010-03-29 05:37:34 +00:00
f4e9c5d71e Merged changes in the trunk up to revision 27817. 2010-03-28 22:45:14 +00:00
c09476bfee [#21807] Import Key Configuration problems
For some reason, __import__ doesn't recognize the cfg folder as part of the part.

Using exec("import " ... fixes that, but should be investigated further.
2010-03-28 21:10:48 +00:00
c4f0a07267 Netrender: Fix for API changes (it would be nice if people at least fixed built-in script when breaking things)
Also force post process off. 

This is a partial fix for Bug [#21410], there is still the problem that loading back multilayer exr as render results doesn't load the composited result correctly (bug is assigned to Brecht). The results are still ok when downloaded outside of the render engine, so there's a work around for now.
2010-03-28 20:46:25 +00:00
95d1d82313 Bugfix for [#21798] Submit description doesn't work. 2010-03-28 10:52:24 +00:00
17777e7cd1 Fix #21561: .ply exporter doesn't export normals. 2010-03-27 14:54:22 +00:00
3d5954604d Fix #20716: using wavefront .obj exporter multiple times could crash
because references to materials from previous exports were not cleared.
2010-03-27 11:20:27 +00:00
009d7819c1 Merged changes in the trunk up to revision 27779. 2010-03-26 20:18:39 +00:00
892f18e6ac * Single Column UI for Screw Modifier. 2010-03-26 13:47:16 +00:00
666cca69e9 Cloth simulation can now use a group to specify which objects
to collide with, in addition to the effectors group.
(commit 27746 by Brecht from render25 branch)
2010-03-26 10:52:55 +00:00
386e97f73a Purging compiler warnings 2010-03-26 03:10:58 +00:00
3c872daa59 4 Devs in Agreement - End of the Road for Old Track
This commit removes the Old Track method (used to be found under Object -> Animation -> Track), with all existing instances of this being converted to Track To Constraints. In fact, while performing this removal, I found that this was supposed to have happened in version 2.27 already, but for some reason the options were left in, and this function managed to survive for a further decade.

I've left the tracking axes around still, since it seems some curve tools still use that. However, that usage should probably get faded out in future too?


Misc notes:
* Fixed compiling error with constaints from harkyman's Maintain Volume patch. 
* Subversion of 2.52 now bumped up to .2
2010-03-26 02:57:49 +00:00
fda6082c68 Fix for ben dansie, incorrect gamma with render baking.
Linear/gamma issues weren't really considered in baking yet.
2010-03-26 01:31:43 +00:00
048f357f41 Merged changes in the trunk up to revision 27752. 2010-03-25 21:40:08 +00:00
587a1f806c fix for incorrect args, before pyapi fixes these were ignored.
(commit 27723 by Campbell from render25 branch)
2010-03-25 13:53:24 +00:00
535bce8cf1 Adding menu entries for the new hotkeys (change keying set) 2010-03-25 11:42:02 +00:00
33f880e866 Restored Fluid Sim baking
This commit restores fluid sim baking functionality in 2.5, it's been on the todo for
a while, and was previously almost completely non-functional. The old 
code was quite complicated and specific to the 2.4 animation system, so I've 
pretty much rewritten most of it.

This includes:
* Animated variables work again - just key them in the UI. Non-animateable values
should be already set non-animateable in RNA, hopefully I got them all.

Available are: Domain Gravity / Domain Viscosity / Object loc/rot/scale / 
Object initial velocity / Deforming meshes / Fluid control Attract strength / 
Fluid control Attract radius / Fluid control Velocity strength / 
Fluid control Velocity radius / Object Active status (checkbox next to fluid type)

The Domain time scale is still not yet implemented.

* Fluid sim now use global scene units data by default - when enabled, the 
scene's global gravity value is used and when units are set (metric/imperial)
the simulation real world size is taken from the object's actual measurements.

* The baking process is now done in the background, using the nifty threaded
Jobs system. It's non-blocking and your domain object will show the simulated
fluid as it becomes available for that frame.

A nice extra thing for the future would be to improve the visualisation of the 
object's state while baking, and also the jobs system/ui could do with some
touchups - currently it has to share a bit from the 'render' job, and appears as
'Render' in the header. Progress bars for jobs in the header would be great too.
2010-03-25 06:27:25 +00:00
6f724c54bc replace exceptions with getattr() fallback 2010-03-24 15:17:11 +00:00
b84bc45c7f fix for keying set rna path attribute and object select menu incorrect args to UI func. 2010-03-24 15:08:15 +00:00
230a2e62f0 Keying Sets - PyAPI consistency issues:
* Added 'id_name' property, which is used as the "typeinfo_name" by Keying Set instances. This is simply the name of the relevant KeyingSetInfo classes.

* Renamed the 'array_index' arg for ks.add_path() to 'index'. Also removed the 'entire array' toggle arg in favour of just passing -1 to index. However, Keying Sets in general still maintain their 'entire array' toggle flags for now, it's just that the API function does conversion between the two.
2010-03-24 12:48:03 +00:00
094098fa9d Added Set VIsibility (V key) to Graph Editor menu. 2010-03-24 12:39:51 +00:00
fffb9cb1a2 oops forgot this! 2010-03-23 23:36:24 +00:00
cb6d2685bd rna/py-api fix.
C functions and python used different argument order, this relied on mapping non-keyword arguments to 'REQUIRED' arguments but meant that you could not have an optional, non-keyword argument.

next commit will make order of arguments consistant (currently only changed order that rna wrapped).
(commit 27674 by Campbell from render25 branch)
2010-03-23 15:25:33 +00:00