Commit Graph

75967 Commits

Author SHA1 Message Date
67ddf68dd9 Merge branch 'blender-v2.83-release' 2020-04-16 17:09:01 +02:00
e9bf624a49 Fix T75680: Nodegroup user count increased when file saved in edit group mode.
This editor's code was a bit schizophrenic, some parts considering its
nodetree usages as real refcounted ones, others, as shallow 'user one'
ones...

Editors should not be real ID users anyway, unless there are *very* good
reasons for it, so swich it to fully 'shallow' usage now.
2020-04-16 17:08:46 +02:00
db600fd639 Fix Memory Leak in Shader Interface 2020-04-16 16:55:46 +02:00
2a68b41b7d Fix T74964 Stereo 3D anaglyph and interlace not working
Caused by framebuffer initialized in the wrong context.
2020-04-16 16:24:22 +02:00
e22e766cf8 Merge branch 'blender-v2.83-release' 2020-04-16 16:22:08 +02:00
81bb2a143c Fix T75730: Properly remove unused override properties/operations.
While code is supposed to handle gracefully invalid override operations,
it is much cleaner to avoid those completely.
2020-04-16 16:21:11 +02:00
dac6091207 Fix (unreported) crash on use-after-free in liboverride deletion code. 2020-04-16 16:21:11 +02:00
0438944b34 Refactor/strengthen a bit invalid operands checks when applying an override operation. 2020-04-16 16:21:11 +02:00
e3d575b376 Fix T75730: Crash on read of liboverride data when missing source modifier.
While this should not happen, we still want to handle those errors
gracefully from user perspective (i.e. assert for devs, no crash for
users).

Actual fix of root cause of the issue will come later.
2020-04-16 16:21:11 +02:00
d34c5eec19 GPU: Fix Negative Shift
glAttributes also include `gl_` names. These don't have a location and
should be ignored during shader interface creation. Those internal names
received a location of -1 and therefore the bitmasking was undefined.

Users wouldn't notice this, but ASAN warned developers of this situation.
ASAN could quit making ASAN un-usable as most shaders have this issue.

Reviewed By: Clément Foucault`

Differential Revision: https://developer.blender.org/D7448
2020-04-16 16:20:40 +02:00
Brecht Van Lommel
79a58eef05 Fix T73977, T73825: ignore Python user site-packages directory by default
This goes along with the existing changes to ignore PYTHONPATH by default.
--python-use-system-env now controls both.

Differential Revision: https://developer.blender.org/D6962
2020-04-16 15:58:31 +02:00
a1420da027 Merge branch 'blender-v2.83-release' 2020-04-16 15:57:37 +02:00
a9dd6d004b Fix T75780: Gpencil Sculpt brushes not working with old files
The patching of brushes was not done.
2020-04-16 15:53:58 +02:00
8a506b9660 Merge branch 'blender-v2.83-release' 2020-04-16 10:32:46 -03:00
dcb443416e Fix memcpy overlapping buffers
This crashes with ASAN enabled.
```
==39366==ERROR: AddressSanitizer: memcpy-param-overlap: memory ranges [0x6230000ae848,0x6230000ae85a) and [0x6230000ae851, 0x6230000ae863) overlap
```
2020-04-16 10:31:51 -03:00
7ef2dd8424 UI: Move node socket icons to the left of node input buttons
Node input buttons (e.g. in the material properties) used to draw their
icons on the right of the buttons. However since they represent inputs,
it makes more sense conceptually to have them on the left.
Further, we might want to add the usual decorator buttons (to control
keyframes or display other states) to the material properties as well.
Having two circle icons next to each other would be confusing.

Differential Revision: https://developer.blender.org/D7409

Reviewed by: Brecht Van Lommel, William Reynish
2020-04-16 15:29:19 +02:00
675d42dfc3 UI: Draw real node sockets for node input buttons
For buttons representing node inputs (e.g. in the material properties)
rather than drawing some generic socket icon, the actual sockets are
drawn now. That includes color, shape and the selection outline.

This should make it easier to understand what these buttons relate to.

Screenshots: {F8469252}, {F8469248} (The left alignment will be done in
a follow-up commit.)

Differential Revision: https://developer.blender.org/D7409

Reviewed by: Brecht Van Lommel, Clément Foucault, William Reynish
2020-04-16 15:29:19 +02:00
737a4309e8 Cleanup: typo in comment 2020-04-16 15:22:15 +02:00
cdd406f4bd Cleanup: unused variable warning
Not needed since rB1685f5824d91.
2020-04-16 14:34:14 +02:00
13876d50ce Merge branch 'blender-v2.83-release' 2020-04-16 14:12:09 +02:00
3ea4d3dc07 Fix (unreported) Image Editor UI drawing too dark
Caused by rBf0221ff6674f.

Only draw the Image buffer itself in display space.

Differential Revision: https://developer.blender.org/D7449
2020-04-16 14:04:30 +02:00
70a6c737ec Cleanup: Deduplicate getting node tree from id
Differential Revision: https://developer.blender.org/D7438

Reviewers: mont29
2020-04-16 12:06:01 +02:00
3468434b6b Theme: adjust active UV face color in the theme
This color had it's alpha reduced in the drawing code,
as the active face is no longer stippled.

Now the color is used from the theme without adjusting the alpha.
2020-04-16 18:46:32 +10:00
90d3fe1e4d UV: support changing the opacity of the UV overlay
Add this option as it's useful to adjust how much UV's
cover the image when UV mapping.

D5348 by @EitanSomething with edits
2020-04-16 18:26:07 +10:00
ec263547b5 Merge branch 'blender-v2.83-release' 2020-04-16 08:58:25 +02:00
Jeroen Bakker
5d9d246851 GPUImmediate: Use 2 Buffers For (Un)Strict
We used to have a single buffer that was shared between strict and
unstrict draw calls. This leads to many recreation events for the draw
buffers. This patch separates the Unstrict draw buffer from the strict
draw buffer.

This improves performance on Windows Intel 10th gen platform.
On a reference platfor before the patch I got 10 FPS, after this patch
it became 34fps. Note that the same test normally on a low end GPU can
get to 60fps so this does not solve all teh bottlenecks yet.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7421
2020-04-16 08:46:31 +02:00
Jeroen Bakker
502b8e0f08 GPUViewport: Use GPUBatch for viewport drawing
When drawing the viewport to the screen the draw calls were not batched.
This resulted in measurable slowdown on Windows Intel 10th gen
platforms.

This patch would cache the last draw calls per viewport. Our API does
support partial redrawing of the viewport, but that isn't used anywhere.

This patch does not include stereoscopy rendering. This still uses the
imm approach and would still be slow on certain hardware.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7357
2020-04-16 08:41:53 +02:00
a703bbb4d7 Fix T75567: Paint Mode Wireframe Incorrect
The loop normal VBO is used in two manners. In edit mode to draw the
edge normals. And in paint mode to draw the wireframe. This commit
checks which VBO is needed and build the correct one.

This allows show the wireframe correct in paint mode, when the object is
subdivided.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7419
2020-04-16 08:34:55 +02:00
ef19cd395f Fix T75455: High World Space Cavity Samples Crash
When setting the number of cavity samples to a high number blender could
write out of bounds.

This patch will harmonize the number of iterations in the same way how
it is done during execution.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7425
2020-04-16 08:32:34 +02:00
0301aff285 Fix T75620: Lamp gizmo flips direction for negative scaled objects 2020-04-16 15:55:04 +10:00
e322f7a3a2 UI: disable shade flat/smooth in sculpt mode 2020-04-16 12:06:50 +10:00
002752f021 Object: only apply smooth/flat to the active object in paint modes
Also some minor improvements:

- Only run once per object data instance.
- Correction for mesh smooth flag being used on curves.
- Move curve operation into utility function.
2020-04-16 11:47:48 +10:00
1685f5824d Cleanup: remove unused scene argument 2020-04-16 11:05:52 +10:00
bc0ed16537 Cleanup: use sections for object_edit.c 2020-04-16 10:59:41 +10:00
d409ce1593 Logging: log warnings which had been disabled since 2.4x 2020-04-16 10:59:41 +10:00
32cd853294 Merge branch 'blender-v2.83-release' 2020-04-16 00:31:33 +02:00
f0221ff667 Fix T75750 Image Editor: Rendered result is much brighter than in viewport 2020-04-15 23:34:19 +02:00
e0d7b6c78d Fix T75751 Overlay: Clipping Region crashes Blender 2020-04-15 22:30:55 +02:00
e08ac50a5c Fix T75443 Color Management: Use after free crash when using curve mapping
The root cause is that viewport can draw cached version of themself but
the scene can have been updated and the pointed curvemapping could have
been freed.

To workaround this we just keep a copy of the curvemap at the viewport
level.
2020-04-15 22:30:55 +02:00
3b0d86d8b1 UI: Draw subpanels on top while dragging
Currently the background of a panel is drawn on top of its subpanels
when it is dragged. The solution is to also "select" the subpanels so they
are drawn on top in UI_panels_draw.

Differential Revision: https://developer.blender.org/D7440
2020-04-15 13:11:48 -05:00
e9a3a1afd1 Mantaflow: Change Defaults to Improve Instantaneous Playback
- Change the default cache method to replay
- Change the default resolution to 32 (The same as old smoke)
  which have a speedup of about 4x (~4 FPS vs. ~16 FPS on initial 
playback)

Peformance was tested with 3700x and RTX 2070

Differential Revision: https://developer.blender.org/D6853

Fixes T73799
2020-04-15 13:54:08 -04:00
11a6d840da Merge branch 'blender-v2.83-release' 2020-04-15 18:50:17 +02:00
Vincent Blankfield
eb46b55e56 Fix T75613: "In Front" setting did not override image empty "Depth"
Differential Revision: https://developer.blender.org/D7418

Reviewers: campbellbarton, brecht
2020-04-15 18:49:32 +02:00
4dc534aa04 Merge branch 'blender-v2.83-release' 2020-04-15 17:46:09 +02:00
f250b1f5a0 Fix assert for Image Editor invert/resize operators
Caused by rB2bf4c74130ff.

For undo, the ImageUser's scene should be NULL (see D7022 for
discussion).

PaintTiles were already doing it beforehand in ED_image_paint_tile_push,
but Image ops [scale/invert] are calling
ED_image_undo_push_begin_with_image directly.

Now actually set the UndoImageHandle iuser.scene to NULL (rather than
asserting)

ref T75675

Maniphest Tasks: T75675

Differential Revision: https://developer.blender.org/D7435
2020-04-15 17:20:59 +02:00
ec574b5b09 Cleanup: remove (unused) RNA update cache
Introduced in 2011 in rB6a392e8cb505, it was disabled again soon after
in rBb062056c05a3 and traces to it partly removed in rB21744217cea9.

Now remove completely.

quote @sergey:
We shouldn't be having partially working unused code.
If we ever need some sort of update cache it would need to have clear
design first, and the code could be resurrected from history if needed.

Differential Revision: https://developer.blender.org/D7432
2020-04-15 17:05:33 +02:00
b79a5bdd5a View3D: New tool 'Extrude, Dissolve and Intersect'
Basically this new tool constitutes a macro that uses the parameters of
the Extrude and Translate operators that were recently implemented.

Thanks to @CandleComet for initial implementation.

Differential Revision: https://developer.blender.org/D7222
2020-04-15 12:01:54 -03:00
8f86da71fe Operator: Add 'use_automerge_and_split' option for Translate 2020-04-15 12:01:54 -03:00
fe513a5b61 Operator: Add 'use_dissolve_ortho_edges' option for Extrude 2020-04-15 12:01:54 -03:00
7af84255c7 Cleanup: typo 2020-04-15 16:57:28 +02:00