Commit Graph

569 Commits

Author SHA1 Message Date
27cb6218a3 fix [#25778] Memoryblock Data from SCR: end corrupt
+ other minor changes.
2011-01-25 01:51:28 +00:00
677ed28b3e Bugfix [#25721] Unable to delete grease pencil data blocks
Missing check for id-block users before saving
2011-01-19 22:49:09 +00:00
fd448bcfc7 remove/comment unused defines, also zero FileGlobal.filename to quiet valgrind. 2011-01-16 21:12:38 +00:00
5feb46d814 callback function ptcache_particle_extra_read() was incorrect type, also fix some other compiler warnings with recent commits. 2011-01-10 05:17:53 +00:00
d9c6f51ee2 Compiler warning fixes for the same point cache things Joshua tried to fix earlier, don't know why I didn't notice these before. 2011-01-10 02:40:24 +00:00
9231ff4160 Viscoelastic springs for sph particle fluids, original patch by Stephen Whitehorn (chickencoop)
* Viscoelastic springs between the fluid particles can simulate all kinds
  of viscous and elastic substances, such as jelly and honey. This is
  achieved by creating springs dynamically between neighboring particles
  and adjusting their rest length based on stretching/compression.
* This nearly completes the currently intended functionality for particle
  fluids. The last missing thing is a surfacing extraction algorithm,
  which is needed for a proper representation of a sph fluid.
* I also cleaned up and renamed some of the fluid parameters to make the
  ui a bit easier to understand.
* One addition to the patch is an option to use "initial rest length" for
  the springs, which uses the lengths between the particles at the time of
  spring creation as the spring rest lengths instead of interaction radius/2.
  This makes the fluid keep it's original shape better (good for very
  viscoelastic materials), but can create large density differences inside
  the fluid (not really physically correct for a fluid).
* Viscoelastic springs are stored in point cache as extra data.
2011-01-09 19:09:41 +00:00
1786923afc Replace uint32_t in pointcache code with unsigned int as it's supported in dna
* Not strictly necessary right now, but better for future.
* Struct data (only boids at the moment) is now written as structs (with dna) so they work between 64 and 32 bit machines too.
2011-01-09 18:23:41 +00:00
e32bbef017 Fix for [#25544] Blender crashes when changing the particles emission amount
* I've getting bad feelings about the point cache index_array for a while (cause for this bug too), so from now on memory cache uses a simple binary search directly on the index data to handle queries to specific data points.
* This is a bit slower than just checking from a dedicated array, but it's much less error prone, uses less memory and makes the code more readable too, so it's not a tough choice.
2011-01-09 07:41:51 +00:00
89c9aaaa25 remove references to BKE_utildefines where its not needed.
- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07 19:18:31 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
118667c1bf Small feature for debugging pleasure:
The svn revision nr is saved in Blender file header now.
Can only be retrieved with running blender -d now.
2011-01-02 13:33:32 +00:00
f7c60cab96 Fix for [#25202] Blender crashes when opening smoke simulations made with Blender 2.55.1 r33530
* Since r33398 smoke only uses one pointcache, but old versions want two caches so save new files with a fake second pointcache.
2010-12-16 16:09:23 +00:00
d09bc78e6b Reshuffled AnimData reading functions in writefile.c as per an old
comment I'd left in there before this code had been merged back from
NLA-SoC branch
2010-12-13 08:08:09 +00:00
1474b32456 Lattices now have AnimData
This allows manual (point by point) animation of their control verts,
although many other settings cannot really be animated with any
visible effects yet. Interestingly, lattices also had IPO block
pointers, though they were never really used (AFAIK).

Todo:
- Animation Editor support has yet to be added. I've got a few other
things to add to, so will group those changes together.
2010-12-13 06:31:49 +00:00
60063d5383 - converted path cleaning on file load to use bPath Iterator functions - image & font and sequence paths were being cleaned but not multires, voxel & sound paths.
- skip fixing file paths on undo.
- simplify bpath alloc and free functions, also pass Main structure so as not to rely on G.main, (needed for file load).
2010-12-06 00:52:30 +00:00
263830f000 Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for 'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03 17:05:21 +00:00
e179c92a27 tedious string copying changes
- use sizeof() in more places.
- fixed some off by 1 bugs copying strings. setting curve font family for instance was 1 char too short.
- replace strncpy and strcpy with BLI_strncpy
2010-11-05 07:35:21 +00:00
4d37cf90b9 remove G.sce, use G.main->name instead.
Both stored the filename of the blend file, but G.sce stored the last opened file.
This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore).

Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
2010-10-18 06:41:16 +00:00
1807beabf5 - UNUSED macro wasn't throwing an error with GCC if a var become used.
- made interface, windowmanager, readfile build without unused warnings.
- re-arranged CMake's source/blender build order so less changed libs are build later, eg: IK, avi
2010-10-16 02:40:31 +00:00
Nick Samarin
90ab716cd5 synched with trunk at revision 32129 2010-10-03 16:28:28 +00:00
259b4c12e3 bugfix [#23674] Fix for texture path corruptions (bug 23337)
from Mathew Burrack (mburrack) 
...also applied a fix so this flag wont be written but including this patch for older startup.blend's.

--- from the tracker
I've created a patch for the texture path corruption bug, 23337. Basically, G_FILE_RELATIVE_REMAP was improperly getting
saved out to the startup.blend file, causing issues when the autosave timer went off. The proper fix is to mask out
that flag so it doesn't get written out to .blend files itself, but since that doesn't fix any pre-existing startup.blend
files, I just mask it out when startup.blend is read in instead.

I've tested it locally and so far, it seems to fix all the issues I've had with texture image paths getting corrupted.
I haven't figured out how to properly test the remap-on-save option in the save as dialog, though, so I don't know if
I accidentally broke that or not (although I don't see how I could have).
2010-09-06 12:54:54 +00:00
bb7339a7ae merge with trunk at r31523 2010-09-04 05:31:25 +00:00
9db1f87531 remove unused includes 2010-08-08 13:11:13 +00:00
Nick Samarin
f09cd6974e synched with trunk at revision 31065 2010-08-05 13:54:56 +00:00
1f77f7b05a Brush/Paint internal changes
- remove brush array for each Paint struct, just use a single brush pointer.
- removed rna function based template filtering.
- filter brushes using a flag on the brush and the pointer poll function.
- set the brushes using a new operator WM_OT_context_set_id().

TODO
- remake startup.blend, currently brush groupings are lost.
- rewrite WM_OT_context_set_id() to use rna introspection.
2010-08-04 12:18:07 +00:00
c3ef9c16b9 Bugfix #23000: AnimData on Meshes not saved (and loaded)
* Animation data for meshes wasn't getting saved at all (the linked actions were, but that doesn't really count)
* Lib-linked actions from other files may not load correctly too
2010-07-27 06:06:36 +00:00
37bb55b7bc fix bad memory range of text3d charinfo being used. 2010-07-23 05:31:11 +00:00
Nick Samarin
c6ea23c77c synched with trunk at revision 30597 2010-07-21 20:54:53 +00:00
c11c196efa part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :) 2010-07-19 04:44:37 +00:00
5daf9354d2 change some references to .B.blend, .Blog to new names 2010-07-15 11:51:43 +00:00
Nathan Letwory
ad12866e19 To be actually useful, also report the filename when write operation fails. 2010-07-14 20:52:23 +00:00
Nick Samarin
81021db4f9 synched with trunk at revision 30243 2010-07-14 07:35:39 +00:00
ca81aa704e Patch [#22339] File/installation paths changes
Patch Tracker: http://projects.blender.org/tracker/?func=detail&aid=22339&group_id=9&atid=127

This patch implements the proposal outlined here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Installation/Proposal

Original patch by Matt Ebb.
Contributions by Nathan Letwory, Damien Plisson and Andrea Weikert

NOTE:
This is a work in progress commit, some work still needs to be done on the SCons and CMake files for this to work properly, but at least should compile and the files should be created in the right directory.

Commit discussed on IRC with Ton and Campbell.
2010-07-04 15:35:23 +00:00
80f6102629 better reporting for file i/o failier, use system error message in more places: Permission Denied, No space left, File not found etc.
- blend load/save uses os message.
- image load gives os message. (remove check for slash at end of line, just let the os report an error)
- python api load image/font/text raise errors with message (was just retuning None for image and font)
- minor edits to py api errors.
2010-07-03 17:47:06 +00:00
Nick Samarin
d3d2e92fcc synched branch with trunk at revision 29109 2010-05-31 23:44:43 +00:00
Nick Samarin
05b92f0fc9 Added new actuator type for following steering behaviors: seek, flee, path following; renamed KX_Pathfinder to KX_NavMeshObject 2010-05-31 22:35:22 +00:00
c61e25e6ac blend file thumbnailing
- uses same thumbnail system as image browser
- blend files show thumbnails in ubuntu/gnome (freedesktop spec)
- 128x128 images are embedded into the blend file header, a simple loader avoids reading the entire blend file to extract it when generating thumbnails in the file selector.
  When the image browser reads a directory it loads images and creates thumbnails, blend files embedded images are treated just like loading an image.
- the thumbnail is created from the camera view in solid mode. (no camera == no thumbnal).
- readfile/writefile.c: had to use the 'TEST' code name to save thumbnails, anything else would segfault older blender versions on load. (its not used elsewhere).
2010-05-24 21:52:18 +00:00
a7cbd5008e merging revisions 28564-28569 from render branch into trunk 2010-05-04 12:31:24 +00:00
6c3317612e Mesh Deform Modifier: fix problem with saving. 2010-04-25 10:27:45 +00:00
23ad9588ad Some fixes from the render branch:
* Take border render into account when drawing grid before for render
  result becomes visible.
* Use antialiasing for rendering icon previews.
* Fix Full Sample not drawing render result while rendering.
* Mesh Deform Modifier: also forgot to commit this file.
2010-04-23 18:02:50 +00:00
d43bef938f svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r28371:28372
console history save/load from joe
2010-04-23 09:24:22 +00:00
8f1500da00 remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
c5871b8750 Fluid physics for particles by Raul Fernandez Hernandez (Farsthary) and Stephen Swhitehorn:
This patch add SPH (Smoothed Particle Hydrodynamics)fluid dynamics to the
blender particle system. SPH is an boundless Lagrangian interpolation
technique to solve the fluid motion equations.
 
From liquids to sand, goo and gases could be simulated using the particle
system.
 
It features internal viscosity, a double density relaxation that accounts
for surface tension effects, static internal springs for plastic fluids,
and buoyancy for gases.

---------------------------------------

This is a commit of the core fluid physics. Raul will work on proper
documentation soon and more features such as surface extraction from
the particle point cloud and increasing stability by sub-frame calculations
later.
2010-04-04 12:29:06 +00:00
57101c4fd2 Second attempt at committing the different render slot implementation. This
has a fix that hopefully solves the problem on mac/win. Also fixes #21322,
render slots not working well with FSA.
2010-03-27 15:35:34 +00:00
05332ed0ed Fix for earlier cache commit. 2010-03-09 04:38:51 +00:00
71003b9bcc merge with trunk at r27259 and commit of a patch by anthony jones to fix msvc (though further work may be needed because changes made by the merge 2010-03-09 04:32:40 +00:00
b356eb6a8b image re-project now uses offscreen render function and has input for render size.
unrelated changes that ended up being more trouble to commit separate...

- removed BLI_split_dirfile(), was nasty, occasionaly modifying the source string, it could create directories and used the $CWD in some cases. was only used in 2 places in filesel.c, if this gives problems can address without bringing back this function.
  renamed BLI_split_dirfile_basic --> BLI_split_dirfile

- view3d_operator_needs_opengl was being called for offscreen render when it wasnt needed.
2010-03-08 20:08:04 +00:00
81ab852ba9 Bugfix #21262: Loading Alpha 0 project crash in Alpha 1
Old temp-pointers for File Browser instances were not being cleared on file load, resulting in crashes when trying to free temp screen layouts that contained file browser instance data.
2010-03-01 06:23:59 +00:00
10dbf6faee rename extension to addon after discussion with meta-androcto & mindrones 2010-02-26 14:28:29 +00:00
ad01c90ee3 Revert render slots commit for release, I can't find the bug or even redo
it myself, there will still be render slots just old implementation.
2010-02-16 19:24:04 +00:00