Commit Graph

183 Commits

Author SHA1 Message Date
8baa5fbde2 - fix for python freeing its own bmesh clearing the global mirror cache.
- fix for own mistake (Ctrl+T didnt set beauty peroperty).
- remove bad level includes in bmesh.
2012-04-23 04:24:11 +00:00
b51590d55d code cleanup: bmesh subdivide code - BM_mesh_esubdivideflag() & "esubd" bmesh operator was passing a flag about in a fairly confusing way.
since we will eventually have python bmesh operator access better expose this as multiple booleans.

remove remaining editbutflag's
2012-04-23 03:43:02 +00:00
4c4389f6a4 code cleanup: remove editbutflag flag from toolsettings & related defines. 2012-04-23 02:48:05 +00:00
b40476455e code cleanup: remove unused BMesh args. 2012-04-19 14:38:09 +00:00
20e2330434 added Mesh.calc_tessface(), needed to update mesh tessface after bmesh edits.
also add py api BMDeformVert.clear()
2012-03-29 13:44:30 +00:00
42076f0a1f skip using bmesh operators for converting to/from undo meshes (gives some speedup) 2012-03-29 01:41:56 +00:00
09f29c0b70 style/name cleanup: have EDBM_* functions match our style guide and also match BM_ function naming conventions 2012-03-27 04:46:52 +00:00
ca05219f3e fix [#30651] bpy.ops.object.mode_set(...) editmode removes faces.
problem was that BMesh had tessellation call when undo pushes were called.

if python called an operator with no undo push, tessfaces would not be created.

fix this by making it the responsibility of each editmesh operator to re-tessellate, as it is with notifiers and depsgraph.
added EDBM_update_generic() function to add notifier, tag for depsgraph update and optionally re-tessellate.
2012-03-27 00:01:35 +00:00
c9c66720c8 disallow adding tessfaces to a mesh with polygons (only allowed case is creating a new mesh with tessfaces and later converting to polygons, which wont work if polygons exist) 2012-03-26 04:32:04 +00:00
44010fb659 fix [#30657] New UV layers created with Mesh.uv_textures.new reset previous ones.
adding UV's from python was resetting the active UV layer but not setting the new layer to active, resetting existing UV's.
2012-03-26 02:39:05 +00:00
888cc0d7ac code cleanup: re-shuffle some functions so EDBM_ functions are in bmesh_utils.c
remove bmesh_selecthistory.c, only wrapped a few functions.
2012-03-23 23:41:33 +00:00
f6ae27daef style cleanup - comment spelling + translate some dutch. 2012-03-04 04:35:12 +00:00
a2c182e923 style cleanup - use aligned * prefixed blocks for descriptive comments (was already used a lot and part of proposed style guide). 2012-03-03 16:31:46 +00:00
63f5b96fe3 mesh.update() now has option to calculate tessellation faces. 2012-03-02 14:46:14 +00:00
7cc206ddca Code Cleanup: remove non existing function declarations.
added some missing functions too - which are not used yep but should be there for api completeness.
* CDDM_set_mloop
* CDDM_set_mpoly
* BLI_mempool_count
2012-02-29 15:00:37 +00:00
7536bcbe70 Code Cleanup: bmesh
* remove unneeded struct's from headers.
* give argument names for return ** pointers r_ prefix.
2012-02-28 07:42:48 +00:00
e17bf02c2d Code Cleanup:
* made bmesh_structure.h function names more consistant.
* remove unused code in bmesh_structure.c
* removed 'Edge Flip' operator (missing from bmesh but looked into trunk feature and dont think its worth keeping).
* tagged  some BMESH_TODO's
2012-02-27 13:47:53 +00:00
0fd176e03d moved select interior faces into a C function (was python) 2012-02-19 20:27:30 +00:00
eee22fe2f6 rebane files to match trunk. 2012-02-19 16:54:53 +00:00
588b26f18b more syncing smaller changes with trunk 2012-02-17 21:32:30 +00:00
48006292d8 svn merge ^/trunk/blender -r44189:44204 2012-02-17 20:56:25 +00:00
2b7ca2304a unify include guard defines, __$FILENAME__
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00
5b2ea6f8a4 remove bm_get_cd_float, use CustomData_bmesh_get instead, this function only casts to a float, and doesnt simplify args. 2012-02-12 18:49:56 +00:00
37ff2a291f BMesh api function naming.
`_set` suffix was used in two ways (confusing)
* to set a flag to be enabled.
* to set a value passed as an argument.

now use enable/disable rather then set/clear for functions which change flags.

also remove BME_weld.c, the file didnt contain much code and the current extrude works well
2012-02-12 18:43:59 +00:00
025b10f7f2 correct bad level include. 2012-02-11 10:56:07 +00:00
3453ec8fae reviewed selection flushing code, some of this was incorrect, checked all uses against trunk.
loop select also was incorrectly calling EDBM_select_flush() rather then EDBM_store_selection(), tsk tsk. (and strange nobody noticed this).
2012-02-10 06:16:21 +00:00
d7b8e7e9bc Code Cleanup: use less confusing names for selection flushing. 2012-02-10 03:03:42 +00:00
7f797d9c83 fix [#30103] Select vertex groups works only in vertex select mode
add selection flushing matching whats in trunk.
2012-02-08 14:29:14 +00:00
0adcdbc77d Code Cleanup: comment, remove or use unused functions. 2012-02-06 09:39:47 +00:00
c8037fb56a svn merge ^/trunk/blender -r43530:43554 2012-01-20 12:34:00 +00:00
62ac943e31 - Added functions to remove mesh vertices, edges and faces. These functions remove a specified number of elements from the end of their respective arrays. For example, removing two vertices removes the last two vertices of the mesh.
- Minor fixes to descriptions of add edge and add face functions.
2012-01-20 02:10:09 +00:00
0f28c1c27a svn merge ^/trunk/blender -r43461:43472 2012-01-17 21:08:25 +00:00
a8081c1d2b Uv Tools branch GSOC 2011
=========================
Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools

Major features include:

*16 bit image support in viewport
*Subsurf aware unwrapping
*Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching)
*Seams from islands tool (marks seams and sharp, depending on settings)
*Uv Sculpting(Grab/Pinch/Rotate)

All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools).
2012-01-17 16:31:13 +00:00
0e4f1ad43d topo mirror and sync with minor edits made to bmesh, no functional changes 2011-12-20 23:14:29 +00:00
deb3b7e282 replace editmode topo mirror function from the one in trunk (ED_mesh_mirrtopo_init) 2011-12-20 22:01:11 +00:00
cceef0d44f svn merge ^/trunk/blender -r42759:42761 2011-12-20 21:28:57 +00:00
b70174cb93 move topology mirror out into its own functions - needed for bmesh branch so we can use then for bmeshes own internal mirror calculations. 2011-12-20 10:05:58 +00:00
e5b1f9c28d svn merge ^/trunk/blender -r42660:42669 2011-12-16 23:26:29 +00:00
d39adcb478 minor cleanup to mirror code
- MirrTopoPair.hash was 'long' when only needed to be 'int'
- use 'intptr_t' rather than 'long' when the value is cast back to a pointer.
2011-12-16 07:27:56 +00:00
74c6c91ba6 svn merge ^/trunk/blender -r42080:42095 2011-11-23 17:14:27 +00:00
85497e35d0 Added method clear to most of collections which supports new/remove.
This method not added to animation-specific structures yet/
2011-11-23 16:12:11 +00:00
1038c76c55 Add access to UVs from python, patch python unwrap scripts to work wtih ngons 2011-11-17 05:03:07 +00:00
92d35b74e7 svn merge -r41722:41723 ^/trunk/blender 2011-11-11 06:25:45 +00:00
aea95c7860 bmesh: fixed merge issues with navmesh (though I've not tested if it works yet).
also fixed a small crasher in bridge.
2011-11-08 00:20:50 +00:00
2ed6f077b3 Merge with trunk r41545 2011-11-05 08:04:49 +00:00
85e0609c54 use char for BMHeader type and flag (saves 2 bytes per edge/loop/vertex/face)
also found mouse_mesh_shortest_path was casting edit selecton to the wrong type.
2011-11-01 14:36:23 +00:00
9aa901cccc svn merge -r41422:41431 ^/trunk/blender 2011-11-01 09:05:38 +00:00
2ad80bf3bb vertex group mirror
- now works in vertex select + weight paint mode.
- added option not to mirror all vertex groups.
2011-11-01 08:11:55 +00:00
b6e445a61f BMesh todo - mirror vertex groups back. 2011-11-01 05:43:35 +00:00
46ae692710 Merge with trunk r41342 2011-10-28 17:00:53 +00:00