* Replaced the hard coded viscosity presets with Python ones.
* Added version check, so older files load fine.
Loading new files into 2.62 also works fine.
- remove recently added BM_mesh_select_flush_strip(), functions purpose wasn't clear.
- add BM_mesh_elem_hflag_disable_test(), BM_mesh_elem_hflag_enable_test()
to match existing BM_mesh_elem_hflag_enable/disable_all(), these take a hflag to test before editing each element.
This replaces the need for BM_mesh_select_flush_strip().
We need both a new MLOOPUV and MTEXPOLY layers with generated geometry! For some reason, the loopuv alone seemed to work in 3D view, but definitively not in render.
- memset(..., -1) is used incorrectly even though it worked: MOD_solidify.c - thanks Halley from IRC for noticing this. use fill_vn_i() instead.
- quiet warnings in editmesh_slide.c
- cleanup comments in bmesh and some other minor comment additions.
All cases should work now -- that's adjacent duplicate merging,
first-last duplicate merging, and start/end cap merging. A lot of
complexity really, wonder if it might not be better to just do a full
"remove doubles" rather than try to match pre-BMesh behavior exactly.
* Skip calculation of merge indices if merging isn't enabled
* Clean up usage of BMesh operators to fix small memory leak
* Fix harmless BLI_assert in CustomData_bmesh_merge
* Another null-initialization fix in CustomData_bmesh_merge
Two fixes:
* The find-doubles operator was overriding the "dirty" element
indices, so vertices were not being mapped correctly.
* In some cases a vertex can be set to merge with a vertex that is
also set to be merged, so added a loop to find the first unmerged
vert in this case.
Not yet working is the "First Last" merge option.
Also made some cleanups and added comments in the array/remove doubles
code.
* An offset object can rotate output, so need to update normals to
reflect that. Fix by adding a normals recalc, but only if there's an
offset object.
* Added BMESH_TODO comment to check whether there are other cases were
normals need to be updated.
* This patch adds a influence slider for the lattice modifier, which affects the strength of the deformation.
Patch by Patrick Boelens (senshi), thanks a lot!
Not all file formats/calls are supported yet. It will be expended.
Please from now on use BLI_fopen, BLI_* for file manipulations.
For non-windows systems BLI_fopen just calls fopen.
For Windows, the utf-8 string is translated to utf-16 string in order to call UTF version of the function.
CDDM_tessfaces_to_faces wasbt updating the polyindex (missed incrementing the polyindex pointer).
also added an assert so non release builds will complain when CDDM_calc_edges_tessface() needs to run before CDDM_tessfaces_to_faces().
Should also fix [#30266], [#29451], and partly [#30316].
Here are the changes made by this commit:
* It adds a "dirty" flag to DerivedMesh struct (for now, only DM_DIRTY_TESS_CDLAYERS, but more might be added as needed).
* It adds a new func, DM_update_tessface_data, which assumes tessfaces themselves are valid, but updates tessellated customdata from their poly/loop counter parts.
* At end of modstack, when valid tessellated faces are present in finaldm , but the cdlayers dirty flag is set, call that function (instead of recomputing the whole tessellation).
* Edits to the codes concerned (UVProject, DynamicPaint, and Subsurf modifiers).
* Also add to subsurf dm generation code the creation of a CD_POLYINDEX layer (mandatory for DM_update_tessface_data to work well, and imho all tessellated dm should have one).
Note: some pieces of old code are just #if 0’ed, will clean them later.
this is no big improvement but at least its not a regression.
using the new operator for the bevel modifier can be enabled again be uncommenting a define.
This idea is borrowed from the multires modifier, which already
checked if the object was in sculpt mode and, if so, created the
PBVH. That check is now moved higher up the chain into
mesh_build_data(), so that it occurs for CDDerivedMesh too.
This also replaces an assert in cdDM_getPBVH for tesselated mesh faces
with a call to create them if missing.